Putting them in categories of type.
Hammers
Gold Weapon
Ivory Hammer of Shelter
Blunt Damage: 19-35 (Requires 13 Hammer Mastery)
Armor +7 (vs. physical damage)
Inscription: "Show me the Money!"
Improved Sale Value
Gold Weapon
Barrel Hammer of Fortitude
Blunt Damage: 19-35 (Requires 10 Hammer Mastery)
Health +30
Inscription: "Too Much Information"
Damage +15% (vs. Hexed Foes)
Purple Weapon
Runic Hammer of Fortitude
Blunt Damage: 18-34 (Requires 11 Hammer Mastery)
Health +25
Axes
Gold Weapon
Fiery Summit Axe of Warding
Fire Damage: 6-17 (Requires 8 Axe Mastery)
Damage +14% (while health is above 50%)
Armor +7 (vs. elemental damage)
Gold Weapon
Icy Blade Axe of Defense
Cold Damage: 6-21 (Requires 7 Axe Mastery)
Armor +5
Inscription: "Strength and Honor"
Damage +14% (while health is above 50%)
Daggers
Purple Weapon
Sundering Plagueborn Daggers of Fortitude
Piercing Damage: 6-12 (Requires 8 Dagger Mastery)
Armor Penetration +20% (Chance: 15%)
Health +27
Shields
Gold Weapon
Bronze Shield
Armor: 13 (Requires 9 Tactics)
Received Physical Damage -5 (Chance: 19%)
Purple Weapon
Aegis
Armor: 16 (Requires 11 Tactics)
Reduces Blind Duration on you by 20% (Stacking)
Received Physical Damage -5 (Chance: 17%)
Gold Weapon
Eagle Defender of Devotion
Armor: 16 (Requires 11 Command)
Health +45 (while Enchanted)
Inscription: "Sleep Now in the Fire"
Armor +10 (vs. Fire Damage)
Bows
Gold Weapon
Shocking Bramble Shortbow of Defense
Lightning Damage: 15-28 (Requires 11 Marksmanship)
Armor +5
Inscription: "Measure for Measure"
Highly Salvageable
Purple Weapon
Sundering Flatbow
Piercing Damage: 12-21 (Requires 5 Marksmanship)
Damage +13% (while in Stance)
Armor Penetration +20% (Chance: 16%)
Necro Staves
Purple Weapon
Hale Bone Staff
Cold Damage: 11-22 (Requires 12 Death Magic)
Halves Skill Recharge of Spells (Chance: 7%)
Health +15
Purple Weapon
Dark Tendril Staff
Energy +10
Dark Damage: 11-21 (Requires 10 Blood Magic)
Halves casting time of Blood Magic spells (Chance: 16%)
Healer Weapons
Gold Weapon
Protective Icon
Energy +12 (Requires 9 Protection Prayers)
Armor +9 (vs. Dwarves)
Purple Weapon
Plagueborn Scepter
Holy Damage: 11-22 (Requires 11 Smiting Prayers)
Energy +4 (While Health is above 50%)
Purple Weapon
Hale Smiting Staff of Enchanting
Energy +8
Holy Damage: 10-17 (Requires 7 Smiting Prayers)
Halves Skill Recharge of Spells (Chance: 8%)
Reduces Weakness Duration on you by 20% (Stacking)
Enchantments lasts 17% longer
Health +26
Ritualist Scepter
Purple Weapon
Plagueborn Scepter
Lightning Damage: 11-22 (Requires 10 Spawning Power)
Halves skill recharge of Healing Prayer spells (Chance: 17%)
Any help at all would be most appreciated. Thank you.
A
