More +1 Attribute mods
MagmaRed
I did a search, and could not find a topic on this, although I believe there have been some made already. If so, please add this to it, or delete this and provide a link to it.
Currently we have mods for all weapon types to provide a +1 to an attribute. However, we do not have them all, and I would like options for builds that are currently unavailable.
Warrior: Can obtain +1 to Strength, Tactics, Axe Mastery, Swordsmanship, and Hammer Mastery. This is all of their attributes.
Monk: Can obtain +1 to Divine Favor, Smiting Prayers, Protection Prayers, and Healing Prayers. This is all of their attributes.
Necromancer: Can obtain +1 to Blood Magic, Curses, Death Magic, and Soul Reaping. This is all of their attributes.
Mesmer: Can obtain +1 to Domination Magic, Illusion Magic, Inspiration Magic, and Fast Casting. This is all of their attributes.
Elementalist: Can obtain +1 to Air Magic, Earth Magic, Fire Magic, Water Magic, and Energy Storage. This is all of their attributes.
Ritualist: Can obtain +1 to Channeling Magic, Communing, Restoration Magic, and Spawning Power. This is all of their attributes.
Paragon: Can obtain +1 to Spear Mastery, Command, and Motivation. This leaves Leadership out.
Ranger: Can obtain +1 to Marksmanship. This leaves Beast Mastery, Wilderness Survival, and Expertise out.
Assassin: Can obtain +1 to Dagger Mastery. This leaves Critical Strikes, Deadly Arts, and Shadow Arts out.
Dervish: Can obtain +1 to Scythe Mastery. This leaves Earth Prayers, Mysticism, and Wind Prayers out.
Since only 4 classes are missing +1 attribute mods, I suggest adding them in as a weapon mod for their existing weapons. Bow Grips, Dagger Handles, Spear Grips, and Scythe Grips. Currently, a caster has 2 options for a +1 attribute mod on a staff. Staff Wrapping of Mastery, and Staff Wrapping of [Attribute].
Add in the following mods please:
Bow Grip of Beast Mastery
Bow Grip of Expertise
Bow Grip of Wilderness Survival
Dagger Handle of Deadly Arts
Dagger Handle of Critical Strikes
Dagger Handle of Shadow Arts
Spear Grip of Leadership
Scythe Grip of Earth Prayers
Scythe Grip of Mysticism
Scythe Grip of Wind Prayers
Although I will use a staff for my spell casting Deadly Arts build, I would use a set of Daggers if I could get a boost to my attribute. Since it would be limited to use on the weapons for each of those classes, you won't see an E/D using the Earth tanking build with a Scythe just to boost the Earth Prayers attribute. I don't see it unbalancing the game any, but it would give people who like to use those attributes an option to try new builds out.
Currently we have mods for all weapon types to provide a +1 to an attribute. However, we do not have them all, and I would like options for builds that are currently unavailable.
Warrior: Can obtain +1 to Strength, Tactics, Axe Mastery, Swordsmanship, and Hammer Mastery. This is all of their attributes.
Monk: Can obtain +1 to Divine Favor, Smiting Prayers, Protection Prayers, and Healing Prayers. This is all of their attributes.
Necromancer: Can obtain +1 to Blood Magic, Curses, Death Magic, and Soul Reaping. This is all of their attributes.
Mesmer: Can obtain +1 to Domination Magic, Illusion Magic, Inspiration Magic, and Fast Casting. This is all of their attributes.
Elementalist: Can obtain +1 to Air Magic, Earth Magic, Fire Magic, Water Magic, and Energy Storage. This is all of their attributes.
Ritualist: Can obtain +1 to Channeling Magic, Communing, Restoration Magic, and Spawning Power. This is all of their attributes.
Paragon: Can obtain +1 to Spear Mastery, Command, and Motivation. This leaves Leadership out.
Ranger: Can obtain +1 to Marksmanship. This leaves Beast Mastery, Wilderness Survival, and Expertise out.
Assassin: Can obtain +1 to Dagger Mastery. This leaves Critical Strikes, Deadly Arts, and Shadow Arts out.
Dervish: Can obtain +1 to Scythe Mastery. This leaves Earth Prayers, Mysticism, and Wind Prayers out.
Since only 4 classes are missing +1 attribute mods, I suggest adding them in as a weapon mod for their existing weapons. Bow Grips, Dagger Handles, Spear Grips, and Scythe Grips. Currently, a caster has 2 options for a +1 attribute mod on a staff. Staff Wrapping of Mastery, and Staff Wrapping of [Attribute].
Add in the following mods please:
Bow Grip of Beast Mastery
Bow Grip of Expertise
Bow Grip of Wilderness Survival
Dagger Handle of Deadly Arts
Dagger Handle of Critical Strikes
Dagger Handle of Shadow Arts
Spear Grip of Leadership
Scythe Grip of Earth Prayers
Scythe Grip of Mysticism
Scythe Grip of Wind Prayers
Although I will use a staff for my spell casting Deadly Arts build, I would use a set of Daggers if I could get a boost to my attribute. Since it would be limited to use on the weapons for each of those classes, you won't see an E/D using the Earth tanking build with a Scythe just to boost the Earth Prayers attribute. I don't see it unbalancing the game any, but it would give people who like to use those attributes an option to try new builds out.
R!ghteous Ind!gnation
/signed... there is really no reason not to do this at all.
NeonPink
/signed
Would be nice to see more weapon mods, and iv always been a fan of the +1 Attribute mods
Would be nice to see more weapon mods, and iv always been a fan of the +1 Attribute mods
Archer_Of_Vulpes
ummmmmm in case u cant tell its only meant for casters, the only reason warr has them all is for shields and each martial weapon, all martial classes get it for their martial attribute / shield attribute
/notsigned
/notsigned
Div
I suppose that'll be good...but for me it's just extra junk mods to sell. A deadly arts sin is not going to be using a dagger, and a WS ranger is not going to use a bow unless he's oath shotting...
The only cool thing is that you can switch to a 20% +1 bow while using apply poison, then switch to normal bow?
The only cool thing is that you can switch to a 20% +1 bow while using apply poison, then switch to normal bow?
Retribution X
Quote:
Originally Posted by holymasamune
I suppose that'll be good...but for me it's just extra junk mods to sell. A deadly arts sin is not going to be using a dagger, and a WS ranger is not going to use a bow unless he's oath shotting...
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I'd be happy to see weapons/offhands for the different attributes in assassin, ranger, and dervish.
Everyone else has some weapon/offhand for every attribute.
darkknightkain
Personally I'd rather see generic "off-hand" items introduced with those missing attributes.
Random examples...
Leadership +1 Shield to go with say an Axe
Beast Mastery +1 Frisbee to go with say a Spear
Deadly Arts +1 Shuriken to go with say a Sword
Wind Prayer +1 Focus to go with say a Caster Wand
... plus any other 1H weapon + 1H offhand combinations
Random examples...
Leadership +1 Shield to go with say an Axe
Beast Mastery +1 Frisbee to go with say a Spear
Deadly Arts +1 Shuriken to go with say a Sword
Wind Prayer +1 Focus to go with say a Caster Wand
... plus any other 1H weapon + 1H offhand combinations
Captain Gerome
/signed I agree with the Op
genofreek
/signed because... why not? If you went to the trouble of adding most of the attriubutes, you might as well toss in the rest.
Unless someone can explain how those ignored attributes could screw with the game's balance.
Unless someone can explain how those ignored attributes could screw with the game's balance.
Alka
/signed i think+1 20% would not disbalance game
Witchblade
/agree
even if not really necessary, ppl might want a +1 there for their own fun builds
even if not really necessary, ppl might want a +1 there for their own fun builds
Shakkara
/signed, and +1 to X on shields should be available too, as shields with that drop in prophecies and factions anyway and are almost impossible to obtain as they cannot be modded in.