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Elite armor vs normal armor
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In the beginning, players made lots of money but there really wasn't much to spend it on. It wasn't a game like Baldur's Gate et al. where you were constantly buying health and mana potions, single-use spell scrolls, ranged ammunition, etc.; the few weapon smiths all sold the very same basic set of weapons, unlike BG's smiths who always had a randomly spawning variety to choose from where you would trade up your weapons for slightly better ones; constantly impoved armors from the armor smiths; magical rings and amulets.
Once you got that max set of armor in GW, aside from buying nice weapons from other players, there just wasn't any need to spend any of that money you were making. The prestige armors were a way of giving people something to spend that cash on.
Later on, they replaced the free treasure chests with the present locked ones which require keys to open and introduced various other forms of "gold sinks".
Once you got that max set of armor in GW, aside from buying nice weapons from other players, there just wasn't any need to spend any of that money you were making. The prestige armors were a way of giving people something to spend that cash on.
Later on, they replaced the free treasure chests with the present locked ones which require keys to open and introduced various other forms of "gold sinks".
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Originally Posted by MrGuildBoi
Nightfall armor isn't 'inscribable' its insignia-able :P But, they changed that. Now every armor, from what I've seen, is insignia-able. Not sure about FoW.
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This answer ties into your other question on being level 20.
You are probably used to the idea of doing something (grind normally, but maybe not) to become better. GW, for the most part (some of the new PvE only skills break this), is not that way. Nearly everything that affects the game is very easy to max, after that it is all just playing the game.
You should reach your maximum mechanical capability VERY quickly in nearly all respects. However it will take a while to know several professions, their related skills, and how to play/counter them easily (otherwise known as "skill based", not "level based"). Armor, weapons, and level are easily maxed out with VERY casual play. You should also be able to have two or three builds ready quite easily too.
This also generally frees one to focus on the other aspects of the game as you are no longer focused on simply leveling up or getting better equipment. Though, obviously, if becoming "uber" by grinding more than others is your thing best to go elsewhere - but then there are quite a few other games that fill that particular niche VERY well.
GW is something a little different for online RPG's and fills an otherwise untapped niche. Here grind is mostly for show, there are now some skills that get more powerful with grind and for flexibility outside of those first three or four builds (which is all most PvE'ers will use).
You are probably used to the idea of doing something (grind normally, but maybe not) to become better. GW, for the most part (some of the new PvE only skills break this), is not that way. Nearly everything that affects the game is very easy to max, after that it is all just playing the game.
You should reach your maximum mechanical capability VERY quickly in nearly all respects. However it will take a while to know several professions, their related skills, and how to play/counter them easily (otherwise known as "skill based", not "level based"). Armor, weapons, and level are easily maxed out with VERY casual play. You should also be able to have two or three builds ready quite easily too.
This also generally frees one to focus on the other aspects of the game as you are no longer focused on simply leveling up or getting better equipment. Though, obviously, if becoming "uber" by grinding more than others is your thing best to go elsewhere - but then there are quite a few other games that fill that particular niche VERY well.
GW is something a little different for online RPG's and fills an otherwise untapped niche. Here grind is mostly for show, there are now some skills that get more powerful with grind and for flexibility outside of those first three or four builds (which is all most PvE'ers will use).

