Life and this world have truly become sad if people have to turn to a video game to feel a sense of accomplishment and pride, and in my opinion that IS NOT and SHOULD NOT BE what video games are about. Feeling a sense of pride and accomplishment is good in things like getting A's in school, being good at what you do for your extracarricular activites wethere its football team or the band, and acheiving those things involvles alot of hard work. Video games are about fun and you shouldnt have to dedicate your life to them to have fun playing them. In fact I hope that the developers get away from the grind altogether, the skill grind, the title grind, the fame grind, and just make the game fun to play so people will play because they think it is fun and not because they want to achieve Rank 12 so they can feel like they are better than the majority of people ingame.
Honestly there are things that are cool about the title system but it really has alot of downfalls in it as well.
HA Rank/Fame Title for example.
This title is really awesome and I love the emote, the downfall of it is what people have turned it into. "Forming R9 SF Spike, need blah, blah, blah....meet under bridge title on" (And ive been away from GW for a while so I dont even know if SF is still viable there because all of the forms of grinding in the game have pretty much turned me off) But my point is, Like I really need to have spent 1000 hours or more getting rank 9 to understand how to spike. Its not that hard, and its a video game people, comeon. Also, just to let you know I have been playing GW over 2 years(spent the first year doing mostly PvE), and Im not complaining because I dont have any rank, Im not a rank 9 by anymeans, I dont have quite that much free time on my hands, but anyways, Im just saying what people have turned the titleing system into sucks.
It is very hard for new people to get into the game in PvP because of this, and with other titles becoming more important I think this will spread into the pve world as well. I have seen players turned down many many times when trying to play in HA because they dont have the required rank. They can join unranked groups there arent many unranked groups there, and not that it takes a rocket scientist to play on any team in HA but putting the unranked groups agianst R9 groups is very frustrating for the newer players and the groups dont stay together for long, and break up after 1 or 2 attempts.
Having the titles are good but they need to have less emphaisis placed on them in the community, and titles like this one need to not be so dependant on having an entire team of people in order to get. It would be cool if they could be individualized, points gained for successful tacticts used successfully by an individual on a team. For example, if you are a spike and you take part in a successful spike you get points for it that go toward your fame title. If you a monk and save a spike you get points for it, etc. Mesmers get points for sucessly maintaing hexes on targets, interrupting, etc. Basically, you would get points based on how well you play the role of any given character, or use a skill for its purposes.(Im not saying developing this kind of system would be easy)
PvE Titles:
PvE titles are good, but in order to prevent them from being turned into something ugly I dont think its a good idea to tie things like elite armors to them. Giving them each their own special emotes perhaps or pve useful benefits like the treasure hunter track has would be good.
Basically I think titles should be something to persue by your own choosing, and if you feel a sense of accomplishment by achieving a title in a video game to each his own, but they should not be a necessity or become a ingame status symbol that keeps people that play games because they are fun to do in free time from being able to do or obtain certain things ingame.
D

