Signet of Illusions Me/E

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Alright, I was just playing with this. It's kind of fun for PvE and AB.

[skill]Signet of Illusions[/skill][skill]Auspicious Incantation[/skill][skill]Arcane Echo[/skill][skill]Breath of Fire[/skill][skill]Deep Freeze[/skill][skill]Lightning Orb[/skill][skill]Ether Feast[/skill]and the last slot is optional.

Attributes are
12+1+X Illusion (it's your chocie if you want a minor, major, or superior...I usually use major)
12+1 Fast Casting

Note that under this setup, you cannot efficiently use AI on your AEcho, unless you want to echo deepfreeze for the sole purpose of the slowdown. If you want to Use auspicious on your echo, do Sig->AI->Sig->AEcho->Spell you want echod.

I usually AI Lightning Orb instead.

The Idea is useually something like...
Sig of Illusions->Deep Freeze->Sig->AEcho->BoF

I'm sure it can be fine tuned, but I like having skills from ALL of the Ele attributes with me when I run it, so I take Armor of Earth (Who doesn't appreciate an extra 60AL?) I was also thinking of [skill]Ward of Weakness[/skill] for when GWEN comes out.

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

Illusion = 16
Fast casting = 13
[skill]Signet of illusions[/skill][skill]auspicious incantation[/skill][skill]glyph of lesser energy[/skill][skill]rodgort's invocation[/skill][skill]fireball[/skill][skill]liquid flame[/skill][skill]lightning orb[/skill][skill]resurrection signet[/skill]

Here is what I started playing after Signet of Illusions and Rogdort's invocation buffs.

[skill]Signet of illusions[/skill][skill]auspicious incantation[/skill][skill]rodgort's invocation[/skill] = +52 energy


Not the best build out there, but really fun!

Quote:
Originally Posted by TGgold

The Idea is useually something like...
Sig of Illusions->Deep Freeze->Sig->AEcho->BoF When I tested, it seemed that using the signet after the first spell didn't reset its counter. Can anyone confirm?

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

I noticed the opposite, the sig does in fact recharge if reused.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

This is what I've noticed after testing some more against dummies.

Sig of Illusions always states that your next 2 spells will be affected, even when there is only 1 charge left.

Recasting is not bringing the charges back to 2 like it should be. =(

I'll go post in bugs and see if it gets fixed.

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

Some enchantments work the same way when you reapply them before they expire, maybe it's intended.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Signet of Illusions is broken in other ways. Try this out:

OQZCAcwjQV0hM6FjVnmuQAA

I would expect that after using Rodgort's Invocation that following with Glowing Gaze should give me some energy, but it doesn't. I would also expect that doing Rodgort's Invocation + Steam would blind the foe, but it doesn't. I also saw this with Enervating Charge + Glowstone except I only got +1 energy. I was expecting more energy since both my Air and Earth should have been at 16 (which is what I had Illusion at).

Anyway... it's a neat skill with some gimmick usage, but any Mesmer with Ignorance or Signet of Humility can shut this build down very easily.