Stop encouraging us to leave quests unfinished

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

There are some non-repeatable quests in guild wars that people are encouraged to leave incomplete because its more advantageous to keep repeating them instead of finishing them up due to the mobs the spawn. For instance the quests A Show of Force and Requiem for a Brain are kept open for LB point farming. Yes you could PUG them, but that requires you find a PUG who has the quests when you want to farm them, and the PUGs want smaller groups for a more profitable run while you might want an 8 man party for faster SS/LB farming.

Here is a thread in the farming forum thats keeping track of other quests like this. At a quick glance these appear to be solo-farming runs, meaning if you finish the quest because you didn't know or at the time farming wasn't viable there, then your simply out of luck.

I see three possible fixes, and I don't actually care which one is used (I'm expecting ANET to use a mix of these three):
1 - Make a more profitable run somewhere else that makes use of a similar build. For SS/LB farming, this means making a faster run elsewhere.
2 - Nerf the rewards from killing the quest spawned monsters. For SS/LB farming this would mean moving the bounties around.
3 - Make those quests repeatable.

Thoughts ?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

3 is the best option of the group you listed. If there were a 4, I'd suggest a Monster Lure item or active title which increases the number of mobs in an area.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'll just remove the drops from Quest-spawned cratures.


But I think the best iption would be to make ALL quests repeatable, but the repeated version having a reuced version of reward:
From
3.000XP
Token
250Gold
V V V
To
300XP
Nothing
Nothing.

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Quote:
Originally Posted by MithranArkanere
But I think the best iption would be to make ALL quests repeatable, but the repeated version having a reuced version of reward:
As a player who is a compulsive quester (finishing every quest in every campaign, on every character), I really dislike this idea. Not being able to get rid of those stupid ! over everyone's heads might give me an aneurysm.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by October Jade
As a player who is a compulsive quester (finishing every quest in every campaign, on every character), I really dislike this idea. Not being able to get rid of those stupid ! over everyone's heads might give me an aneurysm.
Then we don't have the repeatable quests accessed by a green !. Maybe we instead get a record of our completed quests (a suggestion I've seen before, but don't really care about), and use that to repeat the quest.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Jade, what if there were an option to turn off the arrow for repeatable quests when we don't want them... or give the repeatable ones a different color.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Or remove the marker entirely once it's been done once, and just leave it as a dialogue option - the people who want to repeat a particular quest will almost certainly know who they want to talk to without needing a marker.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

There are some nice and interesting ideas in here. I like the idea of repeatable quests accessed through some secondary menu (to keep them seperate from "real" uncompleted quests).

Antheus

Forge Runner

Join Date: Jan 2006

Or make title ranks sensible, so it's not mandatory to exploit to even reach reasonable levels.

People do those quests because there's no other sane way to level those titles.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

I'm like October Jade; I complete every possible quest and the few repeatables frustrate me because there are still green arrows over the quest giver's head no matter what! XD I'd hate to see these everywhere, floating over the head of every possible quest NPC.

But yknow, in a previous topic, someone made the suggestion of having a Completed tab in your Quest log, as well as sorting quests by country of origin and breaking them down into subdivisions from there. Perhaps from there the quests could be made active again. I really liked the original idea and would love to see it implemented. Thoughts?

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

.................
But I like doing reversing the skales...
Don't take that away from me!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... they should give the repeatables a different icon.

Not a !, but a 'recycle' icon. Like the Refresh button of most internet browsers.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Quote:
Originally Posted by bilateralrope
There are some non-repeatable quests in guild wars that people are encouraged to leave incomplete because its more advantageous to keep repeating them instead of finishing them up due to the mobs the spawn. For instance the quests A Show of Force and Requiem for a Brain are kept open for LB point farming. Yes you could PUG them, but that requires you find a PUG who has the quests when you want to farm them, and the PUGs want smaller groups for a more profitable run while you might want an 8 man party for faster SS/LB farming.

Here is a thread in the farming forum thats keeping track of other quests like this. At a quick glance these appear to be solo-farming runs, meaning if you finish the quest because you didn't know or at the time farming wasn't viable there, then your simply out of luck.

I see three possible fixes, and I don't actually care which one is used (I'm expecting ANET to use a mix of these three):
1 - Make a more profitable run somewhere else that makes use of a similar build. For SS/LB farming, this means making a faster run elsewhere.
2 - Nerf the rewards from killing the quest spawned monsters. For SS/LB farming this would mean moving the bounties around.
3 - Make those quests repeatable.

Thoughts ?
Not to be rude or anything, but how does this affect your gameplay? There's something called Ignore Once again there's someone that has to interfere how others play the game.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Because of the following:

You weren't "in the know" and completed the quest, giving those who were an advantage in farming...

a) ...Lightbringer, or some other title that affects gameplay. This gives them an advantage in building the title, an advantage that means that at some point in the future, you get rejected for a PUG in their favour since they have a higher title rank.

b) ...gold. By increasing the quantity of gold in the economy through a method that is unavailable to you, this by extension decreases your relative wealth compared to others, which raises the relative price of any item with a variable price.

Making the quests able to be repeated would help to fix this. You could even make repeated quests completely rewardless - but some quests may still be worth reenacting in order to remind oneself of a lore point or just for the entertainment value of the quest. It would also help with capturing certain skills where accidentally completing a quest makes the skill cap considerably more difficult.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

I'd add a 4th option (one that I know a lot of people would dislike):

Starting a quest (killing a boss related to a quest or talking to someone involved in a quest within that explorable area) implies it has to be seen through to the end. To go to town before it is completed is to fail the mission and having to talk to the person who gave you the quest to retake it. And, to keep people from spamming it anyway, a failed non-primary quest cannot be redone in the same day.

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

Meh.... repeatable quests have been around since the beginning of GW... sometimes finishing a quest is good... sometimes it is more useful to not finish it... I see no problem to letting the informed get the advantages of not finishing some quests here and there.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Another good way to fix this would be to add a questing title.

And a hard reward for getting it maxed, like access to a new realm of the gods.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

3 is a good idea.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by R!ghteous Ind!gnation
I see no problem to letting the informed get the advantages of not finishing some quests here and there.
That is all well and good if the information is out there. But its not always out there. For instance a few months after I completed Defend Denravi someone figured out how to farm it with a 55 monk. So I lost out on that farming run simply because I completed it too quickly. So where should I of looked then ? (this was before factions, so the quest isn't farmed any more)

Then we have ANET changing the rules on us. For instance before hard mode the quests for the SS/LB run weren't worth keeping open. So people completed them before hard mode came in. Then there is Seeking the Seer, which is used to farm Necro tomes, which didn't even exist before hard mode. How could those people of been better informed ?

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/



If it's about farming, delete a character and create a new one specially for farming, leaving all quests open, except the mandatory for the storyline.
Sure, this requires some investment in time and gold to do, but does the job.
If you don't want to delete a character for this purpose, the farming is not worth it for you


If it's about 'title farming', that's an other problem.
People that play the A Show of Force and Requiem for a Brain quests of LB/SS do this because it's one of the faster ways to get to maxed title.
Remember, both LB and SS give game advantage, so higher titles do count here.
When you do this without these farms and don't have a decent DoA profession, it takes a lot longer.
DoA quests are already repeatable and net somewhat more LB points.

However, there are lots of PuGs running the Force and Requiem quests, it's not hard to find a group for it.
So there is no need to complain about having those quests finished, just find a pug.

While I understand the viewpoint of the initial post, I don't like any of the options.
If I have to grind for my maxed LB title because the required points are insane high and I manage to do get those with less than a full party, I'd expect some decent drops for it. While the SS/LB run is even possible with 4 players (and finishing the last part with 3) it's a matter of calculating what you want most. If you want the title fast, join a full group, else join a 5-person group.

This would come closest to the 'repeatable quest', however, when I get my max LB, I want to finish the quests once and for all.

I'd like to se more possibilities to get SS and LB points in a rate of let's say half of the Force and Requiem quest but with interesting stories or activities attached.
So that it's worth playing and accepting the reward instead of mindless repeating of the same quests.
Sure, the regular quests do net some points, however, the gap between the max-1 and max title are 15000 -> 50000 and 25000 -> 50000.
Given the time to finish one quest and the very limited LB reward on the quests compared to time, the current ones are just not worth the the effort compared to the SS/LB farms.

I don't mind playing the game and quests for ages to get to a maxed title.
Even if the quests are repeatable (thinking about GWEN dungeons for example). It's at least a year to GW2 release, so plenty of time.
I do mind being almost forced to do nothing else but mindless killing of numerous enemies with the sole purpose of maxing a title.

boko

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by bilateralrope
There are some non-repeatable quests in guild wars that people are encouraged to leave incomplete because its more advantageous to keep repeating them instead of finishing them up due to the mobs the spawn. For instance the quests A Show of Force and Requiem for a Brain are kept open for LB point farming. Yes you could PUG them, but that requires you find a PUG who has the quests when you want to farm them, and the PUGs want smaller groups for a more profitable run while you might want an 8 man party for faster SS/LB farming.

Here is a thread in the farming forum thats keeping track of other quests like this. At a quick glance these appear to be solo-farming runs, meaning if you finish the quest because you didn't know or at the time farming wasn't viable there, then your simply out of luck.

I see three possible fixes, and I don't actually care which one is used (I'm expecting ANET to use a mix of these three):
1 - Make a more profitable run somewhere else that makes use of a similar build. For SS/LB farming, this means making a faster run elsewhere.
2 - Nerf the rewards from killing the quest spawned monsters. For SS/LB farming this would mean moving the bounties around.
3 - Make those quests repeatable.

Thoughts ?
I absolutely hate all your choices... particularly the 2nd one. There is nothing wrong with the droprate of those mobs in that particular SS/LB farming place. It's just the usual HM droprate. Leave it alone plz. Asking for a nerf where other people are enjoying it when you "can't" because you made the mistake of going too fast sounds like jelousy to me. From my point of view, anyone who choose that point is just jealous. Hopefully, none chose that option in this thread.

As for 1st choice, we all know how Anet works. If they make something easier to obtain, they are probably gonna double the requirement to the levels. Most of the time, it's up to the players to find shortcut.

About 3rd choice, meh, I just don't like it. It will only solve the problem in that particualar situation. What if you completed 10+ quests and now regret it, would you ask Anet to change all the quests in that situation and make them all repeatable?

However, I do understand your point, and sometimes, we make the mistake of completing a quest too fast, while rushing through the game. What I suggest is that Anet adds a new section to the log book for the completed quest. And from there, you can choose to add it to your current log book, and do the quest again. That would make more sense, instead of rebuilding the quest system already in place.


Edit : Corrected grammar

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

So the tittle would be the best option.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

I understand the point. It would make sense for a quest to not be able to be abandoned after it is completed... i don't think they would need to change anything else other than that.

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

How about letting us repeat quests in exchange for a skill point to the quest-giver NPC or something like that? No reward for doing the repeated quest, just getting effects of having a quest active.

I have to do most every quest I find on the first character through a campaign, too. For me, it's a question of feeling like I completed the game.

I was really disappointed to find out that this wonderful, fast, fun way to ramp up my SS/LB titles on the character I play the most required quests I finished a few months ago.


And not even talking about farming, how about just for the fun of it? I'd love to be able to do Undead Hordes over as often as I wanted to. That quest rocks!

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Quote:
Originally Posted by the_jos


If it's about farming, delete a character and create a new one specially for farming, leaving all quests open, except the mandatory for the storyline.
Sure, this requires some investment in time and gold to do, but does the job.
If you don't want to delete a character for this purpose, the farming is not worth it for you


If it's about 'title farming', that's an other problem.
People that play the A Show of Force and Requiem for a Brain quests of LB/SS do this because it's one of the faster ways to get to maxed title.
Remember, both LB and SS give game advantage, so higher titles do count here.
When you do this without these farms and don't have a decent DoA profession, it takes a lot longer.
DoA quests are already repeatable and net somewhat more LB points.

However, there are lots of PuGs running the Force and Requiem quests, it's not hard to find a group for it.
So there is no need to complain about having those quests finished, just find a pug.

While I understand the viewpoint of the initial post, I don't like any of the options.
If I have to grind for my maxed LB title because the required points are insane high and I manage to do get those with less than a full party, I'd expect some decent drops for it. While the SS/LB run is even possible with 4 players (and finishing the last part with 3) it's a matter of calculating what you want most. If you want the title fast, join a full group, else join a 5-person group.

This would come closest to the 'repeatable quest', however, when I get my max LB, I want to finish the quests once and for all.

I'd like to se more possibilities to get SS and LB points in a rate of let's say half of the Force and Requiem quest but with interesting stories or activities attached.
So that it's worth playing and accepting the reward instead of mindless repeating of the same quests.
Sure, the regular quests do net some points, however, the gap between the max-1 and max title are 15000 -> 50000 and 25000 -> 50000.
Given the time to finish one quest and the very limited LB reward on the quests compared to time, the current ones are just not worth the the effort compared to the SS/LB farms.

I don't mind playing the game and quests for ages to get to a maxed title.
Even if the quests are repeatable (thinking about GWEN dungeons for example). It's at least a year to GW2 release, so plenty of time.
I do mind being almost forced to do nothing else but mindless killing of numerous enemies with the sole purpose of maxing a title.
I'm in complete agreement here. Not much more I can add but to say to the OP that I can't really agree with any of those options. I guess I wouldn't mind them being repeatable, but I think it would be much better if they had more interesting ways to work on these titles that everybody could do without having to worry about what quests they should or shouldn't complete. I would also say the same for the new GW:EN titles, but at least they have mini games.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

A price for making all quests, and a way to prevent people going back one step of a quest should do.
For example. If 5 enemies spawn, if he leave 1 of them alive, abandons and comes back, next time only one is here.
So there won't be unlimited enmies for letting the quest started.

One way or another it is somehow an exploit in many cases. Since it gives an economic advantage to those that choose not to follow the game quests.