I was wondering if maybe it would be possible to add an arrow that points in the direction of a party member or ally that is outside your radar range. That way, if you get separated from your party, you don't have to demand a ping. Or, if an overzealous ally you need to protect runs off in the heat of battle, you can find him before it's too late.
The arrow, would be much like the quest arrow, only a different color. Obviously it will not track quests, but only players/allies.
It seems simple enough in theory, and I am surprised it has not already been added.
Out-Of-Range Player Tracking Arrow
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I forgot to mention how it would work. If there is a greyed out name of a party member or ally on your list, click on it. As soon as you click on the name (which is now selectable instead of disabled) the arrow pops up pointing you in the direction of the far away player/ally.
Simply follow the arrow as you would a quest.
Once the party member returns to your radar range, the arrow goes away (it does not turn into a star) and you switch over to normal targeting mode. There is no star on the U map in my version for programming simplicity, but I suppose there could be, depending on the coding requirements.
Simply follow the arrow as you would a quest.
Once the party member returns to your radar range, the arrow goes away (it does not turn into a star) and you switch over to normal targeting mode. There is no star on the U map in my version for programming simplicity, but I suppose there could be, depending on the coding requirements.
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Originally Posted by counciler132
That way, if you get separated from your party, you don't have to demand a ping.
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Quote:
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Originally Posted by counciler132
Or, if an overzealous ally you need to protect runs off in the heat of battle, you can find him before it's too late.
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Originally Posted by holymasamune
Were you afk or leeching?
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Leechers typically wont care for a ping or an arrow, since.... they are leeching. They have no intention to help in the first place.
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Originally Posted by holymasamune
Runs off? To where? The next mob? Group doomed for failure. Try H&H next time.
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Having Heroes and Henchmen does not change the fact that it is still possible to lose your essential NPC Ally and not know where he is. In fact, it only makes it worse, since you cannot ask them "Did anyone see which way he went?".
