PvE skills capped to 3 at once

Cherrie

Cherrie

Krytan Explorer

Join Date: Jun 2006

Echowald

Marked by [Fury]

Me/

New update feature.
Sad, because I can't use Rebirth Signet anymore.
I suspect it was added because otherwise people would fill their bars up with those kickas, so-attribute-points-needed skills - I understand that, but really... I'd rather them leave the unlimited ammount. I didn't agree with PvE skills in the first place, but now if I have them... I'd prefer to use them all to their fullest potential. After all, I did grind to use them, didn't I: the grind was to do for the attribute points (lame... but hey, was given).

What do you say?

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

arbitrary nerf.......sorta like the armor cap

my opinion: odd

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Sounds like what they are doing with elites.

I demand to be able to use 3 elites in PvE.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

If we could fill our bars with 8 PvE only skills, PvE would be much easier then it already is. PvE only skills are ridiculously strong, having just 3 on a bar will make PvE alot easier. I think it's good they made the cap.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Probably has something to do with the new pile of PvE-only skills coming out in Gwen.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Yea they don't want 8 ruby djinns, 8 mursaat, 8 naga shamans and 8 ice imps running around with 20 minions and 6 other people wiping everything off the face of the pve world.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Rather disappointed I would like as a Ritualist to be able to summon all 4 creatures from the Asura title @ +64 % health.

/sigh

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by Arkantos
If we could fill our bars with 8 PvE only skills, PvE would be much easier then it already is. PvE only skills are ridiculously strong, having just 3 on a bar will make PvE alot easier. I think it's good they made the cap.
PvE only skills are strong against foes you kown... what about the new foes? this skills will still strong?

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

Well Tarkin... PvE skills obviously are stronger then normal skills... so when having a PvE skill only bar... its obviously > then a normal skill bar.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

I disagree that the game could get any easier.

As I stated in the farily recent Zinger thread on the EOTN board which incidentally seemed to exist for the purpose of implying the PVE skills should needlessly be nerfed this way (pretty ironic turn of events IMO now that they did happen to get nerfed),

As for: "they will make the game too easy" concern: Guild Wars in normal mode is already way too extremely easy even with the current skills, and none of the current PVE-only skills equipped. A player who understands the game can steamroll just about any area of PVE with Heroes, no problem, with no PVE-only skills equipped. Therefore any concern based on "making the game too easy" is a moot point. It can't get any easier than it is already, it's already reached the maximum threshold for easiness. Therefore any limitations on the new skills would not make the game "stay challenging". It would only needlessly limit the fun of being able to use new builds with all your available skills.

Not very exciting having 50 new PVE-only skills to collect now that they are gimped to only 3 at a time.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I don't see the big deal about having 8 pve skills. You won't have the skills at a good level until your basically through the game grinding for the max titles for the best of skills. I hope they re-think this. It's not going to be like everyones gonna get max titles in the beginning of the game thus getting through it like a piece of cake. They likely won't get their titles maxed and skills useful until the end game dungeons or mid-late game for grinders. So what's the big deal about letting people summon 4 monsters when they are going for the hardcore dungeons? Restrict them in the lower missions/ areas but unrestrict them for the late game people who farm.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

I never used those things anyways.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

They don't want Attribute points to become extinct in PVE I am a guessing.
Play GW! Get PVE skill and then throw your attribute points out as you no longer need! It good game!

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Well... I'm thinking Sunspear Rebirth Signet should be left out of it, otherwise I'll never use it.

Back to good old Rezz Sig for me.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Well it kind of needs to be asked...

What bars are people going to run with ONLY PvE skills? I fail to see how the FILL UP YOUR BAR mentally will work in regards to viable builds, that must first be grinded for.

Oh well, goodbye rebirth sig. Say hi to Prot Bond for me.

Series

Banned

Join Date: Aug 2006

NEEDED update. With 100 pve skills being added, it is going to be nice that not everyone will be running identical uber-builds. 3 is a lot even, I would have preferred it to be "as many as you want, but only one per title at a time", making titles into a sort-of third profession (Monk/Mesmer/Asuran- can use monk skills, mesmer skills, and asuran in any combo). This change is okay though, I like, gg anet! This could have saved PvE from becoming a brainless beatdown... at least SOME skill will be required.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by Engel the Fallen
Well it kind of needs to be asked...

What bars are people going to run with ONLY PvE skills? I fail to see how the FILL UP YOUR BAR mentally will work in regards to viable builds, that must first be grinded for.

Oh well, goodbye rebirth sig. Say hi to Prot Bond for me.
Well Ether Nightmare+Cry of Pain+Necrosis are already insane on 1 bar.
I'd assume the Asuran skills would fill out the rest of the bar.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Navaros
I disagree that the game could get any easier.

As I stated in the farily recent Zinger thread on the EOTN board which incidentally seemed to exist for the purpose of implying the PVE skills should needlessly be nerfed this way (pretty ironic turn of events IMO now that they did happen to get nerfed),

As for: "they will make the game too easy" concern: Guild Wars in normal mode is already way too extremely easy even with the current skills, and none of the current PVE-only skills equipped. A player who understands the game can steamroll just about any area of PVE with Heroes, no problem, with no PVE-only skills equipped. Therefore any concern based on "making the game too easy" is a moot point. It can't get any easier than it is already, it's already reached the maximum threshold for easiness. Therefore any limitations on the new skills would not make the game "stay challenging". It would only needlessly limit the fun of being able to use new builds with all your available skills.

Not very exciting having 50 new PVE-only skills to collect now that they are gimped to only 3 at a time.
Just because the game is already easy doesn't mean it can't be easier.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Arkantos
If we could fill our bars with 8 PvE only skills, PvE would be much easier then it already is. PvE only skills are ridiculously strong, having just 3 on a bar will make PvE alot easier. I think it's good they made the cap.

Yes, because everyone plays the game just as you do, and for the same reasons. So what now, PvE was very challenging before PvE skills came about? And oh yeah, please show me a current 8 pve skill bar that makes the game much easier than it already is. This is one of those cases where, if you feel that doing "x" will make the game too easy, and you want a challenge, then don't do "x". But why is it important that everyone play exactly like you?


Really unnecessary update here.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by trobinson97
And oh yeah, please show me a current 8 pve skill bar that makes the game much easier than it already is.
If this new limit wasn't placed I could very well be able to make a whole skill bar using only PvE only skills from GW:EN. And it would probably be effective and unbalanced hence the limit.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I made a post for a suggestion to change the pve only skill cap.

http://www.guildwarsguru.com/forum/s...53#post3071253

Vote in their or give your suggestions.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Three? If it was me, i would cap it at *ONE* PvE skill on bar.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

im glad they did this. There would be no differentiation between professions and pve would become one build.

lucifair

Academy Page

Join Date: Mar 2006

Canada

[NErd]

N/Mo

it doesnt matter wut they do...we will still end up wit everyone running the same builds at end game...if they allowed u to have 8 pve skills then someone would come up wit a team build of 8 pve skills on every persons bar (because they are in general better than pvx skills)...now wit a cap of 3 ull just get someone making a team build for the elite areas containing 3 pve skills on everyones bar

heck even in general pve ur still gonna see certain builds for certain classes, probably being only 5 seperate builds for each class, so in all areas ull see limited diversity no matter how many pve skills u allow per bar...so imo diversity is a moot point in the argument

speaking of skill diversity though...the only people who will actually have any are gonna be either people who run firestorm on their warriors (hey its wut the box tells u to do, strike with a hamstring attack to cripple your fleeing opponent, then rain fire down upon him as he slowly limps away...imo...that is the deadliest of all combinations :P ). as well their will be the people who have a clue but like to try some random builds...or decide to run pvp builds in pve...cuz they still work well :P

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by Redfeather1975
Well Ether Nightmare+Cry of Pain+Necrosis are already insane on 1 bar.
I'd assume the Asuran skills would fill out the rest of the bar.
I still want signet of corruption in there, but now I will get another emanagment thingy in there, shame. Damn LBgaze was kicked too from my bar, lol its PvE. If they want to limit effectiveness just require Attribute lines to be used for damage and other purposes. Then we also don't need to grind those titles.

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

This throws off my skillbar on my Paragon in torment realms.

Already have Spear of Fury, Save yourselves, and There's nothing to fear on there. Yeah, I can see where they're coming from. However, I'd have to take off LB gaze for that.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

Meh. I only used Intensity for a day till I realised it was bobbins. Glyph of Elemental Power however, has now got a perma-slot.

Limiting it to three seems fine to me.

noblepaladin

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Redfeather1975
Well Ether Nightmare+Cry of Pain+Necrosis are already insane on 1 bar.
I'd assume the Asuran skills would fill out the rest of the bar.
Lol, that was my Mesmer build, along with signet of corruption, LB Gaze, and mantra of recovery (to further enhance the PvE skills). This "nerf" hit my mesmer hard.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Doesn't really phase me.... for the moment.
I can see how it might bug some people.... but I guess they'll just have to get used to it... like the 1 Elite Skill slot.

Guess all farming builds and whatnot will have 1 Elite skill and 3 PvE skills from now on.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by erfweiss
This throws off my skillbar on my Paragon in torment realms.
Already have Spear of Fury, Save yourselves, and There's nothing to fear on there.
So you know how insane that build is already.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

Quote:
Originally Posted by GloryFox
Rather disappointed I would like as a Ritualist to be able to summon all 4 creatures from the Asura title @ +64 % health.

/sigh

........./agree

intarwebs

intarwebs

Frost Gate Guardian

Join Date: Aug 2007

Rt/A

I am pretty positive over this decision.

Gli

Forge Runner

Join Date: Nov 2005

Being allowed 3 of them STILL allows for monstrously strong builds. I think it's a good limit though.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Outside of the NF skills, I want to see these super overpowered builds people speak of? I may be missing and need I think 4 more skills from the preview, but not seeing what you all are talking about outside the necro/mezmer combo [which was allowed unrestricted] without a problem? Why does having bite ear on your bar suddenly break the game?

ragnarson

ragnarson

Ascalonian Squire

Join Date: May 2006

S/W Nevada

[ONE]

W/

The only time this seems to affect me is when I'm out skill capping with lb gaze as it limits the amount of cap sigs I can take. They should allow as many cap sigs as you want. May not be that big of a deal though if they don't fix Hall of Monuments to be able to display PvE titles (right now it seems that you can only display PvE).

Jayden_Angelus

Jayden_Angelus

Frost Gate Guardian

Join Date: May 2006

Lunatics Running The Asylum [CRZY]

W/A

Personally I just hate how they classify Signet of Capture as a PVE only skill, to me that should be along the same lines as say the original resurrection signet.


~|AW|Jayden

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Engel the Fallen
Outside of the NF skills, I want to see these super overpowered builds people speak of? I may be missing and need I think 4 more skills from the preview, but not seeing what you all are talking about outside the necro/mezmer combo [which was allowed unrestricted] without a problem? Why does having bite ear on your bar suddenly break the game?
There are like 3 different examples already in this thread. Go back and read them.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

And these builds are stronger than builds with no PvE skills?

Like the 55 Mo/D or the E/A shivers ele?

Or for party builds searing flames packs, ranger packs with orders, the combo of bonder and SB monks, famine groups or mass trapper groups?

We have overpowered builds as it is, so why limit creativity by nerfing skills that could possibly result in overpowered builds?

As I said elsewhere too, the most powerful PvE skill would have been LB Gaze and that was never nerfed. Figure 140 damage AoE plus AoE interrupt with a 5 energy cost and 15 second recharge.

No one complained about this before, but now we have uber skills like Ear Bite the game is in dire trouble.

No one wants balanced play so why pretend we do and nerf stuff randomly?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Because otherwise you create a game where a E/W can tank just as well as a W/E, etc. By not being linked to any attributes, professions become unimportant.

Koross

Koross

Academy Page

Join Date: Jul 2005

Celestial Order

R/E

Guild Wars is about limits. What is everyone complaining about? You can only have 8 skills at one time, you only can bring 3 heroes at one time, you can only have 1 elite skill equipped at one time, etc, etc.

So whats one more limit?