Build Suggestions?

The_Seraphim

The_Seraphim

Pre-Searing Cadet

Join Date: Aug 2007

Canada

Day of the Word

E/Me

I'm relatively new to the game and currently have a Level 3 E/Me. My brother has been playing a bit longer and I had a character on his account that I fooled around with up to Level 10 before I decided to get my own account so I could join my own guild etc. etc. etc.

Anyway, my main goal is to enjoy myself and build a character around my interests in what and who I want my character to be. Of course I want him to be a powerful character, but by no means am I aiming to achieve the master build that will slaughter every other player.

I'm looking for my character to focus on the use of fire spells to deal out damage. Other than that I'd like suggestions as to what I should do regarding health/energy management as well as the introduction of various effect spells and hexes.

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

Welcome to the Guildwars,

There is a lot of stuff to learn for you, which is good.

This game (Prophecies, Factions, Nightfall), it's environments (pve & pvp), gamestyles (missions, questing, farming, vanquishing, casual & competitive pvp), have a lot of different gaming experience for you in store.

So here are a few personal advices to manage all this info while having fun:

1. Don't be shy to ask for help (which you already did, good start). Sometimes GW can be a rude environment, but I assure you there a tons of friendly people are out there.

2. Find a buddy or better a guild that is open to newcomers and bug your brother with questions till he is sick of you .(Forming your own guild should come on a later stage)

3. Experiment with skills and builds rather then look them up first. Sure there are some good combos out there but there is no such thing as
Quote:
Originally Posted by The_Seraphim
the master build that will slaughter every other player
. Read the skill description and see how it actually functions in the game.

You find some examples on builds that work here: http://www.pvxwiki.com
but they are aimed at full developed level 20 characters and usually require all three campaigns. You can still use them as a base to get an idea of what is out there.

4. If you enjoy background information and reading you also wanna try the wiki's...
There you find articles about every profession and starter guides as well as quest information etc. But be aware of spoilers.

Unofficial wiki:
http://gw.gamewikis.org
This article might be something that you were looking for:
http://gw.gamewikis.org/wiki/Effecti...entalist_guide

Official wiki:
http://wiki.guildwars.com
(you also can access this one in game by pressing F10 or via the options tab)
This is the Elementalist page which also explains some common in game talk:
http://wiki.guildwars.com/wiki/Elementalist

5. If you like listening to game related stuff try the unofficial guildwars podcast which is mainly aimed at newer players. Fun to listen to I think and some useful information even on the older episodes.
http://www.guildcast.com/show/

I hope some of this can be useful to you.

Enjoy the game,
Timebandit

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

You're a level 3, and you want help with a build? O.o

When your character is that young you really should be experimenting for yourself.

As far as Energy Management goes, yes, this is very important. The most used energy management skills would be:

[skill]Fire Attunement[/skill] and [skill]Glyph of Lesser Energy[/skill]

or, when you can gain the elite:

[skill]Elemental Attunement[/skill] and [skill]Fire Attunement[/skill]

The latter gives you 80% of the energy cost of the skill back and is really excellent energy management, however, you do lose an elite slot. There are other forms of energy management, but the two given above tend to be the most used.

Remember, an Elementalist who spams "My energy is 2 of 104!" in missions is a BAD Ele.

I'm not going to tell you what skills to use at this stage, because I believe you really should experiment when you're this young, but in order for others to help you you should tell us which campaign you have started in, as the starter skills for each continent tend to be a little different.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Personally I think [skill]Glyph of Energy[/skill] and [skill]Fire Attunement[/skill] is the best combo for a Fire Ele especially if they are playing as a Nuker.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I've not played much with Glyph of Energy, though I may do now it's buffed. I don't like taking elite energy management skills much, I generally rather use good olf GoLE and Attunement and take a more fun elite.

Also Glyph of Energy is a pain to get hold of.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

I've... played around with Glyph of Energy since the buff.

It's... pretty useless for Air eles.
Ok with Earth... but Unsteady Ground is still better. It helps if you like spamming Earthquakes.
Decent enough with Fire, but Mind Blast blows it out the water for energy management; the only skill that really shines with GoE is Rodgort's... Which already syncs well enough on a Mind Blaster.
It's bearable with Water, if you just wanna lay down Deep Freeze as much as possible; but without Shatterstone or Trident, the build as a whole still feels kinda weak.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Glyph of Energy only works well with Earthquake and Obs flame and earth builds, there are what... 3 fire skills that cause exhaustion? 1 being terrible (Mind Burn), the other kind of meh (Meteor) and the third meteor shower, which is manageable without the glyph.

The fire elites from Nightfall are too good to pass up (if you have nightfall), if you just have Prophecies / Factions, the elite on a fire ele you probably want is [skill]Elemental Attunement[/skill], combined with [skill]Fire Attunement[/skill], then use [skill]Rodgort's Invocation[/skill] (this skill is essentially the best non elite fire skill around) - you have unlimited energy essentially and be able to spam it all day doing a lot of damage.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

The Mind skills aren't awfully terrible now. There are worse.

Question asked before, but...what chapters do you have?

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by LightningHell
The Mind skills aren't awfully terrible now. There are worse. Well Mind Freeze is quite sexy, when used in conjunction with Chilling Winds imo.

Little too spammable sometimes though.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Mind freeze and Mind Shock were never terrible, they were always ok skills. Mind burn has always been incredibly crappy, though. Glyph of energy is essentially the elite obsidian flame, since that's the only spell worth using it on most of the time. It does have some use, however, in an area with obscene enchant stripping where your attunement will get fried in a few seconds.

To the OP: Play around with skills until you hit level 20, then start worrying about tuning your builds. In Guild Wars, you can change your build as often as you like, take advantage of that. The levels from 1-20 are a great chance to figure out how game mechanics work, and if you're still having trouble when you hit 20, post the build you're running at the time, and we'll be more than happy to tear it to pieces .

The_Seraphim

The_Seraphim

Pre-Searing Cadet

Join Date: Aug 2007

Canada

Day of the Word

E/Me

That is all really helpful. Thank you.

I wasn't aware how much freedom you have with skills throughout the game. (Former Diablo II player right here) I was under the impression that you may need to plan ahead and really gear your character in a certain way from day 1 in order to be successful. I'm very pleased to hear that that is in fact not the case. One of the things I hated about Diablo II was the type of structure that was forced upon you and required you to dedicate yourself to one style of play throughout the game.