For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or spells, that ally is healed for 40...88 Health. |
Anyone else messing around with this build and noticing this about Spirit Bond?
TideSwayer
For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or spells, that ally is healed for 40...88 Health. |
Divinus Stella
Prof Of Black
makosi
DreamRunner
OwN3dPwN3d
TideSwayer
Originally Posted by makosi
It's designed like that to complicate farming but so that it goes unnoticed in PvP battle.
Spirit Bond farming was way to easy because you could tank infinite creatures with it and if the counter does not reset then it would be spammable and behave as it did before. |
Kas
twicky_kid
Originally Posted by TideSwayer
Uh dude. The counter doesn't reset. That's my point. My point isn't that Spirit Bond should work for an infinite amount of hits during the duration, as it was during all of Factions (until the pre-NF skill nerf). I'm not talking about the old-school Spirit Bond. That was obviously way too powerful.
ANet put a 10-hit counter on Spirit Bond to nerf it from its original format, but it simply isn't giving you 10 hits every time you cast Spirit Bond. If you recast Spirit Bond before an original Spirit Bond has expired (10 hits not made yet or the time limit hasn't run out), then for the next cast you only get the remaining number of hits that you had left on the counter, not a full 10 reset. You only get the full 10 hits if you wait until a Spirit Bond has expired and then recast it. I want to know if THIS is how the new Spirit Bond was designed to function, because it seems rather odd that spending full energy to cast a new Spirit Bond while an old one is still up doesn't give you 10 new hits. The way the skill is worded it seems like it should. |
Mercury Angel
TreeDude
Thunder79
-malachi-
Um Yeah
Originally Posted by -malachi-
personally I get the feeling it is a bug, as sometimes it has been dropping off for me after 10hits, instead of 8s. Other times it sticks to the 8s.
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TideSwayer
makosi
Originally Posted by TideSwayer
Uh dude. The counter doesn't reset. That's my point. My point isn't that Spirit Bond should work for an infinite amount of hits during the duration, as it was during all of Factions (until the pre-NF skill nerf). I'm not talking about the old-school Spirit Bond. That was obviously way too powerful.
ANet put a 10-hit counter on Spirit Bond to nerf it from its original format, but it simply isn't giving you 10 hits every time you cast Spirit Bond. If you recast Spirit Bond before an original Spirit Bond has expired (10 hits not made yet or the time limit hasn't run out), then for the next cast you only get the remaining number of hits that you had left on the counter, not a full 10 reset. You only get the full 10 hits if you wait until a Spirit Bond has expired and then recast it. I want to know if THIS is how the new Spirit Bond was designed to function, because it seems rather odd that spending full energy to cast a new Spirit Bond while an old one is still up doesn't give you 10 new hits. The way the skill is worded it seems like it should. |
Enko
Originally Posted by twicky_kid
Its suppose to work this way. Since its recharge is very low the hit counter would be pointless if it reset after every cast. The spirit bond farming would have continued if it reset after cast.
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Age
gone
Originally Posted by Wiki
f you perpetually use this spell (for example, in a solo farm build) you have to wait until the icon blinks or the spell has ended before recasting. The 8 second duration of Spirit Bond will not reset if cast before then, and you will still have to wait the 2 second recharge time before you can cast (and the energy will have been consumed needlessly too).
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Enko
Originally Posted by flubber
if using for farming, I was under the impression that you should use the lowest armor that you can get in order to receive full effects of spirit bond.
http://www.pvxwiki.com/wiki/Build:Mo/any_Spirit_Bonder http://gw.gamewikis.org/wiki/Spirit_Bond |
gone
Originally Posted by Wiki
Originally Posted by Wiki
f you perpetually use this spell (for example, in a solo farm build) you have to wait until the icon blinks or the spell has ended before recasting. The 8 second duration of Spirit Bond will not reset if cast before then, and you will still have to wait the 2 second recharge time before you can cast (and the energy will have been consumed needlessly too). |
VendingMachine
code1101
TideSwayer
Originally Posted by code1101
Now imagine they fix the counter in this spell but increase the recharge time ... this will make almost any build that uses SB for farming useless.
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Koning