Is Anet Prepared For GW:EN?
stiffler
After both Dragon Festivals I saw first hand just how horrid lag can be in Guild Wars during a popular event, everyone piled into one area of the game and it caused a huge amount of strain on the servers. So what's stopping the same thing happening to Eye of the North when it goes live. Rubbish latency would tarnish everyones experience, and I can see a lot of upset people coming back here to the boards to vent anger. I guess this would be more of a question for Gaile but what can Anet do to prevent, or ease, this potential disaster? So many people are looking forward to GW:EN, it would be sad to have there fun spoiled.
Stolen Souls
Mega lag, 007's, etc...and no reconnect feature could be quite the disaster. :/
The amount of complaint threads would be epic. xD
The amount of complaint threads would be epic. xD
stiffler
Oh yeah, forgot about the no reconnect feature, that would be even worse
pamelf
I don't think the issues with GWEN will be any more or less than what they have been in the past with the added campaigns. I've never really had a problem then, so I'm holding out hight hopes that GWEN won't be more of a strain.
mazik
No kidding, people here like the complain on a good day, let alone if the worst case scenario were to occur 0.o . I imagine, however, that A-Net has likely prepared themselves for this. It shouldn't be too much for GW:EN goes live, as people will be moving forward at their own varying speeds. The GW:EN preview event might be rough, as we only get to go to a more concentrated area. However, despite what people here seem to think, A-Net is a successful company and I'm sure they have at least attempted to fix the problem.
Jeff Highwind
Yea, if people dont get reconnects by EoTN then the mases are gonna go psycho. Best part is that Anet only have 2 weeks to fix it.
Arkantos
It's going to be the same as when they released Factions and Nightfall. Lots of lag with no reconnects. Hopefully ANet will have the reconnect issue fixed by then.
AlienFromBeyond
Reconnects better be back when GWEN hits, but preferably even by the time the preview weekend hits.
ayame ftw
The lag problem will be even bigger then with the dragon festival event, because the expansion will unite all the gw player form the different chapters into one game.
A lot of people bought all the 3 chapters but there are also many people that only have one or 2 chapters. This means that during the dragon festival not even all GW players where in one area. Im guessing a little more then 60% off all the gw players where at the dragon festival. All the players form every chapter will come together in GW:EN. This will be a good thing for the players because there will be a lot more people to play with. But if the servers can’t handle the load then I fear there wont be a lot of quality gaming…
Also the players with only one chapter will not have all the skills that are available, so when a certain build is required for a certain area, people will be left out….
After the realse of GW:EN it will be also harder to recruit the “right” people if u are making a guild, because u don’t know what chapter/skills they have.
We will see what happens on Friday…
A lot of people bought all the 3 chapters but there are also many people that only have one or 2 chapters. This means that during the dragon festival not even all GW players where in one area. Im guessing a little more then 60% off all the gw players where at the dragon festival. All the players form every chapter will come together in GW:EN. This will be a good thing for the players because there will be a lot more people to play with. But if the servers can’t handle the load then I fear there wont be a lot of quality gaming…
Also the players with only one chapter will not have all the skills that are available, so when a certain build is required for a certain area, people will be left out….
After the realse of GW:EN it will be also harder to recruit the “right” people if u are making a guild, because u don’t know what chapter/skills they have.
We will see what happens on Friday…
Metal Herc
The past few days I have had ping in the 1000+ range almost constantly. I disconnect way more than usual. Hopefully this goes away before the GW:EN preview/launch..
Pwny Ride
I keep seeing these 'reconnects better be back or...' on the threads.
I mean come on. Or what? People will 'omfg quitz GW foa lyfe!!!1ELEVENTYONE!!'?
The sad truth is players are to blame and so players must suffer, in order to prevent major damage to the in-game economy (and it isnt screwed up as it is?).
Imho, it's purely selfish to demand the reconnects be back by EoTN release.
I mean come on. Or what? People will 'omfg quitz GW foa lyfe!!!1ELEVENTYONE!!'?
The sad truth is players are to blame and so players must suffer, in order to prevent major damage to the in-game economy (and it isnt screwed up as it is?).
Imho, it's purely selfish to demand the reconnects be back by EoTN release.
mazik
ayame ftw, I don't think your logic works in this scenario. True that GW:EN will be combining everyone who owns any campaign, but with Nightfall or Factions, they were stand alone. So in that case you got all the players who bought to get the more content(the majority of those who had already been playing) plus new players. With GW:EN you must own a previous chapter, eliminating the new players from the mix. I don't think the lag will be greater, and possibly much less then the dragon event or the release of NF or Factions.
Curse You
The reason there are problems during the Dragon Festival is due to large numbers of people being AFK in the same Town.
When a new campaign happens, that's never the case. Most players are going to be either in an explorable area or not online.
When a new campaign happens, that's never the case. Most players are going to be either in an explorable area or not online.
ayame ftw
Quote:
Originally Posted by mazik
ayame ftw, I don't think your logic works in this scenario. True that GW:EN will be combining everyone who owns any campaign, but with Nightfall or Factions, they were stand alone. So in that case you got all the players who bought to get the more content(the majority of those who had already been playing) plus new players. With GW:EN you must own a previous chapter, eliminating the new players from the mix. I don't think the lag will be greater, and possibly much less then the dragon event or the release of NF or Factions.
i don’t really understand what u are saying, but ill explain my self again.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think.
midasgf
Quote:
Originally Posted by Pwny Ride
I keep seeing these 'reconnects better be back or...' on the threads.
I mean come on. Or what? People will 'omfg quitz GW foa lyfe!!!1ELEVENTYONE!!'?
The sad truth is players are to blame and so players must suffer, in order to prevent major damage to the in-game economy (and it isnt screwed up as it is?).
Imho, it's purely selfish to demand the reconnects be back by EoTN release. Reconnect better be back. I was vanquishing the other day (about half way through the zone), lost connection and couldn't reconnect. I was pretty angry, and didn't fancy doing the same zone again rightaway...
Also I was doing hard mode Thunderhead Keep with a friend... he disconnected as Dorian's group came within our sights. We'd done the mission perfectly, and he has nothing to show for it. I understand there are problems with people duplicating items, but please (if anyone's listening) give us the reconnect feature back.
There is nothing more frustrating than losing hard mode progress.
I mean come on. Or what? People will 'omfg quitz GW foa lyfe!!!1ELEVENTYONE!!'?
The sad truth is players are to blame and so players must suffer, in order to prevent major damage to the in-game economy (and it isnt screwed up as it is?).
Imho, it's purely selfish to demand the reconnects be back by EoTN release. Reconnect better be back. I was vanquishing the other day (about half way through the zone), lost connection and couldn't reconnect. I was pretty angry, and didn't fancy doing the same zone again rightaway...
Also I was doing hard mode Thunderhead Keep with a friend... he disconnected as Dorian's group came within our sights. We'd done the mission perfectly, and he has nothing to show for it. I understand there are problems with people duplicating items, but please (if anyone's listening) give us the reconnect feature back.
There is nothing more frustrating than losing hard mode progress.
WinterSnowblind
Quote:
Originally Posted by ayame ftw
i don’t really understand what u are saying, but ill explain my self again.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think. Those people were always online anyway, besides the massive rush of everyone wanting to try out GW:EN, it's not going to make that much of a difference. The only thing is that everyone will be crowded in the same areas, but that's what different districts are for. Not really any different from the festivals.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think. Those people were always online anyway, besides the massive rush of everyone wanting to try out GW:EN, it's not going to make that much of a difference. The only thing is that everyone will be crowded in the same areas, but that's what different districts are for. Not really any different from the festivals.
Etta
Agree, I got disconnected while in a HM mission as well. Rather annoying when it's a very long mission and you have to start it all over agian,...just like in the old day.
As for the lunch date, when server goes live. Expect to see a lot of lag and disconnection and other errors. No matter how much they prepared for GW:EN, it's a know, know that something will always go wrong when an expantion or a new game go live.
I think this friday, we can expect to see 30+ Eng districts for the town of Eye of the North.
As for the lunch date, when server goes live. Expect to see a lot of lag and disconnection and other errors. No matter how much they prepared for GW:EN, it's a know, know that something will always go wrong when an expantion or a new game go live.
I think this friday, we can expect to see 30+ Eng districts for the town of Eye of the North.
Tijger
Quote:
Originally Posted by ayame ftw
i don’t really understand what u are saying, but ill explain my self again.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think. Uh...HUH? I dont think you have a clue how a network works, because people are in a specific area doesnt mean that area is on a different network or server.
U have different guildwars players:
Prophecies only player
Faction only player
Nightfall only player
Then u have people that own a combination of these 3 chapers(example: nightfall + prof)
In Gwen (the size of cantha) all these gw players will gather in a smaller area witch will increase the lag I think. Uh...HUH? I dont think you have a clue how a network works, because people are in a specific area doesnt mean that area is on a different network or server.
vixro
The difference between the dragon festival and GW:EN lag has already been stated.
Here are the reasons lag will be increased and reasons why it won't be increased as much as you're imagining:
1) Dragon festival people idled, day at night even when they weren't online. In GW:EN, when people aren't playing a very large percent of them will disconnect from the game.
2) Servers holding characters are run off of specific machines. If you have a lot of people in one city, that's handled by a specific server to my knowledge. That's why you can have lots of lag in one city and then be fine when you're somewhere else. Also the explorable areas set you and your party onto a completely different server from the people in town. It's distributed accordingly to demand.
3) GW:EN is an exansion. The number of players that buy GW and GW:EN in a package is going to be smaller than the number of players that bought say Nightfall or Factions to play. Those players may then have to play prophecies first before they can play on the GW:EN maps.
4) You may think that Guild Wars isn't as popuar as it used to be, but that's only because there are so many different cities, towns, and explorable areas across 3 campaigns. When you take all/most of these people and shove them into a specific area, you're going to get a large overload of players. You thought the dragon festival was bad, what about all the thousands of players that got bored of Nightfall and were waiting for new content before playing again?
5) Reconnection is nice, in fact it is a fantastic idea, but stop begging to have it back. Not only does it require more network usage to keep more players online and keep track of where everyone is, but it was an exploit that people were using to cheat the game. I think that even if Anet finds a way to bring back reconnection, hackers and cheaters will find ways to exploit it. All the network data transferred back and forth between the user and the client is just more data for a hacker or a cheater to exploit. That's why Diablo 2 got hacked so far, with all of the client side data being transferred. The reason GW has stayed hack free for so long is by keeping so much data server side instead of client side.
I think that bringing back reconnection is just going to cause even more lag and should NOT be incorporated with GW:EN unless it's been perfected. Perfected to stop lag and to stop exploiters.
GW:EN is definitely going to increase the usage, but you have to think on broader terms. You may have more players in a single area, but you're not going to have too many NEW players that don't already connect to the current servers. If the load is distrubted among what is already there, Anet is going to be fine.
Here are the reasons lag will be increased and reasons why it won't be increased as much as you're imagining:
1) Dragon festival people idled, day at night even when they weren't online. In GW:EN, when people aren't playing a very large percent of them will disconnect from the game.
2) Servers holding characters are run off of specific machines. If you have a lot of people in one city, that's handled by a specific server to my knowledge. That's why you can have lots of lag in one city and then be fine when you're somewhere else. Also the explorable areas set you and your party onto a completely different server from the people in town. It's distributed accordingly to demand.
3) GW:EN is an exansion. The number of players that buy GW and GW:EN in a package is going to be smaller than the number of players that bought say Nightfall or Factions to play. Those players may then have to play prophecies first before they can play on the GW:EN maps.
4) You may think that Guild Wars isn't as popuar as it used to be, but that's only because there are so many different cities, towns, and explorable areas across 3 campaigns. When you take all/most of these people and shove them into a specific area, you're going to get a large overload of players. You thought the dragon festival was bad, what about all the thousands of players that got bored of Nightfall and were waiting for new content before playing again?
5) Reconnection is nice, in fact it is a fantastic idea, but stop begging to have it back. Not only does it require more network usage to keep more players online and keep track of where everyone is, but it was an exploit that people were using to cheat the game. I think that even if Anet finds a way to bring back reconnection, hackers and cheaters will find ways to exploit it. All the network data transferred back and forth between the user and the client is just more data for a hacker or a cheater to exploit. That's why Diablo 2 got hacked so far, with all of the client side data being transferred. The reason GW has stayed hack free for so long is by keeping so much data server side instead of client side.
I think that bringing back reconnection is just going to cause even more lag and should NOT be incorporated with GW:EN unless it's been perfected. Perfected to stop lag and to stop exploiters.
GW:EN is definitely going to increase the usage, but you have to think on broader terms. You may have more players in a single area, but you're not going to have too many NEW players that don't already connect to the current servers. If the load is distrubted among what is already there, Anet is going to be fine.
ayame ftw
Quote:
Originally Posted by vixro
3) GW:EN is an exansion. The number of players that buy GW and GW:EN in a package is going to be smaller than the number of players that bought say Nightfall or Factions to play. Those players may then have to play prophecies first before they can play on the GW:EN maps.
don't think thats true... GW:EN is partialy on the prophecies map but that doenst mean u have to play prophecies first before u can start playing GW:EN
VinnyRidira
Quote:
Originally Posted by Pwny Ride
I keep seeing these 'reconnects better be back or...' on the threads.
I mean come on. Or what? People will 'omfg quitz GW foa lyfe!!!1ELEVENTYONE!!'?
The sad truth is players are to blame and so players must suffer, in order to prevent major damage to the in-game economy (and it isnt screwed up as it is?).
Imho, it's purely selfish to demand the reconnects be back by EoTN release. Oh me oh my, if some selfish players use an exploit then its the players fault. Not a silly bug on ANet's part that allowed an exploit. Fix the reconnect bug and allow us to reconnect again. There is nothing worse than being disconnected getting to the end of a long mission like Thunderhead's Keep. There is one, having a capper DC after getting the cap in a PuG. Pity the AI could not take over and play that character.
I mean come on. Or what? People will 'omfg quitz GW foa lyfe!!!1ELEVENTYONE!!'?
The sad truth is players are to blame and so players must suffer, in order to prevent major damage to the in-game economy (and it isnt screwed up as it is?).
Imho, it's purely selfish to demand the reconnects be back by EoTN release. Oh me oh my, if some selfish players use an exploit then its the players fault. Not a silly bug on ANet's part that allowed an exploit. Fix the reconnect bug and allow us to reconnect again. There is nothing worse than being disconnected getting to the end of a long mission like Thunderhead's Keep. There is one, having a capper DC after getting the cap in a PuG. Pity the AI could not take over and play that character.
Argon Draeth
have some faith...ANet know that there are going to be masses of people all congregating in the far shiverpeaks this coming weekend, and next. They'll have made preperations.
ANet = not stupid
ANet = not stupid
bokken
Unfortunately I do not believe they are prepared.
I will not be buying GW:EN until reconnects are back in place.
This is not a threat nor is it a statement made in a rage, merely a statement of fact. I do not play other games so I can not compare GW to any other game. All I can say is that if the reconnect was not put into the game I would have stopped playing long ago.
I understand that Anet had to take reconnects out of the game to prevent the duping that was going on. However, until the issue is resolved I will not be spending any further money on the game. If I had not already purchased the preview I would not even spend the 5.00 on that either.
I have 20 months invested in all three chapters and ten characters.
Lag and disconnects have gotten unbearable recently, but I at least knew I would be reconnected when I am booted out of the game.. The little dot in the corner is orange and red far more than it ever used to be. I will not spend a penny until I al least am assured that when I am disconnected I at least have a 90% shot at reconnecting.
I will not be buying GW:EN until reconnects are back in place.
This is not a threat nor is it a statement made in a rage, merely a statement of fact. I do not play other games so I can not compare GW to any other game. All I can say is that if the reconnect was not put into the game I would have stopped playing long ago.
I understand that Anet had to take reconnects out of the game to prevent the duping that was going on. However, until the issue is resolved I will not be spending any further money on the game. If I had not already purchased the preview I would not even spend the 5.00 on that either.
I have 20 months invested in all three chapters and ten characters.
Lag and disconnects have gotten unbearable recently, but I at least knew I would be reconnected when I am booted out of the game.. The little dot in the corner is orange and red far more than it ever used to be. I will not spend a penny until I al least am assured that when I am disconnected I at least have a 90% shot at reconnecting.
MithranArkanere
Well. Theyusually have to fix things for some time after the release, but that is normal even in single player offline games.
They will be prepared if they fix the bugs fast enough.
They will be prepared if they fix the bugs fast enough.
Link Weaver
Huh? What lag I didnt get anything during that event. Even I remember The nightfall event ppl where complaing about lag...yet i didnt get anything , only thing that would have been lag was spawning right into the town get lag for like half a sec. Same thing with my buddy. Now im interested on what specs you have on your comp...
Anko-
Quote:
Originally Posted by Link Weaver
Huh? What lag I didnt get anything during that event. Even I remember The nightfall event ppl where complaing about lag...yet i didnt get anything , only thing that would have been lag was spawning right into the town get lag for like half a sec. Same thing with my buddy. Now im interested on what specs you have on your comp...
exactly what i was thinking, during the dragon festival guild wars for me was just as normal as it usually is, the problem is half of the whiners feel that because they are feeling lag in-game that it has to be ANET's fault, i think it's about time people stop whining and upgrade to a better computer.
palewook
Quote:
Originally Posted by stiffler
After both Dragon Festivals I saw first hand just how horrid lag can be in Guild Wars during a popular event, everyone piled into one area of the game and it caused a huge amount of strain on the servers. So what's stopping the same thing happening to Eye of the North when it goes live. Rubbish latency would tarnish everyones experience, and I can see a lot of upset people coming back here to the boards to vent anger. I guess this would be more of a question for Gaile but what can Anet do to prevent, or ease, this potential disaster? So many people are looking forward to GW:EN, it would be sad to have there fun spoiled.
i have all 3 chapters of GW and numerous account upgrades. plus a pre-order purchase for gwen, however the past 4-5 days of lag. where the avg ping ranges from 250-50000k is wearing me out on gw. if they dont fix the problem or at least acknowledge the problem, i wont be buying gwen. and i have serious doubts gw will stay installed on my system.
there is a major issue going on. most of the people in my guild are seeing it also. and we come from all the major countries in the world with 100s of members. this isnt a local issue for 1 player with 1 isp in 1 city.
this is anet's servers and backbone connection.
there is a major issue going on. most of the people in my guild are seeing it also. and we come from all the major countries in the world with 100s of members. this isnt a local issue for 1 player with 1 isp in 1 city.
this is anet's servers and backbone connection.
mazik
Quote:
Originally Posted by VinnyRidira
Oh me oh my, if some selfish players use an exploit then its the players fault. Not a silly bug on ANet's part that allowed an exploit. Fix the reconnect bug and allow us to reconnect again. There is nothing worse than being disconnected getting to the end of a long mission like Thunderhead's Keep. There is one, having a capper DC after getting the cap in a PuG. Pity the AI could not take over and play that character.
Oh, and because of your large knowledge and background in the internet security business, you have first hand experience on how EVERY detail is accounted for and no one should ever be able to find an exploit on any program ever, right? Yes, it's A-Nets fault for not forseeing some bizarre exploit involving 3 computers and 2 people....*sigh*. As previously said A-Net is not to blame, the players who exploited it are to blame.
Unless of course A-Nets psychic division is slacking off...
Unless of course A-Nets psychic division is slacking off...
Deep Sea Diving
Quote:
Originally Posted by Argon Draeth
ANet = not stupid
I hope they don't act like idiots. I don't know why they put the GWEN preview on the same weekend of a GvG monthly tournament...but they did. It's already been confirmed that the GWEN skills will be disabled, but having reconnects back is going to be essential.
Don't say this isn't important. It may not be for you, but it is for a lot of people who play gw competitvly, and with real world prizes in the mix, they better not screw up. Having a teammate drop during a gvg will almost guarntee a loss.
Edit: You will see established members of the PvP community quit guild wars if they lose a tournament match because of a drop and arn't able to reconnect.
Don't say this isn't important. It may not be for you, but it is for a lot of people who play gw competitvly, and with real world prizes in the mix, they better not screw up. Having a teammate drop during a gvg will almost guarntee a loss.
Edit: You will see established members of the PvP community quit guild wars if they lose a tournament match because of a drop and arn't able to reconnect.
Link Weaver
Before you call anet idiots. Look at your comps specs....look at your internet connection... I have few guys in the allaince complaining about lag issues...we found out it was there internet connection...before you post....think.
thezed
I think we are bound to see problems durring this weekends preview event. They are calling this weekend a "preview event" but it is, after all, a test event, and durring any test, things go wrong.
I have faith however that, despite all the compliants we will see here, the launch will go smothly for the majority of players.
I have faith however that, despite all the compliants we will see here, the launch will go smothly for the majority of players.
Ghost Omel
Hmm about the connection you do know its not always Costumers pcs foult right oh and its not always A_Nets Servers foult right hmm what it might be i dont remember where but anet came up witht he reason to some complains from the costumers about disconnecting they clearly sated that it was their connection prividers foult not A-Nets ot Costumers adn they sad its not in their power to control their provider so lets Get of the Costumers back and A-Nets back and start puting your brain to OTHER CLEAR reasopns eh oh and i dont think All poeple are still using DSL and have 20 year old PCS ok put reason behind your statements people
Diablo???
many players, small maps, slow server, no reconnect, and spoiled little brats eager to lay down some foul complaints on GWG.
I smell trouble ahead...
I smell trouble ahead...
Link Weaver
Correction Not slow server....slow comps and ppl mistaking what going on.
Argon Draeth
actually to be fair its probably a bit of both...i used to have awful lag...upgraded my memory...now i have very little! yet at the same time i know people who are running GW on PC's that make mine look like a chunky calculator, and still suffer with lag.
The reconnect thing is a problem, its annoying, and as said above makes PVP a right pain...but again to be fair, destruction of the in-game economy would ruin the whole of PVE...it'd not be a pain, it'd be downright disaster. I'll happily see myself being disconnected over and over again, so long as i cant get an armbrace for 10g and struggle desperatly to make 15k to get my shiny new armor
The reconnect thing is a problem, its annoying, and as said above makes PVP a right pain...but again to be fair, destruction of the in-game economy would ruin the whole of PVE...it'd not be a pain, it'd be downright disaster. I'll happily see myself being disconnected over and over again, so long as i cant get an armbrace for 10g and struggle desperatly to make 15k to get my shiny new armor
mazik
Quote:
Originally Posted by Ghost Omel
Hmm about the connection you do know its not always Costumers pcs foult right oh and its not always A_Nets Servers foult right hmm what it might be i dont remember where but anet came up witht he reason to some complains from the costumers about disconnecting they clearly sated that it was their connection prividers foult not A-Nets ot Costumers adn they sad its not in their power to control their provider so lets Get of the Costumers back and A-Nets back and start puting your brain to OTHER CLEAR reasopns eh oh and i dont think All poeple are still using DSL and have 20 year old PCS ok put reason behind your statements people
0.o....punctuation and spell check are your friend...
stiffler
Quote:
Originally Posted by Link Weaver
Correction Not slow server....slow comps and ppl mistaking what going on.
This could very well be the case, however it's still well lknow that Anet servers isn't exactly the best. My comp specs are right up there with the best and my internet speed is very fast broadband. I have many guildies that complain of the same thing and all have awesome computers with fast internet.
Now here is the test I perform to see just how screwy the servers are. My ping in common euro dist sits around 400-500 and costantly spikes here and there usually causing rubber banding. However when I swap over to international dist I almost always have green light with a ping of 100-200 with no lag. Now I now what you are thinking "so why don't you just stay in international dist then?". This is true, I could isolate myself from the rest of the GW community but thats not the problem. You see I decided to go to the Dragon Festival in international dist to avoid bad latency, but low and behold when I got there I experienced the worst case of lag ever seen in international, it was total garbage. So then it got me thinking, if its this bad over here then Euro would be worse, and this will only mirror what is to happen when GW:EN goes live.
I have prepared my computer for Eye of the North, however I feel that even this will not be enough. It should also be noted that I live in Australia and play on the European servers.
Now here is the test I perform to see just how screwy the servers are. My ping in common euro dist sits around 400-500 and costantly spikes here and there usually causing rubber banding. However when I swap over to international dist I almost always have green light with a ping of 100-200 with no lag. Now I now what you are thinking "so why don't you just stay in international dist then?". This is true, I could isolate myself from the rest of the GW community but thats not the problem. You see I decided to go to the Dragon Festival in international dist to avoid bad latency, but low and behold when I got there I experienced the worst case of lag ever seen in international, it was total garbage. So then it got me thinking, if its this bad over here then Euro would be worse, and this will only mirror what is to happen when GW:EN goes live.
I have prepared my computer for Eye of the North, however I feel that even this will not be enough. It should also be noted that I live in Australia and play on the European servers.
Molock
Umm, my GW didn't lag during any of the 2 dragon festivals, it didn't lag when NF came out, neither did it lag when Factions came out.. in fact it didn't even lag during wintersday..
I don't think I am gonna have any lag issues.
I don't think I am gonna have any lag issues.
meerkats
Quote:
Originally Posted by stiffler
This could very well be the case, however it's still well lknow that Anet servers isn't exactly the best. My comp specs are right up there with the best and my internet speed is very fast broadband. I have many guildies that complain of the same thing and all have awesome computers with fast internet.
Now here is the test I perform to see just how screwy the servers are. My ping in common euro dist sits around 400-500 and costantly spikes here and there usually causing rubber banding. However when I swap over to international dist I almost always have green light with a ping of 100-200 with no lag. Now I now what you are thinking "so why don't you just stay in international dist then?". This is true, I could isolate myself from the rest of the GW community but thats not the problem. You see I decided to go to the Dragon Festival in international dist to avoid bad latency, but low and behold when I got there I experienced the worst case of lag ever seen in international, it was total garbage. So then it got me thinking, if its this bad over here then Euro would be worse, and this will only mirror what is to happen when GW:EN goes live.
I have prepared my computer for Eye of the North, however I feel that even this will not be enough. It should also be noted that I live in Australia and play on the European servers. Hey there dude, I live in Adelaide aswell, my ISP is Internode and i play on the yank servers (since GW release) and almost never get any lag (have gotten a few spikes on occasion, last being about 1 week after hard mode came out).
I used to have a euro account for farming UW and found that i always had a higher ping on those servers, maybe you should move your account across and see if it is any better.
Now here is the test I perform to see just how screwy the servers are. My ping in common euro dist sits around 400-500 and costantly spikes here and there usually causing rubber banding. However when I swap over to international dist I almost always have green light with a ping of 100-200 with no lag. Now I now what you are thinking "so why don't you just stay in international dist then?". This is true, I could isolate myself from the rest of the GW community but thats not the problem. You see I decided to go to the Dragon Festival in international dist to avoid bad latency, but low and behold when I got there I experienced the worst case of lag ever seen in international, it was total garbage. So then it got me thinking, if its this bad over here then Euro would be worse, and this will only mirror what is to happen when GW:EN goes live.
I have prepared my computer for Eye of the North, however I feel that even this will not be enough. It should also be noted that I live in Australia and play on the European servers. Hey there dude, I live in Adelaide aswell, my ISP is Internode and i play on the yank servers (since GW release) and almost never get any lag (have gotten a few spikes on occasion, last being about 1 week after hard mode came out).
I used to have a euro account for farming UW and found that i always had a higher ping on those servers, maybe you should move your account across and see if it is any better.
Solar_Takfar
Playing from Brazil here, US servers.
I've always been able to play just fine (average ping around 300, give or take 50; only thing I have trouble with is interrupting sub-1-sec skills). When big events or new releases come around I usually get some lag (ping moves up to 500-700 and I sometimes get 1000+ spikes), but it's still playable, and it gets back to normal after the first week or so.
Now, I remember for some time I had a lot of lag for about two months. If I ever tried to play at any time from 11am to 8pm or so, I would get constant 1000-5000+ spikes. I almost quit the game back then (fortunately, I could still play at night, which is when I was usually free, anyway). My guess is they were having some kind of trouble with their servers. It's all back to normal now, tho.
I've always been able to play just fine (average ping around 300, give or take 50; only thing I have trouble with is interrupting sub-1-sec skills). When big events or new releases come around I usually get some lag (ping moves up to 500-700 and I sometimes get 1000+ spikes), but it's still playable, and it gets back to normal after the first week or so.
Now, I remember for some time I had a lot of lag for about two months. If I ever tried to play at any time from 11am to 8pm or so, I would get constant 1000-5000+ spikes. I almost quit the game back then (fortunately, I could still play at night, which is when I was usually free, anyway). My guess is they were having some kind of trouble with their servers. It's all back to normal now, tho.