Out-Of-Range Player Tracking Arrow
counciler132
I was wondering if maybe it would be possible to add an arrow that points in the direction of a party member or ally that is outside your radar range. That way, if you get separated from your party, you don't have to demand a ping. Or, if an overzealous ally you need to protect runs off in the heat of battle, you can find him before it's too late.
The arrow, would be much like the quest arrow, only a different color. Obviously it will not track quests, but only players/allies.
It seems simple enough in theory, and I am surprised it has not already been added.
The arrow, would be much like the quest arrow, only a different color. Obviously it will not track quests, but only players/allies.
It seems simple enough in theory, and I am surprised it has not already been added.
jesusrunz
I prefer wondering aimlessly, or just straight leeching.
counciler132
I forgot to mention how it would work. If there is a greyed out name of a party member or ally on your list, click on it. As soon as you click on the name (which is now selectable instead of disabled) the arrow pops up pointing you in the direction of the far away player/ally.
Simply follow the arrow as you would a quest.
Once the party member returns to your radar range, the arrow goes away (it does not turn into a star) and you switch over to normal targeting mode. There is no star on the U map in my version for programming simplicity, but I suppose there could be, depending on the coding requirements.
Simply follow the arrow as you would a quest.
Once the party member returns to your radar range, the arrow goes away (it does not turn into a star) and you switch over to normal targeting mode. There is no star on the U map in my version for programming simplicity, but I suppose there could be, depending on the coding requirements.
asa12
I think thats a pretty good idea, however for now I just have my party members ping the map
darkknightkain
/signed
It's actually more important for NPCs than players.
Players I can ask them to ping, but I'd like a way to find out just where exactly did Rurik ran off to.
It's actually more important for NPCs than players.
Players I can ask them to ping, but I'd like a way to find out just where exactly did Rurik ran off to.
genofreek
/signed. It'd be better than one lost/lagging player requesting a ping and having 5 or so people click the map a thousand times per second. That gets old.
gameshoes3003
/signed
I like it...
No more pinging for dead bodies now!
I like it...
No more pinging for dead bodies now!
the Puppeteer
/signed
ppl in my team almost never ping ><
ppl in my team almost never ping ><
Aera
i call it Ventrilo
"i'm in the ..." gg
"i'm in the ..." gg
genofreek
PUGs rarely use Vent/TS.
Div
Quote:
Originally Posted by counciler132
That way, if you get separated from your party, you don't have to demand a ping.
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Quote:
Originally Posted by counciler132
Or, if an overzealous ally you need to protect runs off in the heat of battle, you can find him before it's too late.
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generik
/unsigned
so unrealistic
so unrealistic
HawkofStorms
/signed
Realism in a game with fireballs and dragons... *rolls eyes*
A useful feature. Should definately be put in GW2 (as long as the combat system is set up similar to how it is now).
Realism in a game with fireballs and dragons... *rolls eyes*
A useful feature. Should definately be put in GW2 (as long as the combat system is set up similar to how it is now).
genofreek
Quote:
Were you afk or leeching? |
gameshoes3003
Quote:
Originally Posted by generik
/unsigned
so unrealistic |
counciler132
Quote:
Originally Posted by holymasamune
Were you afk or leeching?
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Leechers typically wont care for a ping or an arrow, since.... they are leeching. They have no intention to help in the first place.
Quote:
Originally Posted by holymasamune
Runs off? To where? The next mob? Group doomed for failure. Try H&H next time.
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Having Heroes and Henchmen does not change the fact that it is still possible to lose your essential NPC Ally and not know where he is. In fact, it only makes it worse, since you cannot ask them "Did anyone see which way he went?".