EotN Starting point in prophecies

Drag0noX

Drag0noX

Ascalonian Squire

Join Date: Aug 2007

-

W/Mo

anybody have any ideas how prophecies chars are gonna get to Eye of the north?

getting a quest which involves checking out a "disturbance" is a possibility

anyone else have any ideas?

geriand

Ascalonian Squire

Join Date: Jun 2007

A Guild Better than Yours

Me/N

I know it's already been decided. It is definitely a quest and depending on your campaign you get it from someone else
Prophecies-->Len Caldoron in Lions Arch
Factions-->Minister of Maintenance Raiugyon in Kaineng Center
Nightfall-->Bendah in Kamadan

Drag0noX

Drag0noX

Ascalonian Squire

Join Date: Aug 2007

-

W/Mo

madds

who is len caldoron?

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Aren't those guys only give access only for the sneak preview? I mean with the final release, there could be a completely different way to enter EoTN.

Wiziu

Wiziu

Ascalonian Squire

Join Date: Mar 2006

Jolly Roger Crew

Mo/Me

Our characters will go underground, into passage opened by earthquakes, will help dwarf hero, asura hero then after escaping from destroyers they will find themselves in some cave in far shiverpeaks after going into portal.

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Quote:
Originally Posted by Wiziu
Our characters will go underground, into passage opened by earthquakes, will help dwarf hero, asura hero then after escaping from destroyers they will find themselves in some cave in far shiverpeaks after going into portal. [Spoiler] At which point Vekk nukes a portal single handedly and we see Jora warming her boobs up.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Short Version: We enter the area under Lions Arch and come across the new threat in an escape.

Spoilers below
































Spoiler Version:


Quote:
We enter an area below one of the 3 citys and after slaying whatevers in their (Am Fah for Canthans) come across a group of Dwarves led by Ogden setting explosives to which our character is shocked.Vekk arrives and announces the Destroyers have got in and are on the way. From their its a run or die scenario to the Asura Gate Vekk as prepared. I'm looking forward to it

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Wow, sound pretty cool. Can't wait for the sneak peek now. 7 more days!

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Etta
Wow, sound pretty cool. Can't wait for the sneak peek now. 7 more days! I demand you bring it forward a week!

mazik

Lion's Arch Merchant

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Celestial Beaver
I demand you bring it forward a week! /agree.


haha, I'm so excited

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

I was chatting about this with some friends, and came to the conclusion that LA is no tthe best choice as a starting point for Prophecies characters. Yes, LA is a major hub of activity in Prophecies, but that actually goes against having this as the launching point.

It made sense to have LA as the travel point for transit between Cantha and Elona. It's a major harbor town so travel from here actually makes sense (more so than Ascalon City or Denravi). But it just doesn't work as well with GW:EN.

Major Hub:
LA is a major hub, and I can see the appeal of having the quest start in a hub, but this place might be a bit too busy for starting out on this story. It's hard enough trying to find a party in LA amid the din of all the chat as it is. Since so many things have been routed through LA in the past, this place is just too busy for making simple party formations.

Required Level:
Native Prophecies characters are typically under level 15 when they get to LA, and in order to take part in EotN players have to be level 20. Sure there are some L20s in LA, but they are normally there for Trade or has a brief hoping point as they travel between Continents.


SPOILERS:






















Story:
A number of the people I've spoken with felt that, based on story, there are much better choices out there for starting points in Prophecies.

Ascalon City:
After a Prophecies character has finished doing battle with the final bad guy, all story lines seem to suggest a return to Ascalon.

Prophecies: Kill the lich/defeat the titan => Quest chain from Glint leading back to Ascalon where we eventually help King Adlebern fight off the last of the Titans. Here the characters can start to rebuild when the rumblings begin and lead them to EotN (to catch up with the missing Ascalons and Gwen maybe).

Factions: We've killed Shiro, and now that we've brought peace to Cantha, we can return home with Mhenlo and troupe to help clean up their own backyard... when the rumblings begin.

Nightfall: As you make your way from the Statue of Kormir, all your Ascalonian buddies talk about how nice it will be to return home, now that they've saved the whole world from the evil forces of Nightfall. Since Ascalon is home, it would make sense that they head back there.

Droknar's Forge:
An excellent choice for a starting point. It is here that the Dwarves first start to tell us of the Destroyer, and how they and the Great Dwarf must combat this darkness in an epic battle. It also makes sense that King Ironhammer might call us here. He helped us flee the charr, now we can help him and the dwarves with their problem. It's also a High level outpost (unless you elected to take a shortcut via runners). And since GW:EN is all High level content, this makes a more suitable starting point than the Level 10-15 content around LA.

Copperhammer Mines:
This place probably makes the most sense of all locations in Tyria. It has High level content like Droknar's, because it is also in the South Shiverpeaks. It also makes sense due to its proximity to Sorrow's Furnace. This is where the dwarves have been digging into the depths of Tyria, and so it makes tremendous sense as a starting point for our first subterranian encounter in EotN. It is Sorrow's Furnace that holds many of the quests that flush out the story of the Great Destroyer, and so it would be fitting that this be the starting point for the continuation of that story arc. So, as far as this location is concerned it is 1) not overpopulated like the other major outposts (Ascalon, LA, and Droks), so finding a quest group will be easier, 2) its an area with High level content, which is what EotN is all about, and 3) story wise it fits into the rest of the already established lore flawlessly.

I'm sure the story written for the LA quest will be clever and interesting, but I can't help but think that Copperhammer would have been a better starting point. My 2 cents, for what it's worth.

X Ice Man X

Frost Gate Guardian

Join Date: Aug 2007

England

You didn't really state any Spoliers in that did you? You just decided what you think would happen.

Its going to be the same towns as always. You can't start it from towns in Tyria because if people don't have Tyria then they can't play Eye Of The North...

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by X Ice Man X
You didn't really state any Spoliers in that did you? You just decided what you think would happen.

Its going to be the same towns as always. You can't start it from towns in Tyria because if people don't have Tyria then they can't play Eye Of The North... That made no sense whatsoever.

If people dont have Prophecies they would start from Factions and Nightfall.....so the location of the starting point in Tyria wouldnt matter to them.

Dont know who you were aiming the Spoiler thing at (My version was the actual version of what happens) but if it was Countess Corpulas post i see a a few spoilers involving the end of Prophecies....cue the Spoilers warning

Ace2001

Frost Gate Guardian

Join Date: Apr 2007

D/W

Am I the only one that thinks your starting point should be the setting for what race you meet first, what order you do missions in, etc? it'd be kinda stupid to have different starting points in different compains and yet involve ALL the same characters. For example, Tyria has the dwarves (with the asura helping them), Factions could have say... a more Asura-based opening. Nightfall could meet the Norn, etc. (I just..think it'd be increadibly retarded to have all the story line characters in THREE places at exactly the same time. >_> Even if you follow the same story line, atlest use different voice actors/in-game characters for the NPC controled part.) ...yeah, this'll probably get me yelled at, lol.

Edit: meh, stupid typos.

Wiziu

Wiziu

Ascalonian Squire

Join Date: Mar 2006

Jolly Roger Crew

Mo/Me

First i'll say, that's some spoilers in my post don't read if you want knew story of gwen only from game.Geez what are you talking. We're gonna start in some underground fight alongside dwarfs against norn, then escape to random portal leading to far shiverpeaks, where we met jora, then gwen find eye of the north and then choose which side we will be helping norn/asura/ebong vanquard captured by charr.

Midnight08

Frost Gate Guardian

Join Date: May 2006

Cantha. DE

Xen of Onslaught (Alliance of Xen-AX)

A/

Quote:
Originally Posted by Free Runner
That made no sense whatsoever.

If people dont have Prophecies they would start from Factions and Nightfall.....so the location of the starting point in Tyria wouldnt matter to them.

Dont know who you were aiming the Spoiler thing at (My version was the actual version of what happens) but if it was Countess Corpulas post i see a a few spoilers involving the end of Prophecies....cue the Spoilers warning He was talking to the guy above him that suggested that all 3 chapters make people head to ascalon to start it(read after his blank "Spoiler" section)

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by Midnight08
He was talking to the guy above him that suggested that all 3 chapters make people head to ascalon to start it(read after his blank "Spoiler" section)
He didnt suggest all 3 chapters head to Ascalon,he suggested Prophecies has Ascalon as its starting point (It being the place the heros of Ascalon want ot return to at the end of Factions and Nightfall)

Quote:
A number of the people I've spoken with felt that, based on story, there are much better choices out there for starting points in Prophecies.

Fr_3_aK

Fr_3_aK

Wilds Pathfinder

Join Date: Dec 2005

Australia

I recall Gaile saying "just outside Ascalon City" so im assuming the catacombs in Ashford Abbey.

Drag0noX

Drag0noX

Ascalonian Squire

Join Date: Aug 2007

-

W/Mo

Quote:
Originally Posted by countesscorpula
Copperhammer Mines:
This place probably makes the most sense of all locations in Tyria. It has High level content like Droknar's, because it is also in the South Shiverpeaks. It also makes sense due to its proximity to Sorrow's Furnace. This is where the dwarves have been digging into the depths of Tyria, and so it makes tremendous sense as a starting point for our first subterranian encounter in EotN. It is Sorrow's Furnace that holds many of the quests that flush out the story of the Great Destroyer, and so it would be fitting that this be the starting point for the continuation of that story arc. So, as far as this location is concerned it is 1) not overpopulated like the other major outposts (Ascalon, LA, and Droks), so finding a quest group will be easier, 2) its an area with High level content, which is what EotN is all about, and 3) story wise it fits into the rest of the already established lore flawlessly.

I'm sure the story written for the LA quest will be clever and interesting, but I can't help but think that Copperhammer would have been a better starting point. My 2 cents, for what it's worth. Well if it starts in copperham mines, then runners are going to make a hell of alot of money during the first few months.

i think Droknar's forge is a better option, because everybody ends up there anyway plus anybody under level 20 will be killed on the way to eye of the north and give up (what chance does a lvl 17 have against destroyers?)

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by Drag0noX
Well if it starts in copperham mines, then runners are going to make a hell of alot of money during the first few months.

i think Droknar's forge is a better option, because everybody ends up there anyway plus anybody under level 20 will be killed on the way to eye of the north and give up (what chance does a lvl 17 have against destroyers?) From the sound of it a level 20 doesnt have a chance against the Destroyers ether

I personally like the start from Lions Arch thing. Though i think i'll be setting out from Kaineng first purely for the 8 man party over the 6 man one.

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Quote:
Originally Posted by Free Runner
From the sound of it a level 20 doesnt have a chance against the Destroyers ether

I personally like the start from Lions Arch thing. Though i think i'll be setting out from Kaineng first purely for the 8 man party over the 6 man one. It is officially told (not remember where), that each from three ways to reach GW:EN starting area, got own quest what lead you there (only Kaineng City quest is actually told, some NPC wonder Earthquake opened way and players use it to reach GW:EN).

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by Clord
It is officially told (not remember where), that each from three ways to reach GW:EN starting area, got own quest what lead you there (only Kaineng City quest is actually told, some NPC wonder Earthquake opened way and players use it to reach GW:EN). Thats pretty much what i put in my first post but with spoilers about the actual events

I would guess each quest takes you through enemys of that campaign up to the point of finding the NPC group

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Quote:
Originally Posted by Free Runner
Though i think i'll be setting out from Kaineng first purely for the 8 man party over the 6 man one. Which ever campaign you start from the quest will be different, all leading to the same point but different. The quest in LA will be made for 6 man group. So its not necessarily gonna be easier with 8 people.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by lucifer_uk
Which ever campaign you start from the quest will be different, all leading to the same point but different. The quest in LA will be made for 6 man group. So its not necessarily gonna be easier with 8 people. It wont be for the difficulty. I prefer to group with 8 guildies over 6.