Being in UW I dropped 1000 gold coins on the ground. It turned out to be only 232g, but when you pick it up you see "You picked up 1000g" message in chat log
I am pretty sure this is the effect of loot scale formula working (UW is 8-men team area)
I am not good at math neither do I care about loot scale but those of you intrested in it can probably test it in different areas and with different amounts to evetually come up with a correct loot scale formula
Loot Scale Formula
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no they wont split it...
if a monster drops gold - the game sais "you party shares x ammount"
if you drop gold - the game sais "you pick up x ammount" which means u dont share it...
however i noticed the same when i was in presearing... i would drop around 2k and it would only display around 48 gold... then would say i picked up 2k again
if a monster drops gold - the game sais "you party shares x ammount"
if you drop gold - the game sais "you pick up x ammount" which means u dont share it...
however i noticed the same when i was in presearing... i would drop around 2k and it would only display around 48 gold... then would say i picked up 2k again
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1 byte can have 256 discrete values. i.e. range of 0 to 255 where 0 is decribed by the highest order bit.
Another example is MIDI which stores control data in 7 bits (2^7 = 128). There 2 bytes - one refered to as a status byte and the other as the data byte. The first byte describes control information in MIDI compatible instruments and it has 128 possible values. However you will notice that any synth that displays its CC value has a sweep range is 0 to 127. Which is still 128 discrete steps - the first bit of the status byte in binary terms is 1 anyway.
Another example is MIDI which stores control data in 7 bits (2^7 = 128). There 2 bytes - one refered to as a status byte and the other as the data byte. The first byte describes control information in MIDI compatible instruments and it has 128 possible values. However you will notice that any synth that displays its CC value has a sweep range is 0 to 127. Which is still 128 discrete steps - the first bit of the status byte in binary terms is 1 anyway.
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It probably is a single variable that stores the actual amount, while the amount displayed isn't a variable in itself, but a pointer to the first variable. When the pointer is referenced, it only pulls the first byte from the variable instead of the full value, meaning it only gets the 2^0 - 2^7 bits out of the original, which equates to "[actual amount] modulus 256".
The question now would be whether the [actual amount] variable is 2 or 3 bytes. 2 bytes would be a limit of 65536 gold, while 3 would be ~16.8 million. To test, I go outside and drop 65540 gold... it displays 4 gold coins... and I pick up 65540 gold. The amount is at least a 3-byte variable, and there's no way to exceed the limit on this, so you won't ever lose gold by dropping it and then picking it up. (Why you would do that with that much gold, though, I don't know...)
The question now would be whether the [actual amount] variable is 2 or 3 bytes. 2 bytes would be a limit of 65536 gold, while 3 would be ~16.8 million. To test, I go outside and drop 65540 gold... it displays 4 gold coins... and I pick up 65540 gold. The amount is at least a 3-byte variable, and there's no way to exceed the limit on this, so you won't ever lose gold by dropping it and then picking it up. (Why you would do that with that much gold, though, I don't know...)
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you are all wrong unfortunately, its got nothing to do with coding or loot scaling, its to stop ppl nickin ya gold if you try to show off :P if they see you have dropped 100k, POOF SHADOW STEP YOINK!!!! the coding IS correct, but its not the main reason it shows that way. it was meant for idiot ppl back when scammers would ask you to go outside to trade and drop money/goods on the ground 

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