In my opinion [however much that's worth], the drunkard title needs a bit of a change. I haven't heard ANYONE say they reached 10,000 from partying or without the windows method which is a glitch/exploit, or an auto-clicker. [Request: Anyone have a link to the talk page where they discussed this with the mods?]
And for the chest/IDing titles, why should we have to put all our key drops/golds into storage to hoard for only one character? I kind of understand for the realisticness of the title being char-based and not account, but does that have any real importance? Getting the max title of either of those costs a ton of gold and a lot of time, who in the right mind would go for it on several characters? It would be easier if it was account based-- for us that is. Not the programmers, and if someone says, 'They would have to program in these updates and they don't have the time! Shut up and buy GWEN!' I understand that too, but why couldn't they have made it account wide to start off with?
Frigid Armor protects from burning, it should protect from flames too. *activates it* >>; *hide*
Titles Changes
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Entirely valid concerns. Agreed on both terms. Of course someone will come around and say "you don't need the title, if you want it, go work for it, if not shut up", blablabla, and all that jazz.
Fact is, I think most titles* should be account-wide. It certainly would benefit me and other players like me who want to experience every side of guild wars, and thus have one char for each primary profession, and it wouldn't hurt people who prefer to work on a single char.
*exceptions I can think of would be protector, vanquisher, cartographer, survivor, skillhunter, and the ones affecting PvE skills - tho surely not the Factions ones, since the amount of faction farming required to rank up is ridiculous.
Fact is, I think most titles* should be account-wide. It certainly would benefit me and other players like me who want to experience every side of guild wars, and thus have one char for each primary profession, and it wouldn't hurt people who prefer to work on a single char.
*exceptions I can think of would be protector, vanquisher, cartographer, survivor, skillhunter, and the ones affecting PvE skills - tho surely not the Factions ones, since the amount of faction farming required to rank up is ridiculous.
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Originally Posted by Solar_Takfar
Entirely valid concerns. Agreed on both terms.
Fact is, I think most titles* should be account-wide. It certainly would benefit me and other players like me who want to experience every side of guild wars, and thus have one char for each primary profession, and it wouldn't hurt people who prefer to work on a single char. |
B E A S T
Banned
It's a shame, this game had so much potential, but is ruined due to stale gameplay and lame updates
Joined Apr 2007
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Originally Posted by Solar_Takfar
Of course someone will come around and say "you don't need the title, if you want it, go work for it, if not shut up", blablabla, and all that jazz.
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As far as the Seeker Of Wisdom title track, I guess they could make it account based and just double the number of unids needed for each rank...but what is the point? Titles are just Anets way of giving Guild Wars players that love to grind something to do.
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Originally Posted by Solar_Takfar
Entirely valid concerns. Agreed on both terms. Of course someone will come around and say "you don't need the title, if you want it, go work for it, if not shut up", blablabla, and all that jazz.
Fact is, I think most titles* should be account-wide. It certainly would benefit me and other players like me who want to experience every side of guild wars, and thus have one char for each primary profession, and it wouldn't hurt people who prefer to work on a single char. *exceptions I can think of would be protector, vanquisher, cartographer, survivor, skillhunter, and the ones affecting PvE skills - tho surely not the Factions ones, since the amount of faction farming required to rank up is ridiculous. |
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Originally Posted by B E A S T
Well, I guess I am that person. I understand the concern, but honestly, title have no relevance what so ever [except for the broken favor system dominated by Legendary Spear Marshalls]. Level 2 drunkard is for rich people with too much time on their hands. If it was necessary to get max drunkard title to progress in the game, then there would be an issue.
As far as the Seeker Of Wisdom title track, I guess they could make it account based and just double the number of unids needed for each rank...but what is the point? Titles are just Anets way of giving Guild Wars players that love to grind something to do. |
EDIT: And when it comes to the people with max drunkard... too much time on their hands is the issue. No one has that much time on their hands. I'm tempted to get an auto-clicker [or atleast I was until I saw I could get banned for wanting another max title like everyone else and not having 167 hours to sit on my ass] and I know a lot of people are also tempted and gave in and got the title AND got away with it. In my eyes, ANET is just dangling candy over a cliff: we can either go against the EULA and get our candy, or we can go to Screenshot Exposition and see some cheaters and be jealous. That's MY story anyway. -.-
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Originally Posted by Harmless
I think skill hunter should be account -wide too. I would go so far as to want unlocked skills available to all PvE characters. Why not? They are available to all heroes and to PvP. I hate to have to go cap the same darn elite on 10 different characters. It's just annoying.
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B E A S T
Banned
It's a shame, this game had so much potential, but is ruined due to stale gameplay and lame updates
Joined Apr 2007
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Originally Posted by Zeek Aran
Yes, but you KNOW how a large percentage of players want every max title they can get.
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Originally Posted by KANE OG
Yay! Let's make it easier to max titles that are supposed to be hard to get and unique to each character!1!!!!
KANE |
And... 167 hours drunk? Hard? No. It's more like the most boring thing you could possibly do. Getting the money for the beer is more of a task than sitting in one outpost forever, clicking on little icons every three minutes or so, just talking/trading, and nothing else. FFFing all the way to 10 million atleast gives you gold and better skill stats.
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Originally Posted by B E A S T
Not really. Most GW players I know are happy having a fun time playing the game, not grinding for letters underneath their toon names. The only people concerned with getting a bunch of max titles are people who play only one profession [Im Very Important title track] or people who have 8+ level twenty PvE characters who have beaten every single thing there is to beat, and so get titles for lack of a better thing to do.
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B E A S T
Banned
It's a shame, this game had so much potential, but is ruined due to stale gameplay and lame updates
Joined Apr 2007
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Originally Posted by Zeek Aran
I have People Know Me and I play across several characters all the time.
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| How many AFKers do you see during the festival? Hm? |
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| Also, we're grinding for unlocks in GW2, not just letters |
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Originally Posted by Harmless
I think skill hunter should be account -wide too. I would go so far as to want unlocked skills available to all PvE characters. Why not? They are available to all heroes and to PvP. I hate to have to go cap the same darn elite on 10 different characters. It's just annoying.
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-Tomes
-Legendary Survivor
(oh well that's 3 words ^^ )
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Originally Posted by Zeek Aran
Yes, but you KNOW how a large percentage of players want every max title they can get.
EDIT: And when it comes to the people with max drunkard... too much time on their hands is the issue. No one has that much time on their hands. I'm tempted to get an auto-clicker [or atleast I was until I saw I could get banned for wanting another max title like everyone else and not having 167 hours to sit on my ass] and I know a lot of people are also tempted and gave in and got the title AND got away with it. In my eyes, ANET is just dangling candy over a cliff: we can either go against the EULA and get our candy, or we can go to Screenshot Exposition and see some cheaters and be jealous. That's MY story anyway. -.- |

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Originally Posted by Performance Pudding
treasure hunter/ wisdom should be account based drunkdard and candy stay the same
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Drunkard and candy are very much optional titles. I've maxed sweettooth myself (i'ts just a question of cash) and I've seen people with maxed drunk.
On the other hand, its a waste to open chests you come across on your non-main character, so that removes the enjoyment off the game somewhat, and purely for reasons of making the game more enjoyable I think it should be account wide. Two characters sharing wisdom may not make much conceptual RPG sense, but then neither does them sharing items from a xunlai chest.

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