Preventing RA running?

neonleonb

Pre-Searing Cadet

Join Date: Aug 2007

Last night, I was playing Random Arenas, and when the other team was down to 1 person, he spent the next 20 minutes running away. He didn't try to fight, only flee. And it wasn't as though he was trying to win--he admitted that he was bored and wasting our time was fun.

Now, I suppose that, in theory, one of us could bring a cripple or knockdown. But as a monk, I can't afford to bring it, and certainly it seems a waste for everyone to bring a cripple that's ordinarily useless just to prevent runners. (And if not everyone brings it, sooner or later in RA you'll have a team without such a skill.)

I think PlayNC really needs to fix this, because having some loser waste your time just for the sake of wasting your time is incredibly frustrating, and makes the game a lot less fun. They could fix it as easily as putting a timer on those games, and increasing damage after the time runs out (like they do in GvG).

Anyway, I'm posting here because when I sent them a support request suggesting they fix it, they said, "go post it in a forum somewhere." So, please, someone second me on this, and maybe they'll actually do something about it.

Floski

Krytan Explorer

Join Date: Aug 2007

Rank Three Plus Pug [deer]

W/

If you're a warrior in RA without a speedbuff you're failing. If you're an assassin without a teleport/speed buff you're failing. If you're a derv without a speedbuff you're failing. If you're a ranger without natty stride, you're failing. And most necros/mesmers take a lot of degen into RA anyway, and you don't need to be in melee range or anything.

I agree that running, not to be confused with kiting as so many RA scrubs do, is pretty stupid. But too many people bring horrible bars into RA. People running away from you is a fact of life in PvP, bring a speedbuff.

What Now

Lion's Arch Merchant

Join Date: Jul 2007

Your complaining? I had a monk run around and heal for over an hour, the match almost got up to 2 hours when it left. I was monking, had one leaver, a ranger, and another monk >.>

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

That is the delemia. The best way to win glad points in RA is by playing as a monk. However, you then have to rely on your (often) idiotic teammates to kill the other guy.

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

I would have just ordered my team mates to stop chasing him and trap his path.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

What else is new about RA?

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Well, the real key to beating runners is simply good strategy. As a Monk, it should be somewhat easier to tell your team what to do (as they all want their Glad Points, and will probably listen to the guy who is essentially assuring that they get them).



(Everyone better applaud my amazing MSPaint skills, or I will ban you)



So, beating runners is easier when your team converges, rather than when they simply chase.

People complain about runners in RA all the time, and ArenaNet doesn't seem to really care about it. It's a dead horse that I'd rather not see beaten any longer, but for the sake of community discussion of a constructive nature, I'll let this thread go on for a while longer.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Bodyblock

-x-
xOx
-x-

or

x-x
-O-
x-x

-= no player
x=friendlyplayer
O=enemy player

My compliments on the pics Fear, simple and clear ^^

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

I /bow to Faer and his mightly MS Paint/strategerisums.

And as Floski said... that's why you bring people with crippling/slow effects. Don't let some happy running jackass waste two hours of your time.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

They could also have a timer.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

thats why i like playing water ele

YIELD TO MY SNARES

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

ok i always have a buff or cripple but what do you do if it is a perma SF sin running?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/bows to Faer's MS paint.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by neonleonb
Last night, I was playing Random Arenas, and when the other team was down to 1 person, he spent the next 20 minutes running away. He didn't try to fight, only flee. And it wasn't as though he was trying to win--he admitted that he was bored and wasting our time was fun.

Now, I suppose that, in theory, one of us could bring a cripple or knockdown. But as a monk, I can't afford to bring it, and certainly it seems a waste for everyone to bring a cripple that's ordinarily useless just to prevent runners. (And if not everyone brings it, sooner or later in RA you'll have a team without such a skill.)

I think PlayNC really needs to fix this, because having some loser waste your time just for the sake of wasting your time is incredibly frustrating, and makes the game a lot less fun. They could fix it as easily as putting a timer on those games, and increasing damage after the time runs out (like they do in GvG).

Anyway, I'm posting here because when I sent them a support request suggesting they fix it, they said, "go post it in a forum somewhere." So, please, someone second me on this, and maybe they'll actually do something about it.
I beat you to this suggestion already.
http://www.guildwarsguru.com/forum/s...ght=RA +timer
And this thread has photo proof!