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Originally Posted by dronex
none of those were hacks ... they were bugs =)
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Well, since a "hack" starts most often from a bug (very rarely an unexpected use of particular features), it's pretty close. And there are ALWAYS bugs in software, but they do not all lead to exploits (which is the second part of a hack).
And Anet is apparently producing very good code (to say the least), knowing that the software architecture makes sure the critical playing content (ennemies, missions/quests information, account and character information) is on the server side, thus not easily attackable. The client you run on your computer only has the GW world "naked" and static.
Bots are inevitable in such soft, they're simply programs sending the same commands as the GW client is doing (which was obtained by reverse engineering). But my understanding is that they check for this kind of repetitive sequences of commands (though randomness makes it more difficult, but not at all impossible, to detect) in order to detect, and ban, bots.
Security-wise all is good in GWland
