Some alliances, like mine, do many missions together, very very often. There are missions we have done many times, and they are a royal pain the ass, like the last 3 in NF. We ping builds, because we play as a group and we want to make sure we have everything we need.
Gates of Pain: a ranger bringing broadhead arrow has worked wonders, it renders the torturewebs useless. If there is a ranger in the group, asking them to bring that is for me perfectly ok. If the ranger happens not to have it, that's fine. We look for something else.
Gate of Madness: a warrior without wild blow? we would definitely ask for it. You don't have it? here's a tome, or go buy it. A necro with spoil victor is lovely, not a must.
I think there are some areas that call for certain builds, or skills. I don't think it's unreasonable to ask, or in very difficult places, to demand. It makes the mission easy going, and in most cases fail proof.
I consider myself pretty experienced, yet I am always open to suggestions. I feel very comfortable with certain builds, but if my alliance asks me to bring a particular skill/build that I have never used, I will assume they know it works, or works better than what I have, or at least, I'm willing to try it and if needed refute the use of the skill in question after having tried it.
Perhaps there is a fine line between asking and demanding, and it's all a matter of perception.
Why do you feel you have the right to pick apart my build and demand changes?
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I have no problem with people making suggestions about my skill bar. They usually will give a fair to good reason for bringing "skill X" instead of "skill Y".
If they don't, I'll look at "skill X" and see what merits it has - if any. If it sucks, then I explain why skill Y is better and why and how I use it.
For the people who insist on people doing things "My way or the highway" - buy a clue. That may be all well and good (to an extent) in the elite mission areas, but it's downright n00bish in the regular PvE places, and I wouldn't want to run with someone who's a know-it-all who doesn't know jack.
If they don't, I'll look at "skill X" and see what merits it has - if any. If it sucks, then I explain why skill Y is better and why and how I use it.
For the people who insist on people doing things "My way or the highway" - buy a clue. That may be all well and good (to an extent) in the elite mission areas, but it's downright n00bish in the regular PvE places, and I wouldn't want to run with someone who's a know-it-all who doesn't know jack.
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Originally Posted by bokken
Know it all, speaking to me: "do you have skill abc?
Me replying: "No I have 3 similar skills that I feel do the job, but do not carry that particular one for this mission. " |
In certain situations some skills are obsolete and utterly useless while others flourish and can efficiently accomplish the goal at hand. Maybe that skill the "know it all" requested you bring was vital to the success of the mission? Or maybe it was just his ignorance in believing that no one is allowed to use their own build? Who knows, but maybe he was right?
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Originally Posted by bokken
I can recall this know-it-all also telling ( NOT asking) an Ele to replace one skill as it would cause him exhaustion and the one she wanted him to use would not.
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Originally Posted by bokken
IF for example you want to ask a Ranger if he has any interrupts, that's fine, you are probably just checking that the Ranger is aware that interrupts are really important in this upcoming mission. However, is it really necessary to pick apart his complete build and demand that the interrupts YOU want are on his skill bar? I say no.
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PS Hero/Hench teams are usually Nazi less.
C
I absolutely despise being told what build/skills to bring and in the days before we could ping the build in chat, I would say ok and then not change a damn thing. But, there has been the rare occasion that I've used a suggested skill to avoid b.s. and found that I liked it a lot. Since pinging, I can't lie about it anymore, so I will give it a try. If I hate it, I'll say so and go back to what I'm comfortable with. No muss no fuss.
I agree with OP - I hate it when ppl criticise me (W/MO) for taking mending + healing breeze.
They dont understand thats what a paladin is supposed to do - heal and do massive dmg with powerful skillz like 100 blades.
whenever ppl criticise my choice of Mending + healing breeze I just laugh at them for not having a 14-20 12%hex crystalline sword like mine.
They dont understand thats what a paladin is supposed to do - heal and do massive dmg with powerful skillz like 100 blades.
whenever ppl criticise my choice of Mending + healing breeze I just laugh at them for not having a 14-20 12%hex crystalline sword like mine.
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Originally Posted by Dr Strangelove
It's a TEAM game, not "I have discovered the holy and mighty unchangeable build". Get over yourself and cooperate with others or play with Stefan.
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This has nothing to do with cookie-cutter mentality or nazi-style control issues. This is a team game, and your character is there to provide a needed role in the team - be it in a hero/hench, PuG, or Alliance/Guild/Friend team.
If you don't get along with the people in the team, you should find another team. If you don't get along with any team, you should look within yourself for the problem.
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Originally Posted by vaxmor
I agree with OP - I hate it when ppl criticise me (W/MO) for taking mending + healing breeze.
They dont understand thats what a paladin is supposed to do - heal and do massive dmg with powerful skillz like 100 blades. whenever ppl criticise my choice of Mending + healing breeze I just laugh at them for not having a 14-20 12%hex crystalline sword like mine. |
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Originally Posted by vaxmor
I agree with OP - I hate it when ppl criticise me (W/MO) for taking mending + healing breeze.
They dont understand thats what a paladin is supposed to do - heal and do massive dmg with powerful skillz like 100 blades. whenever ppl criticise my choice of Mending + healing breeze I just laugh at them for not having a 14-20 12%hex crystalline sword like mine. |
Sarcasm? Right? Hopefully? Please?
Asking someone to change their build is fine so long as you EXPLAIN why. If they disagree fine. It's their choice. Sometimes you have to make it mandatory to bring a certain skill but usually not. Usually it just depends on what you are comfortable with. Recently I have been trying out builds with my monk. If someone doesn't like it they are welcome to suggest changes just so long as they don't order them.
-_-
Hero more if you want people to stay out of your builds. If you're going to play with other people, other people are going to be playing with you. Everyone has an opinion, deal with it. You can ignore them and say no, or you can comply, or you can reason with them. That's your choice. It was also your choice to play with other people in the first place. If you don't like how pugs operate, get some friends. Guildhop, find one you like. But it's your choice, don't take it out on the people trying to get a decent pug.
Hero more if you want people to stay out of your builds. If you're going to play with other people, other people are going to be playing with you. Everyone has an opinion, deal with it. You can ignore them and say no, or you can comply, or you can reason with them. That's your choice. It was also your choice to play with other people in the first place. If you don't like how pugs operate, get some friends. Guildhop, find one you like. But it's your choice, don't take it out on the people trying to get a decent pug.
People should know:
It's the player that makes the skill work, not vice versa.
Just because someone demands you have a certain skill in your bar doesn't make it work. The human factor is most important. So, you need a particular interupt and shutdown mesmer for the mission? So what if you ask the mesmer to bring a certain build, if the person using the skills doesn't know how to use them (when and under what circumstances), the know-it-all still won't get the desired results.
It is important to know eachothers builds before taking a serious jaunt through a mission or HM area, however. Synergizing skills in a group is more important than trying to play solo with 7 others. You may do more harm than good, even with your comfort skills.
Most importantly, stubborness begets stubborness, especially in GW.
It's the player that makes the skill work, not vice versa.
Just because someone demands you have a certain skill in your bar doesn't make it work. The human factor is most important. So, you need a particular interupt and shutdown mesmer for the mission? So what if you ask the mesmer to bring a certain build, if the person using the skills doesn't know how to use them (when and under what circumstances), the know-it-all still won't get the desired results.
It is important to know eachothers builds before taking a serious jaunt through a mission or HM area, however. Synergizing skills in a group is more important than trying to play solo with 7 others. You may do more harm than good, even with your comfort skills.
Most importantly, stubborness begets stubborness, especially in GW.
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People should know: It's the player that makes the skill work, not vice versa. |
I will, however, agree with you when you say...
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| So what if you ask the mesmer to bring a certain build, if the person using the skills doesn't know how to use them (when and under what circumstances), the know-it-all still won't get the desired results. |
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Originally Posted by brian78wa
This is why I dont pug. Idiots thinking that they have the only build that works. If youre at the end mission obviously your build worked well enough to get you there. If you dont like that persons build YOU leave the group not them.
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It seems your saying everyone is an idiot. Its a pug. If its a guild team i'm sure they have some skill to be able to play something decent and we'll win. If its a pug, i want a tried and tested build that i know works very well. That tends to be the reason for wanting cookie cutter. Besides, anyone whose read 'populations' thread on FoW narrowmindedness, while been himself the most stubborn, narrowminded player in the game, basically confirms exactly why people want cookie cutters.
And a build getting you to some point in the game is utter bullshit. I could reach the endgame quite easily playing with some very crap build because NM PvE is now a complete joke. Pretty easy to be carried through missions if the rest of the team is good enough.
If someone provides a suggestion for a situation I am not familiar with, I most likely go through with the change. If he is an ass about it, I leave and find another group. I learned a long time ago to not bother trying to rationalize with the irrational. My advice for the best way to deal with such people is to avoid them. They stir up enough trouble on their own without our having to reciprocate and make things worse. This thread is a good example, considering some of the responses I have read.
On the side, dismissing the argument by saying that Guild Wars is a team game is ridiculous. If there were no heroes or henchmen, that would be true.
On the side, dismissing the argument by saying that Guild Wars is a team game is ridiculous. If there were no heroes or henchmen, that would be true.
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Originally Posted by Commander Ryker
I absolutely despise being told what build/skills to bring and in the days before we could ping the build in chat, I would say ok and then not change a damn thing. But, there has been the rare occasion that I've used a suggested skill to avoid b.s. and found that I liked it a lot. Since pinging, I can't lie about it anymore, so I will give it a try. If I hate it, I'll say so and go back to what I'm comfortable with. No muss no fuss.
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"Hey mr. ranger, do you have winter?"
[homer voice] "suuuuuure let me just.. put it in there... theeeeere we go!" *secretly leaves fertile season in*
When I organize teams for a hard mission (I don't organize teams for missions that are doable with heroes and henches), I *will* ask for everyone's builds, and I *will* point it out when someone is running a build that's a flat out liability. Rangers who bring fertile season when we're trying for a time bonus reward, assassins with mending/vigorous spirit/live vicariously/healing hands even though we have 2 monks, dervishes with 100% tanky builds but who refuse to be a "tank", and so on.
Guild Wars is a team game with an infinite number of possibilities for synergies between classes and skills. People making that one solo build they use everywhere and thinking it's always the "best" build in any team situation in any mission shouldn't be joining player teams who are going for that master's reward in hardmode missions.
I have at least one build per mission, 3-4 for some depending on the team situation (do I need to be a tank, a DD, utility, a mix? etc). I'll gladly make a new one if someone asks me to change it into something that would work better for the team. I absolutely hate it when people start going "start" or "go" the second we have 8 team members without even pinging their build.
