Armour Cap

Feanixxx

Feanixxx

Academy Page

Join Date: Nov 2005

Hi I'm returning to GW after several months away, mainly for the GW:EN expansion and am trying to catch up with all the changes.

A major one for my tank is the 25AL cap; I'll keep my thoughts on this to myself as many others have posted threads about it but it does break several of my builds.

Soooo what I want to know is - how does it work? Say I put up Physical Resistance or Dolyaks or whatever and I get +40AL. Fine. Then another team member puts up a weak Watch Yourself for +10AL.

Does the Cap then cut in and reduce my +AL to 25 because I have more than one +AL skill on me? Or does it take the highest skill into account (the +40AL) and ignore the +10 from the WY?

Thanks in advance.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

You get +40.

Feanixxx

Feanixxx

Academy Page

Join Date: Nov 2005

Good - I can work with that; thanks for the info

MrFuzzles

MrFuzzles

Lion's Arch Merchant

Join Date: Jun 2007

Norway

D/

Yeah, what he said.

Just to clarify; you cannot gain more than 25 armor by stacking buffs which individually give less than 25, but a single buff higher than 25 still counts and will overwrite the rest.

10+10+10+10+10+10+10 is 25
80+60 is 80
30+20+50 is 50

and so on.

Feanixxx

Feanixxx

Academy Page

Join Date: Nov 2005

Many thanks - off to rework my builds

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

You get +100 from Save Yourselves, end of story.