Adrenaline-Based Hard Res Skill.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Now doesn't that sound silly?

Well... I assure you it isn't.
I was pondering to myself about how utterly annoying things like Res Sig and Sunspear Rebirth Signet are if you don't have any bosses to kill... and I was wondering why the Sunspear Rebirth Signet couldn't be based on something like the adrenaline system... allowing it to recharge for killing a certain number of normal enemies...

And then it hit me...
Why isn't there an Adrenaline Res? Granted... it should need a fairly high requirement to actually be fair (20 adrenaline maybe), but it could be a good alternative to bringing morale-recharging signets or taking Monk Secondary.
Not only that but its use would be under rather different circumstances than a normal hard res... making it more useful for resing in the midst of combat rather than recovering from a near-wipe or clearing up after the battle.


[ Of course I imagine people would just shoot this notion down... but I figured I might as well voice it. ]

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

Ummm, there needs to be a twist to this, lest it be PvE only. Like it starts out cheep but the price you pay increases per use?

lolskill
unlinked
3cast
Res target ally. Each time this skill is used, you must play an additional 5 adrenalin.

So first time it costs 5, then 10, then 15, then 20 and so on. This only resets when you enter a town or outpost.

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

Paragons can easily produce adrenaline without fighting anything at all... via Signet of Aggression... so doesn't really work in practice.