Quote:
Originally Posted by korcan
nowhere in my post do i refer to any items other then the limited minis.
if you read my post at all, youd know that all i was suggesting was to add some more of the limited minis to the game. not in massive quantites but just enough to have some more in circulation and to regulate prices.
your rant about me suggesting that everything should be under 100k is ludicrous. where do i even suggest that in my post?
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Re-releasing superior end items such as aisan minis are part of the plan that most people who think in the opinion I adress have for limiting items.
I also adress the page two posters in this because they make a direct suggestion about items being 100k and down, and nothing over. I was not aiming the top part of my post at the OP, only the miniature part of it, and the other posted opinions, because the whole 100k idea is one I feel needs to be shot down at first appearence before it can prosper.
Now, if you skimmed over that, it basically explained why that indeed was NOT aimed directly at you, as you think it was.
THIS is directed at the OP and the currency issues. I'll put it in a bulleted list so it's easy for you to understand.
-Diamonds as currency? I prefer not to risk it. There is no proof that diamonds will even be used in GWE:EN, much less be put on the same plate as Ectoplasm, that are used in FoW armor. There is no information suggesting that GW:EN will release an armor that will be comparable to FoW and use diamonds instead of Ecto.
-Diamonds are a suspicion, and this is the only reason people are using them. Not because they are a demanded material, like Ectoplasm or shards. They are also not hard to farm or obtain without buying, versus Ectplasm only dropping in elite areas.
-Diamonds, are also a rare crafting material, and will depreciate in value just as Ectoplasm or any other rare material as the game goes on even if diamonds live up the high expectations of the players that think they will have dominent use in GW:EN
-As for Rubies and sapphires, their price flucuates and depreciates greatly, and would not be suitable currency for the same reason as diamonds in the sense that they are a rare crafting material as well, they are obtained in non-elite areas, and that they both will depreciate the same way.
-As for tormented gem currency, I'm not sure on this one. It may be one idea, but acess to farming these is limited which may inhibit thier use as regular currency. They also have a huge price range, unlike ecto which has just been slowy depreciating, but staying roughly the same over periods of time.
-As for lockpicks, this is impossible. While the value is set, 7 stacks would not be enough to pay for the most expensive item in the game, or some under that even, making them an impractical solution, and also because the market would flood with them, golds would go far down in value because of overuse of locked chests in hard mode, and players who owned towns could get them relativly cheaper. Also for the fact that they are not really farmable, just a lucky drop.
-As for a raise in the cash cap, I don't think it's needed, as we have no trouble paying for what we buy already. If we raise it too much, any supplemental currecny will hit rock bottem and rob many holders of amounts that are far too great to lose.
-As for transfering cash inbetween accounts, that's illegal and will remain illegal. You're only supposed to have one account to begin with. Others you purchase the keys to are subject to banning.
I hope that was simple enough for you, and short enough that you won't skim over it and come up with another uninformed response.