Hell's Precipice

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

I'm looking for ideas on how to do this mission. I've tried three different groups. I know MM won't help here, and no fire Elementalist, although I do have the Winter skill. I'm Ranger. I try to pull carefully, but one or more of the Heroes always run out with me instead of staying behind to where I can return, so I don't get so many enemies. Those Fire Imps hit hard, and there are so many of the Fire enemies at one time in some areas.

Crowell The Fallen

Frost Gate Guardian

Join Date: Jun 2006

Australia

Know Your Enemy [PMS]

Mo/

posted in wrong area?

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

1) Wrong forum.

2a) Bring a Jagged Bones MM hero. When combined with Bone Minions and Shambling Horror, the JB MM hero can keep a decent-sized army even in areas with few to no corpses.

2b) Bring a Spiteful Spirit hero. Spiteful Spirit, Reckless Haste and Enfeebling Blood all have excellent synergy, and Barbs will make each of those weak minions' hits count, taking things down in record time.

3) Set your heroes to Guard. If they're set to Attack, they'll rush off when you snipe. Also, flag them back so they don't come with you (and thus are less likely to catch aggro when you retreat).

4) No matter what you do, target the Sparks first. They hit the hardest (because of AoE + burning) and they leave corpses for your MM to exploit. Interrupt them at all costs.

5) For henchmen, bring two monks, a tank and the mesmer. If you feel your frontline needs help (which I rarely do, considering the Jagged MM), take a second tank over the mesmer.

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

It was late when I posted this, and I did wonder why a search didn't turn up any information on this mission in this forum area. So, thanks for answering.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

An MM is a complete waste... the only corpses in the area are Sparks of the Titans and yours... its definatly possibly to get corpses, but Risens use Strip Enchantment... REALLY not worth a slot.

I think Winter is still bugged, so don't use Kindle Arrows + Winter (my usual combo) and it pretty much makes Cynn useless. If it has been fixed then by all means use it.

Flag your heroes further back and spread them out a bit to avoid Rodgorts if the mob has Sparks.

Kill Burning Titans as the priority once all Sparks are dead, then just focus on 1 titan until all its forms are dead, Hands/Fists can overwhelm you easily.

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

How can you tell if Winter has been fixed? I did use that skill when I tried the mission. I couldn't tell.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Well if you hit a Winter + Kindle Arrow with 12 Wilderness the additional damage from Kindle should hit for 30 damage on a Hand/Fist of the Titan when they're using Healing Signet (yeah its random but its the only number i remember).
If Winter isn't working, you'll hit for absolutely bugger all, the difference is very obvious when it comes to Titans.

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

I couldn't tell if I was doing damage. How do you tell? All I know is the Sparks are killing my hero/hench group and no matter what I try, water, careful pulling, group defense skills, I'm still dying before I get to the Seer.

So, I give up on this mission. In fact, if EN is expected to be this hard, I won't be buying it. I've done three campaigns now and only finished one, Factions, where I was lucky to get into a good groupfor the last mission.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by Cryshal
I couldn't tell if I was doing damage. How do you tell? All I know is the Sparks are killing my hero/hench group and no matter what I try, water, careful pulling, group defense skills, I'm still dying before I get to the Seer.

So, I give up on this mission. In fact, if EN is expected to be this hard, I won't be buying it. I've done three campaigns now and only finished one, Factions, where I was lucky to get into a good groupfor the last mission. If you want help, I'll help you. I've beaten that mission so many times (with a variety of characters).

Add me to friend's list and pm me: Dargoth Alfazul.

I have a Mo/E, N/Me, W/R, R/Mo, Rit/N, Me/Mo, and an A/W that have done it. Just let me know what you need or want. I have beaten all 3 campaigns now (7 characters for Tyria, 7 characters for Cantha, but only 2 for Elona). My Paragon and my Dervish are working their way through Factions and Prophecies.

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

Some of you guys, and gals, are amazing with your abilities to figure out how to do these harder missions. I do hours of looking at skills, reading about the missions, making decisions about which heroes and henchmen to group, trying to equip my heroes and myself with the best weapons and armor. And then entering the missions to get a feel for what to expect. I move slow, use my flag, try to pull carefully (I'm Ranger). And still, the only times I've finished these harder missions is when I've seen some good advice in the forums.

Sometimes I think I'm in the category of players who should just stay in WoW, or any easier game. But, I hate grinding. It's why I don't do the capping for elite skills. Actually, I did with my Ritualist, to get the one best skill. I also hated to see that Ritualist nerfed so I couldn't use her in Nightfall. I had that profession figured out pretty well.

But, I digress, I don't have the gold/platinum to pay someone to help me. I also hate farming.

p.s. Perhaps I need to be more clear about capping the elite skills. I just don't want to replace a skill with one of those caps (name of it?). I'm impatient, too.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

On just about any mission, about the only two things you need are a longbow, and knowing how to flag.

Pull like you've been doing, just remember to flag your group a fairway back. If it might be a delicate pull, about two aggro circles back. If they're on the edge of your aggro bubble and you get attacked, the henchies will run in to help.

Also, don't take mass aoe unless you've got enough to wipe out everything, else you turn a 3 titan mob into a six titan mob.

And don't stand in lava. Your melee will already be burning, no need to have you monks burning too. Flag the henchies a way back and make sure to pull the armagedon lords to you. They, turn about and head back every so often, but as long as you ping them with an arrow now and again they'll follow you out.

At the portals, watch your back, titans will spawn from the lava and head for the portals. Either wait till they've all spawned so you don't get hit from behind (but now have more titans guarding the portals) or get there early and pick them off as they spawn. You could also try and sneak about to pick of the portal wraiths, but you'll be in trouble if you get caught by patrols and new spawns.

If you got a hero monk, restore conditions and some energy management skills will keep you fully healed. Most titans cause burning, the axes give deep wound and the swords bleed. Or don't have melee and you'll avoid most of that. Not much else too it.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Moved to correct forum, afterall Hell's Principle is not in Elonia ^^

SNIEVES

Krytan Explorer

Join Date: Sep 2006

Dumfries, Virginia, USA

Happy guild moor

R/

Hi



I also play a Ranger( Gwendolyn Star ), hells precipse is really not that hard of a mission, your a ranger, one of the most flexible and adaptable characters in the game, there is a build for every possible situation, you just need to have the right balanced party, and everyone needs to understsand their role, all the pulling should be done by a ranger, also make sure you have winter up at all times, prioritize your targets, Sparks of titan, hands of titan, fists of titan, and then the rest, make sure you equipment a couple of interupts like distracting shot and savage shot to disable their healing signets., i am usually on after 5 pm eastern standard time, give me a pm in game and i will be more than glad to give you a hand my in game name( Gwendolyn Star ).

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

Thank you.

I did all that you mentioned, pulled carefully, flagged, used Winter, fought the npc's in the correct order, use the two interrupts, but still somehow I get overwhelmed. Sometimes I think it's just best to let a mission go for a couple nights, before trying again.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by Cryshal
Thank you.

I did all that you mentioned, pulled carefully, flagged, used Winter, fought the npc's in the correct order, use the two interrupts, but still somehow I get overwhelmed. Sometimes I think it's just best to let a mission go for a couple nights, before trying again. I've never played WoW so I can't say. However, if you post up your character's name, I'll add you to my friend's list and if I see you, I'll pm you if you want help.

I never ask for money or items, I just enjoy helping. Just as long as no one goes AFK, BRB, or just looks for a free ride. I help, I don't do solo.

The only time I find I get a bit over my head is when I go against Rurik. Too many imps and fists and hands.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

There is one trick to this mission that I didn't really mention because pretty much everyone knows it... but now that you say "overwhelmed" comes to mind.

After your first encounter with the Lich, there are two paths - south and east. Heading east, you cross onto an "island" where you first encounter Sparks. Further east are two more Sparks with two melee titans. After you defeat this group, DO NOT RUSH FORWARD! Instead, flag your heroes back and move forward, watching the radar and the screen in front of you. The boss should shout "Shith Mal Hacto!" which will cause the mobs from your immediate left to rush towards him. Run back, wait for them to move out of the way, then unflag everyone and proceed, slowly, along the eastern edges to remain out of the monsters' range.

If you already do this every time you try the mission and still get overwhelmed before getting to the Seer, the only possible problem spot I can think of is the mob of Sparks and necromancer Titans directly past the spot above. What you need to do is attack a Spark to have your heroes and henchies rush forward, interrupt it when it tries to use Rodgort's Invocation, and immediately switch targets so you can interrupt another Spark. The necromancer titans should be ignored, not just here but for the duration of the whole mission, because they are easily the least deadly of the bunch.

@ Evilsod: Actually, the Risen (necromancer) Titans leave corpses as well, and as I've already mentioned, Jagged Bones and Bone Minions and Shambling Horror all take advantage of even the minimal number of corpses. These minions will give Sparks and Titans more targets to focus on, which will spread damage around and preserve party members, even more so because the minions will keep replicating themselves. To stack the deck even further, I make both my MM and my SS N/Me, give each of them two cheap interrupts from the Inspiration line (Leech Signet and Power Drain), and let them aid in Spark disruption. There are very few places where this tactic has failed me, and all of them have been in Hard Mode areas with less than 8 party members. Yes, I did get through HM Hell's this way, and I wouldn't be recommending it if I hadn't.

And what does the Risen's use of Strip Enchantment have to do with MMing?

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

Thanks for another helpful strategy to try.

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

I've equipped my heroes with cold damage, all with interrupts, Frigid armor on Zhed, I use interrupt constantly, and I still can't fight the Sparks. They wipe my group out everytime, very fast. I try to flag group back and pull, but always get the whole group of the Sparks. I'm talking about the area far to the east, the path that leads south to the Seer.

Are all you guys sure you finished this? I've seen several ideas, but I must be missing something.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Could you tell us what build you and your heroes are using and what heroes you take? Perhaps there is some improvement there

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

Ok, I will enter detail here:

I'm Ranger/Monk, the Monk is for Rebirth so I can run away and come back to rez my fallen group. 12 Marksman, 12 Wilderness, 9 Expertise. Using: Icy Hornbow of Enchanting.
Winter, Favorable Winds (I choose Aidan/Archer for hench), Distracting Shot, Concussion Shot, Savage Shot, Whirling Defense and Troll Unguent. I could exchange Favorable Winds for Ignite Arrows since I'm using Winter. I don't have any elite skills.

Master of Whispers: using Deadly Cesta. 15 Deathmagic, 13 Soul Reaping. 4 minion spells, Soulfeast, Leech Signet, Power Drain.

Dunkoro: Protective Rod, 12 Protection, 12 Healing, 10 Divine Favor. Aegis, Divine Spirit, Heal Other, Healing Breeze, Purge Conditions, Remove Hex, Leech Signet and Resurrect.

Zhed: Water Staff, 14 Energy, 13 Water, 6 Inspire. Water Attunement, Aura of Restoration, Frigid Armor, Glyph of Lesser Energy, Blurred Vision, Ice Spikes, Freezing Gusts, Leech Signet.
Or
Koss: Heavy Ram's Hammer or Scimitar of Deathbane W/Kournan Defender Shield. 11 Hammer or Sword, 13 Strength, 7 Tactics.
Endure Pain, For Greater Justice, Watch Yourself, with Sword: Sever Artery, Gash, Distracting Blow. With Hammer, hammer spells.

Henchmen: Mhenlo for Healing, Aidan, and two other damage dealers, varies since I've tried this mission at least a dozen times.

I know to concentrate the group on one enemy at a time, and in the order recommended so not to get overwhelmed. The only mobs I have trouble with are the Sparks. They kill fast in spite of spamming the interrupts. I go slow, flag my group and try to pull carefully. The Sparks, however, seem to be joined, I can't get them separately. When two heroes go down, I flag my group to run away. By the time we get away, two to six more are taken down.

I've explained my experience the best I can. I have seen many suggestions and they vary, so I've tried many. I have a friend who plans to try this with me in a couple days. He hasn't done it yet either. I had done the two previous missions with just my heroes/henchmen, so I grouped with him to help him through those missions.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Ok, here are some of my comments:
Your build should work, keep FW in since you are using the ranger hench.
Changes: +expertice, - wilderness (you want winter up longer than 60 seconds, but that's it).
Tactic here: Focus your team on one sparc (perhaps daze that one first), while you as ranger switch to an other.

Whispers: I prefer Spitefull Spirit here on a necro, minions are not that usefull there.
If you don't have Spirit yet, consider taking Koss instead of Whispers.

Dunk: I don't like those kinds of dual-builds.
Leech signet also makes that you can't set the hero to 'avoid combat'.
I would recommend putting Reversal of Fortune and Protective spirit in the build. Swap Breeze and Divine Spirit for those two.
Make Dunk Mo/E and swap Leech sig for Glyph of Lesser Energy for E-management.

Zhed, since you are running water on him, you might want to check maelstrom. It shuts the casters down completely.
Also at least take a look at the Ward Against Harm elite (don't combine this one with winter).

On Sparks:
There are 2 or 3 near the start then 2 just over the bridge.
Then there is the large group, but you can avoid that one by waiting a little (that's the spot Shyft describes). After that, there is the spot near the seer.
That's one of the hardest spots in the missions. If you constantly fail there, consider flagging your hench back behind the rock and pull the sparks to your location, while you protect yourself with Protective Spirit (takes some micro-management of your monk, but not that hard to do).
Also, seperate your heroes with flags, since the spark do AoE damage, when they are standing in a ball they will go down fast.

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

Thank you for answering. I can't make a key that would make all of group attack everything I do. I do use guard, I think that's supposed to control your group for that. But, if I have a friend in my group, we would like to get our flag by our name, so we can use assist.

As I said, I don't have elites. I never wanted to use my limited skill bar for a caption signet, especially since I didn't know which npc dropped something useful.

I think you're right about Whispers. Someone else had said he was useful for the minions available from Sparks. I wanted all range in my group, but my only other choice is Koss, and he is so hard to control. But, I will try him.

I put Dunkoro on protective and use Mhenlo for healing because I can control Dunk's skills. And I put him on avoid combat so he will run from trouble that he frequently gets himself into. I use his leech signet for him. I do notice however, he tends to stand around too much.

I don't have Maelstrom, and I have seen it recommended. If it's elite, I won't have it. Do you think fire would be a better choice for Zhed? He has the Frigid Armor, but he's still the first to die.

For the Sparks, the ones I can't get by are the 3rd set, after crossing two bridges and turning the corner to go east, then a bit south. There are three there around the tree, along with an Ash Hulk. I think the Seer is further south. I try to pull just one or the other, but it doesn't work, and they have to be pulled around that corner because they are in a tight spot.

I will look at your other suggestions, also. I do need to try something really different.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Shaft... if your willing to waste a slot for an MM to use a VERY limited number of corpses then be my guest. I can think of a 100 different things that would be more use than an MM with 2 minions. Especially when Rodgorts Invocation is AoE so will kill them regardless.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
I can't make a key that would make all of group attack everything I do. (left) Ctrl + Space should make you 'call target', all your heroes and hench follow that target.
What I would do is Ctrl + Space to call the target, Tab to switch to next target.
That way, you can leave one spark to the heroes and hench and disable a second spark yourself.
It's even possible to dedicate a hero to a specific target, there is a 'target' option on the 'hero control panel.' It's the most left (grey) icon on the bar.
That way, you could even target all 3 sparks at once, you one, one or two heroes on one and the rest on the third spark. This requires some micro-management, but is possible.

Also remember, the first character to walk in will get blown hard most of the time.
It might be usefull to send in Koss a few seconds before the rest (flag) while under protective spirit. That way, the sparks will focus most fire on him and not Zhed (who tends to rush in and draw attention on him).

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

Thanks. I thought that was the combination, but my ctrl is keyed to log out. I will see if I can change that.

SilentDaunt

SilentDaunt

Ascalonian Squire

Join Date: Apr 2007

Stewards of Ancient Rites

A/

If you don't want to cap elites, consider unlocking them for your heroes through PvP.

If you keep getting overwhelmed consider manually controlling Dunk as a bonder. Precasting protective spirit also helps tremendously. Like other have said, [skill]Maelstrom[/skill] is a very good aoe water spell that can interrupt a group of sparks for a short amount of time if they're grouped close enough together. Whats even better is that [skill]Choking Gas[/skill]+[skill]Practiced Stance[/skill] can achieve the same result and can be kept up indefinitely. Further more [skill]Ward Against Harm[/skill] is an interesting water elite that you might wanna consider in bringing as it helps mitigate spike damages and make it easier on your healers. Although using it would mean sacrificing some offense by taking off Winter as it would reduce its effectiveness. Maelstrom and WaH takes only 4k faction to unlock.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Its 3k for an elite skill.

Ward Against Harm is a great skill if you know you'll be fighting very dangerous AoE Fire eles. It saved my teams arse when i vanquished Perdition Rock. Drakes could hardly scratch me.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

The only really hard thing about hell's is the damned sparks. Interrupting is nice, but there's no chance you'll get every RI every time, especially now that it's 5s recharge. Ward against harm will help, but even with +a jillion armor, those things still hurt. A shelter rit is a good idea if you can find one, and a really good human monk can try to preprot against it.

Dirty Savage

Dirty Savage

Academy Page

Join Date: Nov 2005

Saskatchewan

I just did this mission for the first time and beat if first time through, mission and bonus and I, too, was running a ranger/monk.

The build I used was:

Broad Head Arrow
Savage Shot
Distracting Shot
Apply Poison
Signet of Capture
Charm Animal
Comfort Animal
Rebirth

The same build I've been using for months

Bow was an Icy recurve bow of fortitude for the most part, but I had a longbow for pulling.

Heroes were:

Dunkoro - straight up healer
Tahlkora - straight up protection monk
Olias - MM with Flesh Golem

Henchmen were:

Little Thom
Devona
Eve - for Blood Ritual
Lina - extra protection monk

Strategy is simple . . . You gotta pull effectively if you don't want to get overwhelmed. The titans should be whittled down one at a time because of their respawning and if you kill too many risen ashen hulks then you suddenly have a pile of hand/fist of the titans cracking on you. So one at a time. Even so, I found with my hero/hench set-up we weren't taking much damage.

Remember, those sparks hit HARD with all their burning. Again, use Broad Head Arrow as much as possible as it will render the sparks pretty much useless. Again, slowly pulling small groups is a must.

I think this mission took me over an hour to complete just by going really slow. At times I was quite bored and frustrated by how long it was taking but at no time did any member of my party even come close to death. Pull slowly, flag your henchmen a ways back and just aggro a couple of enemies and run back into the safety of your henchmen. Game over!

Cryshal

Cryshal

Frost Gate Guardian

Join Date: Apr 2005

Amazing, just amazing. I truely don't understand how some players find this mission that simple, and with the skills and hemchmen they use. The strategy, I understand and have used as far as possible. Plus I've tried different suggestions. I simply don't find the same results. I rarely can pull just a couple mobs. The Sparks being the biggest danger, always come together.

My frustration is complete now. I've come to the conclusion that I can't do this mission. I've tried many times. Last night I spent three hours trying to go slow and carefully. When three of my group died, I pulled my group back, and then couldn't fight the mob that followed: one Burning Titan, one Ashen Hulk and one Spark. They wouldn't leave, so I couldn't get back to my dead henchmen.

This is the first time I see how handicapped I am without elites.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Whenever i do this mission with my warrior, i bring a ranger hero with magebane shot. Its great for the sparks. as for other heros, a monk and ss are great, and i use the monk ele and nec hench. This is only nm atm, i havent tried it in hm.

Wings of Fury

Ascalonian Squire

Join Date: Jun 2007

First of all check wiki about the foes/area so you know which counterskills you need. Try to control your aggro keep the damage focussed on 1 Ally.Make use of skills like wards/aegis/ armour enchants/prot spirit/remove condition.Also strips and interrupts can be a bonus.Shadowdamage/Pure damage, hp degen and a type of damage to finish them fast. You wanna take these foes out in the right order starting with the imps.These foes might be stronger but you make the first move always so try to control the aggro,observe how the ai reacts you can force them to not overrun you as well.Maintain your own party formation as well.If you really wanna beat this or any other mission/area in hm you can ... i wish you gl

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Make sure your own armor is max, I didn't see if you mentioned it.
I hope you cap some elites, they help drastically. Or just join a PUG, not every single one is horrible.

Mister O

Krytan Explorer

Join Date: Apr 2006

I done Hell's Precipice (as well as 22 other mission in HM, I stuck at Aurora and D'Alessio ) as a warrior in HM (henchway), 3 times (for skills capping) with 100% success.

I bring Olias (OABEQZNWe8kH2D1BUXVtT8GEAA), Norgu (OQNEAowj2yUAuAcANQGYoCFQjA) and Dunk (OwAT02nC1RjsRyJTEtYLBqhGBA), with 4 hench (2 monks, 1 nec and 1 mes). Olias and Norgu can kill your foes fast enough.

The trick is simple, flag your heroes in the front line, seperate them, Dunky is for healing me (the puller). and flag the henchs at the back (the monks are for healing hench/heroes, nec and mes henchs are pretty useless except for br and a few additional dmg)

If you accidently pull a big group, dont fight, just run away.

SNIEVES

Krytan Explorer

Join Date: Sep 2006

Dumfries, Virginia, USA

Happy guild moor

R/

Hi, you just need to stick to basic principles, long bow for pulling, your dealing with fire based monsters with fire based attack, use water/ cold base defenses and attacks, set you 2 or 3 ele heroes(if you got gwen), as water eles , skills like malestrom, help alot, also a good domination mesmer like norgu or gwen with cry of frustation interupts all nearby foes, and other domination skills, will take care of the the sparks attacks, and disable there attack skills. 3 water eles , a mesmer , a BHA ranger, and a SS necro, would destroy hells precipise.

Darko_UK

Darko_UK

Lion's Arch Merchant

Join Date: Feb 2007

England

R/

4 Skills that make this level easier then......anything really.

Protective Spirit
Restore Condition
Broad Head Arrow
Winter

Then simply bring along a ranger hero with barrage and a paragon with song of resto and afk the whole thing

Larcen

Larcen

Frost Gate Guardian

Join Date: Jul 2007

Southern Maryland

Midnight Oasis

Did you get it yet? If not, all you need do is ask, be glad to help.

A friend and I did this mission the first go through, boss before the end boss was the hardest to us, nearly wiped us many times till we noticed the 'hidden' sparks. Blasted things. I as a warrior took my typical skills, and Conjure Frost and Fridged armor. That with Winter and your average other hero builds we survived well enough. I'm no master at this game with only ~3 months under my belt, but its doable.

Help is free, if you pay, it isn't considered help anymore.

IGN: Beast Creed

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

1rst off, get some elites !! I cant fathom how 'wasting' a skill slot for a cap could possibly hinder you badly enough that the elite would not be worth capping (most anyway). For elite locations, guildwiki.org.

2nd, theres also always the faction unlocking for your heroes elites through pvping which is totally worth it as well and fun to do =)

3rd, whisper me in game and ill run ya through if you still need it =)

in game name Whirlwind Blades

Shadowlion

Banned

Join Date: Jan 2007

This is a very simple mission, much easier than the quest Last Day Dawn.
Do not bring Cynn, get 2 water ele hero with Maelstrom and a prot monk hero with Extinguish. Do not rush too fast, skill sparks first, run if more than 3 members dies.

Kale Silvers

Kale Silvers

Ascalonian Squire

Join Date: Aug 2006

New Jersey

DSG

W/

This is really on of the most easiest missions to hench but takes a long time.
First, when getting the henches just don't take the ranger. Even the fire ele is fine. Now the only hard part I find is geting up to where you get the bonus. Just kill the Titans one by on down to their form until they are gone, be careful of the imps they can kill a hench party easily, keep from fighting them and the Titans at the same time. Now after 7-12 groups of Titans and such you should be at the bonus guy. REMEMBER: DO NOT TAKE BONUS NOW. Just fight and get to where the guarded orbs are. From here is is VERY easy. Just wait for the titan hands to spawn. Just pull with a long bow(duh) the groups of 2 or so to your henchies who shold be flaged a good distance away from the mobs. After all the little guys are killed just pull the bigger ones. Now you should be left with the Porat wraiths. Remember to be charging at them in front of your henchies so only you are hit by their chain lightning. Now you'll be healed and fighting the wraiths, continue two more times. Now after you are through the portal Just becareful of your aggro when fighting the Prince and the mini titans. For here Lich should be pretty staight forward.