GWEN bosses and hero/hench
frodo7
We have learned from the demo videos that end dungeon bosses will fling fireballs and such at parties when they get near enough. It looks easy enough to dodge them, but what I am worried about is hero/henchies just standing and taking the hit without dodging the projectiles. Will there be something in place for these type of parties to be successful? Or is this anets way to ensure that we all have to pug the dungeons?
I realize that we have the option of being able to flag them out of the way of the projectiles, but that just seems to be a little silly for us to do, when hero AI should recognize that they shouldnt just stand in harms way.
I realize that we have the option of being able to flag them out of the way of the projectiles, but that just seems to be a little silly for us to do, when hero AI should recognize that they shouldnt just stand in harms way.
Clord
Well, you just pay attention to surrounding and flag them via "mission map".
Link Weaver
Why would it seem silly? Most GOOD PvEers know when your squishy is being attacked you flag them out of danger.
Elisa
Quote:
Originally Posted by Link Weaver
Why would it seem silly? Most GOOD PvEers know when your squishy is being attacked you flag them out of danger.
No, most good PvE'ers take real people and don't SP.
ArYeS
Quote:
Originally Posted by Elisa
No, most good PvE'ers take real people and don't SP.
Amen to that!
Drag0noX
Henches will suck until they find a way to make a better AI system, and that will take a while, i dont think we'll be seeing good henches until gw2
there's a simple solution to crap henches
use heroes instead.
there's a simple solution to crap henches
use heroes instead.
Metal Herc
I would rather go with real people. I hate trying to micro manage my heroes. The reason I have a character is to controll it, not to pend time controlling a party. If I wanted that I would go to single player RPGS or RTS...
I am hoping there is a way to complete these without having to watch my heros and hench because I get alot of playtime in the wee hours of the morning where not many people are on :S
I am hoping there is a way to complete these without having to watch my heros and hench because I get alot of playtime in the wee hours of the morning where not many people are on :S
Arkantos
Looks like we're either going to have to flag our heroes around or let them take the damage and risk a party wipe.
It looks like ANet wants us to use human parties more, which means we'll need to be in guilds because pugs suck.
It looks like ANet wants us to use human parties more, which means we'll need to be in guilds because pugs suck.
Bryant Again
Quote:
Originally Posted by Elisa
No, most good PvE'ers take real people and don't SP.
That means most good PvE'ers die a lot. Pwnt!
Anyways. I really don't see those "fireballs" as anything difficult. I think you'd have to be termendously stupid to let those hit your henchmen.I just bind my flag key to V and my cancel flag to X. Easy mode hero/hench movement.
The only thing I'm worried about is if there'll be bosses/fights where you have to have someone use a switch or something. That in itself isn't too bad, but if there's an encounter that requires two or more people to flip a switch in a given amount of time...Well, I guess we're gonna have to get creative with Recall if we want to be able to do this instances in our spare time.
Anyways. I really don't see those "fireballs" as anything difficult. I think you'd have to be termendously stupid to let those hit your henchmen.I just bind my flag key to V and my cancel flag to X. Easy mode hero/hench movement.
The only thing I'm worried about is if there'll be bosses/fights where you have to have someone use a switch or something. That in itself isn't too bad, but if there's an encounter that requires two or more people to flip a switch in a given amount of time...Well, I guess we're gonna have to get creative with Recall if we want to be able to do this instances in our spare time.
Drag0noX
everybody will be playing eye of the north for the next few months/year so no worries about lack of people for a party
Siva arwen
did u ever see ur hero/henchman died when the stone in NF hit them?
jesusrunz
Quote:
Originally Posted by Siva arwen
did u ever see ur hero/henchman died when the stone in NF hit them?
No, I didn't.
Div
The only reason why I still PvE with one other person is because we can't take 7 heroes. Otherwise I'd take a group of heroes anyday.
baz777
I hero/hench with my Ele and Mes, (both NF chars), all through Nightfall, Prophesies and Factions.
Don’t see GW:EN being any different!
Only exception being going back and helping guidies
Don’t see GW:EN being any different!
Only exception being going back and helping guidies
LifeInfusion
Ultimately I will use teams of guildies to the best I can. At least I know they won't stand in AOE!
(Also I'm lazy when it comes to flagging because I keep forgetting to remove the flags.)
(Also I'm lazy when it comes to flagging because I keep forgetting to remove the flags.)
Gregslot
Henchies and heroes are the way!
Just flag every hero of yours at some position, and if you need to move henchies you will not need to move heroes AND henchies, you just move the bloody henchies, its easy!
Just flag every hero of yours at some position, and if you need to move henchies you will not need to move heroes AND henchies, you just move the bloody henchies, its easy!
Siva arwen
Quote:
Originally Posted by frodo7
Quote: Originally Posted by jesusrunz Quote: Originally Posted by Siva arwen
did u ever see ur hero/henchman died when the stone in NF hit them?
No, I didn't.
Quote:
Originally Posted by Drag0noX
Henches will suck until they find a way to make a better AI system, and that will take a while, i dont think we'll be seeing good henches until gw2
there's a simple solution to crap henches use heroes instead. i don't disagree with u that Henches/heroes r suck but i trust my Henches/heroes than player and i finished almost every single mission in Pro/Faction/NF without Pug. Do u think Anet give u 10 more heroes in GWEN for nothing? Jeff Highwind
I actually macro'd a key to my "Flag AI party" button. Makes life so much easier for me cause I can just press that button and flag based on what I see instead of relying on the lovely detail of the map. (/sarcasm)
Cebe
Quote:
Originally Posted by frodo7
We have learned from the demo videos that end dungeon bosses will fling fireballs and such at parties when they get near enough. It looks easy enough to dodge them, but what I am worried about is hero/henchies just standing and taking the hit without dodging the projectiles. Will there be something in place for these type of parties to be successful? Or is this anets way to ensure that we all have to pug the dungeons?
I realize that we have the option of being able to flag them out of the way of the projectiles, but that just seems to be a little silly for us to do, when hero AI should recognize that they shouldnt just stand in harms way. Well so long as you have a smiting monk with 100 energy and 10 energy regen you can flag the heroes miles away and just dodge the fireballs yourself - oh yea, and keep hitting the boss for 999 damage as well Hey, at least they thoroughly tested the dungeons! MirkoTeran
Quote:
Originally Posted by Drag0noX
everybody will be playing eye of the north for the next few months/year so no worries about lack of people for a party
That is the problem. Everyone will be playing it. Getting good PUG (if that even exists) will be harder then usually.
Guildies & Heroes FTW. xtc_blitz
Quote:
Originally Posted by Siva arwen
did u ever see ur hero/henchman died when the stone in NF hit them?
... There's a stone in NF? .. ?
Siva arwen
Quote:
Originally Posted by xtc_blitz
... There's a stone in NF? .. ?
Jokanur Diggings (Mission), go there n u will see it by urself.
Bryant Again
It took me a while to figure out it, too: "The stone" that's being referred to is the big, falling stone trap in the Jokanur Diggings mission. There're similar traps in Sorrow's Furnace (a lot of them, I might add).
Charr
Quote:
Originally Posted by frodo7
It looks easy enough to dodge them
It might look easy when your only goal is to dodge them, much like projectiles in normal game, but try dodging them and attacking the boss or casting a spell and you will see it's not that easy to dodge them, so I think even real player will have trouble dodging them.
Siva arwen
Quote:
Originally Posted by Charr
It might look easy when your only goal is to dodge them, much like projectiles in normal game, but try dodging them and attacking the boss or casting a spell and you will see it's not that easy to dodge them, so I think even real player will have trouble dodging them.
then my hero/henchmen r the best resolution, all i have to do is to dodge them and let my hero/henchmen kill the boss and the day of PuG end here but wait a sec, Did Anet really that stupid that have an idea to make that kind of game? But i believe they want and will make a kind of game that everyone want to play.
Arkantos
Quote:
Originally Posted by Drag0noX
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No matter how many people will be playing GWEN, there will always be a lack of good pugs. Why do you think many people only play with heroes/henchies or guildies?
It might look easy when your only goal is to dodge them, much like projectiles in normal game, but try dodging them and attacking the boss or casting a spell and you will see it's not that easy to dodge them, so I think even real player will have trouble dodging them.
Depending on what dodging them is going to be like, I doubt that it'll be hard for a human player to dodge them.
Bryant Again
I think the most difficult portion of having your heroes and henchies dodge the obstacles, etc. is having to click on the flag icon on the compass. Aside from that, I don't see how this looks too difficult...Maybe playing a warrior is much easier than I thought.
Charr
Quote:
Originally Posted by Siva arwen
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Quote:
Originally Posted by Bryant Again
I think the most difficult portion of having your heroes and henchies dodge the obstacles, etc. is having to click on the flag icon on the compass. Aside from that, I don't see how this looks too difficult...Maybe playing a warrior is much easier than I thought.
You do realise that in that case you won't be doing anything else during the fight except micro-managementing your heroes movement?
Siva arwen
Quote:
Originally Posted by Charr
And what makes you think those fireballs won't targret/effect you heroes and henchies?
And did u even read the post? And did u even read my post that i said "Did Anet really that stupid that have an idea to make that kind of game?"
Bryant Again
Quote:
Originally Posted by Charr
You do realise that in that case you won't be doing anything else during the fight except micro-managementing your heroes movement?
You dare judge mah skillz!? Plus I have the flag key bound to V, so it's much more reliable in those "OH SHI-" situations.
Sawamura
Well, it'll all depend on what we get to see upcoming weekend. Best thing is wait up to see the new henches/heroes + skills to see what you can brew together to pwn EotN
Kerwyn Nasilan
I personally only use hero/hench for random and some story based quests. I only use Guild members for AB. I've used PUGs for all the campains and never had much problem. Plus I play GW for fun, and talking and working with random other people is more fun than the unresponsive heros.
R!ghteous Ind!gnation
Sure would be nice if there was a constant 7 other people that wanted to do what i want to do...
Ghost Omel
I dont know why you complain about hench and heroes i passed every single mission in all 3 Chapters with hench and heroes and passed Factions only with hench (Xept Shiro) I dont see a real problme with Henchmen heroes its your foult they suck but henchmen true at times they get killed when YOU ReAL player wouldnt but compared to enemy they are better and you dont need to bothe rlooking at their builds and finding a party for 3 hours
True People are better then hench but Its possible top pass this and that with em without breaking much sweat darkknightkain
Consider heroes/henches never tried to dodge any Sieges in prophecies missions, nor the fire traps, spike traps, and whatnot (even if you plant the flag to tell them to just stay away from the traps) in missions like Sunjiang District...
I highly doubt heroes/henches will even try to dodge this fireball either. At most you can do is flag casters to stop what they are casting and move a couple steps away from the fireball path. The only question is whether it's insta-kill regardless or it is like boss AoE damage that may or may not be curable based on preparations. Master Kaii
We should be able to flag henchies individualy, as we can with heros
Or.. Be able to bring more than 3 heros Navaros
Quote:
Originally Posted by Elisa
No, most good PvE'ers take real people and don't SP.
The quoted statement here is completely false.
Most good PVE'ers rarely, if ever PUG. Heroes are 100 000x better than the average PUG player. Just about every Legendary Guardian or Legendary Vanquisher out there did it with mostly Heroes, since most PVE'ers who take real people are way way too bad to be able to handle hard mode PVE hence don't even bother to try. Whereas Heroes can handle HM excellently. If EOTN contains gimmicks like fireballs that Heroes can't dodge properly in a lame attempt to force good players back into playing in terrible PUGs that they hate, that will be extremely annoying. If that is the case, time to start rolling out the petitions to change it. MSecorsky
The REAL question is whether or not these boss 'attacks' can be interrupted with something like CoF or CoP.
Gwen's a mesmer after all... Shaq_gw
I just really really hope this is not going to be like the end-game-raids in WOW and Everquest.
I left those games because i hate spending hours to get a group together for something that will take hours. (And what can become a total wipe-out in a few minutes) |