EotN Starting point in prophecies
Drag0noX
anybody have any ideas how prophecies chars are gonna get to Eye of the north?
getting a quest which involves checking out a "disturbance" is a possibility
anyone else have any ideas?
getting a quest which involves checking out a "disturbance" is a possibility
anyone else have any ideas?
geriand
I know it's already been decided. It is definitely a quest and depending on your campaign you get it from someone else
Prophecies-->Len Caldoron in Lions Arch
Factions-->Minister of Maintenance Raiugyon in Kaineng Center
Nightfall-->Bendah in Kamadan
Prophecies-->Len Caldoron in Lions Arch
Factions-->Minister of Maintenance Raiugyon in Kaineng Center
Nightfall-->Bendah in Kamadan
Drag0noX
madds
who is len caldoron?
who is len caldoron?
Etta
Aren't those guys only give access only for the sneak preview? I mean with the final release, there could be a completely different way to enter EoTN.
Wiziu
Our characters will go underground, into passage opened by earthquakes, will help dwarf hero, asura hero then after escaping from destroyers they will find themselves in some cave in far shiverpeaks after going into portal.
lucifer_uk
Quote:
Originally Posted by Wiziu
Our characters will go underground, into passage opened by earthquakes, will help dwarf hero, asura hero then after escaping from destroyers they will find themselves in some cave in far shiverpeaks after going into portal.
[Spoiler] At which point Vekk nukes a portal single handedly and we see Jora warming her boobs up.
Free Runner
Short Version: We enter the area under Lions Arch and come across the new threat in an escape.
Spoilers below
Spoiler Version:
Quote:
Spoilers below
Spoiler Version:
Quote:
Etta
Wow, sound pretty cool. Can't wait for the sneak peek now. 7 more days!
Cebe
Quote:
Originally Posted by Etta
Wow, sound pretty cool. Can't wait for the sneak peek now. 7 more days!
I demand you bring it forward a week!
mazik
Quote:
Originally Posted by Celestial Beaver
I demand you bring it forward a week!
/agree.
haha, I'm so excited
haha, I'm so excited
countesscorpula
I was chatting about this with some friends, and came to the conclusion that LA is no tthe best choice as a starting point for Prophecies characters. Yes, LA is a major hub of activity in Prophecies, but that actually goes against having this as the launching point.
It made sense to have LA as the travel point for transit between Cantha and Elona. It's a major harbor town so travel from here actually makes sense (more so than Ascalon City or Denravi). But it just doesn't work as well with GW:EN.
Major Hub:
LA is a major hub, and I can see the appeal of having the quest start in a hub, but this place might be a bit too busy for starting out on this story. It's hard enough trying to find a party in LA amid the din of all the chat as it is. Since so many things have been routed through LA in the past, this place is just too busy for making simple party formations.
Required Level:
Native Prophecies characters are typically under level 15 when they get to LA, and in order to take part in EotN players have to be level 20. Sure there are some L20s in LA, but they are normally there for Trade or has a brief hoping point as they travel between Continents.
SPOILERS:
Story:
A number of the people I've spoken with felt that, based on story, there are much better choices out there for starting points in Prophecies.
Ascalon City:
After a Prophecies character has finished doing battle with the final bad guy, all story lines seem to suggest a return to Ascalon.
Prophecies: Kill the lich/defeat the titan => Quest chain from Glint leading back to Ascalon where we eventually help King Adlebern fight off the last of the Titans. Here the characters can start to rebuild when the rumblings begin and lead them to EotN (to catch up with the missing Ascalons and Gwen maybe).
Factions: We've killed Shiro, and now that we've brought peace to Cantha, we can return home with Mhenlo and troupe to help clean up their own backyard... when the rumblings begin.
Nightfall: As you make your way from the Statue of Kormir, all your Ascalonian buddies talk about how nice it will be to return home, now that they've saved the whole world from the evil forces of Nightfall. Since Ascalon is home, it would make sense that they head back there.
Droknar's Forge:
An excellent choice for a starting point. It is here that the Dwarves first start to tell us of the Destroyer, and how they and the Great Dwarf must combat this darkness in an epic battle. It also makes sense that King Ironhammer might call us here. He helped us flee the charr, now we can help him and the dwarves with their problem. It's also a High level outpost (unless you elected to take a shortcut via runners). And since GW:EN is all High level content, this makes a more suitable starting point than the Level 10-15 content around LA.
Copperhammer Mines:
This place probably makes the most sense of all locations in Tyria. It has High level content like Droknar's, because it is also in the South Shiverpeaks. It also makes sense due to its proximity to Sorrow's Furnace. This is where the dwarves have been digging into the depths of Tyria, and so it makes tremendous sense as a starting point for our first subterranian encounter in EotN. It is Sorrow's Furnace that holds many of the quests that flush out the story of the Great Destroyer, and so it would be fitting that this be the starting point for the continuation of that story arc. So, as far as this location is concerned it is 1) not overpopulated like the other major outposts (Ascalon, LA, and Droks), so finding a quest group will be easier, 2) its an area with High level content, which is what EotN is all about, and 3) story wise it fits into the rest of the already established lore flawlessly.
I'm sure the story written for the LA quest will be clever and interesting, but I can't help but think that Copperhammer would have been a better starting point. My 2 cents, for what it's worth.
It made sense to have LA as the travel point for transit between Cantha and Elona. It's a major harbor town so travel from here actually makes sense (more so than Ascalon City or Denravi). But it just doesn't work as well with GW:EN.
Major Hub:
LA is a major hub, and I can see the appeal of having the quest start in a hub, but this place might be a bit too busy for starting out on this story. It's hard enough trying to find a party in LA amid the din of all the chat as it is. Since so many things have been routed through LA in the past, this place is just too busy for making simple party formations.
Required Level:
Native Prophecies characters are typically under level 15 when they get to LA, and in order to take part in EotN players have to be level 20. Sure there are some L20s in LA, but they are normally there for Trade or has a brief hoping point as they travel between Continents.
SPOILERS:
Story:
A number of the people I've spoken with felt that, based on story, there are much better choices out there for starting points in Prophecies.
Ascalon City:
After a Prophecies character has finished doing battle with the final bad guy, all story lines seem to suggest a return to Ascalon.
Prophecies: Kill the lich/defeat the titan => Quest chain from Glint leading back to Ascalon where we eventually help King Adlebern fight off the last of the Titans. Here the characters can start to rebuild when the rumblings begin and lead them to EotN (to catch up with the missing Ascalons and Gwen maybe).
Factions: We've killed Shiro, and now that we've brought peace to Cantha, we can return home with Mhenlo and troupe to help clean up their own backyard... when the rumblings begin.
Nightfall: As you make your way from the Statue of Kormir, all your Ascalonian buddies talk about how nice it will be to return home, now that they've saved the whole world from the evil forces of Nightfall. Since Ascalon is home, it would make sense that they head back there.
Droknar's Forge:
An excellent choice for a starting point. It is here that the Dwarves first start to tell us of the Destroyer, and how they and the Great Dwarf must combat this darkness in an epic battle. It also makes sense that King Ironhammer might call us here. He helped us flee the charr, now we can help him and the dwarves with their problem. It's also a High level outpost (unless you elected to take a shortcut via runners). And since GW:EN is all High level content, this makes a more suitable starting point than the Level 10-15 content around LA.
Copperhammer Mines:
This place probably makes the most sense of all locations in Tyria. It has High level content like Droknar's, because it is also in the South Shiverpeaks. It also makes sense due to its proximity to Sorrow's Furnace. This is where the dwarves have been digging into the depths of Tyria, and so it makes tremendous sense as a starting point for our first subterranian encounter in EotN. It is Sorrow's Furnace that holds many of the quests that flush out the story of the Great Destroyer, and so it would be fitting that this be the starting point for the continuation of that story arc. So, as far as this location is concerned it is 1) not overpopulated like the other major outposts (Ascalon, LA, and Droks), so finding a quest group will be easier, 2) its an area with High level content, which is what EotN is all about, and 3) story wise it fits into the rest of the already established lore flawlessly.
I'm sure the story written for the LA quest will be clever and interesting, but I can't help but think that Copperhammer would have been a better starting point. My 2 cents, for what it's worth.
X Ice Man X
You didn't really state any Spoliers in that did you? You just decided what you think would happen.
Its going to be the same towns as always. You can't start it from towns in Tyria because if people don't have Tyria then they can't play Eye Of The North...
Its going to be the same towns as always. You can't start it from towns in Tyria because if people don't have Tyria then they can't play Eye Of The North...
Free Runner
Quote:
Originally Posted by X Ice Man X
You didn't really state any Spoliers in that did you? You just decided what you think would happen.
Its going to be the same towns as always. You can't start it from towns in Tyria because if people don't have Tyria then they can't play Eye Of The North... That made no sense whatsoever.
If people dont have Prophecies they would start from Factions and Nightfall.....so the location of the starting point in Tyria wouldnt matter to them.
Dont know who you were aiming the Spoiler thing at (My version was the actual version of what happens) but if it was Countess Corpulas post i see a a few spoilers involving the end of Prophecies....cue the Spoilers warning
Its going to be the same towns as always. You can't start it from towns in Tyria because if people don't have Tyria then they can't play Eye Of The North... That made no sense whatsoever.
If people dont have Prophecies they would start from Factions and Nightfall.....so the location of the starting point in Tyria wouldnt matter to them.
Dont know who you were aiming the Spoiler thing at (My version was the actual version of what happens) but if it was Countess Corpulas post i see a a few spoilers involving the end of Prophecies....cue the Spoilers warning
Ace2001
Am I the only one that thinks your starting point should be the setting for what race you meet first, what order you do missions in, etc? it'd be kinda stupid to have different starting points in different compains and yet involve ALL the same characters. For example, Tyria has the dwarves (with the asura helping them), Factions could have say... a more Asura-based opening. Nightfall could meet the Norn, etc. (I just..think it'd be increadibly retarded to have all the story line characters in THREE places at exactly the same time. >_> Even if you follow the same story line, atlest use different voice actors/in-game characters for the NPC controled part.) ...yeah, this'll probably get me yelled at, lol.
Edit: meh, stupid typos.
Edit: meh, stupid typos.
Wiziu
First i'll say, that's some spoilers in my post don't read if you want knew story of gwen only from game.Geez what are you talking. We're gonna start in some underground fight alongside dwarfs against norn, then escape to random portal leading to far shiverpeaks, where we met jora, then gwen find eye of the north and then choose which side we will be helping norn/asura/ebong vanquard captured by charr.
Midnight08
Quote:
Originally Posted by Free Runner
That made no sense whatsoever.
If people dont have Prophecies they would start from Factions and Nightfall.....so the location of the starting point in Tyria wouldnt matter to them.
Dont know who you were aiming the Spoiler thing at (My version was the actual version of what happens) but if it was Countess Corpulas post i see a a few spoilers involving the end of Prophecies....cue the Spoilers warning He was talking to the guy above him that suggested that all 3 chapters make people head to ascalon to start it(read after his blank "Spoiler" section)
If people dont have Prophecies they would start from Factions and Nightfall.....so the location of the starting point in Tyria wouldnt matter to them.
Dont know who you were aiming the Spoiler thing at (My version was the actual version of what happens) but if it was Countess Corpulas post i see a a few spoilers involving the end of Prophecies....cue the Spoilers warning He was talking to the guy above him that suggested that all 3 chapters make people head to ascalon to start it(read after his blank "Spoiler" section)
Free Runner
Quote:
Originally Posted by Midnight08
Quote:
A number of the people I've spoken with felt that, based on story, there are much better choices out there for starting points in Prophecies.
Fr_3_aK
I recall Gaile saying "just outside Ascalon City" so im assuming the catacombs in Ashford Abbey.
Drag0noX
Quote:
Originally Posted by countesscorpula
Copperhammer Mines:
This place probably makes the most sense of all locations in Tyria. It has High level content like Droknar's, because it is also in the South Shiverpeaks. It also makes sense due to its proximity to Sorrow's Furnace. This is where the dwarves have been digging into the depths of Tyria, and so it makes tremendous sense as a starting point for our first subterranian encounter in EotN. It is Sorrow's Furnace that holds many of the quests that flush out the story of the Great Destroyer, and so it would be fitting that this be the starting point for the continuation of that story arc. So, as far as this location is concerned it is 1) not overpopulated like the other major outposts (Ascalon, LA, and Droks), so finding a quest group will be easier, 2) its an area with High level content, which is what EotN is all about, and 3) story wise it fits into the rest of the already established lore flawlessly. I'm sure the story written for the LA quest will be clever and interesting, but I can't help but think that Copperhammer would have been a better starting point. My 2 cents, for what it's worth. Well if it starts in copperham mines, then runners are going to make a hell of alot of money during the first few months. i think Droknar's forge is a better option, because everybody ends up there anyway plus anybody under level 20 will be killed on the way to eye of the north and give up (what chance does a lvl 17 have against destroyers?) Free Runner
Quote:
Originally Posted by Drag0noX
Well if it starts in copperham mines, then runners are going to make a hell of alot of money during the first few months.
i think Droknar's forge is a better option, because everybody ends up there anyway plus anybody under level 20 will be killed on the way to eye of the north and give up (what chance does a lvl 17 have against destroyers?) From the sound of it a level 20 doesnt have a chance against the Destroyers ether I personally like the start from Lions Arch thing. Though i think i'll be setting out from Kaineng first purely for the 8 man party over the 6 man one. Clord
Quote:
Originally Posted by Free Runner
From the sound of it a level 20 doesnt have a chance against the Destroyers ether
I personally like the start from Lions Arch thing. Though i think i'll be setting out from Kaineng first purely for the 8 man party over the 6 man one. It is officially told (not remember where), that each from three ways to reach GW:EN starting area, got own quest what lead you there (only Kaineng City quest is actually told, some NPC wonder Earthquake opened way and players use it to reach GW:EN). Free Runner
Quote:
Originally Posted by Clord
It is officially told (not remember where), that each from three ways to reach GW:EN starting area, got own quest what lead you there (only Kaineng City quest is actually told, some NPC wonder Earthquake opened way and players use it to reach GW:EN).
Thats pretty much what i put in my first post but with spoilers about the actual events
I would guess each quest takes you through enemys of that campaign up to the point of finding the NPC group lucifer_uk
Quote:
Originally Posted by Free Runner
Though i think i'll be setting out from Kaineng first purely for the 8 man party over the 6 man one.
Which ever campaign you start from the quest will be different, all leading to the same point but different. The quest in LA will be made for 6 man group. So its not necessarily gonna be easier with 8 people.
Free Runner
Quote:
Originally Posted by lucifer_uk
Which ever campaign you start from the quest will be different, all leading to the same point but different. The quest in LA will be made for 6 man group. So its not necessarily gonna be easier with 8 people.
It wont be for the difficulty. I prefer to group with 8 guildies over 6.
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