Long post ahead. Written in short time, may contain spoilers and typos.
Guild Wars critique
About me
First of all, I'm an individualist and a supporter of grind-free PvP and PvE alike.
I'm a long time player, with 26 months and 3000 hours on my back.
I'm at least decent skill wise, I have rank 5 and gladiator 2. I used to play in a top 200-500 guild. I've brought many friends to Guild Wars. I'm overall a good example of a player. I help newbies, I run people for free and so on. I also monk for groups, just to help them.
Skills, builds, templates
Since the beginner of Guild Wars(GW), PUGs have been used. Since Guild Wars is a game that supposable focuses on skills, how come that it took them a year(I didn't look for the exact time), or more to implant a way to display your skills? I mean, that can be logically deduced from having a game that focuses on skills. Getting to know what skills other people use. Eventually they added the ability to ping your bar, which was faster than typing it out. After that, they implanted templates. Good thing, question remains though:
Why the hell wasn't it there to begin with?
Even this is a half-arsed solution. How can't they just make so you can always, at all times, see the skill bars of party members?
A ready botton
In a game where you play together with more players, and where players aren't always ready. One will need a way of telling if a player is ready or not. Why has this not been made? Even older RTS games have it ffs. Even if they forgot it, as an understandable mistake when they released, why did they not add it? Are you going to convince me that is it hard to make a simple “Ready botton”?
“I don't want to go to L.A!”
Travelling. Yes, GW is much better than the standard MMO. Instant travel is big plus. But why do we have to go to LA first? How hard can it be to simply change screens. I've seen it suggested over and over again, nothing happens.
Decent party search
When they released the second game, Factions, they already knew that people would spread out. Heck, even in Prophecies, people will be spread out. I remember it being impossible getting a team for the Fire Island missions, even before Factions came out. Why? No good way to find people to play with. Eventually, they added this party search feature which is nearly useless. It was a half compromise between trading improvements and finding players. It didn't work for either.
Trading improvements
It's been said 100 times. I don't need to argue for this.
A good developer would...
All games lack features when first released. GW is no exception. When a company releases a game, they should not just sit back and do nearly nothing. (even though it ain't true, exaggeration makes it easier to understand).
One thing I've found true with all games. When features are lacking, players will try to invent their own feature, so they can play. For instance, “Ready?” “1” “1” “1”. Just one example of players trying to compromise with their own solution. A good developer would see this, and put it on the “to do list”.
Skill > time spent or is it time spent > skill?
Recent added PvE only skills. Requiring an insane grind (100k faction? Hell I have 35k). They promote time > skill. Someone will probably try to defend this attack by claiming that these are optional. That seems to be the key defence. Just like Christians love the free will defence (no offence meant for Christians). Problem with the defence is that, all skills are optional! Hell, max weapons, runes, max armour, colours and what not is also optional in that sense. What is usually meant by optional is, they have no effect on game-play, i.e. Are purely cosmetic. This is not true for the new skills, they are sometimes even better than elites (and sometimes not). Another typical defence is that all MMOs have grind, therefore GW should have grind. Are you serious? Just because all games right now have it, does not mean it's a good thing. Conservative position will not help. Same goes for the “But GW has less grind than all other games, just be happy with what you've got!” No. If no one complains, nothing will ever be better. Besides it's a lousy argument for it being there. “But grind adds length to game-play!” Sure, make it optional in the second sense.
Complain department
Also, I'd like you not answer “Don't like it, then leave!”. Same reason as above, if all complainers will go away, then the developer will not know if anything is wrong. Complaining is vital. Just because there will always be complainers, doesn't mean they don't have anything good to say. Of course, there are idiots, but nothing is perfect, therefore no game is perfect, therefore there is something to complain about. Also I'm not suggesting anything here. Just giving examples.
I'd like to discuss:
1.Did the developers actually play in-game and notice features that were lacking?
Edited for one repeated spelling mistake and title.
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