Mo/Rt 600hp Vengeful Spirit Bonder (330hp Rt/Mo Alternative)

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Monk alternative to my 330hp Rt/Mo build. Instead of 330hp, this uses 600hp (601 to be exact). It doesn't use Vengeful Weapon or Reversal of Damage, so it don't get the damage spikes the 330hp Rt/Mo does. But with Higher health and Smiting, it can still kill pretty fast. Check it out if you don't have a Ritualist. Make sure you are in Hard Mode!

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Introduction This of course is an alternative 330hp Rt/Mo build for Mo/Rt that uses 600hp. This build will do 47-48 (29+17/18) damage from VwK and Retribution combined. It's not as fast as my 330hp Rt/Mo, but it will still get the job done quickly.

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Skill Set/Atrributes/Template Code:
[build prof=Mo/Rt Smi=10+3+1 Pro=8+1 Res=12 name="Mo/Rt 600hp Vengeful Spirit Bonder" box][vengeful was khanhei][protective spirit][spirit bond][shield of absorption][vital blessing][retribution][essence bond][balthazar's spirit][/build]

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Equipment: You will have to add Insigneas and Runes exactly as shown below to achieve 601hp.
*Any armor with 15 AL.
Headpiece - Radiant/Sup Smiting Rune
Chest - Radiant/Minor Protection Rune
Hands - Radiant/Vitae
Leggings - Survivor/Minor Vigor
Feet - Radiant/Vitae

Weapon Options:
*Any staff with 20% HSR/10% HCS, and +15 En "Seize the Day" inscription or +5^50 "Hale and Hearty", and 20% enchantment wrap. Or, you can use one-handed caster weapon with any offhand for energy. Staff is recommended. You will get -1 energy pip from having "Seize the Day" inscription (only when VwK is not in use), and maintaining 4 enchants will mean your energy will drain -1 pip. It's no big deal aslong as you only use it just before taking on enemies. A +5 Energy Insightful Staff Head and a +5^50 "Hale-N-Hearty" inscription can be used on staff instead, if you don't want the -1 energy drain.

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Usage:

*Make sure you switch on Hard Mode.
*Switch off weapon with -1 energy regen.
*Cast on enchants one by one and let energy gain full or almost full, before casting another.
*Switch back to farming staff.
*Approach enemies and Cast Protective Spirit and Spirit Bond.
*Hit VwK, and use SoA to reduce all damage for most of duration of VwK. This ensures that you steal 29hp every hit taken. Always use SoA after casting VwK.
*When SoA wears off, begin using Spirit Bond until VwK is recharged and ready.
*repeat until enemies are dead
*Keep up Protective Spirit at all times.

================================================== ========

I never bothered checking out a monk alternative. An exact build set up as my Rt/Mo 330hp wouldn't work near good on a monk... but I checked it out finally, and in about 20 minutes I tweaked a better monk version. This is mainly just for people that don't have a Ritualist, or if you have more places to farm with your Monk than your Ritualist. Otherwise, 330hp Rt/Mo will do the job alot faster. Rt/Mo is recommended

Make sure you are in Hard Mode!

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Link to original Ritualist build: Rt/Mo 330hp Vengeful Spirit Bonder

There is a big list of areas and things to farm on Rt/Mo 330hp thread. Be sure to check it out.

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tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

I may be naive but im sure that a SS 55 monk/necro could out damage this. Yes you do 48 health per hit for 9 seconds and 19 for 11 seconds, over 20 seconds thats an average of 32.05 damage per hit, but with SS lasting for 18seconds and being able to cast em on two different enemies would be 14seconds of 29 damage 6 seconds of 58 damage per hit, over 20 seconds thans an average of 38 per hit.

also you would get the benefit of going 55 and being able to use shielding hands + soa combo.

Although yours can handle degen.

also you didnt post the attributes allocation although it would be in the template.

Snoes

Snoes

Lion's Arch Merchant

Join Date: Apr 2006

Belgium

Iv been using the same build & hp as the rit and its working pretty well.
But ill try this one to

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by tuna-fish_sushi
I may be naive but im sure that a SS 55 monk/necro could out damage this. Yes you do 48 health per hit for 9 seconds and 19 for 11 seconds, over 20 seconds thats an average of 32.05 damage per hit, but with SS lasting for 18seconds and being able to cast em on two different enemies would be 14seconds of 29 damage 6 seconds of 58 damage per hit, over 20 seconds thans an average of 38 per hit.

also you would get the benefit of going 55 and being able to use shielding hands + soa combo.

Although yours can handle degen.

also you didnt post the attributes allocation although it would be in the template. Well this will do 47-48 dmg a hit, but will kill enemies in about 12-14 seconds.

Psychology

Psychology

Frost Gate Guardian

Join Date: May 2007

Inside your head!!?

Liars cheats and Thieves [Liar]

W/E

GG- now i dont have to lvl up my ritualist,also can this do all the farms the 330hp rit can do?

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Psychology
GG- now i dont have to lvl up my ritualist,also can this do all the farms the 330hp rit can do? I don't see why not? I still recommend a Ritualist ,but I guess if you want to save time....give it a try.

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

As i said you do 48 damage per hit but for only the 9 seconds that VwK last then you just do 11 damage per hit.

Still its a good build Thanks for sharing it been using your rit/monk one and it works great. Love all the damage from vwk+ vengeful weapon + Reversal of dmg + retribution.

van

Ascalonian Squire

Join Date: Jul 2005

Mo/

Sadi's benedction is a good staff with similiar stats I would say I havent tried it yet though

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by tuna-fish_sushi
As i said you do 48 damage per hit but for only the 9 seconds that VwK last then you just do 11 damage per hit.

Still its a good build Thanks for sharing it been using your rit/monk one and it works great. Love all the damage from vwk+ vengeful weapon + Reversal of dmg + retribution. It goes 29+19 (48) damage, which is just as much damage as Rt/Mo does with VwK and Retribution combined. And when VwK does wear off, it does 19 damage, which can easily finish off the foes before the next VwK is recharged.... unless you get half recharge on vwk. that 19 damage can add up. Rt/Mo is definately better... higher damage spikes and 1 less enchantment to maintain. This almost does as much damage as SoJ, but without the knockdowns, it will out perform SoJ any day.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by ReZDoGG
This almost does as much damage as SoJ, but without the knockdowns, it will out perform SoJ any day. One word: Undead.

No matter how good this build is, it will never replace SoJ for farming Dead Bows and Sephis Axes.
In fact, I doubt it could handle the hoarde behind Oink's house in Gates of Kryta (HM) at all!

*Hugs his shiny 15^50 Sephis*


That said... it does look rather nice.
I think I'll just level up my Ritualist instead though.

Pro Border Crosser

Pro Border Crosser

Ascalonian Squire

Join Date: Jan 2007

WI, US

D/Mo

I probably missed something, but I am not able to get the right attributes listed for the build. I have the Sup. Smiting rune, but I am not able to. Suggestions?

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Pro Border Crosser
I probably missed something, but I am not able to get the right attributes listed for the build. I have the Sup. Smiting rune, but I am not able to. Suggestions? Yeah, I just noticed that. I fixed it now. Thnx for the catch...

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

why so much health?

Blind Gardian

Blind Gardian

Ascalonian Squire

Join Date: Mar 2006

Guildless

Mo/

so Retribution will do more damage

jeejeeTuukka

Ascalonian Squire

Join Date: Oct 2007

Quote:
Originally Posted by SotiCoto
One word: Undead.

No matter how good this build is, it will never replace SoJ for farming Dead Bows and Sephis Axes.
In fact, I doubt it could handle the hoarde behind Oink's house in Gates of Kryta (HM) at all!

*Hugs his shiny 15^50 Sephis*


That said... it does look rather nice.
I think I'll just level up my Ritualist instead though. I tried the Rt/mo version and guess what? It can.

Orin Rinth

Ascalonian Squire

Join Date: Mar 2007

Finland

[Dys]

Mo/

I tryed luxon assassin farming whit the exact same build. Doesnt work, they dont hit me over 60 dmg. Not even in hard mode. Strange, can you help me, RezzDogg?

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

max armor.......

u need AL15

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

You need to buy a suit of the lowest rated armor... mainly from Kamadan or Monastery. Lowest AL you can buy is 15... it is very cheap to buy, so don't worry about spending good chunk of money on it. Max armor won't trigger Spirit Bond as much since they won't be hitting you over 60 dmg everytime, thats why low armor rating is required... that way SB will trigger no matter what enemy you are facing. Also, Make sure you are in Hard Mode when farming... it only makes things quicker, easier, and more profitable. HArd Mode is also needed for SB to trigger everytime. And I just realized I didn't mention Hard Mode, and I will edit the thread.

Orin Rinth

Ascalonian Squire

Join Date: Mar 2007

Finland

[Dys]

Mo/

Quote:
Originally Posted by ReZDoGG
You need to buy a suit of the lowest rated armor... mainly from Kamadan or Monastery. Lowest AL you can buy is 15... it is very cheap to buy, so don't worry about spending good chunk of money on it. Max armor won't trigger Spirit Bond as much since they won't be hitting you over 60 dmg everytime, thats why low armor rating is required... that way SB will trigger no matter what enemy you are facing. Also, Make sure you are in Hard Mode when farming... it only makes things quicker, easier, and more profitable. HArd Mode is also needed for SB to trigger everytime. And I just realized I didn't mention Hard Mode, and I will edit the thread. Btw, I have Shing Jea armor, but they still do not hit me over 60dmg. Any advice?

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Orin Rinth
Btw, I have Shing Jea armor, but they still do not hit me over 60dmg. Any advice? Do you have Hard Mode unlock? if not, that is why they are not hitting you over 60 everytime...

Rainstorm13

Frost Gate Guardian

Join Date: May 2006

New York

[KrZy]

Mo/

is this able to solo UW like the 330 Rit?

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Rainstorm13
is this able to solo UW like the 330 Rit? It should, but might be a bit slower and use up more energy.

darkheart45

Pre-Searing Cadet

Join Date: Nov 2007

Mo/N

hey i tired the mo/rt version but i cant seem to stay alive like i do with the rt/mo version any suggestions or tips?

Memphis Rain

Academy Page

Join Date: Apr 2007

Quote:
Originally Posted by ReZDoGG
Equipment: You will have to add Insigneas and Runes exactly as shown above to achieve 601hp.
*Any armor with 15 AL.
Headpiece - Radiant/Sup Smiting Rune
Chest - Radiant/Minor Protection Rune
Hands - Radiant/Vitae
Leggings - Survivor/Minor Vigor
Feet - Radiant/Vitae
Unless it's changed recently, Spirit Bond considers the damage done by a foe BEFORE Protect Spirit limits it to 10% of your overall life, in other words you don't need to have over 600 life for it to work, in fact the amount of life you have is irrelavent as far as to make the Protective Spirit/Spirit Bond combo to work, but more life = more damage you'll do.


Quote:
Originally Posted by Orin Rinth
Btw, I have Shing Jea armor, but they still do not hit me over 60dmg. Any advice? Try removing arm and chest armor, and use a party hat for helmet if you have one.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Memphis Rain
Unless it's changed recently, Spirit Bond considers the damage done by a foe BEFORE Protect Spirit limits it to 10% of your overall life, in other words you don't need to have over 600 life for it to work, in fact the amount of life you have is irrelavent as far as to make the Protective Spirit/Spirit Bond combo to work, but more life = more damage you'll do.




Try removing arm and chest armor, and use a party hat for helmet if you have one.
600hp is for Retribution.

Memphis Rain

Academy Page

Join Date: Apr 2007

Quote:
Originally Posted by ReZDoGG
600hp is for Retribution. Right, but the way you wrote your first post it sound as if having >600 life was an absolute necessity, whereas in Orin Rinth's case he could've gone w/out two of the armor pieces and made it a lot safer.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Memphis Rain
Right, but the way you wrote your first post it sound as if having >600 life was an absolute necessity, whereas in Orin Rinth's case he could've gone w/out two of the armor pieces and made it a lot safer. Oh, well I already replied to that. He most likely don't have Hard Mode, or wasn't farming in HM.

bulbaz0r

bulbaz0r

Ascalonian Squire

Join Date: Dec 2005

Ghent, Belgium

Knight of Darkness Europe

Mo/

Dude... this build is rubbish..

Ten minutes of farming and those Chilling Whisps were still bashing on me.

Haven't tried the Rit version but I hope it works a lot better.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Yep, 330 hp Rt/Mo is like a minute - two minutes per spawn, so whole Chilling Wisp farm is just 5 minutes, including recovering from crippling.

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

any1 try this in FOW? I currently use ss/ip with the extra cover ench (vigorous spirit) for the mesmers...could this build handle the beating from the shadow warrior/beasty combos?? I know sb goes away after 10 hits, but ur saying it <won't> trigger unless hit for >60, thus the 15AL? Or, am I missing something? My main concern is not getting interrupted, i haven't checked the casting times, but does VwK have less than SS? The abysmals and rangers near the forge constantly interrupt my ss...maybe this build will work better - ima give it a try..ty

edit: whoa, just checked the casting time...VwK 3/4s, 5e, 20s recharge...SS 2s, 15e, 10s recharge...looks like VwK wins, in spite of having a bit less avg. dps!

Fuzzy Taco

Fuzzy Taco

Wilds Pathfinder

Join Date: Apr 2007

Level Twenty One [HAX]

N/

i will assure you, this won't work in the FoW... the monks will laugh at you and outheal your not-so -great dps.

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

k, so without veering too off-topic..the monks already laugh at me using m/n with only 12 curses in fow...i kill everything except the monk in all the groups i fight..lol...now then, back to the og question...has any1 tried this build in fow (despite not being able to kill monks)...again the main issue i have is the ability to use the main damage skills without getting interrupted/knocked-down during casting time, which at 3/4s vs. 2s, it looks as though you have more than 2 times the chance of casting without an interrupt with this build vs SS

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

/resurrect

i was just searching farming forum one day and came across the 330 hp rit. looks like a great build but i don't have a rit, i hate the factions campaign, and didn't want to take the time to have to level a new character anyway so i decided to try the 600 build in this thread on my monk. i had quite a few problems with it. the E management and HP management got to be an issue because VwK only stole 29 heath and i was being hit for 60. sure spirit bond and SoA were there but i wanted to do this in UW for ectos and what-not. Aatxes and graspings have a lot of interrupts that can really hurt this VwK 600 build and i just couldn't get it to work properly. maybe others of you have been able to and gratz to you but i chose to tweak this a little bit.


[build prof=Mo/Rt name="255 Vengeful Spirit Bonder" box prot=11+1+3 smit=6+3 restoration=12 div=2+3][protective spirit][spirit bond][vengeful was khanhei][vengeful weapon][shield of absorption][no skill][essence bond][balthazars spirit][/build]
Equipment:

lowest armor level possible with 3 superior runes, one of which has to be protection prayers w/protection prayers scalp design. i used smiting and div favor as the other runes and i'll explain why shortly. full radiant insignias and attunement runes.

Weapon Set 1: hale staff of enchanting with hale and hearty inscription
Weapon Set 2: 40/40 restoration or protection prayers set or 20/20 wand and offhand from both
Weapon Set 3: Longbow
Weapon Set 4: any +60 health set or maybe a +30 weapon and +45 when enchanted shield/offhand

for the most part i just used weapon set 1 to get the HSR chance for all my spells and to make SoA and PS last longer. i really just used weapon set 2 because the HCT mod can help when dazed from graspings. bow is for pulling obviously and the +60 health set can come in handy if you're having bleeding/deepwound issues from after fighting aatxes.

In order to make VwK more effective, i used 3 superior runes instead of just 2. that took my HP to 255 and with PS up i'm taking 25 dmg per hit and stealing 29 health. net gain of 4 health per hit. this is just enough to not have to have SB or SoA up all the time and allows you to conserve E while you have VwK up and also allows you to spam VW, which steals 51 health per hit (+26 net gain to cancel any bleeding), without running into E problems.

the reason i used a smiting prayers and divine favor rune is the optional slot, which can be used for [retribution], [symbol of wrath], [kirins wrath] or [blessed aura] or any smiting signet really. Retribution only returns 6 damage per hit but when fighting aatxes and their constant +3 health regen, this definitely comes in handy. symbol of wrath and kirin's wrath cause some scatter effect so they may not be the best option all the time but they do some really good damage. if using blessed aura, take all points out of smiting prayers and put it in Div Favor. this adds 25% time to all your enchants, which when added to your +20% from totem axe or staff gives you a total of +45% on your enchants!! this means that you can recast PS up to 4-5 times before it expires (if you're having problems with interrupts) and SoA can be recast before its expiration also. this dramatically increases the survivability of this build. if you're just getting used to this build, blessed aura is the way to go.

make sure you're in HM when you start this run. nothing makes me madder than when i get to UW, target an aatxe, and realize he's ony lvl 29. due to all the interrupts of the graspings you won't be able to get out of the first room without HM because their damage won't trigger SB. of course in the UW, as with all enchant heavy farming builds, dying nightmares are the bane of this build's existence. be very careful when pulling enemies so as not to accidentally pop a nightmare because you will not be able to outrun anything in HM with this build. if having problems, refer to ReZDoGG's original 330 rit post with instructions and a video on how to deal with them. if you see a nightmare patrolling with graspings, stay as far away from them as you can.

thanks ReZDoGG for the idea. as everyone can see it's basically the same build you use for your rit. i don't know if anyone else has tried this but i didn't see anything anywhere on a 255 HP monk. i've only really tested this in the UW but it works very well. as i said earlier i don't have a rit so i'm not sure how fast the run really is but i'm sure this is slower due to the downtime of VwK and the low dmg from retribution. in my opinion though it is more reliable than the 600 monk spirit bonder version.

i'm open to questions and criticism, but please use constructive criticism.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by joshuarodger
/resurrect

i was just searching farming forum one day and came across the 330 hp rit. looks like a great build but i don't have a rit, i hate the factions campaign, and didn't want to take the time to have to level a new character anyway so i decided to try the 600 build in this thread on my monk. i had quite a few problems with it. the E management and HP management got to be an issue because VwK only stole 29 heath and i was being hit for 60. sure spirit bond and SoA were there but i wanted to do this in UW for ectos and what-not. Aatxes and graspings have a lot of interrupts that can really hurt this VwK 600 build and i just couldn't get it to work properly. maybe others of you have been able to and gratz to you but i chose to tweak this a little bit.


[build prof=Mo/Rt name="255 Vengeful Spirit Bonder" box prot=11+1+3 smit=6+3 restoration=12 div=2+3][protective spirit][spirit bond][vengeful was khanhei][vengeful weapon][shield of absorption][no skill][essence bond][balthazars spirit][/build]
Equipment:

lowest armor level possible with 3 superior runes, one of which has to be protection prayers w/protection prayers scalp design. i used smiting and div favor as the other runes and i'll explain why shortly. full radiant insignias and attunement runes.

Weapon Set 1: hale staff of enchanting with hale and hearty inscription
Weapon Set 2: 40/40 restoration or protection prayers set or 20/20 wand and offhand from both
Weapon Set 3: Longbow
Weapon Set 4: any +60 health set or maybe a +30 weapon and +45 when enchanted shield/offhand

for the most part i just used weapon set 1 to get the HSR chance for all my spells and to make SoA and PS last longer. i really just used weapon set 2 because the HCT mod can help when dazed from graspings. bow is for pulling obviously and the +60 health set can come in handy if you're having bleeding/deepwound issues from after fighting aatxes.

In order to make VwK more effective, i used 3 superior runes instead of just 2. that took my HP to 255 and with PS up i'm taking 25 dmg per hit and stealing 29 health. net gain of 4 health per hit. this is just enough to not have to have SB or SoA up all the time and allows you to conserve E while you have VwK up and also allows you to spam VW, which steals 51 health per hit (+26 net gain to cancel any bleeding), without running into E problems.

the reason i used a smiting prayers and divine favor rune is the optional slot, which can be used for [retribution], [symbol of wrath], [kirins wrath] or [blessed aura] or any smiting signet really. Retribution only returns 6 damage per hit but when fighting aatxes and their constant +3 health regen, this definitely comes in handy. symbol of wrath and kirin's wrath cause some scatter effect so they may not be the best option all the time but they do some really good damage. if using blessed aura, take all points out of smiting prayers and put it in Div Favor. this adds 25% time to all your enchants, which when added to your +20% from totem axe or staff gives you a total of +45% on your enchants!! this means that you can recast PS up to 4-5 times before it expires (if you're having problems with interrupts) and SoA can be recast before its expiration also. this dramatically increases the survivability of this build. if you're just getting used to this build, blessed aura is the way to go.

make sure you're in HM when you start this run. nothing makes me madder than when i get to UW, target an aatxe, and realize he's ony lvl 29. due to all the interrupts of the graspings you won't be able to get out of the first room without HM because their damage won't trigger SB. of course in the UW, as with all enchant heavy farming builds, dying nightmares are the bane of this build's existence. be very careful when pulling enemies so as not to accidentally pop a nightmare because you will not be able to outrun anything in HM with this build. if having problems, refer to ReZDoGG's original 330 rit post with instructions and a video on how to deal with them. if you see a nightmare patrolling with graspings, stay as far away from them as you can.

thanks ReZDoGG for the idea. as everyone can see it's basically the same build you use for your rit. i don't know if anyone else has tried this but i didn't see anything anywhere on a 255 HP monk. i've only really tested this in the UW but it works very well. as i said earlier i don't have a rit so i'm not sure how fast the run really is but i'm sure this is slower due to the downtime of VwK and the low dmg from retribution. in my opinion though it is more reliable than the 600 monk spirit bonder version.

i'm open to questions and criticism, but please use constructive criticism. The only reason why I made a variant to 330hp is because people were requesting it, even though I told them it wouldn't work nothing like 330hp. I really don't recommend using it for UW unless you were going to dual with a SB Monk. It isn't as safe as 330hp, and it does use up alot more energy, along with SoA being vulnerable to interrupts. It also don't put out as much damage. But reason why I made it 600hp, is so that it will put out a total of 47 damage, which is just as much as damage as 330hp with VwK and Retribution (37+10=47) combined. It will still be useful for many farms, but soloing UW wouldn't be recommend. 330hp is still not 100% successful farming UW HM, it takes alot of practice and learning the timing of skills. But it is possible. Having lower than 600hp health would be safe, but also alot slower... definately slow in UW. It also helps to use a Longbow or Flatbow to pull Bladed, which can help avoid Dying Nightmare pop ups. Using 255 hp, or any health that can be negated by Vwk and Protective spirit will be alot safer in UW... but a 29 Life steal a hit compared to 47 steal/dmg will take twice as long to kill Bladed. But ya, you can use it how you want really.

I recommend taking the time for 330hp to get the full experience, it is well worth leveling up a character for, and worth the time taking him to farming areas. It really don't take all that long to lvl up a char to 20... You can also level yourself with 330hp outside marketplace by using scrolls and farming Jade Brotherhood Knights in NM. You can take off chest and bangles to lower your armor so Spirit Bond will trigger more in NM. A few people said they actually enjoyed leveling themselves up with the 330hp build, and that it was pretty fairly fast getting to lvl 20 once they got to mainland.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

you're definitely right about it taking some time to kill an aatxe it does take a while. and maybe i will start a rit to give it a shot. just reading everything on your original page about the 330hp made me want to give it a shot, but i just really like my monk. lol. all in all, though, this build works in UW and i'm ok with the extra time it takes. anyway i just want to thank you again, ReZDoGG, for posting your build and giving me the idea.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Any advice for killing Fendi Nin in Shards of Orr?
Got to him without problem but killing him is like pulling teeth because of two things that keep happening.
The monk can not keep [spell breaker] up due to it's recharge and once it goes down, I get spiked with [Chilblains]+[Toxic Chill].
  • When he goes back into human form, his rangers spike me with [Debilitating Shot], leaving me with 0 energy for [protective spirit]+[Spirit bond].
  • ReZDoGG

    ReZDoGG

    Wilds Pathfinder

    Join Date: Apr 2007

    Indian Township, ME

    Nativ War Party (NWP)

    Rt/Mo

    Quote:
    Originally Posted by Nightow
    Any advice for killing Fendi Nin in Shards of Orr?
    Got to him without problem but killing him is like pulling teeth because of two things that keep happening.
  • The monk can not keep [spell breaker] up due to it's recharge and once it goes down, I get spiked with [Chilblains]+[Toxic Chill]. When he goes back into human form, his rangers spike me with [Debilitating Shot], leaving me with 0 energy for [protective spirit]+[Spirit bond]. Nah I don't, never really went through Shards of Orr by dauling... heard it takes like 2 hours, and that is a bit too much for me. As for the boss, not quite sure how you could take him dualing, best ask someone that has completed it by dauling. Pain Inverter is always great for bosses, and can inflict quite the damage fairly quick.
  • monolito

    Frost Gate Guardian

    Join Date: May 2006

    Poland

    Ordo Lupi Albi [OLA]

    R/Mo

    Is this build as good as the original 330HP rit to farm luxon sins and the Street Justice quest?It seems my rit has both quests done and I plan to create a fresh monk jus' to farm both of em quests.How fast will the sins drop?Oh,and are there any variations of this build for other classes to farm those 2 quests?I'm thinkin' dervish or necro(and I don't mean 55HP SS) especially.

    ReZDoGG

    ReZDoGG

    Wilds Pathfinder

    Join Date: Apr 2007

    Indian Township, ME

    Nativ War Party (NWP)

    Rt/Mo

    Quote:
    Originally Posted by monolito
    Is this build as good as the original 330HP rit to farm luxon sins and the Street Justice quest?It seems my rit has both quests done and I plan to create a fresh monk jus' to farm both of em quests.How fast will the sins drop?Oh,and are there any variations of this build for other classes to farm those 2 quests?I'm thinkin' dervish or necro(and I don't mean 55HP SS) especially.
    It will farm Luxon sins fine. You mean like a 600hp necro? Sure, any profession can be 600hp, but some have advantages. For a similar solo build, you don't need 600hp, so I would think all you need with spirit bonder necro would be 400hp.

    something like this:

    [build prof=n/mo cur=12+3+1 pro=10 smi=8 sou=2+1 blo=1+2 box][Spiteful Spirit][reversal of damage][protective spirit][spirit bond][shield of absorption][retribution][essence bond][balthazar's spirit][/build]

    equipment:

    *Full set of any 15AL armor from any campaign.
    *Curses Scar with Superior Curses Rune.
    *5 Radiant Insigneas
    *1 minor Vigor rune, 1 major rune of any kind (blood or soul reapin), 1 attunement, and 1 other minor rune or another attunement.
    *any staff or one handcaster/offhand.


    I tried it out on Jade brotherhood knights outside marketplace, and seems to work good. I've thought of using 400hp n/mo awhile ago, but never bothered with it. It actually completed a Jade Brotherhood Knights run in 1 minute or so... still kinda fast, and seems good on energy. But one draw back from SS, is it won't kill everyone in the area if you are farming mixed groups, so its really only good for Melee enemies, or casters such as Dragon Moss with "The new escort" quest. Also, make sure you attack the ones that are hexed with SS so they don't run, and try to pull them to a choke point. It will do exactly 50 damage with SS and Retribution combined (+13). You could also use something else like [Awaken the Blood] to get +2 curses for more damage and duration. Can also replace RoD with [necrosis] for more damage, just make sure your enemy is hexed. Tell me what you think, even though I was unsure exactly what you meant by variant for necro...

    I also just tried the Dragon Moss with New Escort Quest, and I managed to do a 2 minute run which is not bad. Its kind of hard since there is so many of them, and you need to spam Spirit Bond and use SoA before you use SS.

    monolito

    Frost Gate Guardian

    Join Date: May 2006

    Poland

    Ordo Lupi Albi [OLA]

    R/Mo

    I like to build but I will be able to test it in like a week.The problem with my rit is she already got Halcyon Job and New Escort done so it leaves me with my necro and monk(which I will create to use this 600HP build) to farm.Is it still profitable to farm luxon sins coz I've seen platinum weps go for a few mere k :/ ?