GW:EN to easy

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Isn't the exspansion a bit to easy, when you can complete all what is avaible at the sneak peek with hero's and henches within 36 hours?
I defently hope that the rest will be more of a challenge.

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Play much? (yes it's rhetorical).

Kinn

Kinn

Frost Gate Guardian

Join Date: Apr 2007

Englandshire, England.

The International Association of Mending Wammos

R/

I didn't exactly play 36 hours (I mean, Jesus), but yes, I did find it mostly boringly easy. But everywhere in normal mode PvE could always be "C-Space" steamrolled with cookie-cutter heroes/henchies, with the odd broadhead arrow on that nasty caster. Yeah, it's a touch harder than Prophecies/Factions/Nightfall, but the ability to bring along a third SF hero now tends to negate the difference...:P

That said, countdown to a colossal "Get a life"-themed flamefest.

3...
2...
1...

Iinvisi

Ascalonian Squire

Join Date: Aug 2007

Syko Killers [SYKO]

R/

Quote:
Originally Posted by Kinn
Countdown to a colossal "Get a life"-themed flamefest.

3...
2...
1... haha^

@ OP-I'm glad it isn't hard, I hate having to try over and over again to achieve one thing. The dungeons are somewhat hard for me, but I mean, it's not like there FoW/UW, they need to be a LITTLE bit easier for the casual players. Frankly I'm glad it isn't hard.

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

Quote:
Originally Posted by Iinvisi
haha^

@ OP-I'm glad it isn't hard, I hate having to try over and over again to achieve one thing. The dungeons are somewhat hard for me, but I mean, it's not like there FoW/UW, they need to be a LITTLE bit easier for the casual players. Frankly I'm glad it isn't hard. Yea I know what you mean. One thing I HATED with DoA was that EVERYONE had to play some sort of build based on the single team build that could beat it (Y'know... stoneflesh tank, bonder, 3 nukers, 1 HB etc), so that kinda sucked. Dungeons give great rewards and you don't need to play a specific build to beat them. Also, many people are disappointed that there are rez shrines in the dungeons... which helps people who wipe. I myself... enjoy it because I'd rather not go through 5 levels and then die. And +, those shrines are also giving you the dwarven hunt to get points.

Iinvisi

Ascalonian Squire

Join Date: Aug 2007

Syko Killers [SYKO]

R/

Quote:
Originally Posted by Sasuke The Betrayer
Yea I know what you mean. One thing I HATED with DoA was that EVERYONE had to play some sort of build based on the single team build that could beat it (Y'know... stoneflesh tank, bonder, 3 nukers, 1 HB etc), so that kinda sucked. Dungeons give great rewards and you don't need to play a specific build to beat them. Also, many people are disappointed that there are rez shrines in the dungeons... which helps people who wipe. I myself... enjoy it because I'd rather not go through 5 levels and then die. And +, those shrines are also giving you the dwarven hunt to get points. I love whoever thought of rez shrines at A-net.

P.S.-On my 3rd dungeon, I encounted a puzzle-like thingy(had to find something to unlock a door), and one door I opened I ran in and found Ooze's multiplying O.O Needless to say that rocked, but I must say my heros/henchys alwasy get pwned by the traps, I think there should be a better way to avoid them, I tried to run past like 4 and got owned >>

Ace2001

Frost Gate Guardian

Join Date: Apr 2007

D/W

Easy? EASY?! Yeah, I'm not the richest player. Hell, I'm not even the BEST player, but I've only been able to use Henchies and heros thus far, and I get to 60% DP about.. 40% of the time, and end up having to restart from a town half the time to get rid of the DP. (I'm a casual player that idles a lot to talk to friends, so I've done maybe... 1/3 of the preview? ~_~ maybe a bit more?)

korcan

korcan

noobalicious

Join Date: Jun 2006

doa too hard. gwen too easy

jeez, will you people have anything not to complain about?

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

I think that the difficulty level is appropriate =D
I love it

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

dont speak to soon, im not supprised if we hear a few moans about the destroyers.

Well99

Frost Gate Guardian

Join Date: Jan 2006

Nix Guild (NG)

N/E

Quote:
Originally Posted by Molock
I think that the difficulty level is appropriate =D
I love it Yup.It was fine for me.I love how people talk smack at forums.You can say anything you want and it dont mean jack.I beat the whole game in 10 minutes.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

I found it enjoyable. And, fun is nice.

I didn't play blind folded with one hand behind my back, so maybe I don't appreciate the frustration of overly difficult things as well as some folks.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

what did you want? lvl 70 WoW content?

Sorry, thats a few doors down on the right

mscobra

Ascalonian Squire

Join Date: Aug 2007

ROTK

Mo/Me

Overall, I found GW:EN too easy, a few points a lil challenging.

Hopefully we'll have HM option on release.

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

Remember, this is only the Shiverpeaks region and probably only half of it. Once players get to the mainland, it'll get harder.

I'm glad that there's no baby-spots in this one. So annoying when i had to pwn little baby monsters for a little reward. Now u face LvL28 Yetis with so much health and armor, it's like taking down a testosterone-induced elephant...

I like it, and it shows that Anet is gathering build info to counter the PvE metagame(Frigid Armor, Guilt, more Daze, Maelstroms every corner, Frozen Soil>Quicksand>QZ>Winter, Interrupts up the ass, and the white rabbit of Doom...)

Chthon

Grotto Attendant

Join Date: Apr 2007

The only thing that's too easy is those stupid centaurs on the surface. Once you get into the dungeons the difficulty level is about right for what are supposed to be the the "early" sections of the game.

Heck, there's some things that I would classify as "too hard for hench."

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Heck, there's some things that I would classify as "too hard for hench." I didn't find anything that couldn't be done with heroes and henchies.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

I love the difficulty level. Atleast from what we have seen. If its wtfowned like DoA where monsters hit for 500+ damage a hit, then I will complain.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Difficulty? Fair, considering what Factions and Nightfall has taught us. The only annoyance I've had was the centaur mobs ALL having Trample (and Destroyer Tremors having Tremor, but you only have to face one at a time).

Knockdowns for 4 seconds is not fun. It does encourage bringing interrupts/Ward of Stability though, which is good.

Luckily, henchmen got a huge upgrade in skill bars, so I can't really complain about the slight increase in power foes have. Our hero/hench parties got a bigger increase than they did.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I wouldn't complain now. You still have like ~75%-90% of the expansion still to do.

Masterr

Frost Gate Guardian

Join Date: Apr 2006

Chile

[LOD]

E/Me

Quote:
Originally Posted by Mineria
Isn't the exspansion a bit to easy, when you can complete all what is avaible at the sneak peek with hero's and henches within 36 hours?
I defently hope that the rest will be more of a challenge. i guess they expect us to grind the titles

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I'd love to see you use a Searing Flames build against a destroyer. See how easy it is then.

Hollow Gein

Hollow Gein

Krytan Explorer

Join Date: Aug 2007

Menos Espadas

N/

^ Arghh..tell me about. Had my dual SF Ele heroes pound away at them to no effect. Alot of WTF moments with that until I read they are highly resistant to fire based attacks.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

I found GW:EN a bit to easy. I know its only a preview but still. In a content targeted for 'higher level players' as they said, we shouldn't be able to just roll trough it without even changing a build. I've done only 1 dungeon with guildie (Oreo=leet tank ) and the rest 3 with heroes&hench. There were only a few, lets say medium-hard' spots, but still far from anything really difficult. Anything not in dungeon was more or less "C + Space".

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

SF Eles + Winter FTW against destroyers.

Most of the preview areas seemed fairly easy, about on the level with Kourna. I did a dungeon run tonight with a friend and heros, there were a couple of tough spots due to tight quarters with several mobs that had to be negotiated carefully, but generally it was a good challenge - especially since my video card decided it didn't like level 4 (hard restart + reconnect[YAY] cleared it right up!!!)

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

I found GW:EN to be alot of fun and looking forward to the 31st

wingzro

wingzro

Academy Page

Join Date: Sep 2005

Canada

Didn't spend too much time in the sneak peak, I found the difficulty higher than normal mode of prophecies, factions and nightfall. Lots of large mobs around in some areas, reminds me of the captured son quest in factions that was always a pain. Couple times I've had party wipes and 60% DP with heroes and henchies, notably during the charr quest when you first get to the eye of the north. Swarm of charr and new names make it difficult to select the proper targets. And multiple meteor showers and fire storms raining down gets extremely annoying, especially when the heroes and henchies remain standing in them side by side. As a warrior I was very annoyed with those mesmer monsters, always draining my adrenaline and energy. Nice that it's a new kind of enemy skillbar, but very annoying when they're everywhere. Norn tournament I found overly difficult. Expecting a single build to deal with different kinds of enemies. Expecting us to have a jack of all trades build is expecting too much. Can't possibly have a build to can handle a warrior one round, an SS necro another, conditions and hexes another, etc., etc., for all the professions.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Diffictulty depends a lot of the players..When you see someone spam local chat to find a PuG for frostmaws..telling everyone you need to have a few hours available while we did it in 45min or so.. it varies.. but ye, as far as the sneak peek went, it wasnt all too hard..then again, it was only a sneak peek ;-) let's wait to judge about the difficulty till the game goes live

WinterSnowblind

WinterSnowblind

Jungle Guide

Join Date: Feb 2007

I enjoyed the difficulty level. Going through explorable areas shouldn't be overly difficult and these were only the first few quests. The Norn tournament was very challenging and did you try any of the dungeons? They are fairly hard, especially the bosses at the end.

In my opinion, it was a good mix. It wasn't so easy that it's just boring, but not so difficult that it's frustrating. And the things that were more difficult were purely optional.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Play Without the armor until you finish it.

Thay play it in hard mode Without the armor.

Harder.

For me the difficulty is PERFECT. Not too fast, not too slow, not too frustating, not too relaxing.
Perfect.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

I thought it was perfect too. The dungeons felt like elite areas for the more casual player. I'm sure later stages will be tougher and maybe there will be a hard mode somewhere down the line, but personally, the event seemed correctly balanced for my enjoyment. Those finding it "too easy" could try *not* taking 3x SF.

I played 5-6 hours per day (much more than I usually do) and only completed 3 dungeons and enough of the quests to get Jora. Plenty of content and plenty of challenge, IMO.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

It's nice to be able to play odd, yet highly amusing builds, and still get through the game. Hard Mode and Elite areas are there for people who want to have a hard time playing one specific build which will only just get them through...

I think it's a nice level of difficulty.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Mineria
Isn't the exspansion a bit to easy, when you can complete all what is avaible at the sneak peek with hero's and henches within 36 hours?
I defently hope that the rest will be more of a challenge. Better than Factions, which was completed start to finish in about 10 hours on day 1. So if it took you 36 hours to go through the Norn only content, it's already longer than one of the campaigns.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

i had the northen allies quest done in a few hours, yes it was easy, yes the preview was very smalll. It didnt take much longer to do all quests, boxing and tourments.

The game overall is very good though.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Every GW game is easy to beat with Heroes and Hench.

I found EOTN to actually be harder than the previous games.

That doesn't mean that EOTN is hard, though.

Yes EOTN is too easy, but less so than the other GW games which are too easy to an even larger extent.

Longasc

Longasc

Forge Runner

Join Date: May 2005

They gave us party rez scrolls, party morale boosts... now one wonders, how dumb must one be to wipe in any area, including DoA, with such buffs?

GWEN suffers a bit from endgame power creep, typical for the last installment in a series.

But I like the overall impression, except this and the freaking HoM and the not properly evolving GWEN pets (dont grow, dont lose or gain hp).

zanntos

zanntos

Ascalonian Squire

Join Date: Aug 2007

W/

I thought the difficulty was aout right. Outside of dungeons most things are fairly easy to Hero hench once you know how the mobs work. However even then there are a few places that are VERY hard if you're willing to try them (or die repeatedly until you wear it down) such as the Rabbit, Fenrir, or the undead circle.

Also i only started playing this month so i found the difficulty to be well tuned so that i CAN do some things in Expansion to justify buying it, but my charactor has difficulty with other things due to my incomplete skill set. Things like the Norn Arena or even the swarm Charr and Summit quests are EXTREMELY difficult for an "incomplete" 20.

It feels like it's got a fairly broad spectrum of difficulty depending on how complete your 20 is going in. I'm sure a heavily skilled and/or ascended charactor has a much easier time with some of these quests than i do. But at the same time i CAN finish most quests given enough time patience and planning, it's just more difficult for me.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

I found the difficulty acceptable. It's indeed hero/henchable, but you can still run into trouble (1 good AoE spell and kiss those balled up heroes bye byes) and it provides a good enough challenge.

The people who want it to be harder should really remember, games are meant to be completed by 80-90% of the players so it can be hard but not too hard that Joe Average breaks his monitor with his fist on failed dungeon run #854. And of course if its soo easy you'll breeze through it in no time and you'll get HM and then you can give yourself that extra challenge.

Also you can also set your own challenges. Play with a party of 6 and not 8 for eg. Alot of people who are skilled at GW and want more challenges often play a class and use only the secondary attributes/skills for added challenge etc. I mean if you're that good a player in the first place you're probably a HA rat so what do you care gets put into PvE.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Just about right. Some challenge but not overly diffcult. Who knows what lies ahead in the full version. I'm sure there will be a noob filter or two along the way.

TheLordOfLard

TheLordOfLard

Ascalonian Squire

Join Date: Sep 2006

Limerick, Ireland

Vanishing Legacy

R/

Quote:
Originally Posted by MithranArkanere
For me the difficulty is PERFECT. Not too fast, not too slow, not too frustating, not too relaxing.
Perfect. I completely agree with this statement. Only that got me really frustrated was when I got pwned by Magni a few times I felt better once i found the right build though