instead of doing the boring old Altrium Ruins .. in out farm, i thought i go for a walk ..
and i found the boss Mahr Stonebreaker, so i gave it a shot .. when i aggroed him, some stone creatures fell down aswell, so i shat myself and quickly put up my enchants .. and a few mins later, they was all dead :O
Heres a map ....
Red dots are Wardens, the yellow bit is where the boss is.
Usual Mo/D Build.
[skill]Protective Spirit[/skill][skill]Shielding Hands[/skill][skill]Shield of Absorption[/skill][skill]Shield of Judgment[/skill][skill]Fleeting Stability[/skill][skill]Mystic Regeneration[/skill][skill]Balthazar's Spirit[/skill][skill]Blessed Aura[/skill]
105Hp
+5energy, 20% enchants weapon
+12 Energy offhand
I run 16Smitting (3+1), 12 prot (+3) 8 (+3) in divine and rest in Earth Prayers.
i havent tried it in Hard mode yet, as it will prob take ages.
Stone Crushers go down no problem
Stone Rains Spam Earth Daggers, they takes ages
Stone Reaper use Chiblains, so dont stand next to them.
good luck and see what ya get =D
Farming Wardens + Stone Creatures =O
onerabbit
Snoes
Got to try this
royal mercenary
might be usefull taking the blessing for faction farming asswell
blackest monk
im having some trouble killing the first group. the rits keep healing
blackest monk
haha found my problem. it was in hardmode. This build doesnt work. the rits way overheal ur dmg
o m g pizowned
Quote:
Originally Posted by blackest monk
haha found my problem. it was in hardmode. This build doesnt work. the rits way overheal ur dmg
farming in NM here works fine.
farming in NM here works fine.
SotiCoto
Normal Mode build....
Sorta like the build I use for the Warrior Wardens in Hard Mode....
.... I rarely kill any of the Wardens of Summer. I found a variant of the build involving Scourge Healing that COULD kill the Wardens of Summer, but it was very awkward to use and took AGES to kill anything... so I decided to just go for quick-killing the warriors instead.
Hint: You don't need Shielding Hands... Reversal of Damage not only adds extra damage to the enemy AND mitigates that damage from yourself... but with Divine Favor it heals you too, and is very spammable. It takes a little more micro-management... but I've found it is generally more efficient in all respects and can easily cover SoA's downtime.
Oh... and if you're really having any difficulty in Hard Mode.... then die once and get the Kurzick Blessing (assuming you're not Luxon)... Not only will you have a bit of extra emergency health regen, but you should be left with 5hp. Dangerous as it might seem, the health regen from Mystic Regeneration can compensate for pretty much any amount of health-loss at a mere 1hp per hit. Your health will go back up as you kill enemies... but so too will the amount of damage being done to you go down and thus the need for less health.
Sorta like the build I use for the Warrior Wardens in Hard Mode....
.... I rarely kill any of the Wardens of Summer. I found a variant of the build involving Scourge Healing that COULD kill the Wardens of Summer, but it was very awkward to use and took AGES to kill anything... so I decided to just go for quick-killing the warriors instead.
Hint: You don't need Shielding Hands... Reversal of Damage not only adds extra damage to the enemy AND mitigates that damage from yourself... but with Divine Favor it heals you too, and is very spammable. It takes a little more micro-management... but I've found it is generally more efficient in all respects and can easily cover SoA's downtime.
Oh... and if you're really having any difficulty in Hard Mode.... then die once and get the Kurzick Blessing (assuming you're not Luxon)... Not only will you have a bit of extra emergency health regen, but you should be left with 5hp. Dangerous as it might seem, the health regen from Mystic Regeneration can compensate for pretty much any amount of health-loss at a mere 1hp per hit. Your health will go back up as you kill enemies... but so too will the amount of damage being done to you go down and thus the need for less health.