Armour Cap

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Feanixxx
Feanixxx
Academy Page
#1
Hi I'm returning to GW after several months away, mainly for the GW:EN expansion and am trying to catch up with all the changes.

A major one for my tank is the 25AL cap; I'll keep my thoughts on this to myself as many others have posted threads about it but it does break several of my builds.

Soooo what I want to know is - how does it work? Say I put up Physical Resistance or Dolyaks or whatever and I get +40AL. Fine. Then another team member puts up a weak Watch Yourself for +10AL.

Does the Cap then cut in and reduce my +AL to 25 because I have more than one +AL skill on me? Or does it take the highest skill into account (the +40AL) and ignore the +10 from the WY?

Thanks in advance.
around
around
Wilds Pathfinder
#2
You get +40.
Feanixxx
Feanixxx
Academy Page
#3
Good - I can work with that; thanks for the info
MrFuzzles
MrFuzzles
Lion's Arch Merchant
#4
Yeah, what he said.

Just to clarify; you cannot gain more than 25 armor by stacking buffs which individually give less than 25, but a single buff higher than 25 still counts and will overwrite the rest.

10+10+10+10+10+10+10 is 25
80+60 is 80
30+20+50 is 50

and so on.
Feanixxx
Feanixxx
Academy Page
#5
Many thanks - off to rework my builds
Lagg
Lagg
Wilds Pathfinder
#6
You get +100 from Save Yourselves, end of story.