Best Sword Mod to Use?
lacasner
Is this pvp or pve directed?
If pvp, yea vamp is quite good, your swap isnt that crucial imo so it doesnt really matter.
PvE, i prefer zelous, but thats just because I like to run hybrid warrior builds which sometimes require more energy.
If pvp, yea vamp is quite good, your swap isnt that crucial imo so it doesnt really matter.
PvE, i prefer zelous, but thats just because I like to run hybrid warrior builds which sometimes require more energy.
Stormlord Alex
For PvE?
Vampiric, for sure. Sundering adds pathetic damage on such a low critical weapon vs. PvE monsters.
The switch weapon is Fiery, so's I can trigger Mark of Rodgort or run Conjure flame.
Vampiric, for sure. Sundering adds pathetic damage on such a low critical weapon vs. PvE monsters.
The switch weapon is Fiery, so's I can trigger Mark of Rodgort or run Conjure flame.
Malice Black
Zealous and +5 = FTW
20/20 and +30 = LOL
Enough said TBH
20/20 and +30 = LOL
Enough said TBH
Xx_Sorin_xX
Depends doesn't it?
you always want to use a physical damage (instead of like ebon/fiery/etc) against rangers because they have a great elemental defense. the damage change is very noticable
Usually i just use vamp, except for something w/ a high physical defense (like paragons and wars). sometimes i switch to ebon. but tbh in PvE, the damage difference isnt great enough for me to care. though in PvP the switch CAN be the difference between an opponent dead and running around w/ 5 life and then being healed.
Sundering is alright too, but i prefer vamp. vamp is gauranteed damage. i like that over a chance of more damage.
you always want to use a physical damage (instead of like ebon/fiery/etc) against rangers because they have a great elemental defense. the damage change is very noticable
Usually i just use vamp, except for something w/ a high physical defense (like paragons and wars). sometimes i switch to ebon. but tbh in PvE, the damage difference isnt great enough for me to care. though in PvP the switch CAN be the difference between an opponent dead and running around w/ 5 life and then being healed.
Sundering is alright too, but i prefer vamp. vamp is gauranteed damage. i like that over a chance of more damage.
Martin Alvito
Malice oversimplifies, but there's a great deal of truth to what he says.
First, you need more than one sword.
What mods to use?
Sundering on a sword is a total waste due to the damage calculations. 80-85% of the time you'll get a much harder spike out of a Vampiric than you would out of a Sundering, plus the damage over time is much higher.
So you'll want to take a Vampiric sword with you.
Zealous is an excellent mod on a sword; many sword bars tend to consume a bit more energy than their Axe counterparts, and function much more effectively with a bit of extra energy. Also, PvE tanks tend to burn through quite a bit of energy.
Furious is essential if you ever run Enraging Charge; double adren on that swing is FTW.
And, of course, you'll want an elemental damage sword if you ever hit other warriors; IDS is the most common choice there.
As for your pommel: Malice is correct that mindlessly applying +30 HP isn't the way to go. What you want there depends on what you're doing. +5 armor is never a poor choice; there may be choices that are more optimal for the monsters/meta you're facing, but +5 armor is extremely flexible.
However, it's never a bad idea to have one +30 HP pommel in your equipped weapons that you can switch to at any time. (Put it somewhere other than your Vamp weapon...)
First, you need more than one sword.
What mods to use?
Sundering on a sword is a total waste due to the damage calculations. 80-85% of the time you'll get a much harder spike out of a Vampiric than you would out of a Sundering, plus the damage over time is much higher.
So you'll want to take a Vampiric sword with you.
Zealous is an excellent mod on a sword; many sword bars tend to consume a bit more energy than their Axe counterparts, and function much more effectively with a bit of extra energy. Also, PvE tanks tend to burn through quite a bit of energy.
Furious is essential if you ever run Enraging Charge; double adren on that swing is FTW.
And, of course, you'll want an elemental damage sword if you ever hit other warriors; IDS is the most common choice there.
As for your pommel: Malice is correct that mindlessly applying +30 HP isn't the way to go. What you want there depends on what you're doing. +5 armor is never a poor choice; there may be choices that are more optimal for the monsters/meta you're facing, but +5 armor is extremely flexible.
However, it's never a bad idea to have one +30 HP pommel in your equipped weapons that you can switch to at any time. (Put it somewhere other than your Vamp weapon...)
Malice Black
Malice doesn't like long winded posts, they generally tend to get ignored
short and simple is the best way in this forum 
Swapping weapons out is all well and good if you like to do it, but Zealous and +5 is pretty much good anywhere.
Edit:
Furious and +5 is my preferred choice for axe, as I generally run an adrenaline build.


Swapping weapons out is all well and good if you like to do it, but Zealous and +5 is pretty much good anywhere.
Edit:
Furious and +5 is my preferred choice for axe, as I generally run an adrenaline build.
Dr Strangelove
Everything else has a use, but sundering on a sword is terrible. Sundering belongs on big crit damage weapons, like hammers and scythes.
Furious is fine for Dragon slash/enraging charge builds and the like.
+30 health and +5 armor are both fine, it really depends on who you ask. Personally, I'd say warriors have >100 armor already anyway, so +5 doesn't make as big a difference as it would on a squishy caster, and the +30 health makes you harder to spike.
Furious is fine for Dragon slash/enraging charge builds and the like.
+30 health and +5 armor are both fine, it really depends on who you ask. Personally, I'd say warriors have >100 armor already anyway, so +5 doesn't make as big a difference as it would on a squishy caster, and the +30 health makes you harder to spike.
ZenRgy
I run one zealous, one furious and one elemental (to kill warriors, or if I run conjure X). I find a furious better than a vampiric for the extra chance to get off more attack skills, however if you wanted a "damage" mod, then I'd run a vampiric over a sundering.
I run +30s on my swords (I just prefer health, looks better. =P) But +5 works just aswell and is A LOT cheaper.
I run +30s on my swords (I just prefer health, looks better. =P) But +5 works just aswell and is A LOT cheaper.
Malice Black
+30hp just doesn't make big enough of a difference in PvE. If your health really does get that low then you're screwed anyway.
JeniM
I have a FDS for my Conjure Flame build so my opinion a Firey mod
Also it has a +7 Armor vs Ele but thats just how it came lol
Also it has a +7 Armor vs Ele but thats just how it came lol
Divinus Stella
I always use armour mods on main weapon sets with a +30HP weapon/+30HP shield on weapon set 4, if you swap when your getting low you get the HP benefit when it matters.
As a rule furious and sundering are pretty crap, people will strive to justify them but most are just lame scenarios.
As a rule furious and sundering are pretty crap, people will strive to justify them but most are just lame scenarios.
Coloneh
vamp with crippling, furious or elemental.
October Jade
Quote:
Originally Posted by Coloneh
vamp with crippling, furious or elemental.
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moriz
depends on whether you are playing a spike oriented character or pressure. for spike, vampiric is the way to go because of the consistent damage increase.
for pressure, i'm going to break with the pack and say sundering. in pvp, consist damage (as in a pressuring warrior) generally won't kill anything. what will score you skills are sudden bursts of damage, the kind you'll get from sundering. as a pressuring warrior, you are really punching out quick minispikes in rapid succession. if just one of those hits yielded more damage and caught a monk off guard and scoring you a kill, then it's all worth it.
for pommels, it's fortitude all the way. you can never go wrong with more hp.
lasty, coloneh is refering to 4 different weapons. you're supposed to have all of them (or at least 3 of them).
for pressure, i'm going to break with the pack and say sundering. in pvp, consist damage (as in a pressuring warrior) generally won't kill anything. what will score you skills are sudden bursts of damage, the kind you'll get from sundering. as a pressuring warrior, you are really punching out quick minispikes in rapid succession. if just one of those hits yielded more damage and caught a monk off guard and scoring you a kill, then it's all worth it.
for pommels, it's fortitude all the way. you can never go wrong with more hp.
lasty, coloneh is refering to 4 different weapons. you're supposed to have all of them (or at least 3 of them).
Lagg
Sword Hilts
Vampiric / Zealous = Guaranteed lifesteal (damage + slight healing) or Energy gain (for Energy heavy builds), just switch to something else when you're not fighting (or hitting).
Elemental = Excellent for bypassing 20 Armor on the usual 100 Armor against Physical Damage of Warriors. Indispensable for Conjure builds.
Furious = Tiny chance at getting twice worth of adrenaline. Can be marginally useful during "For Great Justice!" downtime in a Dragon Slash build.
Sundering = Small chance at doing some extra damage, worthless compared to Vampiric. Looks good on Swords you're trying to sell.
Barbed, Crippling, etc. = No. Fail.
Sword Pommels
Fortitude (+30 Health) = Along with a full Survivor's set and a Fortitude mod on your Shield, you have 100 extra Health. Using this with Superior Swordsmanship and Superior Vigor will net you 555 Health. Never forget: Health is your last line of defense.
Defense (+5 Armor) = Not bad to offset tiny amounts of physical, elemental or non-Armor ignoring damage which also isn't physical or elemental (such as Light damage from a wand or Holy damage from Avatar of Balthazar). But since most Warrior-hate is Armor ignoring anyway and there's a nifty little shout called "Save Yourselves!" now, I'd go for Fortitude, a safer choice.
+20% vs X = Keep a Charrslaying handy for those Charr-heavy GWEN areas (there's even a discontinued +25% vs Charr). Dwarfslaying is also useful in Sorrow's Furnace. It's gimmicky at best.
Enchants last 20% longer = MY ECHOED MENDING LASTS LONGER NOW!!! Marginally useful for some builds (don't bother packing one for Conjure). This is mostly a caster mod.
+1 Swordsmanship (20%) = Pretty crap. Use it if you MUST do more damage and can't use a slaying mod.
Shelter / Warding = Inferior to Defense, which also offers Armor against non-Armor ignoring types of damage other than physical and elemental. Avoid.
Inscriptions
15% above 50 = Accept no substitutes for regular fighting.
+5 Energy = Emergency or extra Energy when you need it. Mostly a caster mod.
15% -5 = If for some reason you need to hide Energy.
All others = Inferior.
Vampiric / Zealous = Guaranteed lifesteal (damage + slight healing) or Energy gain (for Energy heavy builds), just switch to something else when you're not fighting (or hitting).
Elemental = Excellent for bypassing 20 Armor on the usual 100 Armor against Physical Damage of Warriors. Indispensable for Conjure builds.
Furious = Tiny chance at getting twice worth of adrenaline. Can be marginally useful during "For Great Justice!" downtime in a Dragon Slash build.
Sundering = Small chance at doing some extra damage, worthless compared to Vampiric. Looks good on Swords you're trying to sell.
Barbed, Crippling, etc. = No. Fail.
Sword Pommels
Fortitude (+30 Health) = Along with a full Survivor's set and a Fortitude mod on your Shield, you have 100 extra Health. Using this with Superior Swordsmanship and Superior Vigor will net you 555 Health. Never forget: Health is your last line of defense.
Defense (+5 Armor) = Not bad to offset tiny amounts of physical, elemental or non-Armor ignoring damage which also isn't physical or elemental (such as Light damage from a wand or Holy damage from Avatar of Balthazar). But since most Warrior-hate is Armor ignoring anyway and there's a nifty little shout called "Save Yourselves!" now, I'd go for Fortitude, a safer choice.
+20% vs X = Keep a Charrslaying handy for those Charr-heavy GWEN areas (there's even a discontinued +25% vs Charr). Dwarfslaying is also useful in Sorrow's Furnace. It's gimmicky at best.
Enchants last 20% longer = MY ECHOED MENDING LASTS LONGER NOW!!! Marginally useful for some builds (don't bother packing one for Conjure). This is mostly a caster mod.
+1 Swordsmanship (20%) = Pretty crap. Use it if you MUST do more damage and can't use a slaying mod.
Shelter / Warding = Inferior to Defense, which also offers Armor against non-Armor ignoring types of damage other than physical and elemental. Avoid.
Inscriptions
15% above 50 = Accept no substitutes for regular fighting.
+5 Energy = Emergency or extra Energy when you need it. Mostly a caster mod.
15% -5 = If for some reason you need to hide Energy.
All others = Inferior.
Malice Black
All other are inferior to 15^50 now due to inscriptions making 15^50 cheap and common.
I remember the good ole days when 15/-10 and 15/-5 where used on a regular basis.
I remember the good ole days when 15/-10 and 15/-5 where used on a regular basis.
HawkofStorms
Yeah... those were the days Malice.
+5 defense mods are very nice for PvE (statistically, its better for you then +30 fortitude against non-armor ingoring damage, non-degen damage).
Only time I ever use Furious is with Dragon Slash/"For Great Justice" builds on swords.
Axes are almost always zealous for me (because I love triple chop). But with executioners/eviserate, furious isn't TOO bad, but it depends on how you play I guess.
+5 defense mods are very nice for PvE (statistically, its better for you then +30 fortitude against non-armor ingoring damage, non-degen damage).
Only time I ever use Furious is with Dragon Slash/"For Great Justice" builds on swords.
Axes are almost always zealous for me (because I love triple chop). But with executioners/eviserate, furious isn't TOO bad, but it depends on how you play I guess.
Coloneh
Quote:
Originally Posted by October Jade
What are you saying, exactly? Those mods are all exclusive with respect to each other. There can be no "with," only "or."
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Prof Of Black
Since I'm a DPS warrior, with adrenaline.
I run:
15^50 (Ofc)
10% Furious [Ahh forgot, I'm a conjure warrior, so fiery mod.]
+30 HP
I just dont like vamp and I dont need zealous.
And sundering is uber crap.
~Prof.
I run:
15^50 (Ofc)
10% Furious [Ahh forgot, I'm a conjure warrior, so fiery mod.]
+30 HP
I just dont like vamp and I dont need zealous.
And sundering is uber crap.
~Prof.
l u b i
all mods are good..
but for me i like my shadow +5e 10/10 fur +20%vs(demon/undead)
but for me i like my shadow +5e 10/10 fur +20%vs(demon/undead)
Etta
Furious for me, ele dmg like ebon or icy for switch, vamp for that extra kick if I want to. Sundering 20/20 consider to be "perfect"?! lol sure yeah perfect for selling it at a high price. I dont run energy build on my warrior so no need for zealous.
6am3 Fana71c
I run furious, both on my axe and sword. I was running sundering for some time then realised it's crap, and it's time to get something better. So I made PvP char, went to some testing in Battle Isles, came to conclusion that I don't really need energy one, since it gives about same ammount of energy as you lose due to the -1 energy degen. Or is it just me? Anyhow, I know vamp is nice, but I hate weapon switch, and I always run at least some adrenaline skills on my bar (most of the time, it is elite, like Dragon Slash or Cleave), so I choosed furious. And as for pommels, +30hp is my standard. Don't really like +5 armor, I have enough of it as it is :P
free_fall
I usually run with a zealous, a vamp, an elemental and a bow for pulling.
Prefer +5 to +30H, but many greens don't give you that option.
Prefer +5 to +30H, but many greens don't give you that option.
Zamochit
I run three swords on my warrior
All three have the inherent 15^50 as i find this is the most functional in most areas
Vampiric +5a
Zealous +5a
elemental (Icy is my preference but w/e you like is fine) +30hp
I like having the additional +30hp to swap into if essential, but usually +5 armour is just as good if not better in pve. Considering how expensive it is compared to the armour mod I would suggest only having one sword (if any) for pve with a +30 mod. Zealous imo makes a massive difference to a warriors energy pool even if you arent using any AoE attacks. Sundering on swords fails. The only reason most people have sundering mods on their high end swords is because
A ~ It looks pretty
~ OR ~
B ~ It came modded like that in the first place
Anyone with a sundering mod on a blade, who actually uses it should change it tbh.
Furious can be a very good mod I guess, if like Game fanatic (sorry cant type leetspeak) you run Dragonslash or enraging charge, heck even if you are using the newly buffed For Great Justice I imagine it can be good, but Im happy with those three for now.
All three have the inherent 15^50 as i find this is the most functional in most areas
Vampiric +5a
Zealous +5a
elemental (Icy is my preference but w/e you like is fine) +30hp
I like having the additional +30hp to swap into if essential, but usually +5 armour is just as good if not better in pve. Considering how expensive it is compared to the armour mod I would suggest only having one sword (if any) for pve with a +30 mod. Zealous imo makes a massive difference to a warriors energy pool even if you arent using any AoE attacks. Sundering on swords fails. The only reason most people have sundering mods on their high end swords is because
A ~ It looks pretty
~ OR ~
B ~ It came modded like that in the first place
Anyone with a sundering mod on a blade, who actually uses it should change it tbh.
Furious can be a very good mod I guess, if like Game fanatic (sorry cant type leetspeak) you run Dragonslash or enraging charge, heck even if you are using the newly buffed For Great Justice I imagine it can be good, but Im happy with those three for now.