Alright, the build I'm running, I personally like in general, but when some guys taking a whole lot of damage, they just...die. >.< my energy just can't keep up at times. but anyway, my build is:
12+1+1 Divine
12+1 Protection
[skill]reversal of fortune[/skill][skill]mend condition[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]Signet of devotion[/skill][skill]Blessed Light[/skill][skill]deny hexes[/skill][skill]rebirth[/skill]
I was running Gift of health where aegis was, but with signet of devotion+BL, I thought it to be unnecessary (correct me if I'm wrong). although i may be hurting myself by saying this, I do wanna be running Blessed Light as my elite, no matter what :P with that in mind, suggest away..
Build Help..
Nikki Moonlight
Simath
I would drop Deny Hexes and take either Holy Veil or Remove Hex. As for your energy drop Aegis for Glyph of Lesser Energy. Since you want to use BL Mend Condition is unnecessary. So drop that and take GoH.
Drop some points in Prot and put them into Healing Prayers until you can get it to either 8 or 9 (remember to use a rune of Minor Healing Prayers).
Drop some points in Prot and put them into Healing Prayers until you can get it to either 8 or 9 (remember to use a rune of Minor Healing Prayers).
moriz
drop rebirth. a monk should NEVER rez in any situation. let a secondary monk do that. put glyph of lesser energy in its place.
your build is also very energy intensive. consider dropping aegis for gift of health.
lastly, consider running divine spirit instead of sig of devotion. it's a much better skill to chain with deny hexes, as well as giving you some good e-management while its up.
your build is also very energy intensive. consider dropping aegis for gift of health.
lastly, consider running divine spirit instead of sig of devotion. it's a much better skill to chain with deny hexes, as well as giving you some good e-management while its up.
Age
You might want to think about focus swapping if you energy is deprived and to have a low set of energy and high set.I would use the low set for the most part.I would imagine this is for pve if so rebirth is fine although a /Mo is better for ressing.When it comes to your bar you have Bessed Light and Mend Condition as well as Deny Hexes.BL can take care of all of that drop that for GoH.
Darkpower Alchemist
Quote:
Originally Posted by Nikki Moonlight
Alright, the build I'm running, I personally like in general, but when some guys taking a whole lot of damage, they just...die. >.< my energy just can't keep up at times. but anyway, my build is:
12+1+1 Divine
12+1 Protection
[skill]reversal of fortune[/skill][skill]mend condition[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]Signet of devotion[/skill][skill]Blessed Light[/skill][skill]deny hexes[/skill][skill]rebirth[/skill]
I was running Gift of health where aegis was, but with signet of devotion+BL, I thought it to be unnecessary (correct me if I'm wrong). although i may be hurting myself by saying this, I do wanna be running Blessed Light as my elite, no matter what :P with that in mind, suggest away..
Time to revamp your build, my friend. You have multiple removals, yet no defense spells. E managmenet is nearly non existent, and that's why you aren't able to succeed under heavy pressure. B-Light is the elite of choice, then it stays. Aegis is needed for a team build, so that stays as well.
[skill]reversal of fortune[/skill][skill]Shield of Absorption[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]Life Bond[/skill][skill]Blessed Signet[/skill][skill]Blessed Light[/skill][skill]Mending[/skill]
One alternative, my friend, is bondage...(get your minds out of the gutter,people!).As a bonding monk, you gain energy from your use of the blessed signet, reduced damage output due to the enchantments and your elite skill can be anything within the protection of divine favor lines. The beauty of B-Light is that it heals, as well as removes 1 hex and 1 condition on each cast. The sad thing about the bonder build is that it excels when used as the 3rd monk(Or the protection monk).
Alternate bar numero dos:
[skill]reversal of fortune[/skill][skill]Dismiss Condition[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]Signet of devotion[/skill][skill]Blessed Light[/skill][skill]Glyph of Lesser Energy[/skill][skill]Resurrection Chant[/skill]
Most parts of the game are more condition heavy than hex heavy, thus, DC instead of DH. Res chant in place of rebirth, though you should not be planning to res anyone mid battle. Rebirth is best for a secondary monk, as mentioned earlier. The glyph for aegis useage as to ease the energy burden.
Finally, alternate bar #3:
[skill]reversal of fortune[/skill][skill]Dismiss Condition[/skill][skill]Spirit Bond[/skill][skill]aegis[/skill][skill]Signet of devotion[/skill][skill]Zealous Benediction[/skill][skill]deny hexes[/skill][skill]Glyph of Lesser Energy[/skill]
This is a well documented protection bar, as we all know. Using SB+RoF does a big protection move. Sig of Devotion+ZB makes for a methodical, yet massive heal combination at minimal energy use. DH is used behind the Signet, in order to maximize its current useage potential. DC does its job as always.
Glyph and Aegis are givens at this point. This last alternate is recommended to show that B Light, though awesome in and of itself, is out shined by a well combined bar. 1 elite may be the center of a bar, but for some situations, the bar is what makes the difference. Blessed Signet removed for SoA/PS/SH or even Divine Boon, if that is your flavor.
Yet, a ZB bar can surely outshine a B Light bar any given sunday in its overall uses. Major hexing aside, B Light is too small a heal to be the primary heal. 3 monk builds, great, B Light is a star, but in a 2 monk build, the dynamic changes dramatically.
[skill=big]Divine Spirit[/skill]
Personally, this is good if the fight ends really fast, but otherwise find you a glyph or an inspiration skill for e management. Maybe a BR Necro hero? Something more reliable, though it makes Deny work better for longer. Once again, better for hex heavy areas, but as e management, it is 45 seconds of failure compared to 15 seconds of fame.
12+1+1 Divine
12+1 Protection
[skill]reversal of fortune[/skill][skill]mend condition[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]Signet of devotion[/skill][skill]Blessed Light[/skill][skill]deny hexes[/skill][skill]rebirth[/skill]
I was running Gift of health where aegis was, but with signet of devotion+BL, I thought it to be unnecessary (correct me if I'm wrong). although i may be hurting myself by saying this, I do wanna be running Blessed Light as my elite, no matter what :P with that in mind, suggest away..
Time to revamp your build, my friend. You have multiple removals, yet no defense spells. E managmenet is nearly non existent, and that's why you aren't able to succeed under heavy pressure. B-Light is the elite of choice, then it stays. Aegis is needed for a team build, so that stays as well.
[skill]reversal of fortune[/skill][skill]Shield of Absorption[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]Life Bond[/skill][skill]Blessed Signet[/skill][skill]Blessed Light[/skill][skill]Mending[/skill]
One alternative, my friend, is bondage...(get your minds out of the gutter,people!).As a bonding monk, you gain energy from your use of the blessed signet, reduced damage output due to the enchantments and your elite skill can be anything within the protection of divine favor lines. The beauty of B-Light is that it heals, as well as removes 1 hex and 1 condition on each cast. The sad thing about the bonder build is that it excels when used as the 3rd monk(Or the protection monk).
Alternate bar numero dos:
[skill]reversal of fortune[/skill][skill]Dismiss Condition[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]Signet of devotion[/skill][skill]Blessed Light[/skill][skill]Glyph of Lesser Energy[/skill][skill]Resurrection Chant[/skill]
Most parts of the game are more condition heavy than hex heavy, thus, DC instead of DH. Res chant in place of rebirth, though you should not be planning to res anyone mid battle. Rebirth is best for a secondary monk, as mentioned earlier. The glyph for aegis useage as to ease the energy burden.
Finally, alternate bar #3:
[skill]reversal of fortune[/skill][skill]Dismiss Condition[/skill][skill]Spirit Bond[/skill][skill]aegis[/skill][skill]Signet of devotion[/skill][skill]Zealous Benediction[/skill][skill]deny hexes[/skill][skill]Glyph of Lesser Energy[/skill]
This is a well documented protection bar, as we all know. Using SB+RoF does a big protection move. Sig of Devotion+ZB makes for a methodical, yet massive heal combination at minimal energy use. DH is used behind the Signet, in order to maximize its current useage potential. DC does its job as always.
Glyph and Aegis are givens at this point. This last alternate is recommended to show that B Light, though awesome in and of itself, is out shined by a well combined bar. 1 elite may be the center of a bar, but for some situations, the bar is what makes the difference. Blessed Signet removed for SoA/PS/SH or even Divine Boon, if that is your flavor.
Yet, a ZB bar can surely outshine a B Light bar any given sunday in its overall uses. Major hexing aside, B Light is too small a heal to be the primary heal. 3 monk builds, great, B Light is a star, but in a 2 monk build, the dynamic changes dramatically.
[skill=big]Divine Spirit[/skill]
Personally, this is good if the fight ends really fast, but otherwise find you a glyph or an inspiration skill for e management. Maybe a BR Necro hero? Something more reliable, though it makes Deny work better for longer. Once again, better for hex heavy areas, but as e management, it is 45 seconds of failure compared to 15 seconds of fame.
Age
Quote:
Originally Posted by Darkpower Alchemist
Time to revamp your build, my friend. You have multiple removals, yet no defense spells. E managmenet is nearly non existent, and that's why you aren't able to succeed under heavy pressure. B-Light is the elite of choice, then it stays. Aegis is needed for a team build, so that stays as well.
[skill]reversal of fortune[/skill][skill]Shield of Absorption[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]Life Bond[/skill][skill]Blessed Signet[/skill][skill]Blessed Light[/skill][skill]Mending[/skill]
One alternative, my friend, is bondage...(get your minds out of the gutter,people!).As a bonding monk, you gain energy from your use of the blessed signet, reduced damage output due to the enchantments and your elite skill can be anything within the protection of divine favor lines. The beauty of B-Light is that it heals, as well as removes 1 hex and 1 condition on each cast. The sad thing about the bonder build is that it excels when used as the 3rd monk(Or the protection monk).
Alternate bar numero dos:
[skill]reversal of fortune[/skill][skill]Dismiss Condition[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]Signet of devotion[/skill][skill]Blessed Light[/skill][skill]Glyph of Lesser Energy[/skill][skill]Resurrection Chant[/skill]
Most parts of the game are more condition heavy than hex heavy, thus, DC instead of DH. Res chant in place of rebirth, though you should not be planning to res anyone mid battle. Rebirth is best for a secondary monk, as mentioned earlier. The glyph for aegis useage as to ease the energy burden.
Finally, alternate bar #3:
[skill]reversal of fortune[/skill][skill]Dismiss Condition[/skill][skill]Spirit Bond[/skill][skill]aegis[/skill][skill]Signet of devotion[/skill][skill]Zealous Benediction[/skill][skill]deny hexes[/skill][skill]Glyph of Lesser Energy[/skill]
This is a well documented protection bar, as we all know. Using SB+RoF does a big protection move. Sig of Devotion+ZB makes for a methodical, yet massive heal combination at minimal energy use. DH is used behind the Signet, in order to maximize its current useage potential. DC does its job as always.
Glyph and Aegis are givens at this point. This last alternate is recommended to show that B Light, though awesome in and of itself, is out shined by a well combined bar. 1 elite may be the center of a bar, but for some situations, the bar is what makes the difference. Blessed Signet removed for SoA/PS/SH or even Divine Boon, if that is your flavor.
Yet, a ZB bar can surely outshine a B Light bar any given sunday in its overall uses. Major hexing aside, B Light is too small a heal to be the primary heal. 3 monk builds, great, B Light is a star, but in a 2 monk build, the dynamic changes dramatically.
[skill=big]Divine Spirit[/skill]
Personally, this is good if the fight ends really fast, but otherwise find you a glyph or an inspiration skill for e management. Maybe a BR Necro hero? Something more reliable, though it makes Deny work better for longer. Once again, better for hex heavy areas, but as e management, it is 45 seconds of failure compared to 15 seconds of fame. Why mending in the first one and there is no need for bonding as well as the second one condition heavy is restore conditions.
[skill]reversal of fortune[/skill][skill]Shield of Absorption[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]Life Bond[/skill][skill]Blessed Signet[/skill][skill]Blessed Light[/skill][skill]Mending[/skill]
One alternative, my friend, is bondage...(get your minds out of the gutter,people!).As a bonding monk, you gain energy from your use of the blessed signet, reduced damage output due to the enchantments and your elite skill can be anything within the protection of divine favor lines. The beauty of B-Light is that it heals, as well as removes 1 hex and 1 condition on each cast. The sad thing about the bonder build is that it excels when used as the 3rd monk(Or the protection monk).
Alternate bar numero dos:
[skill]reversal of fortune[/skill][skill]Dismiss Condition[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]Signet of devotion[/skill][skill]Blessed Light[/skill][skill]Glyph of Lesser Energy[/skill][skill]Resurrection Chant[/skill]
Most parts of the game are more condition heavy than hex heavy, thus, DC instead of DH. Res chant in place of rebirth, though you should not be planning to res anyone mid battle. Rebirth is best for a secondary monk, as mentioned earlier. The glyph for aegis useage as to ease the energy burden.
Finally, alternate bar #3:
[skill]reversal of fortune[/skill][skill]Dismiss Condition[/skill][skill]Spirit Bond[/skill][skill]aegis[/skill][skill]Signet of devotion[/skill][skill]Zealous Benediction[/skill][skill]deny hexes[/skill][skill]Glyph of Lesser Energy[/skill]
This is a well documented protection bar, as we all know. Using SB+RoF does a big protection move. Sig of Devotion+ZB makes for a methodical, yet massive heal combination at minimal energy use. DH is used behind the Signet, in order to maximize its current useage potential. DC does its job as always.
Glyph and Aegis are givens at this point. This last alternate is recommended to show that B Light, though awesome in and of itself, is out shined by a well combined bar. 1 elite may be the center of a bar, but for some situations, the bar is what makes the difference. Blessed Signet removed for SoA/PS/SH or even Divine Boon, if that is your flavor.
Yet, a ZB bar can surely outshine a B Light bar any given sunday in its overall uses. Major hexing aside, B Light is too small a heal to be the primary heal. 3 monk builds, great, B Light is a star, but in a 2 monk build, the dynamic changes dramatically.
[skill=big]Divine Spirit[/skill]
Personally, this is good if the fight ends really fast, but otherwise find you a glyph or an inspiration skill for e management. Maybe a BR Necro hero? Something more reliable, though it makes Deny work better for longer. Once again, better for hex heavy areas, but as e management, it is 45 seconds of failure compared to 15 seconds of fame. Why mending in the first one and there is no need for bonding as well as the second one condition heavy is restore conditions.
Simath
Even if you were running a bonder (I'm not saying you should) I would definitely not bond my party with mending.
I missed the whole res thing in my first post. So here it goes. A monk should never res mid battle. That is for another party member to do. If you want to bring a res don't take rebirth. Imo Resurrection Chant is better. Also if you are comfortable with your teams ability then I wouldn't take a res at all. In fact I rarely ever take a res.
I missed the whole res thing in my first post. So here it goes. A monk should never res mid battle. That is for another party member to do. If you want to bring a res don't take rebirth. Imo Resurrection Chant is better. Also if you are comfortable with your teams ability then I wouldn't take a res at all. In fact I rarely ever take a res.
MrSlayer
I would never go anywhere on my Monk without res (In PvE) due to the high chance that, because you can heal and control yourself, you're gonna be the only one left alive when someone else accidentally, for example, pulls half the entire FoW. (He knows who he is <_<)
Anyhow, I don't like BL builds. But...if you want to run it, I'd say go with a GoLE build. And Aegis isn't too great anymore
Anyhow, I don't like BL builds. But...if you want to run it, I'd say go with a GoLE build. And Aegis isn't too great anymore
Simath
Quote:
Originally Posted by MrSlayer
I would never go anywhere on my Monk without res (In PvE) due to the high chance that, because you can heal and control yourself, you're gonna be the only one left alive when someone else accidentally, for example, pulls half the entire FoW. (He knows who he is <_<)
Anyhow, I don't like BL builds. But...if you want to run it, I'd say go with a GoLE build. And Aegis isn't too great anymore If I am playing with a Pup (which I rarely do) I will. Just because they can't be trusted. If i'm playing with guild mates I never do.
The only time I run Aegis anymore if another monk carries it as well. Chain Aegis ftw.
Anyhow, I don't like BL builds. But...if you want to run it, I'd say go with a GoLE build. And Aegis isn't too great anymore If I am playing with a Pup (which I rarely do) I will. Just because they can't be trusted. If i'm playing with guild mates I never do.
The only time I run Aegis anymore if another monk carries it as well. Chain Aegis ftw.
Melody Cross
Rebirth is not a combat rez. It is a corpse pull that is used if your party wipes. The reason why many monks use it is to save the party from a failed mission if agro breaks from the tank or if the fight is too close to the rez shrine and liable to kick up and force another wipe, after wipe, after wipe until your team is DPed out.
The reason why monks SHOULD bring this corpse pull is because they are backline characters. In the event of a wipe, the monks have the best chance of getting away and healing up because they are the furthest from the actual fighting and have the strongest heals and self prots in the game. TBH, in some areas I run Rebirth and in some areas I run a full bar. Its usefulness is situational, just like any skill.
TBH, there is nothing wrong with your BLight for PvE. Deny and 3 DF skills makes it a powerful removal tool for hex spam areas and hex stack areas. I've not been in many areas where hexes are three deep, but the fact that you can pull three with one deny makes it a great anti-status build. Since you have BLight, take Gift of Health to complete the bar (or drop SoD when you need to run Rebirth in an area or mission) and bump up your healing. You'll end up saving energy by casting BLight as a spot heal less.
Your energy issues are the nature of the beast: BLight is not a very efficient build outside of hex heavy maps and the heal you get for 10 energy is not really worth it. If you want to use it to maximum effect, take a hero with Blood ritual; they don't complain or wait for a ping to cast it on you.
The biggest problem I see a lot of people with BLight have is using it inefficiently. If you cast it only to do one thing (remove hex, condi, or heal) then you are wasting energy. Use deny (or remove if you can't bring yourself to) for just a hex, mend C for just a condition, and that GoH (at 9-10 HP) I talked about for just healing. When you have two things on a party member (hex and condi, condi and a hard hit, etc) then you are breaking even on energy to cast BLight.
Its the all too rare times when you cast it one someone that has all three--health deficit, a hex and a condition--that BLight is actually saving you energy. Since that is rare, your elite is rarely operating efficiently and you either spend a lot fo time waiting until it will be or casting it when you shouldn't have to. I've found that Blights are best used in HM groups with a 3-monk backline. They support the protter and they boost the healer. Its a real jack-of-all-trades build.
GGs
The reason why monks SHOULD bring this corpse pull is because they are backline characters. In the event of a wipe, the monks have the best chance of getting away and healing up because they are the furthest from the actual fighting and have the strongest heals and self prots in the game. TBH, in some areas I run Rebirth and in some areas I run a full bar. Its usefulness is situational, just like any skill.
TBH, there is nothing wrong with your BLight for PvE. Deny and 3 DF skills makes it a powerful removal tool for hex spam areas and hex stack areas. I've not been in many areas where hexes are three deep, but the fact that you can pull three with one deny makes it a great anti-status build. Since you have BLight, take Gift of Health to complete the bar (or drop SoD when you need to run Rebirth in an area or mission) and bump up your healing. You'll end up saving energy by casting BLight as a spot heal less.
Your energy issues are the nature of the beast: BLight is not a very efficient build outside of hex heavy maps and the heal you get for 10 energy is not really worth it. If you want to use it to maximum effect, take a hero with Blood ritual; they don't complain or wait for a ping to cast it on you.
The biggest problem I see a lot of people with BLight have is using it inefficiently. If you cast it only to do one thing (remove hex, condi, or heal) then you are wasting energy. Use deny (or remove if you can't bring yourself to) for just a hex, mend C for just a condition, and that GoH (at 9-10 HP) I talked about for just healing. When you have two things on a party member (hex and condi, condi and a hard hit, etc) then you are breaking even on energy to cast BLight.
Its the all too rare times when you cast it one someone that has all three--health deficit, a hex and a condition--that BLight is actually saving you energy. Since that is rare, your elite is rarely operating efficiently and you either spend a lot fo time waiting until it will be or casting it when you shouldn't have to. I've found that Blights are best used in HM groups with a 3-monk backline. They support the protter and they boost the healer. Its a real jack-of-all-trades build.
GGs