PvE skills capped to 3 at once

2 pages Page 1
Cherrie
Cherrie
Krytan Explorer
#1
New update feature.
Sad, because I can't use Rebirth Signet anymore.
I suspect it was added because otherwise people would fill their bars up with those kickas, so-attribute-points-needed skills - I understand that, but really... I'd rather them leave the unlimited ammount. I didn't agree with PvE skills in the first place, but now if I have them... I'd prefer to use them all to their fullest potential. After all, I did grind to use them, didn't I: the grind was to do for the attribute points (lame... but hey, was given).

What do you say?
VitisVinifera
VitisVinifera
Banned
#2
arbitrary nerf.......sorta like the armor cap

my opinion: odd
Winterclaw
Winterclaw
Wark!!!
#3
Sounds like what they are doing with elites.

I demand to be able to use 3 elites in PvE.
Arkantos
Arkantos
The Greatest
#4
If we could fill our bars with 8 PvE only skills, PvE would be much easier then it already is. PvE only skills are ridiculously strong, having just 3 on a bar will make PvE alot easier. I think it's good they made the cap.
Dr Strangelove
Dr Strangelove
Furnace Stoker
#5
Probably has something to do with the new pile of PvE-only skills coming out in Gwen.
Marverick
Marverick
Forge Runner
#6
Yea they don't want 8 ruby djinns, 8 mursaat, 8 naga shamans and 8 ice imps running around with 20 minions and 6 other people wiping everything off the face of the pve world.
GloryFox
GloryFox
Desert Nomad
#7
Rather disappointed I would like as a Ritualist to be able to summon all 4 creatures from the Asura title @ +64 % health.

/sigh
Tarkin
Tarkin
Jungle Guide
#8
Quote:
Originally Posted by Arkantos
If we could fill our bars with 8 PvE only skills, PvE would be much easier then it already is. PvE only skills are ridiculously strong, having just 3 on a bar will make PvE alot easier. I think it's good they made the cap.
PvE only skills are strong against foes you kown... what about the new foes? this skills will still strong?
Sasuke The Betrayer
Sasuke The Betrayer
Wilds Pathfinder
#9
Well Tarkin... PvE skills obviously are stronger then normal skills... so when having a PvE skill only bar... its obviously > then a normal skill bar.
N
Navaros
Forge Runner
#10
I disagree that the game could get any easier.

As I stated in the farily recent Zinger thread on the EOTN board which incidentally seemed to exist for the purpose of implying the PVE skills should needlessly be nerfed this way (pretty ironic turn of events IMO now that they did happen to get nerfed),

As for: "they will make the game too easy" concern: Guild Wars in normal mode is already way too extremely easy even with the current skills, and none of the current PVE-only skills equipped. A player who understands the game can steamroll just about any area of PVE with Heroes, no problem, with no PVE-only skills equipped. Therefore any concern based on "making the game too easy" is a moot point. It can't get any easier than it is already, it's already reached the maximum threshold for easiness. Therefore any limitations on the new skills would not make the game "stay challenging". It would only needlessly limit the fun of being able to use new builds with all your available skills.

Not very exciting having 50 new PVE-only skills to collect now that they are gimped to only 3 at a time.
MercenaryKnight
MercenaryKnight
Forge Runner
#11
I don't see the big deal about having 8 pve skills. You won't have the skills at a good level until your basically through the game grinding for the max titles for the best of skills. I hope they re-think this. It's not going to be like everyones gonna get max titles in the beginning of the game thus getting through it like a piece of cake. They likely won't get their titles maxed and skills useful until the end game dungeons or mid-late game for grinders. So what's the big deal about letting people summon 4 monsters when they are going for the hardcore dungeons? Restrict them in the lower missions/ areas but unrestrict them for the late game people who farm.
??Ripskin
??Ripskin
Jungle Guide
#12
I never used those things anyways.
Redfeather1975
Redfeather1975
Forge Runner
#13
They don't want Attribute points to become extinct in PVE I am a guessing.
Play GW! Get PVE skill and then throw your attribute points out as you no longer need! It good game!
Onarik Amrak
Onarik Amrak
Forge Runner
#14
Well... I'm thinking Sunspear Rebirth Signet should be left out of it, otherwise I'll never use it.

Back to good old Rezz Sig for me.
E
Engel the Fallen
Lion's Arch Merchant
#15
Well it kind of needs to be asked...

What bars are people going to run with ONLY PvE skills? I fail to see how the FILL UP YOUR BAR mentally will work in regards to viable builds, that must first be grinded for.

Oh well, goodbye rebirth sig. Say hi to Prot Bond for me.
S
Series
Banned
#16
NEEDED update. With 100 pve skills being added, it is going to be nice that not everyone will be running identical uber-builds. 3 is a lot even, I would have preferred it to be "as many as you want, but only one per title at a time", making titles into a sort-of third profession (Monk/Mesmer/Asuran- can use monk skills, mesmer skills, and asuran in any combo). This change is okay though, I like, gg anet! This could have saved PvE from becoming a brainless beatdown... at least SOME skill will be required.
Redfeather1975
Redfeather1975
Forge Runner
#17
Quote:
Originally Posted by Engel the Fallen
Well it kind of needs to be asked...

What bars are people going to run with ONLY PvE skills? I fail to see how the FILL UP YOUR BAR mentally will work in regards to viable builds, that must first be grinded for.

Oh well, goodbye rebirth sig. Say hi to Prot Bond for me.
Well Ether Nightmare+Cry of Pain+Necrosis are already insane on 1 bar.
I'd assume the Asuran skills would fill out the rest of the bar.
Bryant Again
Bryant Again
Hall Hero
#18
Quote:
Originally Posted by Navaros
I disagree that the game could get any easier.

As I stated in the farily recent Zinger thread on the EOTN board which incidentally seemed to exist for the purpose of implying the PVE skills should needlessly be nerfed this way (pretty ironic turn of events IMO now that they did happen to get nerfed),

As for: "they will make the game too easy" concern: Guild Wars in normal mode is already way too extremely easy even with the current skills, and none of the current PVE-only skills equipped. A player who understands the game can steamroll just about any area of PVE with Heroes, no problem, with no PVE-only skills equipped. Therefore any concern based on "making the game too easy" is a moot point. It can't get any easier than it is already, it's already reached the maximum threshold for easiness. Therefore any limitations on the new skills would not make the game "stay challenging". It would only needlessly limit the fun of being able to use new builds with all your available skills.

Not very exciting having 50 new PVE-only skills to collect now that they are gimped to only 3 at a time.
Just because the game is already easy doesn't mean it can't be easier.
trobinson97
trobinson97
Wilds Pathfinder
#19
Quote:
Originally Posted by Arkantos
If we could fill our bars with 8 PvE only skills, PvE would be much easier then it already is. PvE only skills are ridiculously strong, having just 3 on a bar will make PvE alot easier. I think it's good they made the cap.

Yes, because everyone plays the game just as you do, and for the same reasons. So what now, PvE was very challenging before PvE skills came about? And oh yeah, please show me a current 8 pve skill bar that makes the game much easier than it already is. This is one of those cases where, if you feel that doing "x" will make the game too easy, and you want a challenge, then don't do "x". But why is it important that everyone play exactly like you?


Really unnecessary update here.
Bryant Again
Bryant Again
Hall Hero
#20
Quote:
Originally Posted by trobinson97
And oh yeah, please show me a current 8 pve skill bar that makes the game much easier than it already is.
If this new limit wasn't placed I could very well be able to make a whole skill bar using only PvE only skills from GW:EN. And it would probably be effective and unbalanced hence the limit.