PETITION:Remove occurences purple drops from locked chests or decrease lockpick costs
Nabru Yar
/not signed.
If you're that "risk-averse" don't use lockpicks to open chests.
I, myself had burned several lockpicks before I finally took my own advice ; )
5 picks, all grapes. Sigh.
If you're that "risk-averse" don't use lockpicks to open chests.
I, myself had burned several lockpicks before I finally took my own advice ; )
5 picks, all grapes. Sigh.
Hawkeye
Lockpicks are supposed to be universal keys. Of course there's a downside. If you're using them instead of keys, perhaps you're thinking about this wrong. They aren't supposed to be 'guaranteed green elite' farming tools. If you don't like the money you're losing farming with lockpicks, why are you farming again?
If you want the items, you have to be willing to spend a little more than just time to get them, in my opinion.
/notsigned
If you want the items, you have to be willing to spend a little more than just time to get them, in my opinion.
/notsigned
Vanessa Dwager
/notsigned
Theres a reason why a lockpick costs so much
1. You can use it on ANY chest. NM or HM
2. You have a chance to retain it, thats basically a free 1.5k.
3. If you retain it, +250 luck.
4. If you don't retain it, +50 unlucky.
5. If used on a high end chest, +1 treasure seeker.
And the only thing you don't like is purples occasionally pop out? Ha.
Theres a reason why a lockpick costs so much
1. You can use it on ANY chest. NM or HM
2. You have a chance to retain it, thats basically a free 1.5k.
3. If you retain it, +250 luck.
4. If you don't retain it, +50 unlucky.
5. If used on a high end chest, +1 treasure seeker.
And the only thing you don't like is purples occasionally pop out? Ha.
EternalTempest
/not signed
It's (by design) to be a gold sink + lottery = you may get lucky.
It's (by design) to be a gold sink + lottery = you may get lucky.
Snow Bunny
Lockpicks are a goldsink.
Stop buying them. Then we won't have to read your rants here.
Risk > Reward.
Stop buying them. Then we won't have to read your rants here.
Risk > Reward.
dts720666
/signed
I got 70% purples all weekend as well. With my title tracks right now, I have a 52% chance of retaining the pick.
What is even worse is when I am LB/SS points farming and have only a 22% chance of retaining. These higher end locked chests should all drop golds. But of course, at least 20% are purples, and the golds are still all crap.
I got 70% purples all weekend as well. With my title tracks right now, I have a 52% chance of retaining the pick.
What is even worse is when I am LB/SS points farming and have only a 22% chance of retaining. These higher end locked chests should all drop golds. But of course, at least 20% are purples, and the golds are still all crap.
Abedeus
/signed I never buyed a Lockpick. And everytime I open a locked chest with a found in-game lockpick I know I will waste at least 500g. I never got anything worth more than a 600g key. Yes, I always get more cash by selling a key to merchant.
Vinraith
/not signed
There SHOULD be an element of risk involved.
There SHOULD be an element of risk involved.
jkyarr
Quote:
Originally Posted by Vinraith
/not signed
There SHOULD be an element of risk involved. |
Should I conclude that getting a grape is considered a failure? Are you saying gold = win and grape = lose and so removing grapes removes the risk?
And as for this "Golds should be rare" attitude... Oh brother! Good golds worth keeping already are rare! 95% of the gold drops I've gotten are sold back to the merchant because they're nearly as worthless as purples. So enough with the LaLaLa... Well golds aren't selling for what they once were on the player market, you say. Well think it over... maybe the need of equipping heroes with decent weapons forced more players to brave areas they previously thought too hard. Now they not only get their own golds, but they have extra they're trying to sell to others. Supply up and demand down. I've never bought a thing from another player except some green weapons in my earlier days. There's simply no need. The game doesn't inherently create a demand so anything else is contrived demand. Folks are fickle. One day the thing everyone wants won't sell for beans cuz folks will realize more and more that they can go get their own.
I don't want purple drops removed from the game. I think they make perfect sense in many of the areas... But in Hard Mode and GW:EN? What about a purple is high level?
Predator [CD]
/signed
Purple drops from 1.5k chests suck. Really. Locked Chests MUST have 90% gold drop chance. True.
Purple drops from 1.5k chests suck. Really. Locked Chests MUST have 90% gold drop chance. True.
Tri
Might as well make all tomes elite while your at it [/sarcasm] /notsigned. Stop complaining, it's just one of the risks you have to take. If you don't like it, just stop using lockpicks.
Hawkeye
Quote:
Originally Posted by Predator [CD]
/signed
Purple drops from 1.5k chests suck. Really. Locked Chests MUST have 90% gold drop chance. True. |
Tell me about it. And oh.. the death thing in Guild Wars really sucks. I say we should do away with death penalty. Actually, no, scratch that, give us 20% moral boost when we enter a new area just to be sure we won't die. That way, we can reduce the risk of dying and the game would be much better.
[/sarcasm]
Are you kidding me? Do you have any sense of economy to realize what that would do to the game if all rare items became common? It'd make it crap. They're supposed to be rare in *every* manner, not just when you're not farming for rares... I bet you'd push for having a skill bar full of elites too, eh?
Yawgmoth
No purples = Much much more golds = the value of the golds get crapified even further.
The economy always works this way that the values will even out over time so the average income from opened chests will be about the same before and after this update.
While the amounts of purples dropping from locked chests during GW:EN preview seemed to be higher than from typical 600g chests (same lockpick break chance), and I've seen streaks of over 15 purples in a row drop from them, it still may be pure luck.
Maybe, if the % chances for purps in GW:EN are higher than in other campagins, they should be adjusted to the standard levels, but no further changes should be made.
/not signed, nonono
The economy always works this way that the values will even out over time so the average income from opened chests will be about the same before and after this update.
While the amounts of purples dropping from locked chests during GW:EN preview seemed to be higher than from typical 600g chests (same lockpick break chance), and I've seen streaks of over 15 purples in a row drop from them, it still may be pure luck.
Maybe, if the % chances for purps in GW:EN are higher than in other campagins, they should be adjusted to the standard levels, but no further changes should be made.
/not signed, nonono
R!ghteous Ind!gnation
/notsigned
golds = rare, if golds drop more... gold = not rare
golds = rare, if golds drop more... gold = not rare
Solas
the worst thing is in GW:EN you NEED Lockpicks to open the chest, ecen in NM i got 68% retain yet the rare occurance i retained
Snow Bunny
Quote:
Originally Posted by jkyarr
HOLY CRAP! How is there not risk? a gold drop does not mean I win... It does not mean all risks averted! Why do posters keep saying this instead of articulating what they really mean? If I take this statement at face value it makes absolutely ZERO sense!
Should I conclude that getting a grape is considered a failure? Are you saying gold = win and grape = lose and so removing grapes removes the risk? And as for this "Golds should be rare" attitude... Oh brother! Good golds worth keeping already are rare! 95% of the gold drops I've gotten are sold back to the merchant because they're nearly as worthless as purples. So enough with the LaLaLa... Well golds aren't selling for what they once were on the player market, you say. Well think it over... maybe the need of equipping heroes with decent weapons forced more players to brave areas they previously thought too hard. Now they not only get their own golds, but they have extra they're trying to sell to others. Supply up and demand down. I've never bought a thing from another player except some green weapons in my earlier days. There's simply no need. The game doesn't inherently create a demand so anything else is contrived demand. Folks are fickle. One day the thing everyone wants won't sell for beans cuz folks will realize more and more that they can go get their own. I don't want purple drops removed from the game. I think they make perfect sense in many of the areas... But in Hard Mode and GW:EN? What about a purple is high level? |
Lockpicks are meant to be a goldsink.
GG.
Sparks Dawnbringer
/signed
First, if you find a player form Factions who is in a quild that owns a city you can almost always buy picks from players for 1250g each. They make 50g on each pick so most reasonable players will make the purchase for you from the merchant they can get to. Yes, they get lots of stuff at a reduced price.
Second, I liked the old chests better where if you found a gold chest everyone got a gold. You still had to open the chest once but you could trade off and find the gold ones. At least that way you could save a few keys. But if you want the opens you still have to open them.
Third, Seems to me that there are way to many things now that eat money and less and less ways to make it. Try standing on those chance rings and not loose your shirt and every bit of extra cash you have.
Fourth, I love GW:EN and dwarven chests but wait until they put purples in there. When people stop playing any where else and only do GW:EN because the drops are better purples will start falling. Or when you did that dungeon 3 or 4 times here comes the purple.
Lastly, I don't want to eliminate purple just up the gold odds a bit. Make it easier to get my own and make those inexpensive unids look not so good.
First, if you find a player form Factions who is in a quild that owns a city you can almost always buy picks from players for 1250g each. They make 50g on each pick so most reasonable players will make the purchase for you from the merchant they can get to. Yes, they get lots of stuff at a reduced price.
Second, I liked the old chests better where if you found a gold chest everyone got a gold. You still had to open the chest once but you could trade off and find the gold ones. At least that way you could save a few keys. But if you want the opens you still have to open them.
Third, Seems to me that there are way to many things now that eat money and less and less ways to make it. Try standing on those chance rings and not loose your shirt and every bit of extra cash you have.
Fourth, I love GW:EN and dwarven chests but wait until they put purples in there. When people stop playing any where else and only do GW:EN because the drops are better purples will start falling. Or when you did that dungeon 3 or 4 times here comes the purple.
Lastly, I don't want to eliminate purple just up the gold odds a bit. Make it easier to get my own and make those inexpensive unids look not so good.
Hester Shoemaker
/notsigned!
I would kill a puppy to get golds out of locked chests (I opened maybe about 50 last weekend) But if anet bumped the chances of getting rares out of chests there would be more rares on the market. Making them even more worthless than they already are.
I would kill a puppy to get golds out of locked chests (I opened maybe about 50 last weekend) But if anet bumped the chances of getting rares out of chests there would be more rares on the market. Making them even more worthless than they already are.
thezed
/not signed
Do i need to explain why? This complaining has just gotten rediculous (sp?) on Guru lately.
Do i need to explain why? This complaining has just gotten rediculous (sp?) on Guru lately.
underboss
At first when I read this thread, I almost agreed to it immediately. However, now that I think about it, I don't.
I agree the prices of lockpicks are steep.
I agree the drops you usually get are purple.
I agree that the RoR (Rate of Return) is low.
As much as I would like to get a "comparable" return on my drop, I think that would actually imbalance the economy. Golds, as we speak have dropped tremendously due to overfarm, etc. You can barely make money of a good gold. Offering more "comparable" return only brings the chance of getting a rare drop from a chest even lower because more people will open chests.
Consider this:
Chests are not designed for you to get your drop so that you can come out "even". Chests are designed to offer a "chance" of a rare drop. Imagine playing the lottery. 99.99....% of the time, you buy a lottery ticket you will get ZERO return. So why do you keep buying them? because there is a "chance" of winning the lottery. (and if you don't, then you can relate to gambling or any other activity that's similar...you get my point)...Anyway, you should get the analogy.
If you're concerned about your titles, then here's the solution: Don't play on HM, play on NM, buy keys at 600-750g and open all the chests you want. You've just instantly reduced your cost by approx. 40%-50%.
If you're concerned about your ROI (Return on Investment) of your lockpicks, then consider your financial situation before doing so. If you can't afford it, don't do it. Keep farming, and maybe you'll get your drops through farming or even more lockpicks. And no, I'm not a broker or an investment banker....
/NOT SIGNED
I agree the prices of lockpicks are steep.
I agree the drops you usually get are purple.
I agree that the RoR (Rate of Return) is low.
As much as I would like to get a "comparable" return on my drop, I think that would actually imbalance the economy. Golds, as we speak have dropped tremendously due to overfarm, etc. You can barely make money of a good gold. Offering more "comparable" return only brings the chance of getting a rare drop from a chest even lower because more people will open chests.
Consider this:
Chests are not designed for you to get your drop so that you can come out "even". Chests are designed to offer a "chance" of a rare drop. Imagine playing the lottery. 99.99....% of the time, you buy a lottery ticket you will get ZERO return. So why do you keep buying them? because there is a "chance" of winning the lottery. (and if you don't, then you can relate to gambling or any other activity that's similar...you get my point)...Anyway, you should get the analogy.
If you're concerned about your titles, then here's the solution: Don't play on HM, play on NM, buy keys at 600-750g and open all the chests you want. You've just instantly reduced your cost by approx. 40%-50%.
If you're concerned about your ROI (Return on Investment) of your lockpicks, then consider your financial situation before doing so. If you can't afford it, don't do it. Keep farming, and maybe you'll get your drops through farming or even more lockpicks. And no, I'm not a broker or an investment banker....
/NOT SIGNED
Predator [CD]
Quote:
Originally Posted by Hawkeye
[sarcasm]
Tell me about it. And oh.. the death thing in Guild Wars really sucks. I say we should do away with death penalty. Actually, no, scratch that, give us 20% moral boost when we enter a new area just to be sure we won't die. That way, we can reduce the risk of dying and the game would be much better. [/sarcasm] Are you kidding me? Do you have any sense of economy to realize what that would do to the game if all rare items became common? It'd make it crap. They're supposed to be rare in *every* manner, not just when you're not farming for rares... I bet you'd push for having a skill bar full of elites too, eh? |
HawkofStorms
Quote:
Originally Posted by Predator [CD]
LOL GOLD totally doesn't mean RARE 90% of all GOLD drops are crap because of req, skin, e.t.c.
|
So... LOL right back at you.
Predator [CD]
Quote:
Originally Posted by HawkofStorms
Still, if suddenly the number of golds that droped from all chests nearly doubled (as they would via this system) then the size of that 10% would increase dramatically. Even if the percentage of "crap" golds compared to "good" golds remained the same, by raising the number of overall golds obtained, the economy would still be affected.
So... LOL right back at you. |
Again, spent 1.5k for key and got crappy purple drop - this is NOT RISK. This is nonsence!
But... If some players don't know what to do with "boughted" money - why not.
And again. /signed!!! Locked chest = 80% gold, 10% elite tomes, 5% normal tomes, 5% purple. IMHO.
gl, hf, take care.
genofreek
I don't think you people realize what would happen to the economy in general if more money were suddenly poured in in the form of increased gold drops. Sure, through your tunnel vision there's absolutely nothing wrong with getting an extra 5-10k or so every time you venture out in HM, but for the piddly amount you gain, serious farmers are out there are getting ten times as much. Suddenly they're getting more money for the same amount of effort and start investing their extra gold in ectos, jewels, black dye, and other rares.
And that's when the prices start shooting up. Then the average player can no longer afford anything worth having in the game. Sure, you'll be holding an extra 10k, but take inflation into account and you actually have less than you started with.
Also, as people have already said, lockpicks are a gold sink. They're designed to pull extra money OUT of the system, not pour it back in in rivers that'd make Scrooge McDuck green with envy. If you make money off chests, that's great, but you can't realistically expect +30 HP mods and sup vigor every time . If you're looking for income without investing anything but time, farm ecto or something and sell those keys.
Personally, unless the keys are for high-end chests that count toward Treasure Hunter, I sell. So far I've had good luck... only one grape, and it had a decent Fortitude mod on it... but knock on wood. XD
And that's when the prices start shooting up. Then the average player can no longer afford anything worth having in the game. Sure, you'll be holding an extra 10k, but take inflation into account and you actually have less than you started with.
Also, as people have already said, lockpicks are a gold sink. They're designed to pull extra money OUT of the system, not pour it back in in rivers that'd make Scrooge McDuck green with envy. If you make money off chests, that's great, but you can't realistically expect +30 HP mods and sup vigor every time . If you're looking for income without investing anything but time, farm ecto or something and sell those keys.
Personally, unless the keys are for high-end chests that count toward Treasure Hunter, I sell. So far I've had good luck... only one grape, and it had a decent Fortitude mod on it... but knock on wood. XD
Nyree
Well...
I don't really care about purple drops from chests. What really pisses me off is when you're playing HM in some high end area, you find a locked chest, use your lockpick and get a freaking useless non-elite tome.
WTF?? A regular tome in hard mode?? THIS is offensive...
I don't really care about purple drops from chests. What really pisses me off is when you're playing HM in some high end area, you find a locked chest, use your lockpick and get a freaking useless non-elite tome.
WTF?? A regular tome in hard mode?? THIS is offensive...
HawkofStorms
Quote:
Originally Posted by genofreek
I don't think you people realize what would happen to the economy in general if more money were suddenly poured in in the form of increased gold drops. Sure, through your tunnel vision there's absolutely nothing wrong with getting an extra 5-10k or so every time you venture out in HM, but for the piddly amount you gain, serious farmers are out there are getting ten times as much. Suddenly they're getting more money for the same amount of effort and start investing their extra gold in ectos, jewels, black dye, and other rares.
And that's when the prices start shooting up. Then the average player can no longer afford anything worth having in the game. Sure, you'll be holding an extra 10k, but take inflation into account and you actually have less than you started with. Also, as people have already said, lockpicks are a gold sink. They're designed to pull extra money OUT of the system, not pour it back in in rivers that'd make Scrooge McDuck green with envy. If you make money off chests, that's great, but you can't realistically expect +30 HP mods and sup vigor every time . If you're looking for income without investing anything but time, farm ecto or something and sell those keys. Personally, unless the keys are for high-end chests that count toward Treasure Hunter, I sell. So far I've had good luck... only one grape, and it had a decent Fortitude mod on it... but knock on wood. XD |
Excellent post. Everybody PLEASE read this.
From what I can tell, basically everybody who is not signing this has foresight, anyone is else is just being shortsighted.
takahami
/notsigned
damn, today i had like 4 of 5 chests purple, but hey: no risk, no fun. no pain, no gain. rare drops are actually "rare" and should stay that way.
damn, today i had like 4 of 5 chests purple, but hey: no risk, no fun. no pain, no gain. rare drops are actually "rare" and should stay that way.
CyberMesh0
At least give the pick a higher chance of retaining when you get a purple to balance it out, it's pointless running around with 15% chance, and I think I've retained 3 picks out of maybe 60.
@genofreek: Make all the golds pathetic for all I care, at least the gold designation gives me a treasure/wisdom tick for my 1500g.
@genofreek: Make all the golds pathetic for all I care, at least the gold designation gives me a treasure/wisdom tick for my 1500g.
TigMagick
/signed
I'd like things to be jsut a little more =.
Though w/ all the things going on I'm sure that this is on the bottom of the list to look at
I'd like things to be jsut a little more =.
Though w/ all the things going on I'm sure that this is on the bottom of the list to look at
MirkoTeran
/unsigned. Want your title? Work for it!
jkyarr
Quote:
Originally Posted by R!ghteous Ind!gnation
/notsigned
golds = rare, if golds drop more... gold = not rare |
Once again GOLD <> RARE.
Golds worth keeping or attempting to sell may stack up better to the ratios of lockpick and tome drops, but since you failed to qualify your arguement its a moot point.
jkyarr
I will concede that all chests are goldsinks because the keys used to open them far exceed the value of 98% of the drops you get out of them.
My point is that if you stack the fact that the basic mechanism is a money losing proposition with the non-seguiter of non-high level drops dropping in high level content areas, instantiating a high level chest with the same / worse ratios as normal mode is pathetic. I was shocked to see how frequently there were locked chests sitting around when I previewed GW:EN. If you want to align the "high level" expansion with "high level" rewards, then decrease the prolific instantiations and increase the quality of the drops. Purples do not belong in GW:EN chests. Golds are not "rare".
Evidently I don't participate in this "economy" y'all keep turning to as your Deus Ex Machina. I don't sell things to other players and I don't buy things from other players. I earn my coin on my own and sell it back to NPCs so don't put any supply and demand hypotheticals on me like I'm the one breaking them. Your so called economy is based on marketing only. The supply can be obtained by every individual player separately so there is virtually zero true demand because the supply is available to anyone willing to do what it takes to get one on their own. If you're the economist you pretend to be why don't you spout off about the false price points fixing that anet keeps introducing on NPC goods like runes and insignias? They have much more of an impact on the economy than the ratio of available gold drops. Explain to me what regulatory safehouse gold drop sellers deserve over rare crafting item sellers. All these posts proclaiming "protect my gold drop seller's market" are xenophobic.
My "make the continuity of locked chest drops consistent with the high-level areas they spawn in" argument is more valuable to the gameplay than your political positioning to protect your in-game market interests. What next? Are you gonna form a union and start making Fords? Free your minds and the in-game economy!
My point is that if you stack the fact that the basic mechanism is a money losing proposition with the non-seguiter of non-high level drops dropping in high level content areas, instantiating a high level chest with the same / worse ratios as normal mode is pathetic. I was shocked to see how frequently there were locked chests sitting around when I previewed GW:EN. If you want to align the "high level" expansion with "high level" rewards, then decrease the prolific instantiations and increase the quality of the drops. Purples do not belong in GW:EN chests. Golds are not "rare".
Evidently I don't participate in this "economy" y'all keep turning to as your Deus Ex Machina. I don't sell things to other players and I don't buy things from other players. I earn my coin on my own and sell it back to NPCs so don't put any supply and demand hypotheticals on me like I'm the one breaking them. Your so called economy is based on marketing only. The supply can be obtained by every individual player separately so there is virtually zero true demand because the supply is available to anyone willing to do what it takes to get one on their own. If you're the economist you pretend to be why don't you spout off about the false price points fixing that anet keeps introducing on NPC goods like runes and insignias? They have much more of an impact on the economy than the ratio of available gold drops. Explain to me what regulatory safehouse gold drop sellers deserve over rare crafting item sellers. All these posts proclaiming "protect my gold drop seller's market" are xenophobic.
My "make the continuity of locked chest drops consistent with the high-level areas they spawn in" argument is more valuable to the gameplay than your political positioning to protect your in-game market interests. What next? Are you gonna form a union and start making Fords? Free your minds and the in-game economy!