A Good Minions Master Build
RockYourWorld
What is a good PvP Minion MAster Build
Fluffy Butt
ummmm, You might have posted in the wrong place, but I can help.
PvP MM
Death=12 + 1 + 3
Soul Reaping=12 + 1
Blood=3 + 1
[card]Animate Flesh Golem[/card][card]Animate Vampiric Horror[/card][card]Animate Bone Fiend[/card][card]Blood of the Master[/card][card]Taste of Death[/card][card]Dark Bond[/card][card]Verata's Aura[/card][card]Infuse Condition[/card]
Edit:
Replace [card]Taste of Death[/card][card]Infuse Condition[/card]
with [card]Mystic Regeneration[/card][card]Veil of Thorns[/card] with 5+1 Blood and 9+1 Soul Reaping
If you want
PvP MM
Death=12 + 1 + 3
Soul Reaping=12 + 1
Blood=3 + 1
[card]Animate Flesh Golem[/card][card]Animate Vampiric Horror[/card][card]Animate Bone Fiend[/card][card]Blood of the Master[/card][card]Taste of Death[/card][card]Dark Bond[/card][card]Verata's Aura[/card][card]Infuse Condition[/card]
Edit:
Replace [card]Taste of Death[/card][card]Infuse Condition[/card]
with [card]Mystic Regeneration[/card][card]Veil of Thorns[/card] with 5+1 Blood and 9+1 Soul Reaping
If you want
neo the tyrant
Ya just listen to fluffy butt, it works great =P
Moloch Vein
Superior alternative for Alliance Battles is:
Dark Bond - Infuse Condition - Mystic Regeneration - Order of Undeath - Animate Bone Fiend - Animate Bone Horror - Blood of the Master - Verata's Aura
The main problem is being able to switch in an energy management skill without sacrificing the survivability. Signet of Lost Souls or Masochism. However it's been my observation that in AB things die so bloody often you hardly lack energy anyway.
Dark Bond - Infuse Condition - Mystic Regeneration - Order of Undeath - Animate Bone Fiend - Animate Bone Horror - Blood of the Master - Verata's Aura
The main problem is being able to switch in an energy management skill without sacrificing the survivability. Signet of Lost Souls or Masochism. However it's been my observation that in AB things die so bloody often you hardly lack energy anyway.
zling
take fluffy's build and change [skill]animate flesh golem[/skill] with [skill]order of undeath[/skill]
blue.rellik
Or [skill]Aura of the Lich[/skill]
bungusmaximus
Quote:
Originally Posted by blue.rellik
Or [skill]Aura of the Lich[/skill]
This one sucks in PvP though, life steal goes right through it.
WildmouseX
i love comeing across MM's in AB... i go curse of course, but i always carry [skill]Verata's Aura[/skill] with 5 in death, and just let the enemy make an army for me to steel and turn aginst them...... i killed one guy last week 5 times by turning his fleshies aginst him - he got really p.o.'d.
Moloch Vein
That's why a proper AB MM always carries Verata's Aura. If you'd tried that against an OoU/VA MM, you'd run into the crowd, got spiked, just managed to snag a few minions and sacrifice 33% health, the remaining minions would've killed you, and the MM would've stolen them right back.
I order for the "steal" technique to work properly you must have enchantments that work with minions to prevent you from dying in the initial aggro, unless the MM in question is very weak.
I order for the "steal" technique to work properly you must have enchantments that work with minions to prevent you from dying in the initial aggro, unless the MM in question is very weak.
Lourens
arcane echo veretas aura ftw
WildmouseX
Quote:
Originally Posted by Moloch Vein
That's why a proper AB MM always carries Verata's Aura. If you'd tried that against an OoU/VA MM, you'd run into the crowd, got spiked, just managed to snag a few minions and sacrifice 33% health, the remaining minions would've killed you, and the MM would've stolen them right back.
I order for the "steal" technique to work properly you must have enchantments that work with minions to prevent you from dying in the initial aggro, unless the MM in question is very weak. normally i can just run up to the minnions while their attacking the shrine bots, so i usually don't take any damage.... i'd imagine that there are a few mm's in there that bring their own VA, but i haven't come across any yet.... i don't care as much about having the minnions, as i do about rejecting the mm from having them. a mm build without minnions is a mostly wasted skill bar.
my curse spike build drop's wars in three hits, so i'm fine with the mm taking the time to try to steel his minnions back, since i always switch to curseing him after i steel them, so i can drop him while he tries it and just make them masterless.
I order for the "steal" technique to work properly you must have enchantments that work with minions to prevent you from dying in the initial aggro, unless the MM in question is very weak. normally i can just run up to the minnions while their attacking the shrine bots, so i usually don't take any damage.... i'd imagine that there are a few mm's in there that bring their own VA, but i haven't come across any yet.... i don't care as much about having the minnions, as i do about rejecting the mm from having them. a mm build without minnions is a mostly wasted skill bar.
my curse spike build drop's wars in three hits, so i'm fine with the mm taking the time to try to steel his minnions back, since i always switch to curseing him after i steel them, so i can drop him while he tries it and just make them masterless.
Carinae
VA is wretchedly imbalanced and needs a major reworking. No way a non Necro primary with 5 DM can steal ALL the minions from a 16 DM Necro primary. Not happening. And it's a .75s cast as well.
It should be a probabalistic spell based on the level of DM of the caster and the MM. 16 DM vs 16 DM would be a 50% chance of success per minion.. And a 5 DM vs 16 DM would be ~24% chance per minion.
Also it needs a 2s cast time or a way to prevent it's usage..ie: a DM elite that blocks VA for a time.
It should be a probabalistic spell based on the level of DM of the caster and the MM. 16 DM vs 16 DM would be a 50% chance of success per minion.. And a 5 DM vs 16 DM would be ~24% chance per minion.
Also it needs a 2s cast time or a way to prevent it's usage..ie: a DM elite that blocks VA for a time.
Dr Strangelove
Quote:
Originally Posted by Carinae Dragonblood
It should be a probabalistic spell based on the level of DM of the caster and the MM. 16 DM vs 16 DM would be a 50% chance of success per minion.. And a 5 DM vs 16 DM would be ~24% chance per minion.
Also it needs a 2s cast time or a way to prevent it's usage..ie: a DM elite that blocks VA for a time. Of course, minion masters themselves are wretchedly imbalanced in AB, so it all works out.
Moloch Vein
As a matter of fact you have to be very lucky indeed to manage to steal all the minions with one use of Verata's Aura. I know that the spell description states "all the minions in the area" but this isn't true. It's more like adjacent or maybe nearby range.
When I do play AB I usually go as N/D MM because it's by far the most powerful and most wanted build for the setting. A MM more on the other team is often the deciding factor between victory or defeat. In AB I always bring Verata's Aura, and let me tell you, stealing the minions from an enemy MM isn't always exactly as easy as some people make it out to be. And, this is coming from the person that always follows these steps while stealing: Dark Bond -> Infuse Condition -> Mystic Regeneration -> Verata's Aura -> Mystic Regeneration (cover). Usually this snatches about half his minions if he's got a decent army - then, if he's one of the usual AB MMs who bring Flesh Golem and stuff, you hit OoU and have it wipe out the remaining.
I am always more wary when approaching an N/D than an N/Mo MM because the N/D ones are usually far better. Also, if you are yourself in control of a number of minions, I never try the trick unless someone else pulls it on me first. The enchantment will run out sooner or later and might cause you to lose control in a crucial situation.
When I do play AB I usually go as N/D MM because it's by far the most powerful and most wanted build for the setting. A MM more on the other team is often the deciding factor between victory or defeat. In AB I always bring Verata's Aura, and let me tell you, stealing the minions from an enemy MM isn't always exactly as easy as some people make it out to be. And, this is coming from the person that always follows these steps while stealing: Dark Bond -> Infuse Condition -> Mystic Regeneration -> Verata's Aura -> Mystic Regeneration (cover). Usually this snatches about half his minions if he's got a decent army - then, if he's one of the usual AB MMs who bring Flesh Golem and stuff, you hit OoU and have it wipe out the remaining.
I am always more wary when approaching an N/D than an N/Mo MM because the N/D ones are usually far better. Also, if you are yourself in control of a number of minions, I never try the trick unless someone else pulls it on me first. The enchantment will run out sooner or later and might cause you to lose control in a crucial situation.
Tyla
you can go as heir to the master(enchantment based MM build)
then again,if the oposing player knows how to take them down he will just kill the minions then the MM(and i accidently SP'd out the golem once and got called a noob sin )
but heir to the master is the way to go since half the time nobody tries to do that(hey look conditions dont ffect me and i take like 1 damage with +10 regen)
then again,if the oposing player knows how to take them down he will just kill the minions then the MM(and i accidently SP'd out the golem once and got called a noob sin )
but heir to the master is the way to go since half the time nobody tries to do that(hey look conditions dont ffect me and i take like 1 damage with +10 regen)
Emik
[skill]Shatter Storm[/skill], [skill]Lingering Curse[/skill], [skill]Gaze of Contempt[/skill] or [skill]Rend Enchantments[/skill] or anything similar can rip right through it.
Tyla
Quote:
Originally Posted by Emik
[skill]Shatter Storm[/skill], [skill]Lingering Curse[/skill], [skill]Gaze of Contempt[/skill] or [skill]Rend Enchantments[/skill] or anything similar can rip right through it.
i like my SP sin in pvp,and nobody brings those skills anyway
Emik
If ti's an AB and I'm on my Para I ALWAYS bring Shatter Storm...
Just to take care of Invincimasters and Invinci-ele's
Just to take care of Invincimasters and Invinci-ele's
Moloch Vein
I find Gaze of Contempt better for the purpose as that isn't an elite. Actually Rend Enchantments isn't that bad either.
Bobby2
Quote:
Originally Posted by tyla salanari
i like my SP sin in pvp,and nobody brings those skills anyway
Wha!?
[skill]Gaze of Contempt[/skill]
is like the main reason many of our Sins 2nd into Necro. It's hideously powerful - capable of removing a stacked defense from many popular classes (their popular Enchantments). MMs, Dervs, Eles, Monks, and many, many Sins should DREAD an encounter with a guy packing this skill.
[skill]Gaze of Contempt[/skill]
is like the main reason many of our Sins 2nd into Necro. It's hideously powerful - capable of removing a stacked defense from many popular classes (their popular Enchantments). MMs, Dervs, Eles, Monks, and many, many Sins should DREAD an encounter with a guy packing this skill.
jayce
a good minion master in my book is, one who can kill a target without the aid of their minions, not just sitting back in spectator mode waiting on a corpse to appear. minion masters should be able to defend themselfs and effectively contribute to killing a foe (not just by wanding) even before the first corpse appears. then once you get some minions under your belt, then by all means just sit back and do nothing but raise the rest of your army. but thats probably asking too much, as i have killed numerous minion masters with not one offensive skill before they even had the chance to exploit their first corpse.
Jayce Of Underworld
Jayce Of Underworld
Moloch Vein
You know, there's not exactly a corpse shortage in AB...
Tyla
Quote:
Originally Posted by Bobby2
Wha!?
[skill]Gaze of Contempt[/skill]
is like the main reason many of our Sins 2nd into Necro. It's hideously powerful - capable of removing a stacked defense from many popular classes (their popular Enchantments). MMs, Dervs, Eles, Monks, and many, many Sins should DREAD an encounter with a guy packing this skill. never seen a dif sin use this although i prefer to keep the ias
[skill]Gaze of Contempt[/skill]
is like the main reason many of our Sins 2nd into Necro. It's hideously powerful - capable of removing a stacked defense from many popular classes (their popular Enchantments). MMs, Dervs, Eles, Monks, and many, many Sins should DREAD an encounter with a guy packing this skill. never seen a dif sin use this although i prefer to keep the ias