Bring back the guild wars (large scale pvp idea)

Archer_Of_Vulpes

Banned

Join Date: Dec 2006

Clan Vulpes Fire Branch

R/N

The name of the game, literally, Guild Wars. We always hear them mentioned in the lore of the game but what were they? GvG is on much too small of a scale. So I say, bring back the Guild Wars!

What are they?

Large scale pvp battles that can only be done by members of your guild/allaince. Make them teams of 32v32 or 24v24 split into groups of 8. The large scale of people needed would encourage guild cooperation instead of lazy non-active guilds. You press the Guild Battle button while in your guild hall like for normal GvG but there are more options. But before you can do this here's a better concept. The Guild Leader has to select a venue for all their guild battles. You go to the Main City of that area (Ascalon City for Ascalon, Henge of Denravi for Maguuma etc) then swear you guild's allegience, much like signing to the luxon or kurzick faction. Back to the Guild Battle Panel, you then select what you want to fight for, these could be explorable areas. Imagine seeing a message like "Gameamp Guides[AMP] has won a battle in Ascalon and takes Regent Valley!". Basically you fight against other guilds who have selected the same general area as you.

How?
Well 2 maps for each area, this is alot I know for A-Net to make but this is still in concept mode right now. When You enter it is a LARGE scale area, like I mean LARGE. with 24 or 32 people it has to be. The 2 teams then fight in a battle. How to win? it could either be like AB but with capping, killing, flag running, and trebuchet (catapults). One idea I came up with is a Map for Kryta fighters. 2 Boats, and to destroy the others boats you have to run cannonballs and gunpowder to the bottom of the ship while your teamates (rangers, eles) fight ranged, because the boats are just within casting range. In addition there could be a spiral leading to a crow's nest for rangers to pick off people. And more ppl can be running wood to the side of their boat and eventually a plank is made across for warriors and sins to go in and do their damage. Then you can imagine rits putting a spirit wall at the end of the plank to hold them off a little, these are fun little ideas im having.

Rewards?
Well so what, your guild owns regent valley. Well this could help in the sense that like an environtmental effect is put on you like "Master Of My Domain" when you go there, increasing attack speed, damage, or things like that which could help vanquishing. Or it could allow you into "The Kings Room" an exclusive area in your domain that lets ppl from that alliance, buy things cheaper or something.

I know i would love this alot, because I like the chaos of a full blown war and just 2 armies clashing heads. It encourages a stronger guild community and at the same time gives enjoyment and a way to actually make people use tactics and not just rush in using shadow prison and tiger stance.

So tell me what you think

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Yeah it sounded so cool in that story about Devona's father and his guild.

Too bad it doesn't seem like it'll ever eventuate to anything in GW1.

cYC756

Ascalonian Squire

Join Date: Jan 2006

Sounds like a good idea, especially so Tyria could have some new things. I don't know if it is possible at all, but I always dreamed of having massive scaled battles against another side.

Archer_Of_Vulpes

Banned

Join Date: Dec 2006

Clan Vulpes Fire Branch

R/N

yeah i mean alliance battles arnt even really battling its ONLY capping pretty much the same with hero battles, though ths is strategy it is nothing else, they need to integrate strategy and force, aka these wars

vaxmor

vaxmor

Krytan Explorer

Join Date: Dec 2005

Ascalon

R/

Id like to see more larger battles where killing > capping.

organising the strategy of 12v12 cappin is too hard for most GW players, so might as well just have 12v12 killing.

or better still a 24v24 (or even larger) luxon v kurzick bloodbath.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I would love to a see a 16vs16 or even a 28vs28 in a map maybe the size of... The Random Arena Outpost http://gw.gamewikis.org/wiki/Random_Arenas, of course they'd need to add many more spots. Like towers with spiral stairs to get up to, things like that.

Basic Rules
-No "squads"
-Enter Mission by yourself
-Everyone is in the same party list (To fix massive lists, you can click who to show and who not to show on your list)
-Massive Faction rewards 5,000 per winner - 2,500 for loser.

Death Match
-First team to hit 3,000 kills wins. (With so many people it'd go fast)
-At the end of every match a 1st, 2nd, and 3rd place is given to the players with the most kills. (1,000 Faction Bonus, 500 Faction Bonus, 250 Faction Bonus)

"Docked" Bases
-Luxon's get a magical land crab walker (Only damaged if gun powder keg is placed inside)
-Kurzick's get some kind of equivalent (Only damaged if gun powder keg is placed inside)
-2 cap shrines with gun powder kegs to the sides (Deal 10% damage to base)
-1 cap res shrine with a repair kit (Can be used to restore 15% health to base)
-First team to blow up the other's "Docked" base wins

But of course we won't see things like this until GW2

SergeLo001

SergeLo001

Ascalonian Squire

Join Date: Feb 2007

USA, CA

Im Using Signet of Shut Your [FACE]

W/

this is exactly the type of thing i think u WILL see in gw2. totally not gw1 material though, its just too uncontrolled and random.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

The inevitable clusterf*ck that would take place with that many skills/spells being fired off at once would drag all but the mightiest machines down to the depths of Lag Hell....

vaxmor

vaxmor

Krytan Explorer

Join Date: Dec 2005

Ascalon

R/

it has been done with the current engine, 12v12 AB w/ 3 to 4 heroes per person. however, now fixed. lag was not any worse than usual.

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

Quote:
Originally Posted by vaxmor
it has been done with the current engine, 12v12 AB w/ 3 to 4 heroes per person. however, now fixed. lag was not any worse than usual.
/signed for bringing back this. This would have rocked so much.

Archer_Of_Vulpes

Banned

Join Date: Dec 2006

Clan Vulpes Fire Branch

R/N

Quote:
Originally Posted by vaxmor
it has been done with the current engine, 12v12 AB w/ 3 to 4 heroes per person. however, now fixed. lag was not any worse than usual.
w8 what?

TWELVE CHARACTERS

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

Sounds like fun, but what faction Balth?

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

Quote:
Originally Posted by Archer_Of_Vulpes
w8 what?

TWELVE CHARACTERS
where have you been since factions?

And ANET is trying to do world PvP for GW2.