GWEN bosses and hero/hench

frodo7

frodo7

Ascalonian Squire

Join Date: May 2007

We have learned from the demo videos that end dungeon bosses will fling fireballs and such at parties when they get near enough. It looks easy enough to dodge them, but what I am worried about is hero/henchies just standing and taking the hit without dodging the projectiles. Will there be something in place for these type of parties to be successful? Or is this anets way to ensure that we all have to pug the dungeons?
I realize that we have the option of being able to flag them out of the way of the projectiles, but that just seems to be a little silly for us to do, when hero AI should recognize that they shouldnt just stand in harms way.

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Well, you just pay attention to surrounding and flag them via "mission map".

Link Weaver

Link Weaver

Ascalonian Squire

Join Date: Mar 2007

Imperial Shining Phoenix

R/Mo

Why would it seem silly? Most GOOD PvEers know when your squishy is being attacked you flag them out of danger.

Elisa

Frost Gate Guardian

Join Date: Jan 2006

The Netherlands

Crystal Gladiators

W/Me

Quote:
Originally Posted by Link Weaver
Why would it seem silly? Most GOOD PvEers know when your squishy is being attacked you flag them out of danger. No, most good PvE'ers take real people and don't SP.

ArYeS

Ascalonian Squire

Join Date: Feb 2007

N/Me

Quote:
Originally Posted by Elisa
No, most good PvE'ers take real people and don't SP. Amen to that!

Drag0noX

Drag0noX

Ascalonian Squire

Join Date: Aug 2007

-

W/Mo

Henches will suck until they find a way to make a better AI system, and that will take a while, i dont think we'll be seeing good henches until gw2

there's a simple solution to crap henches

use heroes instead.

Metal Herc

Lion's Arch Merchant

Join Date: Jan 2007

I would rather go with real people. I hate trying to micro manage my heroes. The reason I have a character is to controll it, not to pend time controlling a party. If I wanted that I would go to single player RPGS or RTS...

I am hoping there is a way to complete these without having to watch my heros and hench because I get alot of playtime in the wee hours of the morning where not many people are on :S

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Looks like we're either going to have to flag our heroes around or let them take the damage and risk a party wipe.

It looks like ANet wants us to use human parties more, which means we'll need to be in guilds because pugs suck.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Elisa
No, most good PvE'ers take real people and don't SP. That means most good PvE'ers die a lot. Pwnt!

Anyways. I really don't see those "fireballs" as anything difficult. I think you'd have to be termendously stupid to let those hit your henchmen.I just bind my flag key to V and my cancel flag to X. Easy mode hero/hench movement.

The only thing I'm worried about is if there'll be bosses/fights where you have to have someone use a switch or something. That in itself isn't too bad, but if there's an encounter that requires two or more people to flip a switch in a given amount of time...Well, I guess we're gonna have to get creative with Recall if we want to be able to do this instances in our spare time.

Drag0noX

Drag0noX

Ascalonian Squire

Join Date: Aug 2007

-

W/Mo

everybody will be playing eye of the north for the next few months/year so no worries about lack of people for a party

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

did u ever see ur hero/henchman died when the stone in NF hit them?

jesusrunz

Banned

Join Date: Jan 2007

You blow

Mo/

Quote:
Originally Posted by Siva arwen
did u ever see ur hero/henchman died when the stone in NF hit them? No, I didn't.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

The only reason why I still PvE with one other person is because we can't take 7 heroes. Otherwise I'd take a group of heroes anyday.

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

I hero/hench with my Ele and Mes, (both NF chars), all through Nightfall, Prophesies and Factions.

Don’t see GW:EN being any different!

Only exception being going back and helping guidies

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Ultimately I will use teams of guildies to the best I can. At least I know they won't stand in AOE!

(Also I'm lazy when it comes to flagging because I keep forgetting to remove the flags.)

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Henchies and heroes are the way!
Just flag every hero of yours at some position, and if you need to move henchies you will not need to move heroes AND henchies, you just move the bloody henchies, its easy!

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by frodo7
but what I am worried about is hero/henchies just standing and taking the hit without dodging the projectiles.
this is ur answer below.
Quote: Originally Posted by jesusrunz Quote: Originally Posted by Siva arwen
did u ever see ur hero/henchman died when the stone in NF hit them? No, I didn't.
Quote: No matter how many people will be playing GWEN, there will always be a lack of good pugs. Why do you think many people only play with heroes/henchies or guildies?

Quote:
Originally Posted by Drag0noX
Henches will suck until they find a way to make a better AI system, and that will take a while, i dont think we'll be seeing good henches until gw2

there's a simple solution to crap henches

use heroes instead. i don't disagree with u that Henches/heroes r suck but i trust my Henches/heroes than player and i finished almost every single mission in Pro/Faction/NF without Pug. Do u think Anet give u 10 more heroes in GWEN for nothing?

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

I actually macro'd a key to my "Flag AI party" button. Makes life so much easier for me cause I can just press that button and flag based on what I see instead of relying on the lovely detail of the map. (/sarcasm)

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by frodo7
We have learned from the demo videos that end dungeon bosses will fling fireballs and such at parties when they get near enough. It looks easy enough to dodge them, but what I am worried about is hero/henchies just standing and taking the hit without dodging the projectiles. Will there be something in place for these type of parties to be successful? Or is this anets way to ensure that we all have to pug the dungeons?
I realize that we have the option of being able to flag them out of the way of the projectiles, but that just seems to be a little silly for us to do, when hero AI should recognize that they shouldnt just stand in harms way. Well so long as you have a smiting monk with 100 energy and 10 energy regen you can flag the heroes miles away and just dodge the fireballs yourself - oh yea, and keep hitting the boss for 999 damage as well

Hey, at least they thoroughly tested the dungeons!

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Drag0noX
everybody will be playing eye of the north for the next few months/year so no worries about lack of people for a party That is the problem. Everyone will be playing it. Getting good PUG (if that even exists) will be harder then usually.

Guildies & Heroes FTW.

xtc_blitz

Academy Page

Join Date: Jul 2006

Chillin' in the Guild Hall

The Incredible Three Stooges [TITS]

Mo/Me

Quote:
Originally Posted by Siva arwen
did u ever see ur hero/henchman died when the stone in NF hit them? ... There's a stone in NF? .. ?

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by xtc_blitz
... There's a stone in NF? .. ? Jokanur Diggings (Mission), go there n u will see it by urself.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

It took me a while to figure out it, too: "The stone" that's being referred to is the big, falling stone trap in the Jokanur Diggings mission. There're similar traps in Sorrow's Furnace (a lot of them, I might add).

Charr

Frost Gate Guardian

Join Date: Jun 2007

W/A

Quote:
Originally Posted by frodo7
It looks easy enough to dodge them It might look easy when your only goal is to dodge them, much like projectiles in normal game, but try dodging them and attacking the boss or casting a spell and you will see it's not that easy to dodge them, so I think even real player will have trouble dodging them.

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by Charr
It might look easy when your only goal is to dodge them, much like projectiles in normal game, but try dodging them and attacking the boss or casting a spell and you will see it's not that easy to dodge them, so I think even real player will have trouble dodging them. then my hero/henchmen r the best resolution, all i have to do is to dodge them and let my hero/henchmen kill the boss and the day of PuG end here but wait a sec, Did Anet really that stupid that have an idea to make that kind of game? But i believe they want and will make a kind of game that everyone want to play.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Drag0noX
everybody will be playing eye of the north for the next few months/year so no worries about lack of people for a party
It might look easy when your only goal is to dodge them, much like projectiles in normal game, but try dodging them and attacking the boss or casting a spell and you will see it's not that easy to dodge them, so I think even real player will have trouble dodging them. Depending on what dodging them is going to be like, I doubt that it'll be hard for a human player to dodge them.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I think the most difficult portion of having your heroes and henchies dodge the obstacles, etc. is having to click on the flag icon on the compass. Aside from that, I don't see how this looks too difficult...Maybe playing a warrior is much easier than I thought.

Charr

Frost Gate Guardian

Join Date: Jun 2007

W/A

Quote:
Originally Posted by Siva arwen
then my hero/henchmen r the best resolution, all i have to do is to dodge them and let my hero/henchmen kill the boss and the day of PuG end here but wait a sec, Did Anet really that stupid that have an idea to make that kind of game? But i believe they want and will make a kind of game that everyone want to play.
And what makes you think those fireballs won't targret/effect you heroes and henchies?

Quote:
Originally Posted by Bryant Again
I think the most difficult portion of having your heroes and henchies dodge the obstacles, etc. is having to click on the flag icon on the compass. Aside from that, I don't see how this looks too difficult...Maybe playing a warrior is much easier than I thought. You do realise that in that case you won't be doing anything else during the fight except micro-managementing your heroes movement?

Siva arwen

Academy Page

Join Date: Nov 2005

E/Mo

Quote:
Originally Posted by Charr
And what makes you think those fireballs won't targret/effect you heroes and henchies? And did u even read the post? And did u even read my post that i said "Did Anet really that stupid that have an idea to make that kind of game?"

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Charr
You do realise that in that case you won't be doing anything else during the fight except micro-managementing your heroes movement? You dare judge mah skillz!? Plus I have the flag key bound to V, so it's much more reliable in those "OH SHI-" situations.

Sawamura

Frost Gate Guardian

Join Date: Oct 2006

Belgium

Braveheart World XI [any]

W/Mo

Well, it'll all depend on what we get to see upcoming weekend. Best thing is wait up to see the new henches/heroes + skills to see what you can brew together to pwn EotN

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

I personally only use hero/hench for random and some story based quests. I only use Guild members for AB. I've used PUGs for all the campains and never had much problem. Plus I play GW for fun, and talking and working with random other people is more fun than the unresponsive heros.

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

Sure would be nice if there was a constant 7 other people that wanted to do what i want to do...

Ghost Omel

Ghost Omel

Krytan Explorer

Join Date: Aug 2007

----//---//---//-----//----

W/

I dont know why you complain about hench and heroes i passed every single mission in all 3 Chapters with hench and heroes and passed Factions only with hench (Xept Shiro) I dont see a real problme with Henchmen heroes its your foult they suck but henchmen true at times they get killed when YOU ReAL player wouldnt but compared to enemy they are better and you dont need to bothe rlooking at their builds and finding a party for 3 hours

True People are better then hench but Its possible top pass this and that with em without breaking much sweat

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

Consider heroes/henches never tried to dodge any Sieges in prophecies missions, nor the fire traps, spike traps, and whatnot (even if you plant the flag to tell them to just stay away from the traps) in missions like Sunjiang District...

I highly doubt heroes/henches will even try to dodge this fireball either. At most you can do is flag casters to stop what they are casting and move a couple steps away from the fireball path.

The only question is whether it's insta-kill regardless or it is like boss AoE damage that may or may not be curable based on preparations.

Master Kaii

Master Kaii

Ascalonian Squire

Join Date: May 2007

LoSt

Mo/

We should be able to flag henchies individualy, as we can with heros
Or.. Be able to bring more than 3 heros

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Elisa
No, most good PvE'ers take real people and don't SP. The quoted statement here is completely false.

Most good PVE'ers rarely, if ever PUG. Heroes are 100 000x better than the average PUG player. Just about every Legendary Guardian or Legendary Vanquisher out there did it with mostly Heroes, since most PVE'ers who take real people are way way too bad to be able to handle hard mode PVE hence don't even bother to try. Whereas Heroes can handle HM excellently.

If EOTN contains gimmicks like fireballs that Heroes can't dodge properly in a lame attempt to force good players back into playing in terrible PUGs that they hate, that will be extremely annoying. If that is the case, time to start rolling out the petitions to change it.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

The REAL question is whether or not these boss 'attacks' can be interrupted with something like CoF or CoP.

Gwen's a mesmer after all...

Shaq_gw

Academy Page

Join Date: Oct 2006

Lowlands Strike Force

Mo/Me

I just really really hope this is not going to be like the end-game-raids in WOW and Everquest.

I left those games because i hate spending hours to get a group together for something that will take hours. (And what can become a total wipe-out in a few minutes)