We have learned from the demo videos that end dungeon bosses will fling fireballs and such at parties when they get near enough. It looks easy enough to dodge them, but what I am worried about is hero/henchies just standing and taking the hit without dodging the projectiles. Will there be something in place for these type of parties to be successful? Or is this anets way to ensure that we all have to pug the dungeons?
I realize that we have the option of being able to flag them out of the way of the projectiles, but that just seems to be a little silly for us to do, when hero AI should recognize that they shouldnt just stand in harms way.
GWEN bosses and hero/hench
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I would rather go with real people. I hate trying to micro manage my heroes. The reason I have a character is to controll it, not to pend time controlling a party. If I wanted that I would go to single player RPGS or RTS...
I am hoping there is a way to complete these without having to watch my heros and hench because I get alot of playtime in the wee hours of the morning where not many people are on :S
I am hoping there is a way to complete these without having to watch my heros and hench because I get alot of playtime in the wee hours of the morning where not many people are on :S
Quote:
Originally Posted by Elisa
No, most good PvE'ers take real people and don't SP.
That means most good PvE'ers die a lot. Pwnt!
Anyways. I really don't see those "fireballs" as anything difficult. I think you'd have to be termendously stupid to let those hit your henchmen.I just bind my flag key to V and my cancel flag to X. Easy mode hero/hench movement.
The only thing I'm worried about is if there'll be bosses/fights where you have to have someone use a switch or something. That in itself isn't too bad, but if there's an encounter that requires two or more people to flip a switch in a given amount of time...Well, I guess we're gonna have to get creative with Recall if we want to be able to do this instances in our spare time.
Anyways. I really don't see those "fireballs" as anything difficult. I think you'd have to be termendously stupid to let those hit your henchmen.I just bind my flag key to V and my cancel flag to X. Easy mode hero/hench movement.
The only thing I'm worried about is if there'll be bosses/fights where you have to have someone use a switch or something. That in itself isn't too bad, but if there's an encounter that requires two or more people to flip a switch in a given amount of time...Well, I guess we're gonna have to get creative with Recall if we want to be able to do this instances in our spare time.
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Quote:
Originally Posted by frodo7
but what I am worried about is hero/henchies just standing and taking the hit without dodging the projectiles.
this is ur answer below.
Quote: Originally Posted by jesusrunz Quote: Originally Posted by Siva arwen
Quote: Originally Posted by jesusrunz Quote: Originally Posted by Siva arwen
did u ever see ur hero/henchman died when the stone in NF hit them?
No, I didn't.
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Originally Posted by Drag0noX
Henches will suck until they find a way to make a better AI system, and that will take a while, i dont think we'll be seeing good henches until gw2 there's a simple solution to crap henches use heroes instead. i don't disagree with u that Henches/heroes r suck but i trust my Henches/heroes than player and i finished almost every single mission in Pro/Faction/NF without Pug. Do u think Anet give u 10 more heroes in GWEN for nothing? |
Quote:
Originally Posted by frodo7
We have learned from the demo videos that end dungeon bosses will fling fireballs and such at parties when they get near enough. It looks easy enough to dodge them, but what I am worried about is hero/henchies just standing and taking the hit without dodging the projectiles. Will there be something in place for these type of parties to be successful? Or is this anets way to ensure that we all have to pug the dungeons?
I realize that we have the option of being able to flag them out of the way of the projectiles, but that just seems to be a little silly for us to do, when hero AI should recognize that they shouldnt just stand in harms way. Well so long as you have a smiting monk with 100 energy and 10 energy regen you can flag the heroes miles away and just dodge the fireballs yourself - oh yea, and keep hitting the boss for 999 damage as well
Hey, at least they thoroughly tested the dungeons!
I realize that we have the option of being able to flag them out of the way of the projectiles, but that just seems to be a little silly for us to do, when hero AI should recognize that they shouldnt just stand in harms way. Well so long as you have a smiting monk with 100 energy and 10 energy regen you can flag the heroes miles away and just dodge the fireballs yourself - oh yea, and keep hitting the boss for 999 damage as well

Hey, at least they thoroughly tested the dungeons!

Quote:
Originally Posted by Drag0noX
everybody will be playing eye of the north for the next few months/year so no worries about lack of people for a party
That is the problem. Everyone will be playing it. Getting good PUG (if that even exists) will be harder then usually.
Guildies & Heroes FTW.
Guildies & Heroes FTW.
