Assacast Possible Nerf Question

Karomi Saoshi

Karomi Saoshi

Academy Page

Join Date: Nov 2006

Mo/

To start off, I'm not sure if this is in the right forum seeing how its sort of based around two subjects, so plz feel free to move it if necessary. Anywho, I think we've all seen the assacasters in HA. I have a feeling this team build will replace ritspike and become the new overused flavor of the week. I recently went with my guild and came up against the creator of this build [Gank]. I thought whoa, how the heck do we beat that. Then it clicked to me what was going to happen to these assassin skills after the ritspike fiasco and how that nerfed messed up my pve rit. I don't pvp much, but on that day I was sure that a nerf was bound to happen. Now heres where the real assassin question comes to play. When or If they nerf this build, what do you think they will do. I love playing my own custom assacast build in pve and would hate to see it nerfed due to HA cookie cutting. So, does anyone think that this will get nerfed soon or no, and if so what would you suggest they *balance* about it without screwing up my pve play. I can see it now,
Deadly Paradox: Now only works on your next 4 skills, energy 10, recharge 30
Dancing Daggers: 10 energy, Slight Dmg reduction
Entangling Asp: Idk, maybe something like only causes poison *if* they are kd'd and take the kd away from the skill itself
Augury of Death: Deepwound at 80% health? (ouch)
plus more. So any pve sin that doesn't want to see this nerf coming, but would like to put an input on how they can fix it without hurting you much, plz post. I just gave my worst case senarios, so if you want to post yours too, thats fine. Sorry, if this sounds confusing, i typed this in a hurry.

Thanks,
Karomi

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Does the team build include BiP/BR or do the sin casters use Inspiration? They could burn their energy easily otherwise.

Karomi Saoshi

Karomi Saoshi

Academy Page

Join Date: Nov 2006

Mo/

Yes, theres an A/N with BiP. The builds under excellent team HA builds on wiki if you have any other question.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Hmm I'm no expert at balancing but perhaps remove the recharge reduction of Deadly Paradox. In pve you can always take Assassin's Promise to recharge, and it should be easy to force kills anyway. But then again that might completely kill the skill.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Deadly Paradox really needs to die before Shadow Arts and Deadly Arts can be balanced properly.
Kill Paradox, and go from there.

zknifeh

zknifeh

Lion's Arch Merchant

Join Date: Feb 2006

Kamadan

Acolites of Anguish [aOa]

A/

or just dont nerf anything on an assassin and find a build to couter what you are facing if it becomes a cookie cutter

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by zknifeh
or just dont nerf anything on an assassin and find a build to couter what you are facing if it becomes a cookie cutter this game is called GUILDwars, not BUILDwars.

please learn the game basics.

just because something has a counter doesn't mean it's not overpowered and needs re-balance.

i think these skills can easily be nerfed again so they'll never see the daylight again, especially since nobody uses them in PvE and everyone abuses them in PvP. dparadox needs lose the cast or recharge, augury needs to be removed from the game, etc.

Karomi Saoshi

Karomi Saoshi

Academy Page

Join Date: Nov 2006

Mo/

The main thing i liked about Deadly paradox though, was that it made deadly arts viable, without sins would go back to daggers only. (that wouldn't be fun would it?)I guess you could use assassins promise in pve, but what guarantees the kill? And if you aren't able to kill it with the main skills once, then its gonna be harder to kill it in that AP time frame. Also, something that they should of done from the start is move Augury to critical so that only assassins could use it, but i guess that would kind of kill the build too...well maybe.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Wild Blow/Throw/any anti-stance > Deadly Arts sins.
Removing Augury of Death/poison greatly damages the build. Also, Diversion or e-denial is deadly.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Yeah it's not like ritspike. This is easier to break down.

Karomi Saoshi

Karomi Saoshi

Academy Page

Join Date: Nov 2006

Mo/

This wasn't for seeing counters to the build, just thinking that when or if they nerf it, how should they go about it, and if you'd like that they would or not. Besides you'd have to run a couple *specific* builds to beat it and its not like there'll be 6 warriors running around removing everybodies stance (unless its a weird iway). Theres 3 monks for hex removal, 2 with spellbreaker, also you'd have to massively e-denial the BiP in order to even e-denial the other players. Of course theres always a way to beat any build, but soon ppl will start whining and anet will step in. /sigh

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

The entire problem is that the Assassin class is imbalanced in a fundamental way. It's the only class with a base AL of 70 that has 4 e-regen.

This, frankly, should be fixed. ("Nerfed")

zknifeh

zknifeh

Lion's Arch Merchant

Join Date: Feb 2006

Kamadan

Acolites of Anguish [aOa]

A/

Quote:
Originally Posted by Mokone
this game is called GUILDwars, not BUILDwars. im pretty sure that in high end pvp it is about the build and how well its played.

i personally havent faced any sin deadly arts spiker teams in pvp, but im sure they wouldnt have very strong defence. or atleast not as strong as a rit spike

however if it is a strong build, then after a few days im sure people would know how to predict a spike.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by zknifeh
im pretty sure that in high end pvp it is about the build and how well its played.

i personally havent faced any sin deadly arts spiker teams in pvp, but im sure they wouldnt have very strong defence. or atleast not as strong as a rit spike

however if it is a strong build, then after a few days im sure people would know how to predict a spike.
Hi. Please go back to PvE.

Of course a lot of the game is rock-paper-scissors, but when a build is clearly overpowered and dominates 99% of the meta, it needs to get nerfed.

If you don't know the build, don't post assumptions on it. There is no prediction of spike. It's obvious. You just don't have the energy to heal or prot it up after a while.

Its insane ability to split and kill for capture points makes it just as powerful, if not more than ritspike.

Quote:
Originally Posted by Mokone
i think these skills can easily be nerfed again so they'll never see the daylight again, especially since nobody uses them in PvE and everyone abuses them in PvP. dparadox needs lose the cast or recharge, augury needs to be removed from the game, etc. Actually, dparadox is heavily abused in PvE as well. That combined with shadow form makes for an insane runner and griefer in RA. Either way, it's a broken skill and needs to be nerfed to 15 energy, 45 recharge, and no casting speed increase. That way, PvE runners would still get their shadow form, but makes it so SF is easier to interrupt in places like RA and TA where griefers run wild.

By the way, any way this can be moved to Gladiator's arena? Too many people here with comments that aren't back up by PvP experience or knowledge.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by Moloch Vein
The entire problem is that the Assassin class is imbalanced in a fundamental way. It's the only class with a base AL of 70 that has 4 e-regen.

This, frankly, should be fixed. ("Nerfed") dervish kthxbye

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Mickey
dervish kthxbye You're right. I forgot about D.

That's a load of bs too.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

and both are classes that use spells and/or hexes, hence the 4 regen.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Their energy is fine. Just beat deadly paradox to a bloody pulp and everything will sort itself out.

Karomi Saoshi

Karomi Saoshi

Academy Page

Join Date: Nov 2006

Mo/

Quote:
Originally Posted by holymasamune
Actually, dparadox is heavily abused in PvE as well. That combined with shadow form makes for an insane runner and griefer in RA. Either way, it's a broken skill and needs to be nerfed to 15 energy, 45 recharge, and no casting speed increase. That way, PvE runners would still get their shadow form, but makes it so SF is easier to interrupt in places like RA and TA where griefers run wild.

By the way, any way this can be moved to Gladiator's arena? Too many people here with comments that aren't back up by PvP experience or knowledge. Nerfing deadly paradox into oblivion won't solve anything but a full deadly deadly arts bar no longer being viable. I'd suggest 10 energy and a 20 recharge, take off the cast increase, and have the length of the skill maxed out at 20. Sort of like a non-elite Mantra of recovery that only works on sin skills. Deadly paradox is by far one of my favorite sin skills when daggers get boring, that and augury. Nerfing it would drive me to only use my assassin for A/E farming and nothing else.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by dargon
and both are classes that use spells and/or hexes, hence the 4 regen. Cool. I'm a necro. I use spells and hexes. Can I have 70AL? Can the mesmer?

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

no. mesmers and necros ges stales/wands/offhands. ranged characters. assasins ans dervishes have a much lower energy cap.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by Moloch Vein
Cool. I'm a necro. I use spells and hexes. Can I have 70AL? Can the mesmer? Sin&Dervish are melee. Oh, and don't come up with the crap like "meleemancer" or illusionairy weaponry. Those don't count

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

I think the simple answer is that both professions don't have adrenalin skills. So they need Energy for almost every attack they do, not just spells.

Both professions that do have adrenalin skills have >> and 80AL.

That makes Rangers the odd one out, >>> and 70AL, and no adrenalin skills.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
Originally Posted by Karomi Saoshi
I guess you could use assassins promise in pve, but what guarantees the kill? And if you aren't able to kill it with the main skills once, then its gonna be harder to kill it in that AP time frame. 16 seconds and decent builds guarantees the kill. Unless you're speaking of soloing...

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

All this talk about nerfing Deadly Paradox is ridiculous.

It was bad enough that it already got nerfed so it couldn't half skill recharge on stances. To nerf it any more would just be ludicrous.

Want to nerf things so bad? Nerf the dagger spells or the signets: things effectively linked intrinsically to the build. Leave Deadly Paradox out of this.

raddaman

Ascalonian Squire

Join Date: Apr 2007

A/

Quote:
Originally Posted by SotiCoto
All this talk about nerfing Deadly Paradox is ridiculous.

It was bad enough that it already got nerfed so it couldn't half skill recharge on stances. To nerf it any more would just be ludicrous.

Want to nerf things so bad? Nerf the dagger spells or the signets: things effectively linked intrinsically to the build. Leave Deadly Paradox out of this. Eh, Deadly Paradox makes things harder to balance.

Anything that has potential to be a shutdown skill is messed up. The utility skills are meant to assist in spikes and such. With Deadly Paradox, everything is messed up in recharge times. While some skills could have better potential, Deadly Paradox makes everything balance as if Deadly Paradox was in use all the time to avoid some balance issues. If Deadly Paradox was hammered, then the other skills that could have been abused receive some buffs and skills could be more used.

Something like that, I just learn by trying to understand what the people with more experience are trying to say.

Vl Vl D

Vl Vl D

Lion's Arch Merchant

Join Date: Feb 2007

Australia

[DVDF]

People with more experience that I know dont play this lame build.The only thing I can sugest is just copy another build or be a toucher if your not already.bye and good luck.