A shady character at best, the rogue chooses the path of stealing, stealth, and murder.
Basic Stats
Max Health- 500
Energy- 25
Max Armor- 75 (+15 armor while stealthed)
Max Weapon- Darkpoison Knife 4-35 damage (+5-15 damage while stealthed, +5-20 damage if using a sneak attack, +5 second duration on poison)
New Stuff
Stealth-
A type of ability that only the rogue can enter. It allows the rogue to use sneak attacks. Also attacks against a stealthed rogue have a 5% chance of missing and deal 2% less damage.
Sneak Attacks-
A type of attack only used while stealthed, also only used with Knives, the rogue's chosen weapon. Sneak attacks often deal bonus damage. All sneak attacks have an inherit bonus of +5 damage.
Knife-
The Rogue's chosen weapon, it closely resembles a single Assasin dagger but with a longer blade.
Attributes
Hidden Art- (primary attribute)
for every point in this attribute, skills used in stealth cost 2% less energy and sneak attacks cost 4% less energy.
Knife Usage-
includes many knife attacks and sneak attacks. Also increases the damage and critical hit a rogue does with a knife.
Stealth Mastery-
includes many skills that allow the rogue to enter stealth and increases the benefits of stealth.
Thievery-
includes skills that steal health, energy, and sometimes appearances.
Sample Skills
Hidden Art
Enter the Shadows- 5 energy 1/2 cast 24 recharge
[elite stealth] enter stealth for 5...60 seconds. You gain an additional 5...25% chance to dodge attacks while in stealth caused by this skill.
Knife Usage
Unseen Strike- 5 energy 12 recharge
(sneak attack) this attack strikes for +5...20 damage. If target foe was attacking a different ally, this attack strikes for an additional 5...20 damage.
Defensive Jab- 5 energy 8 recharge
(knife attack) this attack strikes for +5...15 damage. If your target is attacking you, his next attack misses.
Screened Uppercut- 10 energy 12 recharge
[elite sneak attack] this attack strikes for +5...40 damage. If target foe was blinded this attack inflicts deep wound, bleeding, and weakness for 5...15 seconds.
Thief's Strike- 5 energy 20 recharge
(knife attack) this attack strikes for 0...5 daamge. Shadowstep behind target foe and steal an additional 5...65 health.
Piercing Attack- 5 energy 16 recharge
(sneak attack) this attack strikes for piercing damage. If target foe has more then 60...20 armor this attack has 5...100% armor penetration and deals +5...15 damage.
Murderer's Heart- 10 energy 12 recharge
[elite sneak attack] your stealth is removed. This attack strikes for +5...55 damage and inflicts a deep wound, bleeding, and crippling for 5...15 seconds. This attack causes exhaustion.
Stealth Mastery
Thief's Aura- 5 energy 1 cast 24 recharge
(stealth) for 5...30 seconds you enter stealth. Your skills cost 5...25% less energy while in stealth caused by this skill.
Shadow Cloaked- 10 energy 1/2 cast 34 recharge
(skill) for 5...30 seconds, while in stealth, you gain +5...10 armor and have a 35% additional chance to evade attacks.
Swift as the Shadows- 5 energy 1/2 cast 12 recharge
(stance) for 5...10 seconds, as long as you are in stealth, you move 33% faster and attack 33% faster.
Shadow Manuever- 5 energy 1/2 cast 24 recharge
(skill) while stealthed, shadowstep behind target foe. That foe loses -10...40 armor for your next attack and your next attack against that foe strikes for +5...20 damage.
Blinding speed- 10 energy 1/4 cast 16 recharge
(Stance) for 5...10 seconds this stance does nothing. If you are attacked while this stance is activated, you move 50% faster for 3 seconds and the attacking foe is blinded for 5...10 seconds.
Thievery
Rob Energy- 1/2 cast 12 recharge
(skill) Steal up to 5...25 energy from targe touched foe. This must follow a knife or sneak attack.
Pickpocket- 1/2 cast 20 recharge
(skill) target foe's weapon cannot be equipped for 5...10 seconds. This must follow a sneak attack.
Steal Health- 1/2 cast 20 recharge
(skill) steal up to 5...35 health from target touched foe.
Wearying Assault- 1 cast 16 recharge
[elite skill] this must follow a sneak attack. Target foe loses all energy, all adrenaline, and is hit for 5...40 damage.
Rob Enchantment- 1 cast 24 recharge
(Skill) one enchantment on target foe expires 33...66% faster. You gain 1...3 health for each second lost.
