How long till we get the new Dupe-free Reconenct feature back?
Evilsod
Any official word on how long till we get the ability to reconnect back?
Had quite a few problems now with people disconnecting mid vanquish/mission, major bummer after having the feature for so long and getting a bit dependent on it. (I'm not saying its Anets fault we're disconnecting...)
Had quite a few problems now with people disconnecting mid vanquish/mission, major bummer after having the feature for so long and getting a bit dependent on it. (I'm not saying its Anets fault we're disconnecting...)
Loviatar
since getting royally burned the first time expect them to take as long as they feel necessary to make sure it wont bite them on the ass a second time.
not tomorrow for sure
not tomorrow for sure
Vyral
It is amazing how accustomed I have become to having reconnects. I had almost forgotten how frustrating it was to have a computer, game client, or connection crash during a vanquishing, elite mission run, or even while out progressing from point A to B in the storyline.
Unfortunately, over the last few days it seems that both my client and computer are conspiring to cause me endless grief (my client having crashed 3 times in the last 10 minutes), and thus, I am also hoping for a rapid reinstatement of reconnects.
Unfortunately, I am unsure of the complexity of the issue of the reconnect feature as well as the reworking/retooling that will be needed to resolve the duplication exploit. And I _am_ sure that ANet is not interested in rushing out a reconnect fix without properly scrutinizing the entire process for further possible exploits. Which unfortunately leaves me expecting that the issue won't be resolved until after GWEN is released, or possibly even later.
Unfortunately, over the last few days it seems that both my client and computer are conspiring to cause me endless grief (my client having crashed 3 times in the last 10 minutes), and thus, I am also hoping for a rapid reinstatement of reconnects.
Unfortunately, I am unsure of the complexity of the issue of the reconnect feature as well as the reworking/retooling that will be needed to resolve the duplication exploit. And I _am_ sure that ANet is not interested in rushing out a reconnect fix without properly scrutinizing the entire process for further possible exploits. Which unfortunately leaves me expecting that the issue won't be resolved until after GWEN is released, or possibly even later.
Evilsod
Quite a few guild members have been having problems with GW crashing/freezing since Sunday... i've just been having problems with my wireless messing up.
Kain666
Yes, i really want the reconnect feature back. I get disconnected like every 30 mins right now and i can't play anything. Maybe just a couple of RA rounds. It's very annoying.
BTW...that's my first post on this forum
/cheers
BTW...that's my first post on this forum
/cheers
pigdestroyer
implement it back at least in pvp..
=HT=Ingram
I had problems since they changed it to auto log back into it without kickingyou out tologing again... IDK what changed really code wise, but I missed that you lost connection the last time you were here, do you wish to reconnect? when I would come back to the game... that system had about a 80% success rate for me to reconnect...
The other system that lost connection then immediately tried to reconnect, without logging in again, ended up being more like a 30% success rate for me at least... Which was frustrating when in a long elite mission or vanquishing group... I figure they want a little time to fix the bugs in the system from both problems that are known in it, and make it more secure and a higher reconnection success rate. Figure some time after GW:EN goes gold. And they have some spare time again. Yea right GW2 hot on the heals possibly less then a year away.... Spare Time? lol whats that? lol
The other system that lost connection then immediately tried to reconnect, without logging in again, ended up being more like a 30% success rate for me at least... Which was frustrating when in a long elite mission or vanquishing group... I figure they want a little time to fix the bugs in the system from both problems that are known in it, and make it more secure and a higher reconnection success rate. Figure some time after GW:EN goes gold. And they have some spare time again. Yea right GW2 hot on the heals possibly less then a year away.... Spare Time? lol whats that? lol
Pwny Ride
Quote:
Originally Posted by Evilsod
Quite a few guild members have been having problems with GW crashing/freezing since Sunday... i've just been having problems with my wireless messing up.
|
So im not the only one thankfully. Did a complete memory, ram and bios scan, virus and then a spyware scan to see if the freezes where related, turns out another PC was connected to my PC, i set up a personal firewall and now the game runs smoothly again.
Just a little bit of heads up, in case anyone else has a freezing problem. I think i may have been connected to the said PC through GuildWiki, its the only website that is registered as dangerous when i visit it. Needless to sat i'm sticking to the official wiki.
volsung
this feature really makes or kills the game for me, spend lot time in elite missions [deep-doa-fow-etc] & nothing worse than getting 007 part of way into these missions, so anet if listening "my wallet stays in my pocket, gw-en or no gw-en!" till i see if this is going to come back into game, *sits back and listens to the shareholders muttering "oh no someone has mentioned not buying gw-en, quick wake gaile up and get her to issue another P.R statement that everything is ok" lol
Holz
I'm kinda into The Deep again these days. Today, I played it for quite some hours. Got reconnected five times. That plain SUCKS, I see the reconnect feature but it just doesn't work, sometimes leaving my party in the one of the last rooms... It's almost rare to be in a Deep team (or I can imagine anything else that takes long) with NO disconnects at all .
-Loki-
Considering how long it took to get it in the first place, I would say a long time.
Enko
Really I think the easiest way to get back the reconnect option and still avoid the dupe exploit would be to disable trading in instances. Yeah I'm sure there's some people who trade while in a mission but it's probably more important to bring back reconnects for now. Once they actually fix the exploit, bring back both.
StueyG
Then people could just drop the items. Do not really need a trade window.
I'll be really glad when they get the reconnects back as well as quite a few in our guild have problems with disconnects and Vanquishing and other big long missions are not very possible without them. We are kinda put on hold with a lot of thing till it is back in the game. Would like to know when an expected return date for them would be as well.
I'll be really glad when they get the reconnects back as well as quite a few in our guild have problems with disconnects and Vanquishing and other big long missions are not very possible without them. We are kinda put on hold with a lot of thing till it is back in the game. Would like to know when an expected return date for them would be as well.
Evilsod
Thats only reliable in guild/alliance teams. I wouldn't trust dropping stuff on the floor if i was trading with a pug, at least without going completely out of your way to make sure its safe...
Loki... it took them ages to decide to actually design and implement it. They already have the system now, its just a case of fixing what was wrong and giving it us back. Although i suppose Anets track record with fixing non-gamebreaking things fast isn't great.
Loki... it took them ages to decide to actually design and implement it. They already have the system now, its just a case of fixing what was wrong and giving it us back. Although i suppose Anets track record with fixing non-gamebreaking things fast isn't great.
LifeInfusion
What I don't understand is why people would trade in instances anyway...
The only reasons I can think of in which people would try to trade in instances:
- scamming (infamous ecto on ground thingy) --> disabling trades in instances actually fixes this problem
- bags full, have a friend hold it --> bring a salvage kit or empty bags next time before a journey
- showing someone the stats of a weapon that just dropped, without dropping it on the ground --> people shouldn't be so nosy and you can show it in outposts AFTER the mission/quest/instance
- showing someone the stats o a weapon that is being used --> disabling trading in instances would solve people's e-peen issues...
- giving a weapon to someone (like a vamp weapon for one of the crystal desert mission bonuses or the deep/urgoz's warren) to accomplish a certain part of a mission when stuck --> come prepared next time
- giving a longbow to a warrior to pull because they don't use bows to pull (ignorant warriors) --> get a better warrior, he/she doesn't deserve to finish the mission/quest
so yeh...unless someone can come up with legitimate reasons besides e-peen and full bags, I don't see why they shouldn't just disable trade in instances.
The only reasons I can think of in which people would try to trade in instances:
- scamming (infamous ecto on ground thingy) --> disabling trades in instances actually fixes this problem
- bags full, have a friend hold it --> bring a salvage kit or empty bags next time before a journey
- showing someone the stats of a weapon that just dropped, without dropping it on the ground --> people shouldn't be so nosy and you can show it in outposts AFTER the mission/quest/instance
- showing someone the stats o a weapon that is being used --> disabling trading in instances would solve people's e-peen issues...
- giving a weapon to someone (like a vamp weapon for one of the crystal desert mission bonuses or the deep/urgoz's warren) to accomplish a certain part of a mission when stuck --> come prepared next time
- giving a longbow to a warrior to pull because they don't use bows to pull (ignorant warriors) --> get a better warrior, he/she doesn't deserve to finish the mission/quest
so yeh...unless someone can come up with legitimate reasons besides e-peen and full bags, I don't see why they shouldn't just disable trade in instances.
Enko
Quote:
Originally Posted by StueyG
Then people could just drop the items. Do not really need a trade window.
I'll be really glad when they get the reconnects back as well as quite a few in our guild have problems with disconnects and Vanquishing and other big long missions are not very possible without them. We are kinda put on hold with a lot of thing till it is back in the game. Would like to know when an expected return date for them would be as well. |
It'll probably end up making them recode how the reconnects work and what happens to your character while its in limbo.
gone
lol bye-bye pug dual Uw 50/50 (no I don't trust anyone)
-It's sad when you blow 5k(throughout the day) to not even be able to move from the main pedestal. Then get D/C'd...get a RE screen, only to be booted to character select.
-It's sad when you blow 5k(throughout the day) to not even be able to move from the main pedestal. Then get D/C'd...get a RE screen, only to be booted to character select.
Chaos Theory Pvp
How about sorting out the servers then theres no need for reconnects, im not kidding its never been so bad EVER.. it's becoming extremely annoying, i really hope they get this disconnecting sorted.
VitisVinifera
Quote:
Originally Posted by Pwny Ride
This is a little off topic however:
So im not the only one thankfully. Did a complete memory, ram and bios scan, virus and then a spyware scan to see if the freezes where related, turns out another PC was connected to my PC, i set up a personal firewall and now the game runs smoothly again. Just a little bit of heads up, in case anyone else has a freezing problem. I think i may have been connected to the said PC through GuildWiki, its the only website that is registered as dangerous when i visit it. Needless to sat i'm sticking to the official wiki. |
any way to really track down who it is?
LifeInfusion
Quote:
Originally Posted by Enko
we didn't really test out the dropping thing that much since once the trade worked, we sent it off to Gaile right away and they disabled reconnects about 5 minutes after that.
It'll probably end up making them recode how the reconnects work and what happens to your character while its in limbo. |
The plot thickens.
GloryFox
It will be ready when its ready plain and simple. Then of course they have to test it right away.
6am3 Fana71c
Lol what is wrong with everyone here? You all sound like your connection is breaking up every half an hour or so... If your connection is such a crap, stick to the offline games.
P.S. I know shit happens, and that even best conenctions sometimes snap, but still...what a hell? Sounds as you can't live without reconnect option.
P.S. I know shit happens, and that even best conenctions sometimes snap, but still...what a hell? Sounds as you can't live without reconnect option.
Roo Ella
I really want it back when it's totaly dupe fixed
been haveing a lot of problems since sunday or monday.
Never had this many disconects/crashing and it's a pain when it happens.
been haveing a lot of problems since sunday or monday.
Never had this many disconects/crashing and it's a pain when it happens.
jaymat
Update - Tuesday, August 14, 2007
This was an undocumented update.
[edit] GuildWiki Notes
This update enabled the reconnect feature in the game.
This was an undocumented update.
[edit] GuildWiki Notes
This update enabled the reconnect feature in the game.
Cowboy Nastyman
new update returned the feature
pingu666
Quote:
Originally Posted by Roo Ella
I really want it back when it's totaly dupe fixed
been haveing a lot of problems since sunday or monday. Never had this many disconects/crashing and it's a pain when it happens. |
worst d/c's where moddock crevice after the runners . and jenna's horde
quickmonty
Quote:
Originally Posted by 6am3 Fana71c
Lol what is wrong with everyone here? You all sound like your connection is breaking up every half an hour or so... If your connection is such a crap, stick to the offline games.
P.S. I know shit happens, and that even best conenctions sometimes snap, but still...what a hell? Sounds as you can't live without reconnect option. |
ibex333
Quote:
Originally Posted by Pwny Ride
This is a little off topic however:
So im not the only one thankfully. Did a complete memory, ram and bios scan, virus and then a spyware scan to see if the freezes where related, turns out another PC was connected to my PC, i set up a personal firewall and now the game runs smoothly again. Just a little bit of heads up, in case anyone else has a freezing problem. I think i may have been connected to the said PC through GuildWiki, its the only website that is registered as dangerous when i visit it. Needless to sat i'm sticking to the official wiki. |
StueyG
Actually I was asking because a few guildies were wanting to know as some people do not have any choice but to deal with disconnects. And as stated by -several- people it has been worse lately. All I was doing was asking. I could say something really rude in response to something a few posts above but I will pass. Thanks for posting the info about the update.
Edit: Reconnects are still not working....
Edit: Reconnects are still not working....
Jeff Highwind
Our alliance is really feeling the pain of no reconnects, we've been doing Deep/Urgoz alot more since Mallyx is nigh impossible to kill nowadays and nothing sucks more than having your key players D/C in the middle of it. That and PvP is suffering too due to the same problems.
I know it's a hard task to take care of, but the lethargy between now and EoTN will be even more boring when people fear disconnects in the middle of their favorite activities.
I know it's a hard task to take care of, but the lethargy between now and EoTN will be even more boring when people fear disconnects in the middle of their favorite activities.
LicensedLuny
Please don't disable trading in mission or explorable areas. I have some good friends and guildies (*cough* Stuey *cough*) that will simply NEVER EVER have more than 4 inventory slots free on a character at any time (luv ya man, couldn't pass it up, sorry.)
Seriously, even if you go in with lots of room, vanquishing a fairly large map or, say, clearing UW for kicks with a guild team - you're going to run out of room. If you're with friends, you get to keep even more stuff if you keep all the stackable stuff everyone gets in one slot on one character's inventory. There's nothing wrong with that. It's teamwork!
Also, often out in the wild, stuff drops that most players don't want. They just leave it. But if someone is say, collecting materials for some new armor, the person it dropped for will pick it up just to hand it to the guy that wants it.
If you're going to take away our ability to trade out in the wild, please add merchant npc's to every map, even missions? Artisans and crafters work as merchants to sell to, but they're not in most Tyrian maps.
Cheers,
Luny
Seriously, even if you go in with lots of room, vanquishing a fairly large map or, say, clearing UW for kicks with a guild team - you're going to run out of room. If you're with friends, you get to keep even more stuff if you keep all the stackable stuff everyone gets in one slot on one character's inventory. There's nothing wrong with that. It's teamwork!
Also, often out in the wild, stuff drops that most players don't want. They just leave it. But if someone is say, collecting materials for some new armor, the person it dropped for will pick it up just to hand it to the guy that wants it.
If you're going to take away our ability to trade out in the wild, please add merchant npc's to every map, even missions? Artisans and crafters work as merchants to sell to, but they're not in most Tyrian maps.
Cheers,
Luny
RSGashapon
If you have only 4 slots open on a character, out of the 45 available, you are hanging onto way too much stuff. Even with alternate armor sets and extra weapons, that's just ridiculous. Either merch some stuff or make a mule, don't drag it all with you on an active character.
Maybe Anet should implement a slowing effect to characters that cart around excess junk...
Maybe Anet should implement a slowing effect to characters that cart around excess junk...
cellardweller
Quote:
Originally Posted by StueyG
Edit: Reconnects are still not working....
|
LicensedLuny
Quote:
Originally Posted by RSGashapon
Maybe Anet should implement a slowing effect to characters that cart around excess junk...
|
Really, the 4 slot thing was just poking fun at Stuey. When I go out, the only things in my inventory are ID/salvage kits and the weapons I'm going to use. I still run out of space in big maps, even with salvaging. Try vanquishing Snake Dance/Dreadnought's/Lornar's or even Diessa/Temple/Dragon's Gullet. You run out of room to keep all your stuff, even if you salvage most of it. Being able to share piles with friends helps a lot.
Some people don't care about drops, some do. I don't see why those of us that find it sinful to leave money on the ground should lose out.
Sorry to take the thread off topic. I just didn't want to see "bring reconnects back and disable trading outside," go by without any disagreement voiced.
StueyG
Punk Luny. I have more than 4 open spaces, it's like .. 5. Who's going to listen to a "Licensed Luny" anyhow Actually I have more space just transfer between characters. Don't like having to buy a character just to have it sit there. Some people don't have the money to throw around just to do so. As for the space issue, it'd be nice if they just added merchants to every rez shrine like they have in areas of Factions, that would take care of a lot of issues. Either way I do not want to see trading taken out outside because when you go out and someone who is not perfect like others and sits there and organizes their whole GW life to remember to bring everything with them and needs something while out doing a mission - or is in a hurry and forgets, you do not want to restart just to give them something.
I also agree reconnects should be a big priority. I do not want it back at the expense of others or to allow someone to cheat the game though.
I also agree reconnects should be a big priority. I do not want it back at the expense of others or to allow someone to cheat the game though.
The Little Viking
i have not had a lot of problems with disconects untill the past 10 days or so. But yesterday was the worst. Trying to vanquish Morostav trail...get to 266 foes vanqwuished and get disconected. It was not just me at that moment...it was me, and another guild member. We went out with heros. Did real well, up to 266. We both froze for about a minute or so, then we both get the usless reconnect screen only to find our hard work was for nothing. This happened 3 times yesterday, at (always) exactly 266 foes vanquished. Do I dare try again? I just dont know if it is worth it.
MisterB
Quote:
Originally Posted by pigdestroyer
implement it back at least in pvp..
|
If I can think of it in 2 seconds, so can they. I miss reconnects, but please fix the dupe exploit first.
volsung
as i said previously "the wallet stays closed till this feature is back" in my mind it really simple, would i buy a motorcar that stopped every 500yrds? or a tv set that would only let me watch 1 channel? ermmm no i wouldnt, so why would i buy another chapter/expansion of a game that wont let me play it missions to end(without an annoying 007error).
its easy if you want my money = fix your game.
its easy if you want my money = fix your game.
prism2525
dunno if this has anything to do with the reconnect thing, but lately my client isn't crashing at all.
/ponder
/ponder
the_jos
I know several of my guild members had a dc at the same time when they were in Deep. That was most probably not a client-side incident (they are located in various parts of Europe and Middle East).
Later that evening, we had 2 people dc while vanquishing.
Those were probably client-side issues.
However, I'd still like A-net to be sure people can't dupe items anymore before they release reconnects again.
Being in a guild with mostly HM and elite area players no reconnects hurt, but people won't leave the guild for it (they might abandon GW, but that's an other problem).
Later that evening, we had 2 people dc while vanquishing.
Those were probably client-side issues.
However, I'd still like A-net to be sure people can't dupe items anymore before they release reconnects again.
Being in a guild with mostly HM and elite area players no reconnects hurt, but people won't leave the guild for it (they might abandon GW, but that's an other problem).