[R/Me] Acolyte of Dwayna Down in 90s or less!

muhahaha

Ascalonian Squire

Join Date: Oct 2006

Acolyte of Dwayna is one of the harder solo bosses in game, and thus her green's price has remained up. (20-25k currently)
I was solo trapping UW one day then thought to myself humm.. if 10 dust traps can kill a attax, then surely Acolyte of Dwayna is killable. I tried and perfected my method, and now I can kill her 90% of the time in my first try.

Attributes:
12 + 3 + 1 Wilderness Survival
12 + 3 Expertise
3 + 1 Beast Mastery



Skills:
Arcane Echo
Serpent's Quickness
[Elite]Echo
Dust Trap
Barbed Trap
Flame Trap
Energizing Wind
Quickening Zephyr

Template code: OgUTYnLj5YJIXJJX5LX7bHA

Useage: Hero hench your way to Acolyte's castle using this path:


Kill every group and leave the acolyte. Then, flag your hero and henchmen away, and run with them until she runs back to her little castle.

Find a suitable spot for trapping where you wont be discovered. Heres one spot that works well:


Lay down Energizing Wind, Quickening Zephyr.
Cast Arcane echo, and in the middle of casting press serpent's quickness.
Then, echo, Dust trap, the copied echo, the dust trap copied from the original echo and the dust trap coped from arcane echo.
(If thats confusing it basically goes 7,8,1,2,3,4,1,3,1 on your skill slot)
Lay 1 flame trap and back up a bit.
Lay 1 barbed trap, and wait for your 3 traps and SQ to recharge. Lay them in order, renewing SQ on your fifth or sixth trap. Lay another flame trap for good measure. Quickening Zephyr should be gone here.
Once your original dust trap recharge, lay it down. Wait for Energizing wind to recharge, and use it along with SQ. Then, repeat your first step (echo chaining so you get 3 dust traps). Then lay 1 final flame trap.
Now pull her to your spirit. Lay down another dust trap if you want, but its not necessary. She should be killed, but if not just run away and wait for her to deaggro so you can try again.

Keep at it and you'll get this:


If its confusing i might make a video or something.

Oh yeah this is on normal mode. Runs go much faster.

If someone else thought of the build before me then props to them. But this run was inspired by trapping in other places, so I don't have a clue about whatever.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

sweet good job, i dont have a ranger but good good =]

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by muhahaha
Acolyte of Dwayna is one of the harder solo bosses in game, and thus her green's price has remained up. (20-25k currently)
I was solo trapping UW one day then thought to myself humm.. if 10 dust traps can kill a attax, then surely Acolyte of Dwayna is killable. I tried and perfected my method, and now I can kill her 90% of the time in my first try.

Attributes:
12 + 3 + 1 Wilderness Survival
12 + 3 Expertise
3 + 1 Beast Mastery



Skills:
Arcane Echo
Serpent's Quickness
[Elite]Echo
Dust Trap
Barbed Trap
Flame Trap
Energizing Wind
Quickening Zephyr

Template code: OgUTYnLj5YJIXJJX5LX7bHA

Useage: Hero hench your way to Acolyte's castle using this path:


Kill every group and leave the acolyte. Then, flag your hero and henchmen away, and run with them until she runs back to her little castle.

Find a suitable spot for trapping where you wont be discovered. Heres one spot that works well:


Lay down Energizing Wind, Quickening Zephyr.
Cast Arcane echo, and in the middle of casting press serpent's quickness.
Then, echo, Dust trap, the copied echo, the dust trap copied from the original echo and the dust trap coped from arcane echo.
(If thats confusing it basically goes 7,8,1,2,3,4,1,3,1 on your skill slot)
Lay 1 flame trap and back up a bit.
Lay 1 barbed trap, and wait for your 3 traps and SQ to recharge. Lay them in order, renewing SQ on your fifth or sixth trap. Lay another flame trap for good measure. Quickening Zephyr should be gone here.
Once your original dust trap recharge, lay it down. Wait for Energizing wind to recharge, and use it along with SQ. Then, repeat your first step (echo chaining so you get 3 dust traps). Then lay 1 final flame trap.
Now pull her to your spirit. Lay down another dust trap if you want, but its not necessary. She should be killed, but if not just run away and wait for her to deaggro so you can try again.

Keep at it and you'll get this:


If its confusing i might make a video or something.

Oh yeah this is on normal mode. Runs go much faster. I posted this exact same build a long time ago. Idk if they deleted the post or not, but it was exactly the same. Yep, I looked through search, and through the farming section, they deleted my build. The only variation between this and mine was that I used heroes to help trap, so she dies 100% of the time, then I flag my trapper heroes away so I could get the drop.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Mickey
I posted this exact same build a long time ago. Idk if they deleted the post or not, but it was exactly the same. Yep, I looked through search, and through the farming section, they deleted my build. The only variation between this and mine was that I used heroes to help trap, so she dies 100% of the time, then I flag my trapper heroes away so I could get the drop. Nobody deleted your thread.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by Arkantos
Nobody deleted your thread. THERE YA GO! See what he did thar?

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

Cool, Might try this out.. Don't who to give credit to though lol..

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

I'm not familiar with the Echo-Trapping process... since I'm not much of a ranger player. I expect I'd probably find it very difficult to pull off for a while.

I do know that my N/Me can sometimes kill her with the Signet of Midnight+Humility build (I clustered the skills together myself, but discovered others were using the same build), but perfect timing is needed to make it work, and if she activates the avatar then the entire thing messes up. My timing isn't generally that awesome, but I can still kill her sometimes.
I haven't yet managed to get the Scythe.
Ironically enough, I managed to get the greens of both her other friends while farming her though... and that is WITH herohench in full attendance. I swear GW has a sick sense of humour.

TechnoSword

Krytan Explorer

Join Date: Oct 2006

International SuperStars

W/Mo

there is a way to solo her, and by solo i do mean no henchies or nothing, you just have to get a good spawn and a good pull. the entire run itself takes 3-5 minutes. I should know I sold em when they used to be 30-35k, still farm em now but like titans prices do drop

Apoc

Apoc

Lion's Arch Merchant

Join Date: Jun 2005

Montreal, Canada

Quebekers Alliance [QKA]

W/

Everytime I pull her to my spirits/traps, she always goes beside them.

Am I doing something wrong? After the pulling, I simply run behind my spirits. Should I just stay where my traps are?

royal mercenary

royal mercenary

Krytan Explorer

Join Date: Dec 2006

Glob Of Ectospasm [GoE]

Me/Rt

Quote:
Originally Posted by Apoc
Everytime I pull her to my spirits/traps, she always goes beside them.

Am I doing something wrong? After the pulling, I simply run behind my spirits. Should I just stay where my traps are? a simple question
yes maybe one step behind. so they get in the dust trap en if she runs past them again you just go to center.

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

Thanks for the build/guide. I had some trouble at first as the Acolyte was always a bit slow in coming into the traps, and instead of walking at me, took a detour on the left side of that little fort. 6 successful runs, no greens from any of the bosses. But thanks, again.

muhahaha

Ascalonian Squire

Join Date: Oct 2006

Quote:
Originally Posted by Apoc
Everytime I pull her to my spirits/traps, she always goes beside them.

Am I doing something wrong? After the pulling, I simply run behind my spirits. Should I just stay where my traps are? You have to do it in one of the corners or she wont take the right path.
A good spot is on the screenshot. Also, remember to walk a step back before barb trapping this ensures she gets crippled in the middle of your 11 or so dust traps.

Atticus Awesomus

Ascalonian Squire

Join Date: Aug 2006

Nice guide Muhahaha. I have a question. Based on your screen shot it looks like you have farmed a lot of these scythes. Can you give me an idea on what the drop rate is? I did 15 runs and got the Scythe three times. However, on runs number 16-31 I didn't get the Scythe once. Does the anti-farming affect kick in for you also? Or did I just get a run of bad luck? Should I try doing something else between runs? Thanks.

muhahaha

Ascalonian Squire

Join Date: Oct 2006

I would say I did around 80 runs
got 2 straight scythes once but had a dry streak of almost 30 once.
Drop rate isnt bad for a 25k item.

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

normal mode or hardmode ?

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Normal mode.

Robinhood

Ascalonian Squire

Join Date: Jan 2006

CA

GWU

R/D

Here's another question. Can this be done without henchies/heros? How can you be sure the hench/hero's aren't affecting your drop even though you flag them away for example? Because I know for a fact gold is still shared throughout the party even if they're well out of your map radius.

Would doing this in hard mode increase the chance for a green drop and how viable is it?

Thanks

Natsopaani

Natsopaani

Academy Page

Join Date: May 2007

Finland

W/

This build is nerfed. They changed the duration of Energizing Winds into 9 seconds when beast mastery is 4. I tried this anyway with that and you run out of energy fast. So if you wanna farm this scythe, you might wanna take a hero/another person with high beast mastery to use EW for you.

ripslyme00

Pre-Searing Cadet

Join Date: Nov 2007

knockdown

D/W

anyone still get this build working? i was trying on normal mode doing exactly as told + i added a superior rune of beast to my ranger when i put up to my 6th 7th DT time ran out already.... am i doing something wrong?

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

Your best bet is to take AJ or MtS with you and give them a 16 BM. After you kill everything and get ready to trap bring them with you. Have them drop EW then send them on their way back to the rest of the group off the radar with a 16 in WS the EW should last 33 seconds, plenty of time to drop enough traps to kill this boss.

And just for fun there is no reason you couldn't have her drop Predatory Season, Toxicity, and a Viper's Nest before you shooo her away

Krat

muhahaha

Ascalonian Squire

Join Date: Oct 2006

Yeah they kinda nerfed solo trap by nerfing spirits. Best bet is to do it with a hero dropping a EW at 16 BM. Wouldn't hurt for the hero to drop a spike trap for a cheap KD while your at it.

Shu_

Shu_

Ascalonian Squire

Join Date: Feb 2008

Quote:
Originally Posted by muhahaha

If its confusing i might make a video or something.
please (i tried and it was a epic fail)

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Energizing wind got murdered (because of PvP), so don't expect this to work now.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

You will need either a hero with 16 Beast Mastery and [[Echo] to maintain EW while you trap, or else you could bring traps on the hero. There's plenty of time to flag the hero off if you just bring spirits, but you may have difficulty getting the hero out of range if they trap with you.

You may try to drag a hero with [[Echo] and [[Energizing
[email protected]]. Have the hero echo EW so they can use it 3 times, and flag them with your other heroes after the 3rd EW.

edit: I tested this with a hero to Echo EW while you trap, and it works. Drop EW from your bar for another trap. I used [[Tripwire], but [[Piercing Trap] or [[Viper's Nest] should work as well.

Necro Edit 2:

Solo Build

[build prof=R/N name="Acolyte of Dwayna Trapper" desc="Longbow or Flatbow with +5 energy to pull" Wild=12+1+3 Expert+12+3 Curses=3][Dust Trap][Spike Trap][Flame Trap][Piercing Trap][Weaken Armor][Trapper's Speed][Ebon Battle Standard of Honor][By Ural's Hammer][/build]

Equipment:

Radiant armor, Superior Wilderness mask, Superior Expertise
You don't need a staff.

Usage:

Pretty simple. Same as above, H/H to the boss, flag H/H away, and then trap left to right. Use [[Trapper's Speed] as your timer. When it is halfway on its third duration, cast the ward, pull with the bow, and wait for the boss to run to the traps. Cast [[Weaken Armor] and [[By Ural's Hammer](at the same time) just before the boss steps on the traps. Acolyte asplodes!

I made a quick video. Here. 34.4 MB download