GW:EN PvE Skills: Loss of Character Identity?

forever_snoop

Pre-Searing Cadet

Join Date: Sep 2006

I do agree that we all have the choice to "keep" or "lose" our identity by using whatever number of PvE skills. But let's all remember that this is a "role"-playing game.

I don't want to see a party of 8 people all using at least one summoned creature. The summon spells are the only thing I fear for the moment.

Maybe they will put a restriction like "only one summon at a time, per player". Which wouldn't be so bad but still.

In any case I would say that Necros and Ritualists should be able to have more summons than other classes, simply because it fits their "role" best. Much like the minions limit tied to Death Magic.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by glountz
Eles have no Charisma to extend its duration. Who cares? It's ridiculous at 0 spec. Sure, it gets even better if you happen to be a primary Paragon and can spec Leadership up to 12, but even that is somewhat weaker than cycling two copies of TNTF on non Paragons. As Thom said, it's one of the best skills I've ever put on an Elementalist.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by glountz
Eles have no Charisma to extend its duration. So it sucks on them due to the recharge of the skill. Like Critical agility for sins, it finds its right place only on primary paras. Two eles chaining TNtF > Paragon's TNtF because of two 60 point heal party every 10 seconds with 35% damage reduction 80% of the time.

Triple shot is pretty fun on rits with nightmare weapon too, and shadow sanctuary is just awesome on any caster for self defense, especially in a PUG. Not just limited to the primary profession.