(I've said this before, but with the recent change to favour, I figured I'd bring it up again)
As most of you know, when we have Favour of the Gods, a player can kneel at one of the res shrines where there is a statue of a God and an Avatar of that God will appear. From that Avatar you can receive blessings for a certain donation. Some of these blessings will increase a character’s attributes by 1 point. This is where the unfair part starts to creep in. Some professions can get all of their attributes boosted with a donation of 150gold. Other professions have to pay 150gold for each attribute. Here’s a quick run down:
150g for all attributes
Warriors (Balth)
Monks (Dwayna)
Rangers (Melandru)
Mesmers (Lyssa)
Necromancer (Grenth)
Assassins (Lyssa)
Ritualists (Grenth)
150g for each attribute
Elementalists (Dwayna, Grenth, Balth, Lyssa, Melandru)
Paragons (Dwayna, Dwayna, Balth, Balth)
Dervishes (Dwayna, Balth, Grenth, Lyssa)
So to get the same benefit as the first group, the second group has to spend between 600g and 750g. It’s not much bother to drop 150g for a boost across four attributes, but it’s significantly more of a bother to drop four and five times that much.
Some will argue, well it has to do with the lore and the patron gods of the professions. If that’s the case, I don’t see why the cost shouldn’t be proportionately reduced for those who have to spread their faith (and gold) across the pantheon. Further, as an example, the Paragon has two patron Gods, Dwayna and Balthazaar. Now, a monk can donate 150g to boost four attributes from Dwayna (though lore suggests Smite should be from Balth), while a paragon has to pay 150g for each of two attributes… to the same Avatar? Monks aren’t paying four times for each of their attributes, why are Paragons?
I would say that this unfair blessing pricing would be akin to charging anyone with the warrior profession double the price for keys at merchants (because of their spiffy ability to do chest runs with greater ease). I don't condone or support this idea, I'm just saying that it's a lot like it.
For those who say, “if you need those blessings, you’re playing the game wrong,” I say that these blessings are an aspect of the game intended to add depth and flavour. And if I, or anyone else wishes to explore that depth, we shouldn’t be unfairly penalized due to our character’s profession. Unless a side affect of these professions is that they get a larger portion of gold drops than the others – I didn’t think so.
Please, A-Net, reconsider these shrine blessings and how they balance in the game. Either cut the cost of the blessings for those with multi-deities, or make it so these blessings all grant full benefits.
c
