There are some non-repeatable quests in guild wars that people are encouraged to leave incomplete because its more advantageous to keep repeating them instead of finishing them up due to the mobs the spawn. For instance the quests A Show of Force and Requiem for a Brain are kept open for LB point farming. Yes you could PUG them, but that requires you find a PUG who has the quests when you want to farm them, and the PUGs want smaller groups for a more profitable run while you might want an 8 man party for faster SS/LB farming.
Here is a thread in the farming forum thats keeping track of other quests like this. At a quick glance these appear to be solo-farming runs, meaning if you finish the quest because you didn't know or at the time farming wasn't viable there, then your simply out of luck.
I see three possible fixes, and I don't actually care which one is used (I'm expecting ANET to use a mix of these three):
1 - Make a more profitable run somewhere else that makes use of a similar build. For SS/LB farming, this means making a faster run elsewhere.
2 - Nerf the rewards from killing the quest spawned monsters. For SS/LB farming this would mean moving the bounties around.
3 - Make those quests repeatable.
Thoughts ?
Stop encouraging us to leave quests unfinished
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Originally Posted by MithranArkanere
But I think the best iption would be to make ALL quests repeatable, but the repeated version having a reuced version of reward:
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Originally Posted by October Jade
As a player who is a compulsive quester (finishing every quest in every campaign, on every character), I really dislike this idea. Not being able to get rid of those stupid ! over everyone's heads might give me an aneurysm.
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I'm like October Jade; I complete every possible quest and the few repeatables frustrate me because there are still green arrows over the quest giver's head no matter what! XD I'd hate to see these everywhere, floating over the head of every possible quest NPC.
But yknow, in a previous topic, someone made the suggestion of having a Completed tab in your Quest log, as well as sorting quests by country of origin and breaking them down into subdivisions from there. Perhaps from there the quests could be made active again. I really liked the original idea and would love to see it implemented. Thoughts?
But yknow, in a previous topic, someone made the suggestion of having a Completed tab in your Quest log, as well as sorting quests by country of origin and breaking them down into subdivisions from there. Perhaps from there the quests could be made active again. I really liked the original idea and would love to see it implemented. Thoughts?
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Originally Posted by bilateralrope
There are some non-repeatable quests in guild wars that people are encouraged to leave incomplete because its more advantageous to keep repeating them instead of finishing them up due to the mobs the spawn. For instance the quests A Show of Force and Requiem for a Brain are kept open for LB point farming. Yes you could PUG them, but that requires you find a PUG who has the quests when you want to farm them, and the PUGs want smaller groups for a more profitable run while you might want an 8 man party for faster SS/LB farming.
Here is a thread in the farming forum thats keeping track of other quests like this. At a quick glance these appear to be solo-farming runs, meaning if you finish the quest because you didn't know or at the time farming wasn't viable there, then your simply out of luck. I see three possible fixes, and I don't actually care which one is used (I'm expecting ANET to use a mix of these three): 1 - Make a more profitable run somewhere else that makes use of a similar build. For SS/LB farming, this means making a faster run elsewhere. 2 - Nerf the rewards from killing the quest spawned monsters. For SS/LB farming this would mean moving the bounties around. 3 - Make those quests repeatable. Thoughts ? |
Because of the following:
You weren't "in the know" and completed the quest, giving those who were an advantage in farming...
a) ...Lightbringer, or some other title that affects gameplay. This gives them an advantage in building the title, an advantage that means that at some point in the future, you get rejected for a PUG in their favour since they have a higher title rank.
b) ...gold. By increasing the quantity of gold in the economy through a method that is unavailable to you, this by extension decreases your relative wealth compared to others, which raises the relative price of any item with a variable price.
Making the quests able to be repeated would help to fix this. You could even make repeated quests completely rewardless - but some quests may still be worth reenacting in order to remind oneself of a lore point or just for the entertainment value of the quest. It would also help with capturing certain skills where accidentally completing a quest makes the skill cap considerably more difficult.
You weren't "in the know" and completed the quest, giving those who were an advantage in farming...
a) ...Lightbringer, or some other title that affects gameplay. This gives them an advantage in building the title, an advantage that means that at some point in the future, you get rejected for a PUG in their favour since they have a higher title rank.
b) ...gold. By increasing the quantity of gold in the economy through a method that is unavailable to you, this by extension decreases your relative wealth compared to others, which raises the relative price of any item with a variable price.
Making the quests able to be repeated would help to fix this. You could even make repeated quests completely rewardless - but some quests may still be worth reenacting in order to remind oneself of a lore point or just for the entertainment value of the quest. It would also help with capturing certain skills where accidentally completing a quest makes the skill cap considerably more difficult.
H
I'd add a 4th option (one that I know a lot of people would dislike):
Starting a quest (killing a boss related to a quest or talking to someone involved in a quest within that explorable area) implies it has to be seen through to the end. To go to town before it is completed is to fail the mission and having to talk to the person who gave you the quest to retake it. And, to keep people from spamming it anyway, a failed non-primary quest cannot be redone in the same day.
Starting a quest (killing a boss related to a quest or talking to someone involved in a quest within that explorable area) implies it has to be seen through to the end. To go to town before it is completed is to fail the mission and having to talk to the person who gave you the quest to retake it. And, to keep people from spamming it anyway, a failed non-primary quest cannot be redone in the same day.
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Originally Posted by R!ghteous Ind!gnation
I see no problem to letting the informed get the advantages of not finishing some quests here and there.
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Then we have ANET changing the rules on us. For instance before hard mode the quests for the SS/LB run weren't worth keeping open. So people completed them before hard mode came in. Then there is Seeking the Seer, which is used to farm Necro tomes, which didn't even exist before hard mode. How could those people of been better informed ?
If it's about farming, delete a character and create a new one specially for farming, leaving all quests open, except the mandatory for the storyline.
Sure, this requires some investment in time and gold to do, but does the job.
If you don't want to delete a character for this purpose, the farming is not worth it for you
If it's about 'title farming', that's an other problem.
People that play the A Show of Force and Requiem for a Brain quests of LB/SS do this because it's one of the faster ways to get to maxed title.
Remember, both LB and SS give game advantage, so higher titles do count here.
When you do this without these farms and don't have a decent DoA profession, it takes a lot longer.
DoA quests are already repeatable and net somewhat more LB points.
However, there are lots of PuGs running the Force and Requiem quests, it's not hard to find a group for it.
So there is no need to complain about having those quests finished, just find a pug.
While I understand the viewpoint of the initial post, I don't like any of the options.
If I have to grind for my maxed LB title because the required points are insane high and I manage to do get those with less than a full party, I'd expect some decent drops for it. While the SS/LB run is even possible with 4 players (and finishing the last part with 3) it's a matter of calculating what you want most. If you want the title fast, join a full group, else join a 5-person group.
This would come closest to the 'repeatable quest', however, when I get my max LB, I want to finish the quests once and for all.
I'd like to se more possibilities to get SS and LB points in a rate of let's say half of the Force and Requiem quest but with interesting stories or activities attached.
So that it's worth playing and accepting the reward instead of mindless repeating of the same quests.
Sure, the regular quests do net some points, however, the gap between the max-1 and max title are 15000 -> 50000 and 25000 -> 50000.
Given the time to finish one quest and the very limited LB reward on the quests compared to time, the current ones are just not worth the the effort compared to the SS/LB farms.
I don't mind playing the game and quests for ages to get to a maxed title.
Even if the quests are repeatable (thinking about GWEN dungeons for example). It's at least a year to GW2 release, so plenty of time.
I do mind being almost forced to do nothing else but mindless killing of numerous enemies with the sole purpose of maxing a title.
