Overall I were impressed by the skillbars that henchmen were given in Gwen, well done Anet for finally giving us some decent hench. There are however a few problems I would like to point out:
Firstly, a lot of the hench are missing res sigs, like Aidan, Herta, and Lo Sha. Please add a res sig to these heroes.
The monk bars are very decent. However Mhenlo is a skill short, and has a wasted hex removal with deny hexes as he uses no other divine favor skills. Wouldnt Cure hex be a better solution for the extra heal? I cant see why they Anet gave him deny instead of the GWEN hex removal. Also, divine intervention and vigorous spirit would be better replaced with the two spotless spells. The final slot could be used on Signet of Rejuvenation for an energy free heal.
Lo Sha is two skills short, one being res sig, why not add one of the nice 5e GWEN illusion skills like confusing images or shrinking armor as the last skill, or even Images of Remorse?
Add distracting shot and sloth hunters shot to Zho. 'Nuff said.
Aidan has to be the weakest henchman again. While barrage is a nice elite, having just barrage and volley is just plain dumb since they have such short recharge times. Also, debilitating shot does very little against AI and its infinate energy. His entire skill bar needs an improvement, but Barrage can stay.
I havnt really looked over the warrior bars since I dont use them. I would also like to be able use these henchmen throughout the game since we cant have 7 heroes. Wouldnt that make vanquishing Tyria a lot less off a pain in the butt? Maybe after you complete GWEN, the Gwen henchies could be used in the other campaigns, purely to make vanquishing and HM missions easier.
Heres a link to the henchmen
http://wiki.guildwars.com/wiki/Lina
Just look up the henchmen that are used in GWEN and you can see the skill bars.
GWEN henchmen suggestions
bhavv
sabuu01
I use MY Warrior as a Dev Hammer, Then Use Vekk, Sousuke, Zhed, as my heroes, Devona Mehnlo and Lina and let me tell you, It is a very nice group. kills everything fast. Did the lake area kind of like a vanquish, 289 mobbs, and earned nearly 3500 rep. Ele's use sh, shatterstone, and mindblast. This build has been awsome. I love the new heros and hencies.
stueyman2099
Quote:
Originally Posted by bhavv
Quote: Originally Posted by bhavv The monk bars are very decent. However Mhenlo is a skill short, and has a wasted hex removal with deny hexes as he uses no other divine favor skills. Wouldnt Cure hex be a better solution for the extra heal? It doesn't really bother me that mhenlo is a skill short, we're already getting bigger bars so I'm not complaining. Divine intervention IS a divine favor skill, and will synergyze with deny hexes, however I do agree that I would prefer Cure Hex.
Quote:
Oh, I forgot about Divine intervention. But I would prefer that to be taken off the bar for the other skills mentioned ^^.
Originally Posted by bhavv
Add distracting shot and sloth hunters shot to Zho. 'Nuff said.
Distracting Shot;yes.
Sloth Hunters; no. bhavv
Quote:
Originally Posted by stueyman2099
It doesn't really bother me that mhenlo is a skill short, we're already getting bigger bars so I'm not complaining. Divine intervention IS a divine favor skill, and will synergyze with deny hexes, however I do agree that I would prefer Cure Hex. |
Sig of rejuvenation would help him though.
Sloth hunters shot is pretty decent, it does the same unconditional damage as screaming shot (+25 at 16 marks) which is quite high, and If the condition is met your looking at +55 damage total, which is unmatched by all the other bow attacks.
Quote:
Originally Posted by sabuu01
I use MY Warrior as a Dev Hammer, Then Use Vekk, Sousuke, Zhed, as my heroes, Devona Mehnlo and Lina and let me tell you, It is a very nice group. kills everything fast. Did the lake area kind of like a vanquish, 289 mobbs, and earned nearly 3500 rep. Ele's use sh, shatterstone, and mindblast. This build has been awsome. I love the new heros and hencies.
The damage output is insane. I have a few builds I use, all with me as SF, My usual Searing Critical barrage - SF, Critical barrage (x2 with Way of the warrior will be possible soon), normal barrager and a command paragon with damage buffs and ToF, then for heros Mhenlo, Lina, and any two from Lo Sha, Zho and Herta.
Im currently testing SF, Cynns build on sosuke with Phoenix instead of aura of res, Hertas build on Vekk with Obi flame instead of Daggers and Earthen Shackles, and the same hench backup and command para with support skills instead of anthems. It works just as nice. My next test is going to be two heroes with Cynns build and Rodgorts invocation instead of aura of res. Im guessing more damage and better E management then normal SF. Im loving it so far, would just like the little tweaks to make the henchies perfect, and to be able to use them in the normal campaigns instead of the Blessed light / heal other spammers in Cantha and Woh / healing breeze mhenlo in Proph and NF. |