15-16 dom
11-12 death
(whatever you can put in FC)
[skill]Echo[/skill][skill]Backfire[/skill][skill]Empathy[/skill][skill]Power Spike[/skill][skill]Consume Corpse[/skill][skill]Putrid Explosion[/skill]
...and Necrosis + a res sig.
The point of using Echo is simply to "counter" the long recharge times on some domination skills which are pretty powerful, but not very spammable (a good example being Backfire). One prob I ran into when running a few builds was low energy, then I saw Consume Corpse....it works great in pve since corpses are everywhere. I didn't think I'd be using any offensive skills from Death magic (since I only spec'd into it for CC's emangement) but Putrid Explosions seems to work well...it gives mesmers what they lack but what's also important in pve - aoe damage. While they do already have aoe-damage skills, many of them are conditional and have long recharges.....at 12 death, it's damage is 100+ which is pretty good. Before I made my pve mes, I already knew Necrosis would never leave my bar - if you max the SS title for the 90dmg, it puts many direct-damage mesmer spells to shame.....combined with fast casting, it can put out some very good DPS.
When playing any of my chars in pve, I only like using the most effective builds....since mesmers arn't exacly suited for pve because of their somewhat conditional spell effects, I found it kinda hard to put a decent build for pve. Lookin for any comments, suggestions, etc
