Can anyone suggest a good Minion Master?

sanketq

Ascalonian Squire

Join Date: Aug 2007

Could anyone suggest a good Minion Master build?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Animate Bone Fiend
uhmm... summat
... some more stuff
...
...
Blood of the Master
Dark Bond
Res

... Aura of the Lich and Signet of Lost Souls are pretty good, too.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

You will find quite a lot of threads in this forum about this very specific matter.

sanketq

Ascalonian Squire

Join Date: Aug 2007

Minion Master
Dervish/Necromancer

Death Magic - 10
Blood Magic - 10
Mysticism - 10 + 1 + 3

1. Animate Bone Minions
2. Jagged Bones
3. Deathly Chill
4. Blood of the Master
5. Imbue Health
6. Rotting Flesh
7. Faithful Intervention
8. Resurrection Signet

Can you help me with this build?
I only have Nightfall, or I would have taken AotL or Flesh Giant.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

MMing is best left to Necromancer primaries, because of Soul Reaping and having DM runes.

Having only 10 points into DM is bad, the minimum is 12.

Death Magic helps in health of your minions, armor I think, damage, and how many minions you can control (limit).

Why do you have blood magic? I don't see any blood magic spells.

Faithful intervention only helps if you take damage, not sacrificing. Unless you use it for only enchantment purposes.

Rotting Flesh isn't good vs human NPCs (like Corsairs).

sanketq

Ascalonian Squire

Join Date: Aug 2007

The Dervish MM

Dervish/Necromancer

Mysticism - 10 + 3
Scythe Mastery - 10 + 1 + 1
Death Magic - 12

1. Animate Bone Minions
2. Animate Shambling Horror
3. Conviction
4. Blood of the Master
5. Mystic Sweep
6. Rotting Flesh
7. Faithful Intervention
8. Resurrection Signet

I forgot to change the Blood Magic bit.

sanketq

Ascalonian Squire

Join Date: Aug 2007

The Dervish MM
Okay I changed it.

Necromancer/Dervish

Earth Prayers - 10
Scythe Mastery - 10
Death Magic - 12 + 3 + 1 + as many other runes as I can get

1. Animate Bone Minions
2. Animate Shambling Horror
3. Conviction
4. Blood of the Master
5. Mystic Sweep
6. Rotting Flesh
7. Mystic Regeneration
8. Rez

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Uhm.

First of all, Death Magic 12+1+3 _is_ the max.

Mystic Regeneration is your only enchantment. That's Very Bad.

You have no points invested in Soul Reaping.

An MM doesn't use a scythe.

Earth Prayers is enough at 8.

Bring at least either Dark Bond or Infuse Condition, preferrably both.

Soul Reaping 9+1.

Forget Rotting Flesh, Mystic Sweep and probably Conviction as well.

Bone Minions are useless without Death Nova+Taste Of Death.

You have no elite skill.

Your build uses too many attribute points which means it's impossible.

Keep at it

sanketq

Ascalonian Squire

Join Date: Aug 2007

Necromancer/Dervish

Earth Prayers - 10
Death Magic - 14 + 3 + 1
Soul Reaping - 6

1. Animate Bone Minions
2. Death Nova
3. Mirage Cloak
4. Blood of the Master
5. Dark Bond
6. Dust Cloak
7. Tainted Flesh
8. Resurrection Signet
Is that good??

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

lol no, you can't have a 14 base in anything.

sanketq

Ascalonian Squire

Join Date: Aug 2007

Necromancer/Dervish

Earth Prayers - 10
Death Magic - 12 + 3 + 1
Soul Reaping - 8

1. Animate Bone Minions
2. Death Nova
3. Mirage Cloak
4. Blood of the Master
5. Dark Bond
6. Dust Cloak
7. Tainted Flesh
8. Resurrection Signet

Oops! Heh.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

your not utilizing earth prayers at all. mystic regen + dark bond + vital boon is good.

earth prayers should be 8, SR at 10

bone minions are your only minions. bad. always need at least 2 summon skills, sometimes 3.

sanketq

Ascalonian Squire

Join Date: Aug 2007

Necromancer/Dervish

Earth Prayers - 8
Death Magic - 12 + 3 + 1
Soul Reaping - 10

1. Animate Bone Minions
2. Anitmate Shambling Horror
3. Vital Boon
4. Blood of the Master
5. Dark Bond
6. Dust Cloak
7. Mystic Regeneration
8. Resurrection Signet

But how should I get a "first corpse" if I can't do any damage without Dust Cloak. While it recharges I can't do anything.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

I'd hope there'd be some damage with the other 7 people in your party.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Contrary to what above poster mentioned Vital Boon is terrible in an MM build.

Don't you have any Death Magic elite skill?

Run this:

Animate Flesh Golem
Animate Bone Fiend
Animate Bone Horror
Blood Of The Master
Mystic Regeneration
Dark Bond
Infuse Condition
Signet Of Lost Souls

If you want a DD spell, switch one minion for Deathly Chill or Deathly Swarm.

If you still can't kill anything kill a friendly level 5 animal for the first corpse.

If you need a resurrection signet that surely means you have other party members who can do damage.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

For Heroes
[skill]jagged bones[/skill][skill]infuse condition[/skill][skill]dark bond[/skill][skill]mystic regeneration[/skill][skill]signet of lost souls[/skill][skill]blood of the master[/skill][skill]animate shambling horror[/skill][skill]animate bone horror[/skill]

For Players
[skill]infuse condition[/skill][skill]dark bond[/skill][skill]mystic regeneration[/skill][skill]signet of lost souls[/skill][skill]order of undeath[/skill][skill]blood of the master[/skill][skill]animate shambling horror[/skill][skill]animate bone horror[/skill]

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

I don't think telling a person that wants to run MM at 0 Soul Reaping to run Order of Undeath is wise.

sanketq

Ascalonian Squire

Join Date: Aug 2007

I can only use Nightfall skills. So I can't use things like Flesh Golem or bone Horror, so...

Earth Prayers - 8
Death Magic - 12 + 3 + 1
Soul Reaping - 10

Animate Shambling Horror
Animate Bone Minion
Blood Of The Master
Mystic Regeneration
Dark Bond
Tainted Flesh
Signet Of Lost Souls
Deathly Swarm

haggus71

haggus71

Lion's Arch Merchant

Join Date: Jun 2007

FotS

What is the hard-on with using a Dervish primary/secondary?

The only secondary that is any good I've seen with a MM is monk. You make the bodies from the bodies, heal the bodies, and make the bodies go boom, making more bodies. The initial body making BETTER be from the other 7 players in your team. The job of an MM starts when the first body falls.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Use /D for mystic regeneration with enough points (8 I think) to have +3 regen per enchantment. Use Dark bond and Infuse Condition if possible (Dark Bond for sure). Shambling Horrors and bone fiends are your minions. Jagged Bones or Order of Undeath is your elite. Possibly even Toxic Chill. Signet of Lost Souls and res sig should finish it off.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Use /D for mystic regeneration with enough points (8 I think) to have +3 regen per enchantment. Use Dark bond and Infuse Condition if possible (Dark Bond for sure). Shambling Horrors and bone fiends are your minions. Jagged Bones or Order of Undeath is your elite. Possibly even Toxic Chill. Signet of Lost Souls and res sig should finish it off.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Use /D for mystic regeneration with enough points (8 I think) to have +3 regen per enchantment. Use Dark bond and Infuse Condition if possible (Dark Bond for sure). Shambling Horrors and bone fiends are your minions. Jagged Bones or Order of Undeath is your elite. Possibly even Toxic Chill. Signet of Lost Souls and res sig should finish it off.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Mystic Regeneration, with Infuse condition and dark bond will give +9 health regeneration for 20 seconds

This translates to a heal of 360 health for 10 energy, thats damn effeciant. Not only that, I actually like the fact that the health comes in the form of regeneration, because not only does it help defeat Degen spells, but when using Blood of the Master and you need a heal, you dont always need that much health instantly, which would make it overheal and a waste of energy.

The short time mystic regen takes to get me back up, i can cast Blood of the Master a few times and be full health after chaining it something like 3 times after or during a heavy battle.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by haggus71
What is the hard-on with using a Dervish primary/secondary?

The only secondary that is any good I've seen with a MM is monk. You make the bodies from the bodies, heal the bodies, and make the bodies go boom, making more bodies. The N/D combo is far more resilient and heals minions far more efficiently than does a N/Mo.

The "hard-on", as you put it, is 20 seconds of +9 health self-regeneration for a 10e cost. Nothing a monk has comes close.

haggus71

haggus71

Lion's Arch Merchant

Join Date: Jun 2007

FotS

Gotcha...forgive me for my ignorance of Dervishes.

Of course, you get +3 at lvl 8 with Mystic. With vamp horrors you get health equal to the damage they put out, and you can use Taste of Death on higher level minions(Bone Horrors/Flesh Golem) at times without even wiping the minion. Plus, it's less points in a secondary. I can see why you use MR. Just personal pref, as I like to keep as much as possible in my primary.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

The best minions are [skill]Animate Bone Fiend[/skill] and [skill]Animate Bone Horror[/skill] because they have a short recharge time. One of the main problems with [skill]Animate Flesh Golem[/skill] is the recharge

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

[skill]Animate Shambling Horror[/skill] is ownz because it self renews and when it turns into a jagged, can cause bleeding.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

I never liked Shambling too much due to the excessive recharge.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

[skill]animate shambling horror[/skill]

Animate Shambling Horror has to be the best minion in your arsenal if you think about everything it does:

You get 2 Minions
You get Soul Reaping Twice
Inflicts Bleeding

So your Shambling Horror REALLY costs 7.5 Energy and recharges in 12.5 Seconds and gives off Bleeding

Include Soul Reaping x2 and your ONE cast of Animate Shambling Horror costs YOU Negative Enegy, giving you energy instead of costing some.

Factor in if your using a Hero MM that you can get 2 Jagged Horrors for every 1 Shambling Horror with Jagged Bones and you just increased your Soul Reaping from 1x to 3x since when it dies, you get 2 more.

If you do the math and take into effect everything Shambling Horrors do, how can people have a problem with it?

Even more so, if your using The Nightbringer or any other Staff-Wand/focus that has Half Skill recharge, your most likely to trigger it some of the time.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

A shambling horror is still just one minion at any given time however you twist it. The recharge makes it take a very long time to raise any significant number of melee minions. Sure, it spawns a second minion on death, and sure, it's pretty soft on energy thanks to Soul Reaping benefits... but if I have to choose between plain old-fashioned Bone Horror and Shambling, I'll take Bone any day. 10e and 5 seconds recharge, can't beat it.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Quote:
Originally Posted by Moloch Vein
I'll take Bone any day. 10e and 5 seconds recharge, can't beat it. Oh for sure though, Bone Horror is everyone's bread and butter, you just cant get normally an army of all Shambling horrors.

What you CAN do though is this.

If you feel like playing with two minion masters at one point, the following is doable.

Take two MM heroes with the same builds that include Jagged Bones, Animate Bone Horror and Animate Shambling Horror

Disable the Minion skills from Hero 2 and let Hero 1 raise about 3-4 minions of any kind.

Disable Hero 1's Minion skills and let Hero 2 raise about 3 or 4

Once this is achieved, disabling Animate Bone Horror and keeping only Animate Shambling Horror

Between your two heroes, Jagged Bones [e], Animate Shambling Horror and Blood of the Master, you can feasably create an army of 20 Shambling Horror/Jagged Horror Mix

Very fun

Matsu_

Matsu_

Pre-Searing Cadet

Join Date: Sep 2007

Finland

D/Mo

Quote:
Originally Posted by sanketq
Could anyone suggest a good Minion Master build? There is good MM builds said already so i don't post them...

You ask about MM in ab before, don't take res to ab because you'll be resurrected soon after dying so you don't need res in ab. Take some other skill instead.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

I haven't played an MM since heroes have come into play.
The build my hero is running currently (ok it does require other campaigns) but still.

Death Magic: 12+3+1
Soul Reaping: 9+1
Inspiration Magic: 9

[skill]Animate Bone Horror[/skill][skill]Animate BOne Fiend[/skill][skill]Jagged Bones[/skill][skill]BLood of the master[/skill][skill]Leech Signet[/skill][skill]Signet of Lost Souls[/skill][skill]Mantra of Inscriptions[/skill][skill]Resurrection Signet[/skill].

This build has done me favors all round and keeps 10 minions without breaking a sweat or energy problems.
It's not resilient on its own so monks are required.

Grumpy

Grumpy

Frost Gate Guardian

Join Date: Jul 2007

Washington State

W/

Quote:
Originally Posted by Emik
I haven't played an MM since heroes have come into play.
The build my hero is running currently (ok it does require other campaigns) but still.

Death Magic: 12+3+1
Soul Reaping: 9+1
Inspiration Magic: 9

[skill]Animate Bone Horror[/skill][skill]Animate BOne Fiend[/skill][skill]Jagged Bones[/skill][skill]BLood of the master[/skill][skill]Leech Signet[/skill][skill]Signet of Lost Souls[/skill][skill]Mantra of Inscriptions[/skill][skill]Resurrection Signet[/skill].

This build has done me favors all round and keeps 10 minions without breaking a sweat or energy problems.
It's not resilient on its own so monks are required. Quite similar to what I run on my Olias. However, I use Death Nova with it.

[card]Animate Bone Minions[/card][card]Animate Shambling Horror[/card][card]Jagged Bones[/card][card]Blood of the Master[/card][card]Leech Signet[/card][card]Signet of Lost Souls[/card][card]Mantra of Inscriptions[/card][card]Resurrection Signet[/card]

I think that's what I run. It's nice in Hard Mode, with minions dying fast.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I would use Power Drain instead of Mantra of Inscriptions, but that may just be me.
Anyways..

I use Shambling Horrors and Animate Bone Fiends cuz Ensign told me to.
I like to use the leftover points from not maxing soul reaping into either Curses or Earth Prayers.
Mark of Pain is pretty dang hot..
Or Barbs in places where there's more single hard enemies.

Oh and Vital Boon is retarded on a minion master. Your whole build is built around health sacrificing.
Ideally you wouldn't even be using a vigor rune. Aura of the Lich just makes it even better.