United Minion Army

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Ok, I have a general idea for a team build involving 3-4 minion masters (2-3 probably being heroes) for general pve, just want to know if you guys think this is feasable and maybe help me get the builds perfected.

Alright first thing is this build uses 3-4 minion masters. "well how's that possible, don't MM's suck up corpses faster than a dirt devil on speed?" and you would be right there, thing is I intend to use other minion creation skills that don't require a corpse (i.e. malign intervention & jagged bones) and use only one "traditional" Minion Master.

Ok so here's the lowdown on this.

Necro #1 Traditional MM: This is your standard Minion Master Build, using lots of corpses to consistantly maintain the peak minion count, this will be the main bulk of the combined army.

*Necro's #2-4 all use Malign Intervention+Verata's Gaze to gain minions without corpse fighting

Necro #2 Jagged Support MM: Uses Jagged Bones (and probably arcane echo) to create an additional supply of minions as well as applying death nova to minions for added damage

Necro #3 Dark Bonder: Uses Life Bond on the Other Necros + Dark Bond + Flesh Golem to effectively send damage intended for the Masters Back to the Minions, it would also provide healing and additional support for the other masters (would a Mo/N be more effective for this role perhaps?)

Necro #4 Order of Undeath Support: Uses Order of Undeath to increase minion damage output. (This one is rather iffy. First off does anyone know if OoU increases all allied minions damage or specificly just the ones you control? Also with 14+minions all using this saccing might be suicidal, maybe a 55 build would make this controllable with hard regen?)

pretty much I'm trying to take all the useful Minion Master Skills that can't fit onto one bar and make one giant (hopefully) super effective army. oh, also for minion healing we'd be carrying Verata's Sac instead of BotM to keep saccing under control.

Again, just an idea I've had rolling around, I'd appreciate any suggestions on specifics and/or tactics with this. Thanks in advance

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Problems:

1. Blood of the master will pretty much instantly kill anyone with that many minions.
EDIT: Just noticed the verata's sac thing. Recharge is too long without glyph of renewal, and you need your elite for other stuff (jagged bones).
2. Even wonking around with malign intervention and jagged bones, there's going to be a corpse shortage.

3. A couple hits of AoE will still wipe the whole army.

4. 1 minion master is usually enough to exploit most all the corpses and pump a ton of DPS out.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

OoU only affects your own minions.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

If you're going to run 4 MMs they should be using AotL so they don't suicide when using BotM.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

It's impossible to run more than 2 MMs. (outside of Vizunah Square)

There just won't be enough corpses!

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Alrighty, thanks for pointing out my mistakes, I still have faith that this can work.

Perhaps I wasn't clear on how we'd be accomplishing more minions, as it stands now only Necro #1 would be actively using corpses, the Dark Bonder Necro #3 would be running a Flesh Golem, but thats the only corpse using skill outside of Necro #1. Necros 2-4 wouldn't be running the minion peak (10) probably closer to 4-6, however that's still an extra 10+ minions running about.

Order of Undeath wont work for #4 now, but it actually works out better this way, now #4 can use AotL making BotM safe (only #4 would have it)

Also I've found some useful minion healing skills outside of the necro line (#1 & 4 don't have a specified secondary prof atm)

Paragon:"Never Surrender" & "Fall Back" very useful (minor) healing and speed boost for the whole army & party

Ritualist: Recuperation & Life very useful minion & party wide regen & health gain

I'll try and put together the actual builds I'm thinking of to make this a bit more clear, and again any advice for this is welcome. Thanks

Elementer Masta

Elementer Masta

Frost Gate Guardian

Join Date: Aug 2005

Texas

Leet Pwnzorxz of Pwnington [PWND]

P/

If you can find an area that's not Vizunah Square that can support 4 MM's, [skill]Aura of the Lich[/skill] is a necessity. Else BotM will kill your MM instantly. 10% + (5% * 40) = 210% health sacrificed. That being said, even with the half damage from AotL, the MM would be killed instantly would he not?

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

AotL actually makes you take 1/4 damage from sacrificing, since it reduces your max HP by 100%, and reduces damage taken by 100%, both of which reduce the sacrifice.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

It makes you take 1/4 damage absolute, but 1/2 damage, percent-wise, and that's what's in question here.

I don't know if your intention is to accomplish 40 minions. If that's what you're trying to do, using BoTM is out of the question. Bringing up 40 minions _without_ BoTM is most likely impossible - natural minion degeneration makes pip-based minion maintenance impossible in the long run. All I can think of is Heal Area.

I think I see what you're trying to get at... However to make this into a REAL powerful build will be pretty hard. I'd probably go with one N/D, one Rt/N minbomber, and two Death hexers running Fleshie as elite.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Hmmm, just readin this thread nad thought, you cant have 4 MM (not enough corpses + death by healing) but what if you had 1 normal MM(with golem), and 3 additional MM, but the only summoning skill they would have would be flesh golem, so you would have like 9 fiends and 4 golems running about, the other 3 would also have heals, and as you only have a total of 13 minions BotM isnt suicide3, this may be really inafective but meh, I havent played MM for a really long time, I just liked the idea.

Oh god just realised that I've written one long sentance, oh well you gus just the idea.

~A Leprechaun~

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Elementer Masta
If you can find an area that's not Vizunah Square that can support 4 MM's, [skill]Aura of the Lich[/skill] is a necessity. Else BotM will kill your MM instantly. 10% + (5% * 40) = 210% health sacrificed. That being said, even with the half damage from AotL, the MM would be killed instantly would he not? ERROR! ERROR!

BotM is a 5% base sac plus 2% sac per minion, not 10%/5%.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

It's still too much to be really feasible to maintain 40. I guess the AoTL MM can go 55. However I'm not sure how feasible the team build will be.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Quote:
Originally Posted by Moloch Vein
It's still too much to be really feasible to maintain 40. I guess the AoTL MM can go 55. However I'm not sure how feasible the team build will be. yeah, the idea isn't really to maintain 40 minions, but to have one reg MM and 3 "backup" ones with fewer minions.

essentially the minion count would be more like 2 1/2 MMs but with better damage and defense thanks to there being 3 Necros each adding something else to the army as a whole (i.e. mark of pain, barbs, recuperation, "fall back", etc.)

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

WARNING THIS COULD NOT HAPPEN BUT I HAVE THE URGE
*runs into the middle of the army with shadow form on giggles uses vereta's aura giggles again*

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

Just used all the info in this thread and used a 2 MM Hero setup to finally complete Sanctum Cay Hard Mode (completely Hero/Hench)

Necro 1: N/Rt

Animate Flesh Golem
Death Nova
Animate Shambling Horror
Blood of the Master
Union
Blood Ritual
Signet of Lost Souls
Death Pact Signet

Necro 2: N/Rt

Animate Flesh Golem
Malign Intervention
Animate Shambling Horror
Recuperation
Verata's Gaze
Blood Ritual
Signet of Lost Souls
Death Pact Signet

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Ohh, good stuff Chronos. Put the multi MM theroy to the test, and in HM even, sounds like it did the trick!

I can't wait to put together all my necro heroes now and see what a complete team with set ups like that can do

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Verata's Sac DOES NOT cover hidden regen, so older minions won't even get affected by it.
This bug has been on for a long time and people still don't know about it :/

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

OoUD can be exchanged with Order of the Vampire, this adds damage to all minions that aren't enchanted(not only your own) and it lets the minions heal themselves a little, so you won't have to fire BotM as much saving you a bit of health.
It in turn does require you to sacrifice 7% health every few sec, which isn't more than OoUD sacrifices with 10 minions but it can still be suesidal, OotV has the additional problem of robbing you of energy if you chain it for long.

Also if you have a problem with corpses, using Charm Animal the new GWEN Feral Aggression and Comfort Animal you have a pet that can deal fine damage when there are corpses and that can get killed and resurrected infinitively supplying corpses to make minions off when you do need them, this is especially useful if you still need that first corpse to make a flesh golem with to start racking up more corpses for more minions.
(mobs always aggro the creature with lowest max armor and health, only fleshy outranks a pet so when theres minions up its kinda hard to keep mobs killing the pet, I have a Janmai Rat cuz its the pet best suited for necro)
Couple this with Flesh Golem and Malign Intervention(and gaze of course) and you have a MM that can have 10 minions without ever exploiting a corpse.
Exchange Flesh Golem for Discord and Feral Aggression for Poisonous Bite and you have a good spiking build to rack up some corpses for your friends to use.

I like bringing Recuperation along to cover some of the degen on minions.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Order of the Vampire does not help your minions. It only affects party members, not allies.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Could be, last time I had Olias use it was when NF had just come out, good chance it's been nerfed by now.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

lol it's been way changed waaaaaaay before NF. I don't know if it even worked when faction came out.

Anyway, 2 MM's is deadly, 3 MM's is overkill. and your whole team depends on thos 3 characters, which is a bad thing if things goes wrong.

I posted a 2MMs/3 necros on my userpage on wiki see http://gw.gamewikis.org/wiki/User:Jaimes_Laig_Romarto
It has to be updated though but you get the idea.
blood of the master has to be used with care you'll sac 200hp per use.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Actually there is a loophole around the insane saccing...
Let your basic BotM saccer hero run around with 55 set, send him into battle once so he dies and voilà 1HP... infinite BotM
Obviously he cannot be the one who does the MMing coz he will die more than once and well... rampaging MM's isn't what we want now is it. Also. seeing as he runs around with a 1hp build as it is, let him carry BiP as well. even at 10 blood magic you can provide a massive energy stream.
It's doable. will need a lot of catchy quirks to be fixed and looked at but in the end the general idea might actually work.

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Order of Vampire hasn't affect minions since like Factions, if ever.
Your pets do crap damage considering you need 2 skills to keep it alive. Even with skills, it does crap damage unless the skill provides condition. Even then, you are a MM, which means you don't need to waste 3 slots of your skills to bring a pet that deals less damage than a bone fiend with your beast mastery so low.
Bringing regen for minions are pointless as hidden regen > regen. There's a reason people take BotM instead of massive regens.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

^ What he said.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

While the idea behind taking along a pet might be a valid one at first glance you have to take into account that when you have low BM your skills are disabled for 10 secs if your pet dies.
The higher your BM the faster your recharge but the poorer your overall MM'ing capacities because of multispeccing will be thus making the build completely rubbish.
I've tried it too to fit a pet in an MM build but it's not working period.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

I naturally use 12/11 BM, because the pet other wise does deal crap damage.
With Feral Aggression on it my rat OD's any of my level 18(20%19) minions form 10 BM and higher, especially because it attacks faster than the minions.

And yes that does use 3 skills, 4 even as I use Predatory Bond as a self heal.
That isn't always worth it, but when you have a team such as this that relies on corpses this much the 3 skills to reduce dependency in a tight spot have proved their worth to me.
I'm not suggesting sacrificing 4 skills to be a good thing all the time.

Point wasn't even the damage of the pet, it is getting your pet killed so the other MM(s) can use it's corpse for minions even in less corpse filled areas.
And I use the pet to solo, sending it in first while staying safely out of aggro range perfectly takes care of the 10 second skill lock.

Retried the OotV and it indeed doesn't work (anymore);
D*mn thats another necro build down the drain.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

It never worked, at least not since just after the Attribute Point change waaay back in the day.

One MM is fine, two is lost energy, three is a wasted skillbar, and four is a lack of damage.

It seems fun in theory, but it just doesn't work practically.

stueyman2099

stueyman2099

Krytan Explorer

Join Date: Sep 2005

Clan W A S D [WASD]

W/E

Quote:
Originally Posted by System_Crush
Could be, last time I had Olias use it was when NF had just come out, good chance it's been nerfed by now. No, it's always been this way, always.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

hmm interesting i've been plaing round with full necro hero team builds for a while now, heres what im currently using:

4 necros (including myself)

Active player (me) : Curses Echo SS With barbs and Mark of pain

Olias : Order of Undeath MM

Master of Whispers :
Jagged bones and bombing his role is to take some of the sac pressure off Olias as well as ensuring that everything explodes at death (while creating more minions).

You can give him Veratas Aura (*edit: Veratas Sacrifice) as well and since hes not actually controlling any minions himself it will insta recharge.
Depends how quickly youre going though your minions, like someone said after a while degen is simply too much for it to be of any use. *edit : Veratas Sacrifice skill description is incorrect. it does not affect allied minions, only controlled minions, basically it doesnt do squat.

Livia :
Curses support, soul barbs, ulcerous lungs and Icy veins for a explosive finale
I allso make her run a domination empathy price of failure etc build when there are not many fleshies.

I hero hench most of the time so its Mhenlo and that prot monk that do all the healing.

only issues is when playing an area with no corpses (duh) or with massive Aoe knockdown. Sometimes an Ooze will steal the minions but Master of Whispers will grab them back.

yep. good fun.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

^I assume you mean verata's sacrifice. If so, it doesn't work on allied minions, only on minions you own.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

nope it doesn't. I had the same idea, putting this on the curse guy instead of the MM. doesn't work

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by Turbobusa
nope it doesn't. I had the same idea, putting this on the curse guy instead of the MM. doesn't work thanks i just went out and tested it for my self. you are correct.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

IT WORKS!!!
Just got Livia and completed the 4 MM concept, set up the builds and equiped everyone. I'm really actually suprised it works with well with a regular H/H team.
The only real trouble I've ran into so far is not being able to cast Malign fast enough or cap the minions fast enough once we get that many going lol

oh and I'm running the botm saccer and with AotL going I don't usually sac more than a third of my health with it, and my health being so low with it is instantly healed by the hencies.
you might notice I've disabled a skill on Livia's bar, that's actually death nova...I disabled it cuz despite the increased damage we got on the death of the minions she was slowing down the team by casting it CONSTANTLY and also lowering her minion count.

so yeah, 31 minions with no real ill effects, I'm happy

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

You're running Cynn with that setup? You should really bring Herta instead since Wards affect minions, making them hardier (Ward against Melee/Elements). If you want to get more ridiculous, bring Ebon Battle Standard of Courage as a 2nd Elements ward that works against everything, or bring Ebon Battle Standard of Honor for a OoU effect inside its ward.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Quote:
Originally Posted by AlienFromBeyond
You're running Cynn with that setup? You should really bring Herta instead since Wards affect minions, making them hardier (Ward against Melee/Elements). If you want to get more ridiculous, bring Ebon Battle Standard of Courage as a 2nd Elements ward that works against everything, or bring Ebon Battle Standard of Honor for a OoU effect inside its ward. Ah good call I didn't even really think about that, looks like herta made the team, and it seems it's off to charr-land to rank up some vangaurd points. Thanks for the input.

It is a bit rediculous but it's MM Heaven! And I'm a bit minion obsessed, these necros here are the first heroes I've actually fully equiped (atm two even have +1 DM weapons too )

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

If I am not mistaken the malign hex only spawns 1 minion right? Aren't all the heroes going to cast it on the same target? Or does it spawn 1 minion for each of them?

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

No Dwayna's Sorrow?

Performance Pudding

Performance Pudding

Frost Gate Guardian

Join Date: Aug 2007

post ascalon

Over The [Wall]

W/

nice i knew it would work cuz ive done it and its tons of fun. also for the people that contradicted the guy that posted this you are all noobs half of u didnt even cleary read what he put and then u added u said what he shouldent of done even though he never mentioned it. well ya lol hf and dot get monument armor for ure war it fails. (i got it and its all reskins)