Guild Wars... or Title Wars?

Cherrie

Cherrie

Krytan Explorer

Join Date: Jun 2006

Echowald

Marked by [Fury]

Me/

As the title says... I am really starting to worry about Guild Wars now... as it seems, it is all about titles now.. which makes me upset... not to use more harsh language.

We have title-tied skills, title-tied effectiveness, titles per se, now even title-tied favor system! I can't help but think that for more than 6 months now, all Anet can think of to add to the gameplay is more titles and more grins. It worries me a lot..

Please don't get me wrong, I love titles, I'm trying to max out as much as I can on my main, but I simply hate the idea of grind being beneficial to anything in GW, its supposed to be Skill>Time, and unfortunatelly... it ain't anymore.

Bithor the Dog

Bithor the Dog

Frost Gate Guardian

Join Date: Mar 2006

Sarcastic self opinionated old FART

Guardian Archangels

W/

You know, I'm beginning to wonder the same myself.
I adopted Guild Wars because of the Time factor. I dont have a vast amount of time to put into it and with the fee free model it was a nice step into MMO's for me. Now, I have some very very powerful skills that are tied to title ranking.
We now have a favour system tied to Title rankings
And it worries me, that this seems to be an after thought knee jerk reaction by the developers to appease an element of the gamers that play it.

It doesnt smack of the "well thought out ideas in the grand plan" sort of thing that will keep players playing the game.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

The hard-core PvE players need grind to keep them attached to the game. ArenaNet wants to keep those players attached to the game so that they tell other people about the game, so that those other people will buy it (once the payment is done, those people don't matter except for the potential they hold to bring in more people, but that's another story). So, ArenaNet adds grind titles. Later, as the hard-core PvE players still want more grind, ArenaNet adds more reason to grind for titles, making grinding essentially necessary to play the game as a social one; without grinding for those 1337 PvE skills, you'll be passed up in groups for people who have them, and if you are one of those people who just can't beat the game with the AI teams then this becomes quite a problem for you.

Grind has never been technically essential to playing this game, but these days, with the title system granting players benefits in both PvE and PvP (though more subtle in PvP, and not in the same form as in PvE), the game truly has become Grind Wars rather than Guild Wars.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

The titles are entirely optional, and most of them have no actual effect on your play.

The bonus Lucky adds to Lockpick Success is very small

Same goes for the Wisdom + Treasure hunter one for salvaging.

Lightbringer probably has the most notable effect but that title you just pick up as you play through anyway.

Titles are there for people who do want to grind them, for those that don't they don't have to and can still have the same experience.

As far as favor goes: It's dumb, and should be changed.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
The titles are entirely optional, and most of them have no actual effect on your play.
Most title's aren't optional, and most of them have an increasingly important effect on your play.

And when GW:EN comes around, all new titles will have critical impact on how you play. Meaning - if you don't have a certain title-based skill, you might as well grind until you do.

It's all about titles now.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

It's never been Guild Wars. Mostly Build Wars, now Title Wars.

Raganark

Raganark

Ascalonian Squire

Join Date: Aug 2007

Hawaii

POG

W/Me

i think the benefits are not that huge to really say you must have them to be good at guild wars

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

Quote:
Originally Posted by Antheus
Most title's aren't optional, and most of them have an increasingly important effect on your play.

And when GW:EN comes around, all new titles will have critical impact on how you play. Meaning - if you don't have a certain title-based skill, you might as well grind until you do.

It's all about titles now.
Please tell me what titles arent optional? If you mean the sunspear one, well you can already get the needed level just by talking to Sunspear scouts.

I Is Special

I Is Special

Wilds Pathfinder

Join Date: Nov 2006

NJ

To Gain Extra Mobility We Play [NUDE]

W/

Quote:
Originally Posted by Antheus
Most title's aren't optional, and most of them have an increasingly important effect on your play.

It's all about titles now.
Yeah, Now if you dont have Drunkard Lvl2 you are shunned by everyone in pre-searing. If you dont have "1337 Skillz" you're just a noob. If you dont have Savior of the Kurzicks/Luxons you'll never, ever get into a good guild, and if you dont have Connoisseur of Confectionaries everyone will /laugh at you and make you cry in your corner! Now you have to have at LEAST rank 3 treasure hunter and wisdom title, its not a choice anymore, they are not optional what-so-ever! It's not fair at all now!

/sarcasm

There are few titles that actually affect gameplay. I've never been in a group where they say "you have to have lvl 9 sunspear and max LB to fight with us." And now a days who really does PuGs anyway?

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

Well, I'm witholding judgement on the GW:EN titles until I see how the minigames work. If they're fun then I won't mind grinding to get, "Summon Mursaat," or whatever. If it's going to be the same monotonous grind crap as the NF titles I'll puke. Quests suck in this game and I avoid them at all costs (except the skill quests in prophecies and SF quests which are actually relatively cool). HM grinding SS title now causes exhaustion. I can only hope they're not going to add more crap like that after GW:EN.

One thing though, I've been wanting them to add hand-to-hand to this game forever. I was hoping it would be a profession I could give to my Mo as a secondary but the dwarf arena will do. I'll probably max my Deldrimor title on my Mo just to satisfy that need (unless the arenas have a dull grind feel). At least you won't have leachers.

As for the above poster, if you don't have R5 you won't get into an HA group. If you don't have R3, you won't get into the desparate PuGs that don't use voice chat. LB does affect your PuGing in DoA. The point is that this is turning into everything I hate about WoW.

The Balth faction title track is actually the one that irks me the most since it forces you to stick to a playing a single gametype or you can't play it at all. I can always go back to finishing my 2 remaining guardian titles later (and with higher-powered skills from GW:EN to make it possibly easier).

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I like the titles, Guild Wars generally lacks rewards for dedication. Things like the low level cap and lack of high-end weapon-armor stats make it relatively easy to get a maxed character.

I'm glad that the titles are at least on way to get rewarded for the hundreds or thousands of hours invested in a character.

Personally I would like to see more rewards for dedication, not only to show it with titles and nice looking attire, but also with slightly better stats on the character, armor and items for players who invest vast amounts of time in their chars.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Hyper.nl
I like the titles, Guild Wars generally lacks rewards for dedication. Things like the low level cap and lack of high-end weapon-armor stats make it relatively easy to get a maxed character.

I'm glad that the titles are at least on way to get rewarded for the hundreds or thousands of hours invested in a character.

Personally I would like to see more rewards for dedication, not only to show it with titles and nice looking attire, but also with slightly better stats on the character, armor and items for players who invest vast amounts of time in their chars.
Titles are not rewards for dedication. You get little benefit from most of them. The only thing you get is a few numbers below your name.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

Quote:
Originally Posted by Hyper.nl
...I would like to see more rewards for dedication, not only to show it with titles and nice looking attire, but also with slightly better stats on the character...
Big old, "Oh Hell No." Blizzard makes a game for that. I'm all for checking out the new arenas for the new skills in GW:EN but I'm also all for playing my PvE characters in PvP. This would either overpower the PvE characters that did this or more likely (Anet would see the forum mess that would create) Anet would give the new "max stats" free to PvP-only characters which would require people to get these titles to be competetive in PvP with PvE characters.

I don't mind the skills when the title isn't an unbearable grind. Even though the factions skills can be maxed with factions arenas (which I like playing), Anet nerfed faction from those arenas and they're plagued by the leechers.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Titles are optional.

You can take titles or leave them.

No one has to have any title.

Whether you have a title or not doesn't matter.

Few if any guilds will turn you down for not having a title.

When I see someone with a tough-to-get title, I think "good for him." Other than that, I don't really care.

Titles are optional.

The titles needed to progress in Night Fall are easy to get as you play through the game.

The titles needed to get skills in Factions are easy to achieve for a semi-dedicated player. The skills are only marginally more effective at higher ranks than at rank 1, so you only "need" rank 1.

Titles give some players a sense of accomplishment.

Titles give some players something to shoot for. For me? I don't care.

Titles are optional.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by hallomik
Titles are optional.

You can take titles or leave them.

No one has to have any title.

Whether you have a title or not doesn't matter.

Few if any guilds will turn you down for not having a title.

When I see someone with a tough-to-get title, I think "good for him." Other than that, I don't really care.

Titles are optional.

The titles needed to progress in Night Fall are easy to get as you play through the game.

The titles needed to get skills in Factions are easy to achieve for a semi-dedicated player. The skills are only marginally more effective at higher ranks than at rank 1, so you only "need" rank 1.

Titles give some players a sense of accomplishment.

Titles give some players something to shoot for. For me? I don't care.

Titles are optional.
Skills are optional. Armor is optional. Healing henchmen are optional.

Besides, many many guilds will turn you down, unless you have the correct rank. Have you never played PvP?

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by Deleet
Skills are optional. Armor is optional. Healing henchmen are optional.
Good argument. You changed my mind.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by Antheus
Most title's aren't optional, and most of them have an increasingly important effect on your play.

And when GW:EN comes around, all new titles will have critical impact on how you play. Meaning - if you don't have a certain title-based skill, you might as well grind until you do.

It's all about titles now.
I have to agree. It used to be that titles were optional, but nightfall ended that. There are quests that now require you to have achieved a high enough sunspear rank. Lightbringer is a significant step away from the old skill v. time spent paradigm too. Sure, you can argue that they're optional. But, as others have said, buying armor and skills are just as "optional." The bottom line is that in the past, a player who had just started could be up and running with the same the capabilities of someone who'd been playing for a year. Level 20 was attainable. Max items and armor were affordable. While this is still true, they have changed the game so that not all level 20's are on an equal footing anymore. Someone who's spent months grinding up their faction points now have a lot more powerful skills than someone who is starting out, and the only way for the newcommer to get on an equal footing is through hours and hours of grind.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by hallomik
Good argument. You changed my mind.
That was probably ironic.
What I meant was:
Most of the things in-game are optional, you really don't need them to "complete the game" (maybe lacking a definition, Im would assume beating all missions and doing all quests, normal mode?). Titles should not give actual benefits, unless they are easy to get, which again somewhat (but not fully) ruins the idea of the titles.

Edit: Maybe you weren't ironic after all, sorry.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Right now, I don't see much of a problem with skills being tied to gameplay. What *does* bother me is how it's the largest piece of endgame we got. With GW:EN, it sounds like titles will have a bigger impact, soooo, oh well.

Bithor the Dog

Bithor the Dog

Frost Gate Guardian

Join Date: Mar 2006

Sarcastic self opinionated old FART

Guardian Archangels

W/

Quote:
Originally Posted by Deleet
Titles should not give actual benefits, unless they are easy to get, which again somewhat (but not fully) ruins the idea of the titles.
Kind of have to agree with that. If the Devs are going to make some skills linked to titles then take the grind out of improving them. You can improve most skills by levelling up and that can take anywhere from two days to two months. Grinding out faction points to achieve +1 whatever for and extra second is completely barmy.
Grinding out for max title kurzick ...insane to me. its one of those titles that if i get it good if i dont then no big deal

Longasc

Longasc

Forge Runner

Join Date: May 2005

It has become Grind Wars indeed. I agree to the first three postings.

GWEN will expand this system even more: Now not only favor is tied to title grind, the Hall of Grind will also allow you to display your grind achievements in GW2. Plus new titles to grind for, probably char based so that you can grind even more.

This time they seem to have more effect on gameplay though. We can only hope that these skills also scale very flat.


But this is new to GW: Time played/grinded gives you extra skills and higher attributes in those skills for playing the game.

So far we have the mentioned flat scaling of these skills, but I fear the worst and the general idea is no longer true to the grind-free nature that GW was once marketed for.


If this trend continues, why not play another MMO and grind for Aldor or Scryer Faction? We are going to become the light version of typical grinder MMOs, and I am one of the people who did not play the alternatives to GW for this very reason. :/



But people are asking for grind, and they get it. Ouch.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The most 'necessary' titles are quite fast to get: Sunspear and Lightbringer.

Just go to a Port Town and you'll see they are maxed quite frecuantly.
Most of the Kurcick/luxon ones are quite effective even qith rank 1, and rank 1 is really easily attainable: Just by gathering and giving 25000 faction.

There are people that finished Prophecies without the 30 quest attribute points...

People can make many things without getting stuff... getting stuff just makes them easier.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Bryant Again
Right now, I don't see much of a problem with skills being tied to gameplay. What *does* bother me is how it's the largest piece of endgame we got.
Agreed, thats why I'm taking a break and playing D2 until GWEN comes out.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Ok As much as i hate title grinding you have to look at why in my opinion this is good for the game for now atleast. Guild Wars pve lacks depth compared to many mmo games that are on the market today.We don't have a persisent world yet, we don't have crafting and we can't advance our characters over level 20 yet either. So titles in my opinion is the best route to go fow now until GW2 gets here.

We also are getting GW:EN very shortly so we will have alot to do soon. I might just grab me some titles just to keep busy until GW2. The only thing I wish is for Anet to lighten up on the loot scaling thing, granted we do have hard mode but I think people would stay more interested inthe game if they knew they could farm with a higher rate of success of getting stuff they wanted.

Lord Feathers

Lord Feathers

Lion's Arch Merchant

Join Date: Jan 2007

ROAR - Rangers of Ascalon Return

R/P

More whining !

No matter what they do there will be someone who will pronounce the latest change bad, say they're leaving the game or proclaim guild wars dead !

sythmoi

Ascalonian Squire

Join Date: Nov 2006

W/

Point of the matter is did they change something that aint broke.... and they keep doing that....to promote more game play...YES you are loosing poeple playing the game it happens... I,m surely not going to play more for favour....what does it do?

In my stupid humble opinion is that they keep changing stuff to fit into this nice perfect balanced world economy....hence loot scaling, farm grinding, title grinding etc etc etc.... Hey Ill grind..... I just dont want to sit here 10 years trying to get a GLAD point or sweet tooth cus i can only get creme bru stuff twice a year...

It aint a perfect world in real life, there will allways be people woth more gold better weapons and bots... YES its a game, please keep it that way...

W.O.W here we come its been mentioned again and again.

In my guild we have lost many players moving to other games...just cuz they sick of all, what we percieve, as stupid sensless changes..its a GAME I wanna be a millionare.... plz stop using us as pawns and make us all do the same thing at the same time, I aint no puppet either, I dont want to GMC for favour, we dont want to be part of a world created by GAWD ANet..we wanna play a game... not play a fancy smancy economy puppet ANet game...

PS do something about your LAG, and stop telling me its my connection...SORRY I cant plug into yout Frakfurt server to not have LAG...
DIAL UP FTW...

Hey I feel better now.....

:P

reddswitch

Academy Page

Join Date: Dec 2006

This isn't just about the latest change. It's people noticing the trend anet is taking and continuing into the future. It started long ago and I don't see how you can not notice it. Anet has to support grinding, there's less reasons to stick around now anyway. Grinders will stick around cause there's titles to fulfill. It has turned away players already but all you hear are rabid fanboys since people who left aren't around to comment.

Some people need to step out of their bubbles to notice how titles do affect gameplay. Anet may not have intended it but they're doing nothing to dissuade it. Since they're the ones to put titles in in the first place it's their doing.

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

titles just give people something to do so they don't quit the game or something. Thats pretty much why I'm getting the titles. Some of the are kind of fun to get like the protector ones. And all my guild mates think im so cool with the titles, so they look up to me in some way haha.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

I also thing one of the problems here is what people perceive as an achievement. Beating a quest or killing a once is an achievement. If you kill the same boss or do the same quest 100 times over doesn't make it any more difficult than the first time you did it. After the first run, its all just mindless repetition. Why give people a fresh challenge when you can convince some poor rube that doing the same thing 100 times over is an achievement?

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Deleet
Besides, many many guilds will turn you down, unless you have the correct rank. Have you never played PvP?
IMO, any guild that does that is full of elitist BS and isn't worth the time of day to join. I don't join a guild to hang out with a group of guys showing of their e-peen, I join a guild to hang out with people who are their to have fun.

Quru

Frost Gate Guardian

Join Date: Feb 2007

Acolytes of Death

N/

Quote:
Originally Posted by Deleet
It's never been Guild Wars. Mostly Build Wars, now Title Wars.
I liked Build Wars. Title Wars is ok, but the favor system is very annoying. (When I have new build to test, we don't have favor. When I don't have money to test build, we have favor. Yes, I'm European, hell yeah. I think this is good update for americans and other, but this sucks hard for me.)

Bouldershoulder

Bouldershoulder

Frost Gate Guardian

Join Date: Jun 2007

This New Favor System also doesn't make much sense, lore-Wise. I mean, so someone can get to a million experience points without dying...so what? At least the holding the HoH thing made sense. It was tied to skill, and not grind. This new idea must've been thought up in five minutes or something.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by Deleet
That was probably ironic.
What I meant was:
Most of the things in-game are optional, you really don't need them to "complete the game" (maybe lacking a definition, Im would assume beating all missions and doing all quests, normal mode?). Titles should not give actual benefits, unless they are easy to get, which again somewhat (but not fully) ruins the idea of the titles.

Edit: Maybe you weren't ironic after all, sorry.
I was being ironic, but you took it well and gave a civil response. Sorry to come off that way.

I do agree with the principle that hard-to-get titles should not give balance-altering abilities to players. To the degree that the SS, LB, and Faction based titles do so, I agree that's not a good direction for the game to go.

That being said, I don't think any of those titles are either that hard to get or so hard to get that the more casual player is disadvantaged. In other MMO's, more time invested can beat skill. That is really still not close to being the case in Guild Wars. Also, the SS & Factions skills can't be even used in PVP. That keeps the game even where competition matters most.

After you've beaten the PVE game on every character in every campaign and you've grown tired of PVP, what's left? Titles give some players something to shoot for who want to keep playing. Titles aren't my thing, but I just can't get that concerned about them.

Malice Black

Site Legend

Join Date: Oct 2005

Don't have any titles, don't plan on getting any titles, don't really care and if people don't like that **** them.

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

Titles are options. If you want to be competitive, then you'll need to get better titles. If you don't care, then you can enjoy the game in other ways. Me, I personally think Guild Wars was originally called "Gold Sink Wars."

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by reddswitch
This isn't just about the latest change. It's people noticing the trend anet is taking and continuing into the future. It started long ago and I don't see how you can not notice it. Anet has to support grinding, there's less reasons to stick around now anyway.
the actual turning point in my opinion was a jeff strain interview a few months before PVP ORIENTED FACTIONS came out.

jeff strain made a one line comment that *he and the rest of the team were surprised at how many PVE players were sticking with the PVE content rather than making the expected transition to PVP*

they are giving the main player base what it is asking for and hardcore splinter groups have been leaving from the very start anyway

UAS OR WE GO
MORE LEVELS OR WE GO
MORE UBER POWERFUL LOOT OR WE GO
AND MANY MORE

Quote:
Grinders will stick around cause there's titles to fulfill. It has turned away players already but all you hear are rabid fanboys since people who left aren't around to comment.
see above groups as examples who hated the original GW that the present people want back

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by Quru
I liked Build Wars. Title Wars is ok, but the favor system is very annoying. (When I have new build to test, we don't have favor. When I don't have money to test build, we have favor. Yes, I'm European, hell yeah. I think this is good update for americans and other, but this sucks hard for me.)
QFH (Quoted for Honesty)

I play on the American districts, so I'm happy for the change. I totally understand why you would not be happy, and kudos for being straight about your reasons.

I think a lot of people are making the argument that titles are ruining the game, when the reality is they're understandably a bit torqued off about losing near-constant favor.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Honestly, the title system as initially implemented was a healthy concept for the game. It gave goal-oriented PvE-ers things to shoot for and reasons to come back above and beyond trying to make their characters look the way they wanted.

Tying skill functionality (in PvE, anyway) to titles is NOT a healthy concept. It compels people to do things that they don't want to do in order to have maximum effectiveness; this isn't a good thing.

As it stands it's not out of control; it's possible that it will become out of control with the expansion. All we can do is hope that it doesn't.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by dargon
IMO, any guild that does that is full of elitist BS and isn't worth the time of day to join. I don't join a guild to hang out with a group of guys showing of their e-peen, I join a guild to hang out with people who are their to have fun.
I have the opposite opinom, I seek guilds which are better than me, so I can learn. Most of my, now ex, guildmates were 2-3 or more ranks above me. One should not forgot, that players with high ranks, usually (not always) are better players than those without. Experience is key.

Gebo

Banned

Join Date: Aug 2007

Rt/N

[QUOTE=Loviatar]
Quote:

the actual turning point in my opinion was a jeff strain interview a few months before PVP ORIENTED FACTIONS came out.

jeff strain made a one line comment that *he and the rest of the team were surprised at how many PVE players were sticking with the PVE content rather than making the expected transition to PVP*

they are giving the main player base what it is asking for and hardcore splinter groups have been leaving from the very start anyway

UAS OR WE GO
MORE LEVELS OR WE GO
MORE UBER POWERFUL LOOT OR WE GO
AND MANY MORE



see above groups as examples who hated the original GW that the present people want back
add on...
NERF PARAGONS OR WE GO
NERF SOUL REAPING OR WE GO
CHANGE HA BACK TO 8v8 OR WE.. well... spam the HA outpost....
NERF RITUALISTS OR WE GO

...oh wait... nevermind... they did get their way >.<

I'm waiting for the NERF THE SERVERS OR WE GO, to be quite honest lol, wouldn't surprise me really.