All item duplication exploit (do not name players please)
26 pages • Page 9
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Hlaford To stop it until a better solution is obtained, Like, No Trading in a mission. BAM that also will fix it. |
LOL... Just count on human nature to screw up a great scam...LOL...
You know this makes you wonder about a lot of things like trades that were going for massive amounts of ecto's, etc. If this is connected to reconnects, then this item DUPE has been going on for quite some time.
I like my solution best ... devalue the items by having more drop.
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Originally Posted by Hlaford
It is possible, and I bet GW will fix it. All they have to do is stop the reconnect ability. And BAM no more duplication
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Originally Posted by Hlaford
Proof? By using proof, I risk the possibility of being banned myself. I know it is only word of mouth, but it is true. Guild wars is made into instances, and we now have the possibility of reconnecting after a loss of connection. thus, a character can be in a mission, "lose connection" and sign in, at town, trade away items, "reconnect" to the inmission character, and trade those items, then meet somewhere again to reclaim his duplicated items. Need 3 people. Easy as pie.
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1. person ingame can only trade things in his inventory.
2. Person intwon can only trade things in his inventory and storage.
3. How could the Character in Town access the characters inventory in the mission?
4. The most important when you disconnect, when you log in just to character select screen it ask if you want to reconnect. Thus not allowing you to connect again if you choose to go on a different chracter first.
What took you all so long to find Hard Mode Urgoz? That was also there for the taking for a long time (4-6 weeks?) before you all showed up.
Most likely someone found out about it by accident. The odds of: trading something in a mission, D/Cing at just the right time, and making the startling discovery that you just duplicated an item can't be very good.
Most likely someone found out about it by accident. The odds of: trading something in a mission, D/Cing at just the right time, and making the startling discovery that you just duplicated an item can't be very good.
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Originally Posted by Hlaford
A few of the people responsible for the duping have already destroyed their items, in fear of being banned. GW:EN will be fine.
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Originally Posted by Enko
heh looks like all the people with the 1750 armbraces are asleep. no offeres yet.
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Originally Posted by GloryFox
Yup... Someone got greedy...
That is amazing, and it makes sense if you can get people to do this with you. |
Anyone know enough about the item code in GW to know whether or not the duped items are traceable as derived from the same source?
(ie: does each dropped item get a unique bit of code when it drops that permits tracing duplicated items, or did ANet fail to plan for this due to storing everything server side?)
(ie: does each dropped item get a unique bit of code when it drops that permits tracing duplicated items, or did ANet fail to plan for this due to storing everything server side?)
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Originally Posted by savage vapor 33
QFT quote of the day right there. Communism ftw!
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Originally Posted by arcanemacabre
Yeah, ok, now I'm beginning to get concerned.
I wonder how many items have been "created" this way, and sold directly to the merchant for generated income (lockpicks, etc). No one would notice a thing if that happened... Yeah, the economy is f***ed if that's the case. |
