GUI Improvement: Identify and salvage without suffering metacarpal tunnel syndrome
MithranArkanere
This idea is simple:
Now:
01. Double click Kit.
02. Click item.
03. Go to A until all items identified or salvaged or kit used up.
My Suggestion:
01. Double Click Kit.
02. Press and hold Shift.
03. Shift-Click item.
04. Go to 03 until all items identified or salvaged or kit used up.
05. Release Shift.
That is, instead of having to double click every single time you identify, by holding shift, the client would automatically use again the kit for you, servers will feel no difference, since the client would be the one using again the kit.
Both system would stay,of course, just by not holding Shift you will be able to click and click and keep damaging your hand bones as much as you want like now.
(Remember to use the thread rating in suggestions! Not only mine, all you like, hate or don't care about, rate them! 1..5!)
Now:
01. Double click Kit.
02. Click item.
03. Go to A until all items identified or salvaged or kit used up.
My Suggestion:
01. Double Click Kit.
02. Press and hold Shift.
03. Shift-Click item.
04. Go to 03 until all items identified or salvaged or kit used up.
05. Release Shift.
That is, instead of having to double click every single time you identify, by holding shift, the client would automatically use again the kit for you, servers will feel no difference, since the client would be the one using again the kit.
Both system would stay,of course, just by not holding Shift you will be able to click and click and keep damaging your hand bones as much as you want like now.
(Remember to use the thread rating in suggestions! Not only mine, all you like, hate or don't care about, rate them! 1..5!)
Seppi
/signed
carpel tunnel ftl
carpel tunnel ftl
cmdratz
Hi MithranArkanere,
That's a perfect idea, which everyone who would like to avoid obsessive compulsive disorder should to sign for. (Control is the key to do that in Windows for multiple non-adjacent items, and shift is its key for adjacent ones; so perhaps control would be appropriate, if it is available.)
/signed
Wanted this since the first time I salvaged an item in Guild Wars Prophecies!
Best Regards,
Chris. Dratz
That's a perfect idea, which everyone who would like to avoid obsessive compulsive disorder should to sign for. (Control is the key to do that in Windows for multiple non-adjacent items, and shift is its key for adjacent ones; so perhaps control would be appropriate, if it is available.)
/signed
Wanted this since the first time I salvaged an item in Guild Wars Prophecies!
Best Regards,
Chris. Dratz
Folken ~oOo~
/signed
... or activate/activate by double clicking the kit -> the items you get from the ground get directly identified/salvaged.
Items not taken in account, items coming from :
- your hands
- your stock
- exchanged
... or activate/activate by double clicking the kit -> the items you get from the ground get directly identified/salvaged.
Items not taken in account, items coming from :
- your hands
- your stock
- exchanged
R!ghteous Ind!gnation
/signed, or even just a ID all button somewhere.
Sister Rosette
Sweet delicious Jesus /signed.
=DNC=Trucker
/Signed please.
oh, ever sell 250 leather squares to the rare material trader?
oh, ever sell 250 leather squares to the rare material trader?
Div
Quote:
Originally Posted by =DNC=Trucker
/Signed please.
oh, ever sell 250 leather squares to the rare material trader? |
MithranArkanere
This is the second 'Metacarpal tunnel suggestion'
I hate having to leave the game for some time due to finger damage, but it may happen.
This is my other 'save our hands' suggestion:
http://www.guildwarsguru.com/forum/s...php?t=10144859
Those that agree with this may want to have a look at it.
I hate having to leave the game for some time due to finger damage, but it may happen.
This is my other 'save our hands' suggestion:
http://www.guildwarsguru.com/forum/s...php?t=10144859
Those that agree with this may want to have a look at it.
quickmonty
Quote:
Originally Posted by =DNC=Trucker
oh, ever sell 250 leather squares to the rare material trader?
|
Done that
Got the wrist brace
/signed
Abedeus
/signed
One steel ignot.. two steel ignots... three steel ignots...
*40 steel ignots later*
Okay, now golds. One gold ID... Two gold IDs... Three gold IDs...
*50 golds later* One pack of sticks... IM GOING TO EAT MY FINGER OFF!
Yeah, I hate IDing 30 golds in a row. Especially when they are on 4 pages, so I waste at least 10 minutes a day of IDing. And that is above hour in a week. I want that system!
One steel ignot.. two steel ignots... three steel ignots...
*40 steel ignots later*
Okay, now golds. One gold ID... Two gold IDs... Three gold IDs...
*50 golds later* One pack of sticks... IM GOING TO EAT MY FINGER OFF!
Yeah, I hate IDing 30 golds in a row. Especially when they are on 4 pages, so I waste at least 10 minutes a day of IDing. And that is above hour in a week. I want that system!
underboss
/signed
Fantastic idea.
Fantastic idea.
Commander Ryker
/signed
/signed I don't know why you can't do that.
Quote:
Originally Posted by holymasamune
Yeah...they need to let you choose the stack size. I eventually gave up and sold it to the merch because I got tired...
|
Winterclaw
This isn't a bad idea, but for some of us, we only get maybe 2-3 things worth iding at a time so it'd have limited use.
CyberMesh0
Quote:
Originally Posted by Winterclaw
This isn't a bad idea, but for some of us, we only get maybe 2-3 things worth iding at a time so it'd have limited use.
|
Are you aware that if you ID any drop from a "lvl 20" zone that's not a collector item, you can get much more off if it when you merch? ie a white longsword may sell for 49 gold, but you ID it and it now may sell for 72 gold. Multiply that by a full inventory and that's a lot of gold gain, just by IDing first.
/signed x100
CyberMesh0
double post when I only clicked once...
xyke
/sign
/sign
/sign
now hope anet will actually read this....
/sign
/sign
now hope anet will actually read this....
genofreek
I think I understand why materials sell in controlled stacks of ten or just one at a time... it's because the prices rise and fall as demand rises and falls, so you might have a stack of steel ingots that sell at, say... 160g each for the first hundred, then 150g for the rest. I've seen material prices drop as I was selling, so it's entirely possible to cross a certain threshold. And with others constantly adding to/taking from the community supply, there's no way to set a good mass limit.
Still, I wish they'd change it so you can choose between selling 1-10 or even 1-5 of a rare material at a time. Anything's better than having to click three or four times for each piece of material.
/sign for the ID and salvage kits idea, too. I ID pretty much everything I get after a certain point in the game and the constant double click gets a bit old.
Still, I wish they'd change it so you can choose between selling 1-10 or even 1-5 of a rare material at a time. Anything's better than having to click three or four times for each piece of material.
/sign for the ID and salvage kits idea, too. I ID pretty much everything I get after a certain point in the game and the constant double click gets a bit old.
Hawkeye
Quote:
I think I understand why materials sell in controlled stacks of ten or just one at a time... it's because the prices rise and fall as demand rises and falls... |
MithranArkanere
That's true, materials traders should ha updown control to allow inputting how many items you want to sell, and a start selling an cancel button, so the clients stat selling piece by piece automatically, and stops que you hit cancel.
Althought the suggestion is different, the 'save our hands' spirit is the same.
Althought the suggestion is different, the 'save our hands' spirit is the same.
Amon Warrior
Let's get more efficient in identifying items!
Either by shift-click or other quicker options!
/signed
Either by shift-click or other quicker options!
/signed
KvanCetre
So clicking the mouse three times is a problem?
MercenaryKnight
What about double clicking the id kit then clicking on the backpack/ belt pouch/ bag and it ids any non ided item in that bag? Could be simple to do I would think for coders. More then all that hold shift click and click on multiple items.
MithranArkanere
Quote:
Originally Posted by KvanCetre
So clicking the mouse three times is a problem?
|
It's bad for your hands. If you like your hands hurt, you can always buy a mincer, but people need shorcuts to ease the input.
deadman_uk
Minor suggestion but I like so...
/signed by me
/signed by me
Vulkanyaz
/signed, work place health and safety :P
MithranArkanere
As I've already said, I'm weekly reviving the posts without poll that I think that will come in handy to Today's GW, one at a time.
This week's revival is this one.
Why is this needed?
Well, If I had a microphone I would be able to record a sound file of my wrist rattling.
This is good for players, and would be more or less as hard as the Shift-Move stack separation they already added some time ago.
Help us keep our hands healthy, please!
This week's revival is this one.
Why is this needed?
Well, If I had a microphone I would be able to record a sound file of my wrist rattling.
This is good for players, and would be more or less as hard as the Shift-Move stack separation they already added some time ago.
Help us keep our hands healthy, please!
EinherjarMx
/signed
after 3 years of playing (and typing) my left wrist started to hurt
besides this petition has been done since 2007, come on!
after 3 years of playing (and typing) my left wrist started to hurt
besides this petition has been done since 2007, come on!