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If I were to put both [skill]Flail[/skill] and [skill]Rush[/skill] on a warrior hero, would the hero cancel one for the other as the situation demanded - [skill]Rush[/skill] to cancel out [skill]Flail[/skill] for the purposes of mobility/catching moving foes, and vice versa for IAS? They both require a very modest amount of adrenaline, so keeping them both charged shouldn't be a problem.
