Invincible assa
hodjeur
While fighting in RA, (with a very good team, especially the monk, so we would probably obtained a glad point) we fought against a team killing each members but one. The only one left was a sin using shadow form. And using it again. And again and again. Whith deadly paradox and arcane echo.
Add shadowy burden and some sin combo, and you get the perfect invincible char. It ended up with our monk leaving the group 1/2 second before this rather unconventionnal sin. Later in the run, we fought against him again, and lost. He killed the 4 of us without taking any damage.
I know it is possible to counter it with traps or spells like inferno, but its still invincible against a classic team.
The point against a team with a healer is probably to wait for the others to leave. Which, in my opinion, is not in the spirit of guild wars pvp mode.
I wish this could be nerfed asap, or we will soon be witnessing as many invincible sins in RA as oliasways in HA.
Excuse my english, i'm not a native speaker, i post here cuz i know arenanet's got an eye on guru.
Cya all
PS : kids, dont try this build at home : it's lame
Add shadowy burden and some sin combo, and you get the perfect invincible char. It ended up with our monk leaving the group 1/2 second before this rather unconventionnal sin. Later in the run, we fought against him again, and lost. He killed the 4 of us without taking any damage.
I know it is possible to counter it with traps or spells like inferno, but its still invincible against a classic team.
The point against a team with a healer is probably to wait for the others to leave. Which, in my opinion, is not in the spirit of guild wars pvp mode.
I wish this could be nerfed asap, or we will soon be witnessing as many invincible sins in RA as oliasways in HA.
Excuse my english, i'm not a native speaker, i post here cuz i know arenanet's got an eye on guru.
Cya all
PS : kids, dont try this build at home : it's lame
What Now
Had it happen, some genius on our team ran into the miasma and touched him with it, and then we alternated until he degenerated to death
Expunge, sig of disenchant...tons of things can remove it.
But I agree this combo is annoying and definitely needs something done about it.
Expunge, sig of disenchant...tons of things can remove it.
But I agree this combo is annoying and definitely needs something done about it.
The Lurch
I run this myself once in a while. Its hard as hell to maintain it completely, but it can be done. It takes a lot of skill to do.
But yes, it needs to be nerfed IMO. Never was a big shadow form fan
But yes, it needs to be nerfed IMO. Never was a big shadow form fan
MithranArkanere
http://wiki.guildwars.com/wiki/Chillblains
http://wiki.guildwars.com/wiki/Signet_of_Disenchantment
... there are many other ways, like What Now wisely said.
http://wiki.guildwars.com/wiki/Signet_of_Disenchantment
... there are many other ways, like What Now wisely said.
Curse You
Quote:
Originally Posted by hodjeur
While fighting in RA,
|
Loosing in Random Arenas is to another build shouldn't come as a big surprise. You are unable to set up your team, meaning it lacks the synergy of an organized team. Simply that fact alone means that the likely hood of another team having a better set-up than you is very high.
I could run a Frenzy-Smite in RA and win. Does that mean Frenzy-Smite is a good build? Not really.
EDIT: I just realized, a Frenzy-Smite could destroy a Shadow Form sin. Just look.
http://gw.gamewikis.org/wiki/User:Fatigue/FrenzySmite
Molock
I was facing on of these in AB the other day.. we couldn't kill him...
So ya this should be nerfed asap
/signed for the nerf
So ya this should be nerfed asap
/signed for the nerf
hodjeur
I'm nor complaining about loosing against him, (the combo is probably easier to maintain with a +20% enchant mod) neither about the fact that some arena builds are annoying (like having an interrupting mesmer on you when you play ele, which you can counter by interrupting your own skills before him then casting for real, or a ranger running with several stances).
The thing is this combo should be impossible to maintain. I know signet or touch rangers can overpower it. But it made him invincible against 80% of the teams. Its not about having a tactical advantage like a mesmer against ele, its about being truly invincible.
Plus i guess shadow form was never to be maintained 100% of the time. Fighting this sort of sins in AvA, RA, TA should soon be a pain annoying many PvP players. Just imagine the one man commando killing the guild lord in GvG. (i don't remember if npc's around the lord have some skills against it, but if this works, GvG players will be complaining soon as well)
The thing is this combo should be impossible to maintain. I know signet or touch rangers can overpower it. But it made him invincible against 80% of the teams. Its not about having a tactical advantage like a mesmer against ele, its about being truly invincible.
Plus i guess shadow form was never to be maintained 100% of the time. Fighting this sort of sins in AvA, RA, TA should soon be a pain annoying many PvP players. Just imagine the one man commando killing the guild lord in GvG. (i don't remember if npc's around the lord have some skills against it, but if this works, GvG players will be complaining soon as well)
SotiCoto
Both my bog standard Necro build (Chilblains) and my Monk (Signet Smiter) can take down SF Assassins without too much hassle...
... so honestly, I don't care.
If you don't like it, equip some signets / touch-skills / chilblains as standard.
... so honestly, I don't care.
If you don't like it, equip some signets / touch-skills / chilblains as standard.
lyra_song
Youre getting farmed by Shadow Form *giggles*
Shadow Form is a pve skill, its got no place in pvp since a proper pvp team will have enchantment removal.
This is RA's meta, just change your build up to deal with it if you hate it so much.
in real pvp, theres far, a SF sin would be quite useless to the team, using up their elite slot like that.
Shadow Form is a pve skill, its got no place in pvp since a proper pvp team will have enchantment removal.
This is RA's meta, just change your build up to deal with it if you hate it so much.
in real pvp, theres far, a SF sin would be quite useless to the team, using up their elite slot like that.
hodjeur
lyra, i was playing wis enchantement removal => corrupted enchantement. But you know what ? While using shadow form, all spells targetting you fail.
Barrett
Ok, You Dont Like ShadowForm Deal With It Not Everybody Hates It
2nd If You And Your Team Havent Brung Skills For Anti Enchantment Your Own Fault
2nd If You And Your Team Havent Brung Skills For Anti Enchantment Your Own Fault
Mitchel
If you have to bring skills just to counter one skill you wont encounter in every match then something is broken. This is RA but Deadly Paradox still needs a nerf/kill/remove.
hodjeur
Barret, do you actually read other's posts before posting yourself ? You cant remove this enchantement unless you brought some very special skills (the mesmer signet for example, or a dervish elite avatar could do it i think).
I tried the combo it's very easy to maintain shadow form (didn't try against players, in real fight). And i think there's a bug or something, when arcane echo returns to it's original form, the real shadow form's recharge animation "jumps" to a more advanced state, making it to recharge 1/4 faster or so.
I tried the combo it's very easy to maintain shadow form (didn't try against players, in real fight). And i think there's a bug or something, when arcane echo returns to it's original form, the real shadow form's recharge animation "jumps" to a more advanced state, making it to recharge 1/4 faster or so.
Evilsod
[skill]Leech Signet[/skill][skill]Signet of Disruption[/skill]
Those 2 help too.
Those 2 help too.
MithranArkanere
Spells, but TARGETED spells ONLY.
You an use point black area skills, signets, spirits, illusionary weaponry...
Shadow Form is not suit for PvP because the downside of the HP loss is too much.
You an use point black area skills, signets, spirits, illusionary weaponry...
Shadow Form is not suit for PvP because the downside of the HP loss is too much.
Shuuda
Prehaps they should make it so Deadly Paradox only affects deadly art skills, that way:
Shadow form is untouched.
Deadly Art spiker builds skill work.
Shadow form is untouched.
Deadly Art spiker builds skill work.
MagmaRed
Warrior skills:
[skill]Riposte[/skill][skill]Deadly Riposte[/skill][skill]Gladiator's Defense[/skill][skill]"Fear Me!"[/skill][skill]Headbutt[/skill]
[skill]Shield Bash[/skill][skill]"None Shall Pass!"[/skill][skill]Shove[/skill][skill]"Coward!"[/skill][skill]"You're All Alone!"[/skill]
Ranger skills:
[skill]Barbed Trap[/skill][skill]Dust Trap[/skill][skill]Flame Trap[/skill][skill]Smoke Trap[/skill][skill]Viper's Nest[/skill][skill]Throw Dirt[/skill]
[skill]Choking Gas[/skill][skill]Ignite Arrows[/skill][skill]Nature's Renewal[/skill][skill]Spike Trap[/skill][skill]Snare[/skill][skill]Tripwire[/skill]
Monk skills:
[skill]Balthazar's Aura[/skill][skill]Retribution[/skill][skill]Holy Wrath[/skill][skill]Bane Signet[/skill][skill]Signet of Judgment[/skill][skill]Shield of Judgment[/skill][skill]Signet of Mystic Wrath[/skill][skill]Holy Strike[/skill]
[skill]Kirin's Wrath[/skill][skill]Judge's Intervention[/skill][skill]Reversal of Damage[/skill][skill]Signet of Rage[/skill][skill]Stonesoul Strike[/skill][skill]Zealot's Fire[/skill][skill]Symbol of Wrath[/skill]
Necromancer skills:
[skill]Barbed Signet[/skill][skill]Vampiric Touch[/skill][skill]Vampiric Bite[/skill][skill]Signet of Agony[/skill][skill]Plague Touch[/skill][skill]Chilblains[/skill][skill]Well of the Profane[/skill][skill]Touch of Agony[/skill][skill]Unholy Feast[/skill][skill]Wallow's Bite[/skill]
[skill]Enfeebling Touch[/skill][skill]Poisoned Heart[/skill][skill]Plague Signet[/skill][skill]Dark Aura[/skill][skill]Contagion[/skill][skill]Putrid Explosion[/skill][skill]Vile Touch[/skill][skill]Tainted Flesh[/skill][skill]Well of Suffering[/skill][skill]Signet of Sorrow[/skill]
Mesmer skills:
[skill]Blackout[/skill][skill]Signet of Disruption[/skill][skill]Hex Eater Vortex[/skill][skill]Leech Signet[/skill][skill]Signet of Disenchantment[/skill][skill]Unnatural Signet[/skill][skill]Signet of Clumsiness[/skill][skill]Signet of Humility[/skill][skill]Signet of Midnight[/skill]
Elementalist skills:
[skill]Shock[/skill][skill]Lightning Touch[/skill][skill]Lava Font[/skill][skill]Inferno[/skill][skill]Double Dragon[/skill][skill]Aftershock[/skill][skill]Crystal Wave[/skill][skill]Whirlwind[/skill]
[skill]Teinai's Wind[/skill][skill]Shockwave[/skill][skill]Sliver Armor[/skill][skill]Teinai's Crystals[/skill][skill]Bed of Coals[/skill][skill]Flame Burst[/skill][skill]Frozen Burst[/skill]
Assassin skills:
[skill]Palm Strike[/skill][skill]Expunge Enchantments[/skill][skill]Iron Palm[/skill][skill]Mantis Touch[/skill][skill]Lift Enchantment[/skill][skill]Signet of Shadows[/skill][skill]Viper's Defense[/skill][skill]Signet of Toxic Shock[/skill][skill]Signet of Twilight[/skill]
Ritualist skills:
[skill]Clamor of Souls[/skill][skill]Ancestors' Rage[/skill][skill]Destruction[/skill][skill]Cruel Was Daoshen[/skill][skill]Destructive Was Glaive[/skill][skill]Grasping Was Kuurong[/skill][skill]Blind Was Mingson[/skill][skill]Vengeful Weapon[/skill][skill]Vengeful Was Khanhei[/skill][skill]Weapon of Shadow[/skill]
Paragon skills:
[skill]Awe[/skill][skill]Blazing Finale[/skill]
Dervish skills:
[skill]Aura of Thorns[/skill][skill]Heart of Holy Flame[/skill][skill]Dust Cloak[/skill][skill]Sand Shards[/skill][skill]Mystic Sandstorm[/skill][skill]Veil of Thorns[/skill][skill]Staggering Force[/skill][skill]Balthazar's Rage[/skill]
[skill]Heart of Fury[/skill][skill]Grenth's Fingers[/skill][skill]Rending Aura[/skill][skill]Rending Touch[/skill][skill]Mystic Twister[/skill][skill]Winds of Disenchantment[/skill][skill]Test of Faith[/skill]
Just a few skills that can remove enchantments and do damage to a Shadow Form Assassin
[skill]Riposte[/skill][skill]Deadly Riposte[/skill][skill]Gladiator's Defense[/skill][skill]"Fear Me!"[/skill][skill]Headbutt[/skill]
[skill]Shield Bash[/skill][skill]"None Shall Pass!"[/skill][skill]Shove[/skill][skill]"Coward!"[/skill][skill]"You're All Alone!"[/skill]
Ranger skills:
[skill]Barbed Trap[/skill][skill]Dust Trap[/skill][skill]Flame Trap[/skill][skill]Smoke Trap[/skill][skill]Viper's Nest[/skill][skill]Throw Dirt[/skill]
[skill]Choking Gas[/skill][skill]Ignite Arrows[/skill][skill]Nature's Renewal[/skill][skill]Spike Trap[/skill][skill]Snare[/skill][skill]Tripwire[/skill]
Monk skills:
[skill]Balthazar's Aura[/skill][skill]Retribution[/skill][skill]Holy Wrath[/skill][skill]Bane Signet[/skill][skill]Signet of Judgment[/skill][skill]Shield of Judgment[/skill][skill]Signet of Mystic Wrath[/skill][skill]Holy Strike[/skill]
[skill]Kirin's Wrath[/skill][skill]Judge's Intervention[/skill][skill]Reversal of Damage[/skill][skill]Signet of Rage[/skill][skill]Stonesoul Strike[/skill][skill]Zealot's Fire[/skill][skill]Symbol of Wrath[/skill]
Necromancer skills:
[skill]Barbed Signet[/skill][skill]Vampiric Touch[/skill][skill]Vampiric Bite[/skill][skill]Signet of Agony[/skill][skill]Plague Touch[/skill][skill]Chilblains[/skill][skill]Well of the Profane[/skill][skill]Touch of Agony[/skill][skill]Unholy Feast[/skill][skill]Wallow's Bite[/skill]
[skill]Enfeebling Touch[/skill][skill]Poisoned Heart[/skill][skill]Plague Signet[/skill][skill]Dark Aura[/skill][skill]Contagion[/skill][skill]Putrid Explosion[/skill][skill]Vile Touch[/skill][skill]Tainted Flesh[/skill][skill]Well of Suffering[/skill][skill]Signet of Sorrow[/skill]
Mesmer skills:
[skill]Blackout[/skill][skill]Signet of Disruption[/skill][skill]Hex Eater Vortex[/skill][skill]Leech Signet[/skill][skill]Signet of Disenchantment[/skill][skill]Unnatural Signet[/skill][skill]Signet of Clumsiness[/skill][skill]Signet of Humility[/skill][skill]Signet of Midnight[/skill]
Elementalist skills:
[skill]Shock[/skill][skill]Lightning Touch[/skill][skill]Lava Font[/skill][skill]Inferno[/skill][skill]Double Dragon[/skill][skill]Aftershock[/skill][skill]Crystal Wave[/skill][skill]Whirlwind[/skill]
[skill]Teinai's Wind[/skill][skill]Shockwave[/skill][skill]Sliver Armor[/skill][skill]Teinai's Crystals[/skill][skill]Bed of Coals[/skill][skill]Flame Burst[/skill][skill]Frozen Burst[/skill]
Assassin skills:
[skill]Palm Strike[/skill][skill]Expunge Enchantments[/skill][skill]Iron Palm[/skill][skill]Mantis Touch[/skill][skill]Lift Enchantment[/skill][skill]Signet of Shadows[/skill][skill]Viper's Defense[/skill][skill]Signet of Toxic Shock[/skill][skill]Signet of Twilight[/skill]
Ritualist skills:
[skill]Clamor of Souls[/skill][skill]Ancestors' Rage[/skill][skill]Destruction[/skill][skill]Cruel Was Daoshen[/skill][skill]Destructive Was Glaive[/skill][skill]Grasping Was Kuurong[/skill][skill]Blind Was Mingson[/skill][skill]Vengeful Weapon[/skill][skill]Vengeful Was Khanhei[/skill][skill]Weapon of Shadow[/skill]
Paragon skills:
[skill]Awe[/skill][skill]Blazing Finale[/skill]
Dervish skills:
[skill]Aura of Thorns[/skill][skill]Heart of Holy Flame[/skill][skill]Dust Cloak[/skill][skill]Sand Shards[/skill][skill]Mystic Sandstorm[/skill][skill]Veil of Thorns[/skill][skill]Staggering Force[/skill][skill]Balthazar's Rage[/skill]
[skill]Heart of Fury[/skill][skill]Grenth's Fingers[/skill][skill]Rending Aura[/skill][skill]Rending Touch[/skill][skill]Mystic Twister[/skill][skill]Winds of Disenchantment[/skill][skill]Test of Faith[/skill]
Just a few skills that can remove enchantments and do damage to a Shadow Form Assassin
haggus71
Magma Red wins.....this thread is Necro.
Shuuda
What sort of a jackass would run Riposte in any kind of PvP. Trappers in RA is sub bar. 90% of the skills she has suggested would not be able to beat a shadow form sin if they had half a brain, thread, not won.
beltran13579
bring
[skill]Distracting Blow[/skill]
its not that uncommon on warrior bars and it can Interrupt even while shadowform is up
[skill]Distracting Blow[/skill]
its not that uncommon on warrior bars and it can Interrupt even while shadowform is up
HawkofStorms
There are always certain skill combos that will be difficult to kill in RA. Tera Tanks, etc. But it doesn't mean its broken.
halcyonbiscuit
IMO: Make Shadow Form a form, that way arcane echo couldn't work on it. It would go better with the name, and no more invincisins.
lyra_song
[skill]Throw Dirt[/skill]
.-. I did 1 on 1 vs my Guildmate who used a similar build to this a while back. i degened him to death with fire and poison, interrupted the form/echo/self heal.
.-. I did 1 on 1 vs my Guildmate who used a similar build to this a while back. i degened him to death with fire and poison, interrupted the form/echo/self heal.
Hong Kong Evil
Quote:
Originally Posted by MithranArkanere
http://wiki.guildwars.com/wiki/Chillblains
http://wiki.guildwars.com/wiki/Signet_of_Disenchantment ... there are many other ways, like What Now wisely said. |
100% of time immune to attacks and spells, it is obviously overpowered
hodjeur
Plus there's no health loss is you maintain it. only if it ends.