So here's my idea.
It's kind of like maintaining an enchantment, except you can't maintain it until your energy depletes, and you can't do other stuff when you 'maintain' the enchantment.
I think this would be kinda cool because this would add something new, while the effect wouldn't be so amazingly different, it would still be something new.
I don't expect this to be implemented in Guild Wars, but maybe it's an idea for Guild Wars 2.
Anyway. My idea is like this:
A spell has a casting time of, let's say, 2 seconds. And then after the casting time, you get this bar that is like a casting time bar, but in reverse. So you are releasing your powers onto a target. And then you get an effect as it progresses. Healing, for example. Or damage. Maybe you could have it easily interruptable.
Ok I'll make it a little more clear.
Let's call the spell 'Healing'.
2 second casting time. 5 second 'after casting time'.
You cast the spell. In the 2 seconds, you get this cool graphical effect like you're used to, but the bright light or whatever doesn't dissappear after those 2 seconds (because that's just when the effect begins).
After the 2 second casting time, you begin casting the actual spell.
The spell gives you 30 healing points every second. You can keep on casting it for 5 seconds. While you cast it, you cannot do anything else. Because you are concentrating on it and cannot do anything else, the spell is powerful.
I don't really care about balancing issues or whatever, but I think this is more cool than your average spell. Because, casting a spell is something big, like, it's like an event. Drawing upon your energy to cast something should take time and concentration. Spells that have it's effect instantly are stupid. Well, not stupid, because in games it works great, I'm talking about the coolness after. I mean, for example, in a movie, and there's some guy or girl healing someone with special powers, the healing is a gradual process. You don't see the healing being done in an instant after focusing for a few seconds. Why not? Because it's lame.
Ok. I hope I made sense. Any questions?
T
