How will Masochism change the Necromancer class?
Moloch Vein
After looking through the recent skill additions in GW:EN and having the opportunity to play with them, it is very obvious that none of the N skills are even remotely as important as Masochism. It is a ground-breaking skill and I believe it will change a LOT of Necromancer builds.
Some things to consider:
The penalty of Vampiric Spirit can be completely negated with Masochism while using sacrificing skills.
Cultist's Fervor in combination with Masochism creates a godly energy engine for powering high-cost spells, possibly from other caster schools.
BiPpers will love bringing the skill in many areas.
MMs, especially enchantment-reliant MMs, will find the skill extremely useful and it might even replace Signet of Lost Souls.
Discuss.
Kindly, Moloch
[EDIT: Sorry. This thread was meant for PvE Necromancer Forum. If anyone can move it I would be grateful.]
Some things to consider:
The penalty of Vampiric Spirit can be completely negated with Masochism while using sacrificing skills.
Cultist's Fervor in combination with Masochism creates a godly energy engine for powering high-cost spells, possibly from other caster schools.
BiPpers will love bringing the skill in many areas.
MMs, especially enchantment-reliant MMs, will find the skill extremely useful and it might even replace Signet of Lost Souls.
Discuss.
Kindly, Moloch
[EDIT: Sorry. This thread was meant for PvE Necromancer Forum. If anyone can move it I would be grateful.]
danielsfbay
I grabbed every Necro skill they offered without haste. I dont remember seeing Masochism...Is it from Soul Reaping? What does it do?
Elena
http://gw.gamewikis.org/wiki/Masochism
For 30 seconds, you gain 1...3 Energy whenever you sacrifice Health.
For 30 seconds, you gain 1...3 Energy whenever you sacrifice Health.
Evilsod
Why would this be useful to an MM? They only have Blood of the Master, signet of lost souls is far more useful.
gene terrodon
Quote:
Originally Posted by Evilsod
Why would this be useful to an MM? They only have Blood of the Master, signet of lost souls is far more useful.
Wrong...SoLS is conditional....and only works if your target is less than 50% health.
Masochism in unconditional and will allow you to spam Blood of the master and, with vamp horrors, not really worry about health or energy.
Wrong...SoLS is conditional....and only works if your target is less than 50% health.
Masochism in unconditional and will allow you to spam Blood of the master and, with vamp horrors, not really worry about health or energy.
Evilsod
Its conditional to 50% health on a foe... how in gods name is that hard to achieve, if your struggling to get a foe below 50% health then your a very, very bad MM or you just walked into a protted ele nuker who would kill them all.
Performance Pudding
like the other 2 times new skills were introduced pvp will become even more fun withering aura is gona be great
Doucet
Anet will catch onto the power of this skill and nerf it in some way sooner or later, but it will be fun while it lasts
street peddler
Atrophy is the most interesting new skill for necros, or just in general.
Moloch Vein
Quote:
Originally Posted by Evilsod
Its conditional to 50% health on a foe... how in gods name is that hard to achieve, if your struggling to get a foe below 50% health then your a very, very bad MM or you just walked into a protted ele nuker who would kill them all.
Let me explain since you obviously aren't familiar with the builds or the idea behind them.
Enchantment-reliant MMs are relying on Mystic Regeneration, and thus Masochism would provide them with one more +3. These MMs place high value on maintaining their army thus they make frequent use of BoTM. Signet Of Lost Souls can only be cast 1 time per 8 seconds, and that IS at an optimum, whatever you may say about people sucking because they can't kill people. Any decent MM running Aura of the Lich will use BoTM far more frequently than that, even and especially during battle. The energy return is much higher. Order of Undeath is also a sacrifice spell.
Enchantment-reliant MMs are relying on Mystic Regeneration, and thus Masochism would provide them with one more +3. These MMs place high value on maintaining their army thus they make frequent use of BoTM. Signet Of Lost Souls can only be cast 1 time per 8 seconds, and that IS at an optimum, whatever you may say about people sucking because they can't kill people. Any decent MM running Aura of the Lich will use BoTM far more frequently than that, even and especially during battle. The energy return is much higher. Order of Undeath is also a sacrifice spell.
ValaOfTheFens
I'm looking forward to testing it in FoW. Monks are always like "My Energy is x of x" like 50 times and its bad enough that I've died BR'ing them while Awaken The Blood is active but I gotta give up 10 of my energy. So I'll be able to keep both Monks BR'ed and make sure I don't bottom out myself. MMs don't really need it but I have to say it will be strong in Tomb, especially in HM. Those Scythe of Chaos are constantly casting Mind Wrack!
pingu666
looks great to me, makes me feel sory for mesmers tho, no easy energy for them.
sols is subject to aftercast, so i often lose a potential use cos the target goes from +50 to dead too fast :P
sols is subject to aftercast, so i often lose a potential use cos the target goes from +50 to dead too fast :P
Kas
Quote:
Order of Undeath is also a sacrifice spell.
Quote:
Quote: BiPpers will love bringing the skill in many areas. I've never known bippers to really need e-management, but, if they do, this would be excellent.
Quote: MMs, especially enchantment-reliant MMs, will find the skill extremely useful and it might even replace Signet of Lost Souls. I absolutely agree on it as a replacement for SoLS. Tabbing around for a low-health foe is time consuming and distracting. Often a target gets healed or dies just as you cast. Sometimes what looks like 50% is really 53% or whatever (though lifebar mods help with that now). All in all, SoLS rarely operates anywhere near it's optimum rate of about 1e/sec. My intuition is that the long-term average on SoLS well under .5e/sec. Tied to the baseline 1 BotM every 6 sec, Maso is good for a consistent, reliable, passive .5e/sec at 12SR. IMO, a consistent, reliable, passive .5 is better than an inconsistent, unreliable active amount that (I think) averages under .5. Even if SoLS, with excellent use, averaged above .5, the reliability, consistency, and passiveness of Maso might put it ahead.
A few other thoughts on the topic of MM's and Maso:
I look at the breakpoints on Maso and I see that 13SR breakpoint, and I wonder if that's worth trying for. That means either a sup SR rune to keep 8 in the self-healing attribute or a major SR rune and only 6 in the self-healing attribute. Hmmmm...
I'm not sure if all of this is moot. I don't use SoLS. I just manage my SR energy very tightly. Generally there's enough for 10 minions, OoU, and a couple of direct damage/utility spells. If SoLS doesn't justify displacing one of those direct damage/utility spells, then I'm not sure Maso will either, even if it's better. Can I make up for giving up one of those direct damage/utility spells with increased OoU spam?
That brings me back to what I said when I first saw this skill. It's a slap in the face to everyone who objected to the SR nerf. "Here, if you play with a 7-slot bar, you can have this nice shiny skill that replaces the SR we took away from you." = pissed.
Quote:
Originally Posted by Moloch Vein
If an MM can "ignore he has an energy bar" he is running a suboptimal build.
Agreed, 100%. If you're not using every last drop of energy, you need to improve your build. If you can't even understand that you should be using every last drop of energy, you're an idiot who needs to stop trying to play MM and go back to hamstorm. Quote:
|