FA stealth Change
4ssassin
I dont know if this is deliberate, but I find it hard to be a glitch. With one of the last 2 updates as of 8/23/07, Fort Aspenwood has gotten stupidly hard for the kurzicks. The turtles siege range has increased, and now the gate doors dont autoclose after opening. Seems this has also roughly doubled the number of leechers on kurzick side of Fort Aspenwood.
It was hard enough as a kurzick before, now its nearly impossible to win if you have even 1 leech. Needless to say, I think I'm done with FA, and as thats the only thing I play nowadays, probably reducing my GW time to none till GWEN comes out.
In a related story, I saw the worse wammo ever today. Used Word of Censure, Healing Breeze, Mending, and axe attacks, at least 2 of which were energy based.
It was hard enough as a kurzick before, now its nearly impossible to win if you have even 1 leech. Needless to say, I think I'm done with FA, and as thats the only thing I play nowadays, probably reducing my GW time to none till GWEN comes out.
In a related story, I saw the worse wammo ever today. Used Word of Censure, Healing Breeze, Mending, and axe attacks, at least 2 of which were energy based.
Chris Blackstar
I don't see ur point, in fact I think it is utter BS. Been playing on the luxon side for a couple of days have notice nothing different beside all the leavers on the luxon side, and loseing ten games in a row do to leavers, so please spare me the BS about you loseing.
MoriaOrc
Like it or not he's telling the truth.
As of today, when you open a door it changes to the "broken" icon on the map (the grey one that looks like a broken lock), and although the NPCs are still alive it won't close or change back to the regular icon again unless someone pulls a lever to close it. Even if they want to make this change permanent (please don't ..), then at least make it so that the doors don't change to broken icons. It makes it hard to tell where amber is needed when you get through the green gate. There's no way to tell from the map if a door is actually broken, or just open.
I can't comment on if the turtle range changed because I haven't paid much attention before, but it does seem like they have a very long range right now.
As of today, when you open a door it changes to the "broken" icon on the map (the grey one that looks like a broken lock), and although the NPCs are still alive it won't close or change back to the regular icon again unless someone pulls a lever to close it. Even if they want to make this change permanent (please don't ..), then at least make it so that the doors don't change to broken icons. It makes it hard to tell where amber is needed when you get through the green gate. There's no way to tell from the map if a door is actually broken, or just open.
I can't comment on if the turtle range changed because I haven't paid much attention before, but it does seem like they have a very long range right now.
Bryant Again
I wasn't able to tell if it was the explosion or cast range. I just remember seeing my teammate fighting the turtle when it spawned (lol), the turtle blasting away at him and BOOM! I lost a third of life.
Cathode_Reborn
That place is ridiculous. It can be fun for a abit, but the stupid imbalance gets old after a while. Now that I already got my r5 kurz rank for the skills, I don't plan on playing on the kurz side for a while.
Every update to that place has been in favor of the Luxons. The ONLY update I can remember that benefitted the kurzicks was fixing the gatekeepers/gunther to make them stop running out of green....the funny thing is it didn't fix anything - they still run out of green often. In fact, if you run in green when it breaks and be the first to aggro them, run out as far as you can in the opposite direction and they'll chase you all the way.
Every update to that place has been in favor of the Luxons. The ONLY update I can remember that benefitted the kurzicks was fixing the gatekeepers/gunther to make them stop running out of green....the funny thing is it didn't fix anything - they still run out of green often. In fact, if you run in green when it breaks and be the first to aggro them, run out as far as you can in the opposite direction and they'll chase you all the way.
Faer
Look at it this way:
If all the Kurzicks leave Aspenwood, then more people will be likely to go to Quarry (which is more balanced than Fort Failwood anyway).
Horray for a change of scenery?
If all the Kurzicks leave Aspenwood, then more people will be likely to go to Quarry (which is more balanced than Fort Failwood anyway).
Horray for a change of scenery?
Kool Pajamas
No then they'll both be empty.
Gaile Gray
I can pass that along to QA, just in case it's a bug.
Servant of Kali
Quote:
Originally Posted by Faer
If all the Kurzicks leave Aspenwood, then more people will be likely to go to Quarry (which is more balanced than Fort Failwood anyway).
Horray for a change of scenery? |
Get it to your head, there are reasons people don't play JQ, and I've named a lot of em before. If FA is destroyed, no, we won't move to JQ.
Vermilion Okeanos
FA is simply a more unique of a game play than JQ.
SotiCoto
Give us Kurzicks more than one Juggernaut at least!
If the gypsy butt-pirates (Luxons) get two Turtles... then we should get two Juggernauts. It is only fair.
If the gypsy butt-pirates (Luxons) get two Turtles... then we should get two Juggernauts. It is only fair.
Faer
Quote:
Originally Posted by Servant of Kali
Get it to your head
|
Get it through your head. If you can wrap the concept around it first, that is.
4ssassin
>< Any news on whether its a bug or not? Gaile? Anyone?
Bryant Again
Quote:
Originally Posted by Faer
Sarcasm.
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Quote:
Originally Posted by 4ssassin
>< Any news on whether its a bug or not? Gaile? Anyone?
|
4ssassin
Its not a visual glitch. The gates just dont close, and they are showen as broken on the U map when they are open.
Servant of Kali
Sarcasm is very difficult to notice online, especially when there are so many people using it in a non-sarcastic sense.
Swift Thief
Haha bonding gates is so easy.