Victory or Death back to 30 minutes.

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

Discuss.

So I just got back from almost a year long absence from playing properly. I'm thinking of getting back into the game but I doubt it will happen due to the vast amount of players that have moved on, including most of my former Guild Mates. Would like to hear opinions.

Obviously I'd prefer it to be so. It gave a great strategic element to GvG play, as pushes and efforts to fall back, various splits, and the preperations were a great part of GvG play. Furthermore, there was little stalling to just win at VoD, nor Builds specifically designed to win when those conditions came. There were, naturally, exceptions, however the amount now far outweigh then. Seems to me the main reason for shortening the VoD time is for quicker AT matches, which serves a quantity rather than quality attitude ArenaNet have towards the highest form of PvP.

Also, Cat Maps should be in rotation for AT's. Would be eager to hear views on this - it would be better to keep the NPC staggering as is, change the VoD timer, and change the Cat maps so that they are symetrical and the fixed shot range can actually be implemented (it's a well known fact it's already been tried and tested).

Ta.

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

Signed.

At the very least change it back to 20/25 with a bigger delay between npc waves.

18 min vod with 20 min lord walking just enforces defensive builds with 'VoD skills' (i.e. AoE) because it's much easier to stall for VoD and theres a lot less time to creat a morale/npc advantage.

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

/signed x10 GvGs were more interesting and fun then. It was the difference maker between winning or losing since a lot could happen in 30 minutes.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

I like this.

/writes down name

Nurse With Wound

Nurse With Wound

None More Negative

Join Date: May 2006

Steel Phoenix [StP]

I never understood the reasons why it was shortened down to 20 mins in the first place, now, to merely 18 mins. Bring back old VOD timer.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

While this would probably encourage guilds to run less boring shit. The ones that do continue to run 2 blinding surges, clumsiness mesmers, and other horriblly boring crap will be even more boring to face than they are now, because you'll have to put up with them for an extra 10 minutes and there's about an 84% chance that at least 2 guildies will fall asleep in that extra 10 minutes, thus losing you the match because you forgot to stock enough Red Bull.

In general though I like the idea, I'm just not sure how fun it will be in the current meta where a lot of the defensive skills remain very strong.

Martin Firestorm

Krytan Explorer

Join Date: Dec 2005

Louisiana

E/Me

I'd support this. As for cat maps in ATs, I'd prefer that AT's just be scrapped altogether, at least for gvg.

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Martin Firestorm
I'd support this. As for cat maps in ATs, I'd prefer that AT's just be scrapped altogether, at least for gvg.
I prefer the 20/25 VoD - especially if they add the new NPC walking behavior.

30 VoD is just too long for a +1/+2 match.

removal of AT with current ladder = dead GW PvP

AT is the only thing that keeps the current top guilds interested. You don't see much no name guilds playing it - meaning it is not that popular for guilds beyond top 100.

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

not a good idea, guilds who run uberdefensive builds will continue to do so... too boring

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Good to have ya come back vanq.

Yeah id agree that the game play was better back when the VoD timer was 30 minutes, but in the current meta, there are a huge amount of overly defensive builds running around out there that are built just for VoD, even more so than before. The dual bsurge/clumsiness mes is one example. While pushing back the timer to its origional state would be great, the problem you'll see with it is it now just made the AT's another hour longer almost (they lowered the VoD timer to 18 minutes to try and shorten the game play for AT's, or at least that was a reason they gave...) and if you run across a hugely defensive build like that which takes advantage of VoD mechanics, you have even more of a chance to fall asleep during the match.

and yes, the removal of AT's for GvG would kill the current competitive PvP thats left in the game.

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

Quote:
Originally Posted by yesitsrob
While this would probably encourage guilds to run less boring shit. The ones that do continue to run 2 blinding surges, clumsiness mesmers, and other horriblly boring crap will be even more boring to face than they are now, because you'll have to put up with them for an extra 10 minutes and there's about an 84% chance that at least 2 guildies will fall asleep in that extra 10 minutes, thus losing you the match because you forgot to stock enough Red Bull.

In general though I like the idea, I'm just not sure how fun it will be in the current meta where a lot of the defensive skills remain very strong.
Catapult Map and the use of tactics pretty much dominates any such strategy. That was the advantage of Cat maps. Even if teams turtle you just have that massive advantage.

Quote:
Originally Posted by crimsonfilms
I prefer the 20/25 VoD - especially if they add the new NPC walking behavior.

30 VoD is just too long for a +1/+2 match.

removal of AT with current ladder = dead GW PvP

AT is the only thing that keeps the current top guilds interested. You don't see much no name guilds playing it - meaning it is not that popular for guilds beyond top 100.
Very few matches that give +1 or +2 lasted anywhere near VoD when it was 30 minutes. People very rarely stalled for VoD unless they'd been pushed back, and the vast majority ran with offensive builds and strategies that prevented this from happening. The better teams would often play all the way up to 30, with VoD preperations beginning at around 20/21 because they were unable to beat eachother before that. Those were amazing matches too. The slightest mistakes would be capitalized upon and you'd lose.
If you were trying to farm ladder points, would you prefer 3 quick matches with a longer VoD timer, or to turtle for 30 minutes knowing you're likely to lose anyway. You can easily make more points in the time you would be stalling, which is why during the last weekend of tournament seasons with ladder qualification everyone used to run quick builds, and in the 3 day season most people ran SBRI and Dual/Triple Smite. Quick results, quick points.

Quote:
Originally Posted by pigdestroyer
not a good idea, guilds who run uberdefensive builds will continue to do so... too boring
Because when it was 30 minutes before, every team did that, didn't they?

"Ye ok."

The High Lord

The High Lord

Ascalonian Squire

Join Date: Apr 2006

Ghostly Heroes [GoH]

I agree with the catapult changes which should have been implemented ages ago. But I don't know about the VoD timer. Yes, matches will become better, but due to alot of people leaving the game it will be hard to find opponents. Not much people want to spend 45 mins/round.

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

Quote:
Originally Posted by Vanquisher
Catapult Map and the use of tactics pretty much dominates any such strategy. That was the advantage of Cat maps. Even if teams turtle you just have that massive advantage.



Very few matches that give +1 or +2 lasted anywhere near VoD when it was 30 minutes. People very rarely stalled for VoD unless they'd been pushed back, and the vast majority ran with offensive builds and strategies that prevented this from happening. The better teams would often play all the way up to 30, with VoD preperations beginning at around 20/21 because they were unable to beat eachother before that. Those were amazing matches too. The slightest mistakes would be capitalized upon and you'd lose.
If you were trying to farm ladder points, would you prefer 3 quick matches with a longer VoD timer, or to turtle for 30 minutes knowing you're likely to lose anyway. You can easily make more points in the time you would be stalling, which is why during the last weekend of tournament seasons with ladder qualification everyone used to run quick builds, and in the 3 day season most people ran SBRI and Dual/Triple Smite. Quick results, quick points.



Because when it was 30 minutes before, every team did that, didn't they?

"Ye ok."
key word of the day "did" past time, not the same guilds, not the same meta, for the current meta I'd take the 18 min VoD over 30 easily.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

While 30 minutes would be hard on the ATS, I don't agree that the ATS is the glue holding things together. The fact that the ATS, after forefits happen, is basically small tournament with a handful of 200 and better teams is an indication of a problem. What the game needs is a way to encourage more teams to get better, play more, and revitalize GvG given the loss in the player base at the top. The current ATS system doesn't seem to do much to encourage newer players and guilds to break into GvG. While it might do the job of hanging on the the remaining top players, something needs to be done to get more people playing.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Quote:
Originally Posted by pigdestroyer
key word of the day "did" past time, not the same guilds, not the same meta, for the current meta I'd take the 18 min VoD over 30 easily.
The question in the end seems to be whether or not additional time would allow for teams to make more plays for NPC's and setup up for VoD better so that defensive teams can't simply hold out until then and come out with full force. VoD comes up awfully fast right now and it makes it easier for defensive teams to hold out.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

/signed

go vanq!

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

This could be a good change, considering how much better GvG was before the 20 minute VoD. Teams were allowed to 'dig in' at the stand and put constant pressure on the other team, and not worry about them stalling until VoD came. Matches were almost always over quickly too, which is nice, since teams ran highly offensive builds to wipe the other team as fast as they could, rather than chill out till VoD and NPC-fsck their opponent...

I agree with this change, it would be nice. Although AT's would be painfully slow....

Tifa Superstar

Tifa Superstar

Pre-Searing Cadet

Join Date: Jul 2007

Mo/

Some people have a RL and don't have all day to spend in a match unfortunately.

/not signed

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

Quote:
Originally Posted by Tifa Superstar
Some people have a RL and don't have all day to spend in a match unfortunately.

/not signed
Yeah let's make matches 5 minutes instead.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

I really don't want 30 minute VoD because I have bad experience of playing in a team with a spirit shitter that forced all GvGs to go on for agggggggeeeeeesssssssssssssss.

20 minute VoD is much better because matches don't drag on for so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing long.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

While ATs would be longer, it would be well worth it considering how much better old-style vod matches were than the present.

Hope you stay Vanq, now all we need are the Koreans.

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

Quote:
Originally Posted by Tifa Superstar
Some people have a RL and don't have all day to spend in a match unfortunately.

/not signed
With an incredibly busy schedule you're not going to be highly competitive anyway. Some of the best and most offensive meta's were played with a 30 minute VoD timer - most notably Gale Lock Builds and condition pressure Builds that KGYU pushed to a new level.

The only good reason I see for not having a 30 minute VoD is because the ladder is so utterly meaningless and the focus is on these AT's that very few people even care about in comparison to the major tournaments that used to be hosted. Seriously - who talks about say, the May AT in comparison to the amount of people talking about the GWWC and GWFC. Those big competitions brought the best players and Guilds, and after they went, half of those players and Guilds pretty much instantly quit. The biggest criticism then was that the Ladder rewarded grinding far too much, which was more a problem with the system employed than the timer. The fact that VoD is so early has served only to increase the ability of builds focusing one on aspect of play, because there is not enough time to successfully employ various tactics and strategies against them. 20 minutes was exactly the same as this in essence.

Quote:
Originally Posted by spawnofebil
I really don't want 30 minute VoD because I have bad experience of playing in a team with a spirit shitter that forced all GvGs to go on for agggggggeeeeeesssssssssssssss.

20 minute VoD is much better because matches don't drag on for so long.
With 30 minutes you have enough time to successfully counter any such strategies by playing with a smart head. If that team then decides to turtle, and you're so eager to make sure they don't bother with that, run Warrior's isle or something so you can Cat them and/or their NPC's when VoD comes.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Too many defensive skills have been added to the game. I'd love to go back to prophecies meta. Most matches didn't get to VoD back then because defense wasn't that great. Now with bsurge we have lots of bar compression for even more def skills and ect....

I think VoD comes way too fast. Most games 20 minutes would be make or break. It gave you enough time to finish off the team and make a heavy push before VoD.

With it at 18 minutes you might as well just play for VoD and ignore everything else. Everyone complains about heroes but what I don't understand is the NPC kill fest that has become GvG. My first targets are the NPCs not the players. Too much emphasis on VoD now.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

/notsigned

Sorry, but I quite like it the way it is now. It's less tedious. Granted, I don't play in top50 GvG, but GvG i play is more fluent this way. NOTHING, absolutely nothing changed with the reduction to 18min VoD, except that it ended sooner. In 99,99% matches that I've been into, winner was declared far sooner than 18min mark. Why then would the agony be prolonged to 30min? Would strategy and tactics increase? Sorry, no. Not from what I've seen. Not every guild resigns. Some wait until gameover, even though it's obvious they gonna lose, and suprises happen almost never.


I agree with what yesitsrob wrote.

Burton2000

Burton2000

Wilds Pathfinder

Join Date: Oct 2005

A cardboard box in England

Men Of Substance [YMCA]

Mo/Me

Theres a reason cata maps arent in the AT's and thats because either defending team or attacking team have advantages depending on the map for instance on wizards isle its impossible to hit the defending team with the cata while not the same for the attacking team. These are fair in normal matches as defenders are the lower rank but no in AT's wheres its just luck if your defending.

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

I suggest you read the first post where I said that the Cat maps should be changed so they're equally beneficial for each team and the mod that prevents Cat's from being random is incorporated.

Quote:
Originally Posted by Servant of Kali
/notsigned

Sorry, but I quite like it the way it is now. It's less tedious. Granted, I don't play in top50 GvG, but GvG i play is more fluent this way. NOTHING, absolutely nothing changed with the reduction to 18min VoD, except that it ended sooner. In 99,99% matches that I've been into, winner was declared far sooner than 18min mark. Why then would the agony be prolonged to 30min? Would strategy and tactics increase? Sorry, no. Not from what I've seen. Not every guild resigns. Some wait until gameover, even though it's obvious they gonna lose, and suprises happen almost never.


I agree with what yesitsrob wrote.
Yes, yes they would. Lower ranked matches aren't what decides champions anyway. Those are the casual matches, and really, if they're finished before VoD in its current state is anyway, why does it matter? The standard, including tactics and strategies at the high end of gameplay, would have a chance to thrive as they once did. And, as I said before, if you're really worried about turtling teams, run a Cat map - it's not going to matter if you're not participating in AT's anyway, and I really don't see why the map designers don't just take functionality into account with Guild Halls rather than prettiness and modify them - they've done it to others before - so they're fair.

Quote:
Originally Posted by twicky kid
Too many defensive skills have been added to the game. I'd love to go back to prophecies meta. Most matches didn't get to VoD back then because defense wasn't that great. Now with bsurge we have lots of bar compression for even more def skills and ect....
Lightning Strike, Lightning Orb, Draw Conditions, Blinding Flash, Ward Against Foes, Heal Party, Ether Prodigy, Res

I ran that bar for the majority of GWFC seasons one through three. What's changed? I've got Surge instead of Flash for Blind, which accomplishes the same thing and is used in almost exactly the same way. I've still got the Ward. I've dropped HP and E-Prod for Convert and Gale, Strike is now Air Attune, and Res is Glyph Lesser.

The functionality has changed very little. In fact the bar's become more aggressive in a way, losing the HP and gaining Gale, but even after playing yesterday I think there are various excellent arguments for reverting back to the old style E-Prod / HP Ele.